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mark_roberts_16
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Post subject: OSX Leopard Compilation Issues Posted: Sat Dec 22, 2007 5:35 pm |
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Joined: Tue Nov 20, 2007 6:31 pm Posts: 9
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Apart from my Ubuntu desktop, I've also got a Core2 Duo Macbook with Leopard installed. I've installed the Xcode 3.0 developer tools and Mac Ports 1.5.0 and am getting the following error when doing "./configure" on build 569 from SVN:
...
checking for pkg-config... /opt/local/bin/pkg-config
checking pkg-config is at least version 0.9.0... yes
checking for LIBPNG... yes
checking for uncompress in -lz... no
Zlib (libz.so) could not be found, but is required.
I checked with ports to make sure I had the latest zlib and I did. Not sure what else I could be missing. Anyone know what the solution to this might be?
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Also, I wonder if I should even be trying to get lxdream running on a regular Macbook given that it has an integrated Intel GMA graphics chipset. The only way I could get nullDC (on Bootcamp XP) running was by running 3dAnalyze to trick it into thinking there was hardware transformation-and-lighting available, which there wasn't, so should we even expect that lxdream would be able to properly render without hardware TnL?
nkeyes, what do you say?
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nkeynes
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Post subject: Posted: Sun Dec 23, 2007 5:46 am |
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Joined: Mon Jun 26, 2006 9:47 pm Posts: 293
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Hi Mark,
I'm assuming your zlib is installed in somewhere non-standard - try
LDFLAGS="-L<full-path-to-your-libz.dylib> ./configure
We don't currently need hardware TnL so there's no reason in principle why the Intel GMA shouldn't work. However darcagn had trouble with it, and I'm not sure what the problem was. Hopefully something fixable though
Cheers,
Nathan
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mark_roberts_16
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Post subject: Got passed libz.so check, but... Posted: Mon Dec 24, 2007 7:15 pm |
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Joined: Tue Nov 20, 2007 6:31 pm Posts: 9
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mark_roberts_16
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Post subject: Correction to make configure steps... Posted: Mon Dec 24, 2007 7:28 pm |
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Joined: Tue Nov 20, 2007 6:31 pm Posts: 9
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nkeynes
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Post subject: Posted: Tue Dec 25, 2007 12:05 pm |
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Joined: Mon Jun 26, 2006 9:47 pm Posts: 293
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mark_roberts_16
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Post subject: No worries... Posted: Wed Dec 26, 2007 12:33 am |
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Joined: Tue Nov 20, 2007 6:31 pm Posts: 9
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darcagn
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Post subject: Posted: Thu Jan 24, 2008 7:52 am |
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Joined: Sat Nov 03, 2007 7:13 pm Posts: 26
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nkeynes
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Post subject: Posted: Fri Jan 25, 2008 2:09 am |
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Joined: Mon Jun 26, 2006 9:47 pm Posts: 293
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darcagn
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Post subject: Posted: Fri Jan 25, 2008 5:22 am |
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Joined: Sat Nov 03, 2007 7:13 pm Posts: 26
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nkeynes
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Post subject: Posted: Fri Jan 25, 2008 5:57 am |
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Joined: Mon Jun 26, 2006 9:47 pm Posts: 293
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darcagn
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Post subject: Posted: Fri Jan 25, 2008 9:56 am |
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Joined: Sat Nov 03, 2007 7:13 pm Posts: 26
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I checked out the source again and made the change, and the emulator boots, but I once again get the "GL error setting render target (500)!" error. Except this time, the emulator does not crash, but continues, though with serious graphical issues including flickering between the actual current output and (so it flashes the BIOS menu then flashes the Dreamcast logo w/ artifacts, then flashes the BIOS menu again). I can tell that I am controlling it, though.
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nkeynes
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Post subject: Posted: Fri Feb 01, 2008 5:00 am |
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Joined: Mon Jun 26, 2006 9:47 pm Posts: 293
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Sonic-NKT
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Post subject: Posted: Sat Mar 01, 2008 1:28 pm |
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Joined: Sat Nov 03, 2007 11:28 am Posts: 11
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nkeynes
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Post subject: Posted: Mon Mar 03, 2008 12:51 am |
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Joined: Mon Jun 26, 2006 9:47 pm Posts: 293
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