|
It is currently Fri Oct 04, 2024 8:31 pm
|
View unanswered posts | View active topics
|
Page 1 of 1
|
[ 2 posts ] |
|
Author |
Message |
RocketMan
|
Post subject: What would it take to port this game to Windows? Posted: Sat Jun 18, 2011 1:59 pm |
|
Joined: Sat Jun 18, 2011 1:31 pm Posts: 17
|
Hey nkeynes, you can probably tell by my dumbass post that I don't know much about emulation or programming in general. ****, I don't even know what programming language this emulator is written in. I don't use Linux any more for various reasons but for the hell of it I want to know what it would take to get it working on Windows in an "easy way" (If that makes sense..?).
Like, what would need to be done so that I could just download a lxdream.exe from this site, double-click it and go through an install wizard and presto! Have lxdream icon on my desktop along with the working emulator. I'm downloading cygwin on my shitty Internet as I type this up.
I don't know any programming or **** like that, but I want to help out with this project and if building the emulator on Windows will teach me something (It seems like something amazingly hard to me right now. I was just one of many idiots using Ubuntu) then I think it will be a good place to start.
The most I can do for now is **** around with trying to get this working on Windows... But I think I'll install Fedora or some **** on another partition and try get it working. It's not much, but I'll test some games as much as my bandwidth and time will allow and get an up-to-date compatibility list going... That is, if you can still be ****** to work on this emu... Which is only possible if you're even alive. Because ****, maybe you got hit by a car or something. (RIP if that's the case BTW. No disrespect).
So yeah. If you're alive please respond and help me get this **** working on Windows XP SP3 32 bit if you feel like it.
Peace.
Last edited by nkeynes on Sun Jun 26, 2011 11:57 am, edited 1 time in total. |
Edited for language |
|
|
Top |
|
|
nkeynes
|
Post subject: Re: What would it take to port this game to Windows? Posted: Sun Jun 26, 2011 11:55 am |
|
|
Admin |
Joined: Mon Jun 26, 2006 9:47 pm Posts: 293
|
In theory you can build lxdream on windows using cygwin - I did it once as an experiment some time back, although I don't recall how well the graphics worked (I suspect not well). A 'real' port though is a fair amount of work. You'd probably want a real native UI, plus building with native tools and fixing all the low-level porting issues.
Basically - this is not something I'm going to do, but if someone else wants it badly enough to do the work, and to support it going forward, then I would be happy to merge any patches.
Cheers, Nathan
|
|
Top |
|
|
|
Page 1 of 1
|
[ 2 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|