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lxdream.org :: lxdream/src/pvr2/scene.c
lxdream 0.9.1
released Jun 29
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filename src/pvr2/scene.c
changeset 736:a02d1475ccfd
prev690:1e8fd13a67ef
next784:0417e1c488b3
author nkeynes
date Mon Jul 21 12:21:20 2008 +0000 (15 years ago)
permissions -rw-r--r--
last change Update file lists for removed x86dasm files
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/**
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 * $Id$
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 *
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 * Manage the internal vertex/polygon buffers and scene data structure. 
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 * Where possible this uses VBOs for the vertex + index data.
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 *
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 * Copyright (c) 2005 Nathan Keynes.
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 */
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#include <assert.h>
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#include <string.h>
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#include <math.h>
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#include "lxdream.h"
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#include "display.h"
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#include "pvr2/pvr2.h"
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#include "pvr2/pvr2mmio.h"
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#include "pvr2/glutil.h"
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#include "pvr2/scene.h"
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static void unpack_bgra(uint32_t bgra, float *rgba)
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{
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    rgba[0] = ((float)(((bgra&0x00FF0000)>>16) + 1)) / 256.0;
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    rgba[1] = ((float)(((bgra&0x0000FF00)>>8) + 1)) / 256.0;
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    rgba[2] = ((float)((bgra&0x000000FF) + 1)) / 256.0;
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    rgba[3] = ((float)(((bgra&0xFF000000)>>24) + 1)) / 256.0;
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}
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static inline uint32_t bgra_to_rgba(uint32_t bgra)
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{
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    return (bgra&0xFF00FF00) | ((bgra&0x00FF0000)>>16) | ((bgra&0x000000FF)<<16);
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}
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/**
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 * Convert a half-float (16-bit) FP number to a regular 32-bit float.
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 * Source is 1-bit sign, 5-bit exponent, 10-bit mantissa.
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 * TODO: Check the correctness of this.
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 */
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static float halftofloat( uint16_t half )
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{
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    union {
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        float f;
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        uint32_t i;
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    } temp;
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    temp.i = ((uint32_t)half)<<16;
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    return temp.f;
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}
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struct pvr2_scene_struct pvr2_scene;
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static gboolean vbo_init = FALSE;
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#ifdef ENABLE_VERTEX_BUFFER
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static gboolean vbo_supported = FALSE;
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#endif
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/**
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 * Test for VBO support, and allocate all the system memory needed for the
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 * temporary structures. GL context must have been initialized before this
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 * point.
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 */
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void pvr2_scene_init()
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{
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    if( !vbo_init ) {
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#ifdef ENABLE_VERTEX_BUFFER
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        if( isGLVertexBufferSupported() ) {
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            vbo_supported = TRUE;
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            pvr2_scene.vbo_id = 1;
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        }
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#endif
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        pvr2_scene.vertex_array = NULL;
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        pvr2_scene.vertex_array_size = 0;
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        pvr2_scene.poly_array = g_malloc( MAX_POLY_BUFFER_SIZE );
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        pvr2_scene.buf_to_poly_map = g_malloc0( BUF_POLY_MAP_SIZE );
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        vbo_init = TRUE;
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    }
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}
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/**
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 * Clear the scene data structures in preparation for fresh data
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 */
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void pvr2_scene_reset()
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{
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    pvr2_scene.poly_count = 0;
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    pvr2_scene.vertex_count = 0;
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    memset( pvr2_scene.buf_to_poly_map, 0, BUF_POLY_MAP_SIZE );
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}
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void pvr2_scene_shutdown()
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{
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#ifdef ENABLE_VERTEX_BUFFER
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    if( vbo_supported ) {
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        glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
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        glDeleteBuffersARB( 1, &pvr2_scene.vbo_id );
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        pvr2_scene.vbo_id = 0;
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    } else {
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#endif
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        g_free( pvr2_scene.vertex_array );
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        pvr2_scene.vertex_array = NULL;
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#ifdef ENABLE_VERTEX_BUFFER
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    }
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#endif
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    g_free( pvr2_scene.poly_array );
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    pvr2_scene.poly_array = NULL;
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    g_free( pvr2_scene.buf_to_poly_map );
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    pvr2_scene.buf_to_poly_map = NULL;
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    vbo_init = FALSE;
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}
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void *vertex_buffer_map()
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{
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    // Allow 8 vertexes for the background (4+4)
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    uint32_t size = (pvr2_scene.vertex_count + 8) * sizeof(struct vertex_struct);
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#ifdef ENABLE_VERTEX_BUFFER
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    if( vbo_supported ) {
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        glGetError();
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        glBindBufferARB( GL_ARRAY_BUFFER_ARB, pvr2_scene.vbo_id );
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        if( size > pvr2_scene.vertex_array_size ) {
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            glBufferDataARB( GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB );
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            int status = glGetError();
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            if( status != 0 ) {
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                fprintf( stderr, "Error %08X allocating vertex buffer\n", status );
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                abort();
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            }
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            pvr2_scene.vertex_array_size = size;
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        }
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        pvr2_scene.vertex_array = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB );
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        assert(pvr2_scene.vertex_array != NULL );
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    } else {
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#endif
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        if( size > pvr2_scene.vertex_array_size ) {
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            pvr2_scene.vertex_array = g_realloc( pvr2_scene.vertex_array, size );
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        }
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#ifdef ENABLE_VERTEX_BUFFER
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    }
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#endif
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    return pvr2_scene.vertex_array;
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}
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gboolean vertex_buffer_unmap()
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{
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#ifdef ENABLE_VERTEX_BUFFER
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    if( vbo_supported ) {
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        pvr2_scene.vertex_array = NULL;
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        return glUnmapBufferARB( GL_ARRAY_BUFFER_ARB );
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    } else {
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        return TRUE;
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    }
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#else
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    return TRUE;
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#endif
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}
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static struct polygon_struct *scene_add_polygon( pvraddr_t poly_idx, int vertex_count,
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                                                 gboolean is_modified ) 
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{
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    int vert_mul = is_modified ? 2 : 1;
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    if( pvr2_scene.buf_to_poly_map[poly_idx] != NULL ) {
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        if( vertex_count > pvr2_scene.buf_to_poly_map[poly_idx]->vertex_count ) {
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            pvr2_scene.vertex_count += (vertex_count - pvr2_scene.buf_to_poly_map[poly_idx]->vertex_count) * vert_mul;
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            pvr2_scene.buf_to_poly_map[poly_idx]->vertex_count = vertex_count;
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        }
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        return pvr2_scene.buf_to_poly_map[poly_idx];
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    } else {
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        struct polygon_struct *poly = &pvr2_scene.poly_array[pvr2_scene.poly_count++];
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        poly->context = &pvr2_scene.pvr2_pbuf[poly_idx];
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        poly->vertex_count = vertex_count;
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        poly->vertex_index = -1;
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        poly->mod_vertex_index = -1;
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        poly->next = NULL;
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        pvr2_scene.buf_to_poly_map[poly_idx] = poly;
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        pvr2_scene.vertex_count += (vertex_count * vert_mul);
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        return poly;
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    }
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}
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/**
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 * Decode a single PVR2 renderable vertex (opaque/trans/punch-out, but not shadow
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 * volume)
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 * @param vert Pointer to output vertex structure
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 * @param poly1 First word of polygon context (needed to understand vertex)
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 * @param poly2 Second word of polygon context
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 * @param pvr2_data Pointer to raw pvr2 vertex data (in VRAM)
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 * @param modify_offset Offset in 32-bit words to the tex/color data. 0 for
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 *        the normal vertex, half the vertex length for the modified vertex.
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 */
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static void pvr2_decode_render_vertex( struct vertex_struct *vert, uint32_t poly1, 
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                                       uint32_t poly2, uint32_t *pvr2_data, 
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                                       int modify_offset )
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{
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    gboolean force_alpha = !POLY2_ALPHA_ENABLE(poly2);
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    union pvr2_data_type {
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        uint32_t *ival;
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        float *fval;
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    } data;
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    data.ival = pvr2_data;
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    vert->x = *data.fval++;
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    vert->y = *data.fval++;
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    float z = *data.fval++;
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    if( !isfinite(z) ) {
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        z = 0;
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    } else if( z != 0 ) {
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        z = 1/z;
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    }
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    if( z > pvr2_scene.bounds[5] ) {
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        pvr2_scene.bounds[5] = z;
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    } else if( z < pvr2_scene.bounds[4] && z != 0 ) {
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        pvr2_scene.bounds[4] = z;
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    }
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    vert->z = z;
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    data.ival += modify_offset;
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    if( POLY1_TEXTURED(poly1) ) {
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        if( POLY1_UV16(poly1) ) {
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            vert->u = halftofloat( *data.ival>>16 );
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            vert->v = halftofloat( *data.ival );
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            data.ival++;
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        } else {
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            vert->u = *data.fval++;
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            vert->v = *data.fval++;
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        }
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        if( POLY2_TEX_BLEND(poly2) == 1 ) {
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            force_alpha = TRUE;
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        }
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    }
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    unpack_bgra(*data.ival++, vert->rgba);
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    if( POLY1_SPECULAR(poly1) ) {
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        unpack_bgra(*data.ival++, vert->offset_rgba);
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        vert->offset_rgba[3] = 1.0;
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    } else {
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        vert->offset_rgba[0] = 0.0;
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        vert->offset_rgba[1] = 0.0;
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        vert->offset_rgba[2] = 0.0;
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        vert->offset_rgba[3] = 0.0;        
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    }
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    if( force_alpha ) {
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        vert->rgba[3] = 1.0;
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        vert->offset_rgba[3] = 1.0;
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    }
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}
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/**
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 * Compute texture, colour, and z values for 1 or more result points by interpolating from
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 * a set of 3 input points. The result point(s) must define their x,y.
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 */
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static void scene_compute_vertexes( struct vertex_struct *result, 
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                                    int result_count,
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                                    struct vertex_struct *input,
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                                    gboolean is_solid_shaded )
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{
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    int i,j;
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    float sx = input[2].x - input[1].x;
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    float sy = input[2].y - input[1].y;
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    float tx = input[0].x - input[1].x;
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    float ty = input[0].y - input[1].y;
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    float detxy = ((sy) * (tx)) - ((ty) * (sx));
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    if( detxy == 0 ) {
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        // If the input points fall on a line, they don't define a usable 
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        // polygon - the PVR2 takes the last input point as the result in
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        // this case.
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        for( i=0; i<result_count; i++ ) {
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            float x = result[i].x;
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            float y = result[i].y;
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            memcpy( &result[i], &input[2], sizeof(struct vertex_struct) );
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            result[i].x = x;
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            result[i].y = y;
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        }
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        return;
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    }
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    float sz = input[2].z - input[1].z;
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    float tz = input[0].z - input[1].z;
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    float su = input[2].u - input[1].u;
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    float tu = input[0].u - input[1].u;
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    float sv = input[2].v - input[1].v;
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    float tv = input[0].v - input[1].v;
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    for( i=0; i<result_count; i++ ) {
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        float t = ((result[i].x - input[1].x) * sy -
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                (result[i].y - input[1].y) * sx) / detxy;
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        float s = ((result[i].y - input[1].y) * tx -
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                (result[i].x - input[1].x) * ty) / detxy;
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        float rz = input[1].z + (t*tz) + (s*sz);
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        if( rz > pvr2_scene.bounds[5] ) {
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            pvr2_scene.bounds[5] = rz;
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        } else if( rz < pvr2_scene.bounds[4] ) {
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            pvr2_scene.bounds[4] = rz; 
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        }
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        result[i].z = rz;
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        result[i].u = input[1].u + (t*tu) + (s*su);
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        result[i].v = input[1].v + (t*tv) + (s*sv);
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        if( is_solid_shaded ) {
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            memcpy( result->rgba, input[2].rgba, sizeof(result->rgba) );
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            memcpy( result->offset_rgba, input[2].offset_rgba, sizeof(result->offset_rgba) );
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        } else {
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            float *rgba0 = input[0].rgba;
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            float *rgba1 = input[1].rgba;
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            float *rgba2 = input[2].rgba;
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            float *rgba3 = result[i].rgba;
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            for( j=0; j<8; j++ ) {
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                float tc = *rgba0++ - *rgba1;
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                float sc = *rgba2++ - *rgba1;
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                float rc = *rgba1++ + (t*tc) + (s*sc);
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                *rgba3++ = rc;
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            }
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        }
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    }
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}
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static void scene_add_vertexes( pvraddr_t poly_idx, int vertex_length,
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                                gboolean is_modified )
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{
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    struct polygon_struct *poly = pvr2_scene.buf_to_poly_map[poly_idx];
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    uint32_t *ptr = &pvr2_scene.pvr2_pbuf[poly_idx];
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    uint32_t *context = ptr;
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    unsigned int i;
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    if( poly->vertex_index == -1 ) {
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        ptr += (is_modified ? 5 : 3 );
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        poly->vertex_index = pvr2_scene.vertex_index;
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        assert( poly != NULL );
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        assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count );
nkeynes@687
   346
        for( i=0; i<poly->vertex_count; i++ ) {
nkeynes@687
   347
            pvr2_decode_render_vertex( &pvr2_scene.vertex_array[pvr2_scene.vertex_index++], context[0], context[1], ptr, 0 );
nkeynes@687
   348
            ptr += vertex_length;
nkeynes@687
   349
        }
nkeynes@687
   350
        if( is_modified ) {
nkeynes@687
   351
            int mod_offset = (vertex_length - 3)>>1;
nkeynes@687
   352
            assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count );
nkeynes@687
   353
            ptr = &pvr2_scene.pvr2_pbuf[poly_idx] + 5;
nkeynes@687
   354
            poly->mod_vertex_index = pvr2_scene.vertex_index;
nkeynes@687
   355
            for( i=0; i<poly->vertex_count; i++ ) {
nkeynes@687
   356
                pvr2_decode_render_vertex( &pvr2_scene.vertex_array[pvr2_scene.vertex_index++], context[0], context[3], ptr, mod_offset );
nkeynes@687
   357
                ptr += vertex_length;
nkeynes@687
   358
            }
nkeynes@687
   359
        }
nkeynes@653
   360
    }
nkeynes@653
   361
}
nkeynes@653
   362
nkeynes@653
   363
static void scene_add_quad_vertexes( pvraddr_t poly_idx, int vertex_length, 
nkeynes@736
   364
                                     gboolean is_modified )
nkeynes@653
   365
{
nkeynes@653
   366
    struct polygon_struct *poly = pvr2_scene.buf_to_poly_map[poly_idx];
nkeynes@653
   367
    uint32_t *ptr = &pvr2_scene.pvr2_pbuf[poly_idx];
nkeynes@653
   368
    uint32_t *context = ptr;
nkeynes@653
   369
    unsigned int i;
nkeynes@653
   370
nkeynes@653
   371
    if( poly->vertex_index == -1 ) {
nkeynes@736
   372
        // Construct it locally and copy to the vertex buffer, as the VBO is 
nkeynes@736
   373
        // allowed to be horribly slow for reads (ie it could be direct-mapped
nkeynes@736
   374
        // vram).
nkeynes@736
   375
        struct vertex_struct quad[4];
nkeynes@736
   376
nkeynes@736
   377
        assert( poly != NULL );
nkeynes@736
   378
        assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count );
nkeynes@736
   379
        ptr += (is_modified ? 5 : 3 );
nkeynes@736
   380
        poly->vertex_index = pvr2_scene.vertex_index;
nkeynes@736
   381
        for( i=0; i<4; i++ ) {
nkeynes@736
   382
            pvr2_decode_render_vertex( &quad[i], context[0], context[1], ptr, 0 );
nkeynes@736
   383
            ptr += vertex_length;
nkeynes@736
   384
        }
nkeynes@687
   385
        scene_compute_vertexes( &quad[3], 1, &quad[0], !POLY1_GOURAUD_SHADED(context[0]) );
nkeynes@736
   386
        // Swap last two vertexes (quad arrangement => tri strip arrangement)
nkeynes@736
   387
        memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index], quad, sizeof(struct vertex_struct)*2 );
nkeynes@736
   388
        memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index+2], &quad[3], sizeof(struct vertex_struct) );
nkeynes@736
   389
        memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index+3], &quad[2], sizeof(struct vertex_struct) );
nkeynes@736
   390
        pvr2_scene.vertex_index += 4;
nkeynes@736
   391
nkeynes@736
   392
        if( is_modified ) {
nkeynes@736
   393
            int mod_offset = (vertex_length - 3)>>1;
nkeynes@736
   394
            assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count );
nkeynes@736
   395
            ptr = &pvr2_scene.pvr2_pbuf[poly_idx] + 5;
nkeynes@736
   396
            poly->mod_vertex_index = pvr2_scene.vertex_index;
nkeynes@736
   397
            for( i=0; i<4; i++ ) {
nkeynes@736
   398
                pvr2_decode_render_vertex( &quad[4], context[0], context[3], ptr, mod_offset );
nkeynes@736
   399
                ptr += vertex_length;
nkeynes@736
   400
            }
nkeynes@736
   401
            scene_compute_vertexes( &quad[3], 1, &quad[0], !POLY1_GOURAUD_SHADED(context[0]) );
nkeynes@736
   402
            memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index], quad, sizeof(struct vertex_struct)*2 );
nkeynes@736
   403
            memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index+2], &quad[3], sizeof(struct vertex_struct) );
nkeynes@736
   404
            memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index+3], &quad[2], sizeof(struct vertex_struct) );
nkeynes@736
   405
            pvr2_scene.vertex_index += 4;
nkeynes@736
   406
        }
nkeynes@653
   407
    }
nkeynes@653
   408
}
nkeynes@653
   409
nkeynes@653
   410
static void scene_extract_polygons( pvraddr_t tile_entry )
nkeynes@653
   411
{
nkeynes@653
   412
    uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
nkeynes@653
   413
    do {
nkeynes@687
   414
        uint32_t entry = *tile_list++;
nkeynes@687
   415
        if( entry >> 28 == 0x0F ) {
nkeynes@687
   416
            break;
nkeynes@687
   417
        } else if( entry >> 28 == 0x0E ) {
nkeynes@687
   418
            tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
nkeynes@687
   419
        } else {
nkeynes@687
   420
            pvraddr_t polyaddr = entry&0x000FFFFF;
nkeynes@687
   421
            int is_modified = (entry & 0x01000000) && pvr2_scene.full_shadow;
nkeynes@687
   422
            int vertex_length = (entry >> 21) & 0x07;
nkeynes@687
   423
            int context_length = 3;
nkeynes@687
   424
            if( is_modified ) {
nkeynes@687
   425
                context_length = 5;
nkeynes@687
   426
                vertex_length <<= 1 ;
nkeynes@687
   427
            }
nkeynes@687
   428
            vertex_length += 3;
nkeynes@687
   429
nkeynes@687
   430
            if( (entry & 0xE0000000) == 0x80000000 ) {
nkeynes@687
   431
                /* Triangle(s) */
nkeynes@687
   432
                int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@687
   433
                int polygon_length = 3 * vertex_length + context_length;
nkeynes@687
   434
                int i;
nkeynes@687
   435
                struct polygon_struct *last_poly = NULL;
nkeynes@687
   436
                for( i=0; i<strip_count; i++ ) {
nkeynes@687
   437
                    struct polygon_struct *poly = scene_add_polygon( polyaddr, 3, is_modified );
nkeynes@687
   438
                    polyaddr += polygon_length;
nkeynes@687
   439
                    if( last_poly != NULL && last_poly->next == NULL ) {
nkeynes@687
   440
                        last_poly->next = poly;
nkeynes@687
   441
                    }
nkeynes@687
   442
                    last_poly = poly;
nkeynes@687
   443
                }
nkeynes@687
   444
            } else if( (entry & 0xE0000000) == 0xA0000000 ) {
nkeynes@687
   445
                /* Sprite(s) */
nkeynes@687
   446
                int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@687
   447
                int polygon_length = 4 * vertex_length + context_length;
nkeynes@687
   448
                int i;
nkeynes@687
   449
                struct polygon_struct *last_poly = NULL;
nkeynes@687
   450
                for( i=0; i<strip_count; i++ ) {
nkeynes@687
   451
                    struct polygon_struct *poly = scene_add_polygon( polyaddr, 4, is_modified );
nkeynes@687
   452
                    polyaddr += polygon_length;
nkeynes@687
   453
                    if( last_poly != NULL && last_poly->next == NULL ) {
nkeynes@687
   454
                        last_poly->next = poly;
nkeynes@687
   455
                    }
nkeynes@687
   456
                    last_poly = poly;
nkeynes@687
   457
                }
nkeynes@687
   458
            } else {
nkeynes@687
   459
                /* Polygon */
nkeynes@687
   460
                int i, last = -1;
nkeynes@687
   461
                for( i=5; i>=0; i-- ) {
nkeynes@687
   462
                    if( entry & (0x40000000>>i) ) {
nkeynes@687
   463
                        last = i;
nkeynes@687
   464
                        break;
nkeynes@687
   465
                    }
nkeynes@687
   466
                }
nkeynes@687
   467
                if( last != -1 ) {
nkeynes@687
   468
                    scene_add_polygon( polyaddr, last+3, is_modified );
nkeynes@687
   469
                }
nkeynes@687
   470
            }
nkeynes@687
   471
        }
nkeynes@653
   472
    } while( 1 );
nkeynes@653
   473
}
nkeynes@653
   474
nkeynes@653
   475
static void scene_extract_vertexes( pvraddr_t tile_entry )
nkeynes@653
   476
{
nkeynes@653
   477
    uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
nkeynes@653
   478
    do {
nkeynes@736
   479
        uint32_t entry = *tile_list++;
nkeynes@736
   480
        if( entry >> 28 == 0x0F ) {
nkeynes@736
   481
            break;
nkeynes@736
   482
        } else if( entry >> 28 == 0x0E ) {
nkeynes@736
   483
            tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
nkeynes@736
   484
        } else {
nkeynes@736
   485
            pvraddr_t polyaddr = entry&0x000FFFFF;
nkeynes@736
   486
            int is_modified = (entry & 0x01000000) && pvr2_scene.full_shadow;
nkeynes@736
   487
            int vertex_length = (entry >> 21) & 0x07;
nkeynes@736
   488
            int context_length = 3;
nkeynes@736
   489
            if( is_modified ) {
nkeynes@736
   490
                context_length = 5;
nkeynes@736
   491
                vertex_length <<=1 ;
nkeynes@736
   492
            }
nkeynes@736
   493
            vertex_length += 3;
nkeynes@736
   494
nkeynes@736
   495
            if( (entry & 0xE0000000) == 0x80000000 ) {
nkeynes@736
   496
                /* Triangle(s) */
nkeynes@736
   497
                int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@736
   498
                int polygon_length = 3 * vertex_length + context_length;
nkeynes@736
   499
                int i;
nkeynes@736
   500
                for( i=0; i<strip_count; i++ ) {
nkeynes@736
   501
                    scene_add_vertexes( polyaddr, vertex_length, is_modified );
nkeynes@736
   502
                    polyaddr += polygon_length;
nkeynes@736
   503
                }
nkeynes@736
   504
            } else if( (entry & 0xE0000000) == 0xA0000000 ) {
nkeynes@736
   505
                /* Sprite(s) */
nkeynes@736
   506
                int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@736
   507
                int polygon_length = 4 * vertex_length + context_length;
nkeynes@736
   508
                int i;
nkeynes@736
   509
                for( i=0; i<strip_count; i++ ) {
nkeynes@736
   510
                    scene_add_quad_vertexes( polyaddr, vertex_length, is_modified );
nkeynes@736
   511
                    polyaddr += polygon_length;
nkeynes@736
   512
                }
nkeynes@736
   513
            } else {
nkeynes@736
   514
                /* Polygon */
nkeynes@736
   515
                int i, last = -1;
nkeynes@736
   516
                for( i=5; i>=0; i-- ) {
nkeynes@736
   517
                    if( entry & (0x40000000>>i) ) {
nkeynes@736
   518
                        last = i;
nkeynes@736
   519
                        break;
nkeynes@736
   520
                    }
nkeynes@736
   521
                }
nkeynes@736
   522
                if( last != -1 ) {
nkeynes@736
   523
                    scene_add_vertexes( polyaddr, vertex_length, is_modified );
nkeynes@736
   524
                }
nkeynes@736
   525
            }
nkeynes@736
   526
        }
nkeynes@653
   527
    } while( 1 );    
nkeynes@653
   528
}
nkeynes@653
   529
nkeynes@687
   530
static void scene_extract_background( void )
nkeynes@687
   531
{
nkeynes@687
   532
    uint32_t bgplane = MMIO_READ(PVR2, RENDER_BGPLANE);
nkeynes@687
   533
    int vertex_length = (bgplane >> 24) & 0x07;
nkeynes@687
   534
    int context_length = 3, i;
nkeynes@687
   535
    int is_modified = (bgplane & 0x08000000) && pvr2_scene.full_shadow;
nkeynes@687
   536
nkeynes@687
   537
    struct polygon_struct *poly = &pvr2_scene.poly_array[pvr2_scene.poly_count++];
nkeynes@687
   538
    uint32_t *context = &pvr2_scene.pvr2_pbuf[(bgplane & 0x00FFFFFF)>>3];
nkeynes@687
   539
    poly->context = context;
nkeynes@687
   540
    poly->vertex_count = 4;
nkeynes@687
   541
    poly->vertex_index = pvr2_scene.vertex_count;
nkeynes@687
   542
    if( is_modified ) {
nkeynes@687
   543
        context_length = 5;
nkeynes@687
   544
        vertex_length <<= 1;
nkeynes@687
   545
        poly->mod_vertex_index = pvr2_scene.vertex_count + 4;
nkeynes@687
   546
        pvr2_scene.vertex_count += 8;        
nkeynes@687
   547
    } else {
nkeynes@687
   548
        poly->mod_vertex_index = -1;
nkeynes@687
   549
        pvr2_scene.vertex_count += 4;
nkeynes@687
   550
    }
nkeynes@687
   551
    vertex_length += 3;
nkeynes@687
   552
    context_length += (bgplane & 0x07) * vertex_length;
nkeynes@687
   553
nkeynes@687
   554
    poly->next = NULL;
nkeynes@687
   555
    pvr2_scene.bkgnd_poly = poly;
nkeynes@736
   556
nkeynes@687
   557
    struct vertex_struct base_vertexes[3];
nkeynes@687
   558
    uint32_t *ptr = context + context_length; 
nkeynes@687
   559
    for( i=0; i<3; i++ ) {
nkeynes@687
   560
        pvr2_decode_render_vertex( &base_vertexes[i], context[0], context[1],
nkeynes@736
   561
                ptr, 0 );
nkeynes@687
   562
        ptr += vertex_length;
nkeynes@687
   563
    }
nkeynes@687
   564
    struct vertex_struct *result_vertexes = &pvr2_scene.vertex_array[poly->vertex_index];
nkeynes@687
   565
    result_vertexes[0].x = result_vertexes[0].y = 0;
nkeynes@687
   566
    result_vertexes[1].x = result_vertexes[3].x = pvr2_scene.buffer_width;
nkeynes@687
   567
    result_vertexes[1].y = result_vertexes[2].x = 0;
nkeynes@687
   568
    result_vertexes[2].y = result_vertexes[3].y  = pvr2_scene.buffer_height;
nkeynes@687
   569
    scene_compute_vertexes( result_vertexes, 4, base_vertexes, !POLY1_GOURAUD_SHADED(context[0]) );
nkeynes@687
   570
nkeynes@687
   571
    if( is_modified ) {
nkeynes@687
   572
        int mod_offset = (vertex_length - 3)>>1;
nkeynes@687
   573
        ptr = context + context_length;
nkeynes@687
   574
        for( i=0; i<3; i++ ) {
nkeynes@687
   575
            pvr2_decode_render_vertex( &base_vertexes[i], context[0], context[3],
nkeynes@736
   576
                    ptr, mod_offset );
nkeynes@687
   577
            ptr += vertex_length;
nkeynes@687
   578
        }
nkeynes@687
   579
        result_vertexes = &pvr2_scene.vertex_array[poly->mod_vertex_index];
nkeynes@687
   580
        result_vertexes[0].x = result_vertexes[0].y = 0;
nkeynes@687
   581
        result_vertexes[1].x = result_vertexes[3].x = pvr2_scene.buffer_width;
nkeynes@687
   582
        result_vertexes[1].y = result_vertexes[2].x = 0;
nkeynes@687
   583
        result_vertexes[2].y = result_vertexes[3].y  = pvr2_scene.buffer_height;
nkeynes@687
   584
        scene_compute_vertexes( result_vertexes, 4, base_vertexes, !POLY1_GOURAUD_SHADED(context[0]) );
nkeynes@687
   585
    }
nkeynes@736
   586
nkeynes@687
   587
}
nkeynes@687
   588
nkeynes@687
   589
nkeynes@653
   590
uint32_t pvr2_scene_buffer_width()
nkeynes@653
   591
{
nkeynes@653
   592
    return pvr2_scene.buffer_width;
nkeynes@653
   593
}
nkeynes@653
   594
nkeynes@653
   595
uint32_t pvr2_scene_buffer_height()
nkeynes@653
   596
{
nkeynes@653
   597
    return pvr2_scene.buffer_height;
nkeynes@653
   598
}
nkeynes@653
   599
nkeynes@653
   600
/**
nkeynes@653
   601
 * Extract the current scene into the rendering structures. We run two passes
nkeynes@653
   602
 * - first pass extracts the polygons into pvr2_scene.poly_array (finding vertex counts), 
nkeynes@653
   603
 * second pass extracts the vertex data into the VBO/vertex array.
nkeynes@653
   604
 *
nkeynes@653
   605
 * Difficult to do in single pass as we don't generally know the size of a 
nkeynes@653
   606
 * polygon for certain until we've seen all tiles containing it. It also means we
nkeynes@653
   607
 * can count the vertexes and allocate the appropriate size VBO.
nkeynes@653
   608
 *
nkeynes@653
   609
 * FIXME: accesses into VRAM need to be bounds-checked properly
nkeynes@653
   610
 */
nkeynes@653
   611
void pvr2_scene_read( void )
nkeynes@653
   612
{
nkeynes@653
   613
    pvr2_scene_init();
nkeynes@653
   614
    pvr2_scene_reset();
nkeynes@653
   615
nkeynes@653
   616
    pvr2_scene.bounds[0] = MMIO_READ( PVR2, RENDER_HCLIP ) & 0x03FF;
nkeynes@653
   617
    pvr2_scene.bounds[1] = ((MMIO_READ( PVR2, RENDER_HCLIP ) >> 16) & 0x03FF) + 1;
nkeynes@653
   618
    pvr2_scene.bounds[2] = MMIO_READ( PVR2, RENDER_VCLIP ) & 0x03FF;
nkeynes@653
   619
    pvr2_scene.bounds[3] = ((MMIO_READ( PVR2, RENDER_VCLIP ) >> 16) & 0x03FF) + 1;
nkeynes@653
   620
    pvr2_scene.bounds[4] = pvr2_scene.bounds[5] = MMIO_READF( PVR2, RENDER_FARCLIP );
nkeynes@653
   621
nkeynes@653
   622
    uint32_t *tilebuffer = (uint32_t *)(video_base + MMIO_READ( PVR2, RENDER_TILEBASE ));
nkeynes@653
   623
    uint32_t *segment = tilebuffer;
nkeynes@653
   624
    pvr2_scene.segment_list = (struct tile_segment *)tilebuffer;
nkeynes@653
   625
    pvr2_scene.pvr2_pbuf = (uint32_t *)(video_base + MMIO_READ(PVR2,RENDER_POLYBASE));
nkeynes@653
   626
    pvr2_scene.full_shadow = MMIO_READ( PVR2, RENDER_SHADOW ) & 0x100 ? FALSE : TRUE;
nkeynes@687
   627
nkeynes@653
   628
    int max_tile_x = 0;
nkeynes@653
   629
    int max_tile_y = 0;
nkeynes@653
   630
    int obj_config = MMIO_READ( PVR2, RENDER_OBJCFG );
nkeynes@653
   631
    int isp_config = MMIO_READ( PVR2, RENDER_ISPCFG );
nkeynes@653
   632
nkeynes@653
   633
    if( (obj_config & 0x00200000) == 0 ) {
nkeynes@687
   634
        if( isp_config & 1 ) {
nkeynes@687
   635
            pvr2_scene.sort_mode = SORT_NEVER;
nkeynes@687
   636
        } else {
nkeynes@687
   637
            pvr2_scene.sort_mode = SORT_ALWAYS;
nkeynes@687
   638
        }
nkeynes@653
   639
    } else {
nkeynes@687
   640
        pvr2_scene.sort_mode = SORT_TILEFLAG;
nkeynes@653
   641
    }
nkeynes@653
   642
nkeynes@653
   643
    // Pass 1: Extract polygon list 
nkeynes@653
   644
    uint32_t control;
nkeynes@653
   645
    int i;
nkeynes@653
   646
    do {
nkeynes@687
   647
        control = *segment++;
nkeynes@687
   648
        int tile_x = SEGMENT_X(control);
nkeynes@687
   649
        int tile_y = SEGMENT_Y(control);
nkeynes@687
   650
        if( tile_x > max_tile_x ) {
nkeynes@687
   651
            max_tile_x = tile_x;
nkeynes@687
   652
        } 
nkeynes@687
   653
        if( tile_y > max_tile_y ) {
nkeynes@687
   654
            max_tile_y = tile_y;
nkeynes@687
   655
        }
nkeynes@687
   656
        for( i=0; i<5; i++ ) {
nkeynes@687
   657
            if( (*segment & NO_POINTER) == 0 ) {
nkeynes@687
   658
                scene_extract_polygons( *segment );
nkeynes@687
   659
            }
nkeynes@687
   660
            segment++;
nkeynes@687
   661
        }
nkeynes@653
   662
    } while( (control & SEGMENT_END) == 0 );
nkeynes@653
   663
nkeynes@653
   664
    pvr2_scene.buffer_width = (max_tile_x+1)<<5;
nkeynes@653
   665
    pvr2_scene.buffer_height = (max_tile_y+1)<<5;
nkeynes@653
   666
nkeynes@687
   667
    // Pass 2: Extract vertex data
nkeynes@687
   668
    vertex_buffer_map();
nkeynes@687
   669
    pvr2_scene.vertex_index = 0;
nkeynes@687
   670
    segment = tilebuffer;
nkeynes@687
   671
    do {
nkeynes@687
   672
        control = *segment++;
nkeynes@687
   673
        for( i=0; i<5; i++ ) {
nkeynes@687
   674
            if( (*segment & NO_POINTER) == 0 ) {
nkeynes@687
   675
                scene_extract_vertexes( *segment );
nkeynes@687
   676
            }
nkeynes@687
   677
            segment++;
nkeynes@687
   678
        }
nkeynes@687
   679
    } while( (control & SEGMENT_END) == 0 );
nkeynes@736
   680
nkeynes@687
   681
    scene_extract_background();
nkeynes@736
   682
nkeynes@687
   683
    vertex_buffer_unmap();
nkeynes@653
   684
}
nkeynes@653
   685
nkeynes@653
   686
/**
nkeynes@653
   687
 * Dump the current scene to file in a (mostly) human readable form
nkeynes@653
   688
 */
nkeynes@653
   689
void pvr2_scene_dump( FILE *f )
nkeynes@653
   690
{
nkeynes@653
   691
    int i,j;
nkeynes@653
   692
nkeynes@653
   693
    fprintf( f, "Polygons: %d\n", pvr2_scene.poly_count );
nkeynes@653
   694
    for( i=0; i<pvr2_scene.poly_count; i++ ) {
nkeynes@736
   695
        struct polygon_struct *poly = &pvr2_scene.poly_array[i];
nkeynes@736
   696
        fprintf( f, "  %08X ", ((unsigned char *)poly->context) - video_base );
nkeynes@736
   697
        switch( poly->vertex_count ) {
nkeynes@736
   698
        case 3: fprintf( f, "Tri     " ); break;
nkeynes@736
   699
        case 4: fprintf( f, "Quad    " ); break;
nkeynes@736
   700
        default: fprintf( f,"%d-Strip ", poly->vertex_count-2 ); break;
nkeynes@736
   701
        }
nkeynes@736
   702
        fprintf( f, "%08X %08X %08X ", poly->context[0], poly->context[1], poly->context[2] );
nkeynes@736
   703
        if( poly->mod_vertex_index != -1 ) {
nkeynes@736
   704
            fprintf( f, "%08X %08X\n", poly->context[3], poly->context[5] );
nkeynes@736
   705
        } else {
nkeynes@736
   706
            fprintf( f, "\n" );
nkeynes@736
   707
        }
nkeynes@736
   708
nkeynes@736
   709
        for( j=0; j<poly->vertex_count; j++ ) {
nkeynes@736
   710
            struct vertex_struct *v = &pvr2_scene.vertex_array[poly->vertex_index+j];
nkeynes@736
   711
            fprintf( f, "    %.5f %.5f %.5f, (%.5f,%.5f) %08X %08X\n", v->x, v->y, v->z, v->u, v->v,
nkeynes@736
   712
                     v->rgba, v->offset_rgba );
nkeynes@736
   713
        }
nkeynes@736
   714
        if( poly->mod_vertex_index != -1 ) {
nkeynes@736
   715
            fprintf( f, "  ---\n" );
nkeynes@736
   716
            for( j=0; j<poly->vertex_count; j++ ) {
nkeynes@736
   717
                struct vertex_struct *v = &pvr2_scene.vertex_array[poly->mod_vertex_index+j];
nkeynes@736
   718
                fprintf( f, "    %.5f %.5f %.5f, (%.5f,%.5f) %08X %08X\n", v->x, v->y, v->z, v->u, v->v,
nkeynes@736
   719
                         v->rgba, v->offset_rgba );
nkeynes@736
   720
            }
nkeynes@736
   721
        }
nkeynes@653
   722
    }
nkeynes@653
   723
nkeynes@653
   724
}
.