lxdream.org :: lxdream 0.8.4
lxdream 0.9.1
released Jun 29
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Release Notes

Please note that this is still an alpha release - many things are not yet implemented, it has many bugs (especially wrt rendering), and it's not likely to run at 100% speed.

Having said all that, some games are known to run to at least some degree (aka everything we've tried), and most homebrew works perfectly or nearly so - feel free to experiment and let us know how it goes.

Changes since 0.8.3

Changes since 0.8.2

Changes since 0.8.1

Changes since 0.8

Changes since Milestone 3

Changes since Milestone 2

No really, that's it. The good stuff is coming next version, honest

Changes since Milestone 1

Known issues

The following are known bugs (as opposed to missing features) that will be fixed in the next release, but are too large to be fixed for this version:

System Requirements

Linux: OS X: GCC, Make, etc.

The current version has only been tested under Linux and OS X, but it should be able to be built without too much trouble on any reasonably modern BSD as well. However non-x86 platforms are not supported at this point (there are known endianness issues).


From the base directory
~$ ./configure
~$ make
~$ make install            (optional)

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