nkeynes@639 | 1 | /**
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nkeynes@639 | 2 | * $Id$
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nkeynes@639 | 3 | *
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nkeynes@639 | 4 | * Standard OpenGL rendering engine.
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nkeynes@639 | 5 | *
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nkeynes@639 | 6 | * Copyright (c) 2005 Nathan Keynes.
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nkeynes@639 | 7 | *
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nkeynes@639 | 8 | * This program is free software; you can redistribute it and/or modify
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nkeynes@639 | 9 | * it under the terms of the GNU General Public License as published by
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nkeynes@639 | 10 | * the Free Software Foundation; either version 2 of the License, or
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nkeynes@639 | 11 | * (at your option) any later version.
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nkeynes@639 | 12 | *
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nkeynes@639 | 13 | * This program is distributed in the hope that it will be useful,
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nkeynes@639 | 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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nkeynes@639 | 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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nkeynes@639 | 16 | * GNU General Public License for more details.
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nkeynes@639 | 17 | */
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nkeynes@639 | 18 |
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nkeynes@639 | 19 | #include "display.h"
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nkeynes@639 | 20 | #include "pvr2/pvr2.h"
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nkeynes@639 | 21 | #include "pvr2/scene.h"
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nkeynes@639 | 22 |
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nkeynes@639 | 23 | /**
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nkeynes@639 | 24 | * Clip the tile bounds to the clipping plane.
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nkeynes@639 | 25 | * @return TRUE if the tile was not clipped completely.
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nkeynes@639 | 26 | */
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nkeynes@639 | 27 | static gboolean clip_tile_bounds( uint32_t *tile, float *clip )
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nkeynes@639 | 28 | {
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nkeynes@639 | 29 | if( tile[0] < clip[0] ) tile[0] = clip[0];
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nkeynes@639 | 30 | if( tile[1] > clip[1] ) tile[1] = clip[1];
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nkeynes@639 | 31 | if( tile[2] < clip[2] ) tile[2] = clip[2];
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nkeynes@639 | 32 | if( tile[3] > clip[3] ) tile[3] = clip[3];
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nkeynes@639 | 33 | return tile[0] < tile[1] && tile[2] < tile[3];
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nkeynes@639 | 34 | }
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nkeynes@639 | 35 |
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nkeynes@639 | 36 | /**
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nkeynes@639 | 37 | * Once-off call to setup the OpenGL context.
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nkeynes@639 | 38 | */
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nkeynes@639 | 39 | void pvr2_setup_gl_context()
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nkeynes@639 | 40 | {
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nkeynes@639 | 41 | texcache_gl_init(); // Allocate texture IDs
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nkeynes@639 | 42 | glShadeModel(GL_SMOOTH);
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nkeynes@639 | 43 | glCullFace( GL_BACK );
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nkeynes@639 | 44 | glEnable( GL_BLEND );
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nkeynes@639 | 45 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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nkeynes@639 | 46 | glMatrixMode(GL_MODELVIEW);
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nkeynes@639 | 47 | glLoadIdentity();
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nkeynes@639 | 48 |
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nkeynes@639 | 49 | glEnableClientState( GL_COLOR_ARRAY );
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nkeynes@639 | 50 | glEnableClientState( GL_VERTEX_ARRAY );
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nkeynes@639 | 51 | glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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nkeynes@639 | 52 | glEnableClientState( GL_SECONDARY_COLOR_ARRAY );
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nkeynes@639 | 53 |
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nkeynes@639 | 54 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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nkeynes@639 | 55 | glClearDepth(0);
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nkeynes@639 | 56 | glClearStencil(0);
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nkeynes@639 | 57 | }
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nkeynes@639 | 58 |
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nkeynes@639 | 59 | static void gl_render_poly( struct polygon_struct *poly )
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nkeynes@639 | 60 | {
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nkeynes@639 | 61 | render_set_context( poly->context, RENDER_NORMAL );
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nkeynes@639 | 62 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@639 | 63 | }
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nkeynes@639 | 64 |
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nkeynes@639 | 65 | static void gl_render_tilelist( pvraddr_t tile_entry )
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nkeynes@639 | 66 | {
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nkeynes@639 | 67 | uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
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nkeynes@639 | 68 | int strip_count;
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nkeynes@639 | 69 | struct polygon_struct *poly;
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nkeynes@639 | 70 |
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nkeynes@639 | 71 | while(1) {
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nkeynes@639 | 72 | uint32_t entry = *tile_list++;
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nkeynes@639 | 73 | switch( entry >> 28 ) {
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nkeynes@639 | 74 | case 0x0F:
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nkeynes@639 | 75 | return; // End-of-list
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nkeynes@639 | 76 | case 0x0E:
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nkeynes@639 | 77 | tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
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nkeynes@639 | 78 | break;
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nkeynes@639 | 79 | case 0x08:
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nkeynes@639 | 80 | case 0x09:
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nkeynes@639 | 81 | case 0x0A:
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nkeynes@639 | 82 | case 0x0B:
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nkeynes@639 | 83 | strip_count = ((entry >> 25) & 0x0F)+1;
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nkeynes@639 | 84 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@639 | 85 | while( strip_count > 0 ) {
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nkeynes@639 | 86 | gl_render_poly( poly );
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nkeynes@639 | 87 | poly = poly->next;
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nkeynes@639 | 88 | strip_count--;
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nkeynes@639 | 89 | }
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nkeynes@639 | 90 | break;
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nkeynes@639 | 91 | default:
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nkeynes@639 | 92 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@639 | 93 | gl_render_poly( poly );
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nkeynes@639 | 94 | }
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nkeynes@639 | 95 | }
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nkeynes@639 | 96 | }
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nkeynes@639 | 97 |
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nkeynes@639 | 98 |
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nkeynes@639 | 99 | /**
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nkeynes@639 | 100 | * Render the currently defined scene in pvr2_scene
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nkeynes@639 | 101 | */
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nkeynes@639 | 102 | void pvr2_scene_render( render_buffer_t buffer )
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nkeynes@639 | 103 | {
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nkeynes@639 | 104 | /* Scene setup */
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nkeynes@639 | 105 | display_driver->set_render_target(buffer);
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nkeynes@639 | 106 | pvr2_check_palette_changed();
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nkeynes@639 | 107 |
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nkeynes@639 | 108 | /* Setup view projection matrix */
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nkeynes@639 | 109 | glMatrixMode(GL_PROJECTION);
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nkeynes@639 | 110 | glLoadIdentity();
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nkeynes@639 | 111 | float nearz = pvr2_scene.bounds[4];
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nkeynes@639 | 112 | float farz = pvr2_scene.bounds[5];
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nkeynes@639 | 113 | if( nearz == farz ) {
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nkeynes@639 | 114 | farz*= 2.0;
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nkeynes@639 | 115 | }
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nkeynes@639 | 116 | glOrtho( 0, pvr2_scene.buffer_width, pvr2_scene.buffer_height, 0,
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nkeynes@639 | 117 | -nearz, -farz );
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nkeynes@639 | 118 |
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nkeynes@639 | 119 | /* Clear the buffer (FIXME: May not want always want to do this) */
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nkeynes@639 | 120 | glDisable( GL_SCISSOR_TEST );
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nkeynes@639 | 121 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
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nkeynes@639 | 122 |
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nkeynes@639 | 123 | /* Setup vertex array pointers */
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nkeynes@639 | 124 | glInterleavedArrays(GL_T2F_C4UB_V3F, sizeof(struct vertex_struct), pvr2_scene.vertex_array);
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nkeynes@639 | 125 | glSecondaryColorPointerEXT(4, GL_UNSIGNED_BYTE, sizeof(struct vertex_struct), &pvr2_scene.vertex_array[0].offset_rgba );
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nkeynes@639 | 126 |
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nkeynes@639 | 127 | uint32_t bgplane_mode = MMIO_READ(PVR2, RENDER_BGPLANE);
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nkeynes@639 | 128 | uint32_t *bgplane = pvr2_scene.pvr2_pbuf + (((bgplane_mode & 0x00FFFFFF)) >> 3) ;
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nkeynes@639 | 129 | render_backplane( bgplane, pvr2_scene.buffer_width, pvr2_scene.buffer_height, bgplane_mode );
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nkeynes@639 | 130 |
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nkeynes@639 | 131 | glEnable( GL_SCISSOR_TEST );
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nkeynes@639 | 132 |
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nkeynes@639 | 133 | /* Process the segment list */
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nkeynes@639 | 134 | struct tile_segment *segment = pvr2_scene.segment_list;
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nkeynes@639 | 135 | do {
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nkeynes@639 | 136 | int tilex = SEGMENT_X(segment->control);
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nkeynes@639 | 137 | int tiley = SEGMENT_Y(segment->control);
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nkeynes@639 | 138 |
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nkeynes@639 | 139 | int tile_bounds[4] = { tilex << 5, (tilex+1)<<5, tiley<<5, (tiley+1)<<5 };
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nkeynes@639 | 140 | if( !clip_tile_bounds(tile_bounds, pvr2_scene.bounds) ) {
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nkeynes@639 | 141 | continue; // fully clipped, skip tile
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nkeynes@639 | 142 | }
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nkeynes@639 | 143 |
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nkeynes@639 | 144 | /* Clip to the visible part of the tile */
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nkeynes@639 | 145 | glScissor( tile_bounds[0], pvr2_scene.buffer_height-tile_bounds[3],
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nkeynes@639 | 146 | tile_bounds[1]-tile_bounds[0], tile_bounds[3] - tile_bounds[2] );
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nkeynes@639 | 147 | if( IS_TILE_PTR(segment->opaque_ptr) ) {
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nkeynes@639 | 148 | gl_render_tilelist(segment->opaque_ptr);
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nkeynes@639 | 149 | }
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nkeynes@639 | 150 | if( IS_TILE_PTR(segment->trans_ptr) ) {
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nkeynes@639 | 151 | gl_render_tilelist(segment->trans_ptr);
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nkeynes@639 | 152 | }
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nkeynes@639 | 153 | if( IS_TILE_PTR(segment->punchout_ptr) ) {
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nkeynes@639 | 154 | gl_render_tilelist(segment->punchout_ptr);
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nkeynes@639 | 155 | }
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nkeynes@639 | 156 | } while( !IS_LAST_SEGMENT(segment++) );
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nkeynes@639 | 157 | glDisable( GL_SCISSOR_TEST );
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nkeynes@639 | 158 |
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nkeynes@639 | 159 | }
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