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lxdream.org :: lxdream/src/cocoaui/cocoaui.c
lxdream 0.9.1
released Jun 29
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filename src/cocoaui/cocoaui.c
changeset 681:1755a126b109
next685:fa1589b42be7
author nkeynes
date Sun Jun 01 00:47:45 2008 +0000 (12 years ago)
permissions -rw-r--r--
last change First cut of the Cocoa GUI implementation
file annotate diff log raw
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/**
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 * $Id$
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 *
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 * Core Cocoa-based user interface
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 *
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 * Copyright (c) 2005 Nathan Keynes.
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 */
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#include <AppKit/AppKit.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/time.h>
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#include "lxdream.h"
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#include "dreamcast.h"
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#include "dream.h"
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#include "gui.h"
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#include "cocoaui/cocoaui.h"
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void cocoa_gui_update( void );
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void cocoa_gui_start( void );
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void cocoa_gui_stop( void );
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void cocoa_gui_run_later( void );
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uint32_t cocoa_gui_run_slice( uint32_t nanosecs );
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struct dreamcast_module cocoa_gui_module = { "gui", NULL,
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                  cocoa_gui_update, 
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                  cocoa_gui_start, 
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                  cocoa_gui_run_slice, 
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                  cocoa_gui_stop, 
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                  NULL, NULL };
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/**
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 * Count of running nanoseconds - used to cut back on the GUI runtime
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 */
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static uint32_t cocoa_gui_nanos = 0;
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static uint32_t cocoa_gui_ticks = 0;
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static struct timeval cocoa_gui_lasttv;
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static BOOL cocoa_gui_autorun = NO;
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@interface NSApplication (PrivateAdditions)
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- (void) setAppleMenu:(NSMenu *)aMenu;
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@end
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static void cocoa_gui_create_menu(void)
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{
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    NSMenu *appleMenu, *services;
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    NSMenuItem *menuItem;
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    NSString *title;
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    NSString *appName;
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    appName = @"Lxdream";
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    appleMenu = [[NSMenu alloc] initWithTitle:@""];
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    /* Add menu items */
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    title = [@"About " stringByAppendingString:appName];
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    [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
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    [appleMenu addItem:[NSMenuItem separatorItem]];
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    // Services Menu
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    services = [[[NSMenu alloc] init] autorelease];
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    [appleMenu addItemWithTitle:@"Services" action:nil keyEquivalent:@""];
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    [appleMenu setSubmenu: services forItem: [appleMenu itemWithTitle: @"Services"]];
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    // Hide AppName
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    title = [@"Hide " stringByAppendingString:appName];
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    [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
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    // Hide Others
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    menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" 
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                                                  action:@selector(hideOtherApplications:) 
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                                           keyEquivalent:@"h"];
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    [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
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    // Show All
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    [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
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    [appleMenu addItem:[NSMenuItem separatorItem]];
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    // Quit AppName
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    title = [@"Quit " stringByAppendingString:appName];
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    [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
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    /* Put menu into the menubar */
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    menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil  keyEquivalent:@""];
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    [menuItem setSubmenu: appleMenu];
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    NSMenu *menu = [NSMenu new];
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    [menu addItem: menuItem];
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    NSMenu *fileMenu = [[NSMenu alloc] initWithTitle: NS_("File")];
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    [fileMenu addItemWithTitle: NS_("Load Binary") action: @selector(load_binary_action:) keyEquivalent: @"b"];
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    [fileMenu addItemWithTitle: NS_("GD-Rom") action: @selector(mount_action:) keyEquivalent: @"g"];
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    [fileMenu addItem: [NSMenuItem separatorItem]];
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    [[fileMenu addItemWithTitle: NS_("Reset") action: @selector(reset_action:) keyEquivalent: @"r"]
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      setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
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    [fileMenu addItemWithTitle: NS_("Pause") action: @selector(pause_action:) keyEquivalent: @"p"];
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    [fileMenu addItemWithTitle: NS_("Resume") action: @selector(run_action:) keyEquivalent: @"r"];
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    [fileMenu addItem: [NSMenuItem separatorItem]];
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    [fileMenu addItemWithTitle: NS_("Load State") action: @selector(load_action:) keyEquivalent: @"o"];
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    [fileMenu addItemWithTitle: NS_("Save State") action: @selector(save_action:) keyEquivalent: @"s"];
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    menuItem = [[NSMenuItem alloc] initWithTitle:NS_("File") action: nil keyEquivalent: @""];
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    [menuItem setSubmenu: fileMenu];
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    [menu addItem: menuItem];
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    /* Tell the application object that this is now the application menu */
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    [NSApp setMainMenu: menu];
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    [NSApp setAppleMenu: appleMenu];
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    [NSApp setServicesMenu: services];
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    /* Finally give up our references to the objects */
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    [appleMenu release];
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    [menuItem release];
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    [menu release];
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}
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@interface LxdreamDelegate : NSObject
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@end
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@implementation LxdreamDelegate
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- (void)windowWillClose: (NSNotification *)notice
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{
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    dreamcast_shutdown();
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    exit(0);
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}
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- (void)windowDidBecomeMain: (NSNotification *)notice
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{
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    if( cocoa_gui_autorun ) {
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        cocoa_gui_autorun = NO;
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        cocoa_gui_run_later();
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    }
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}
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- (void) load_action: (id)sender
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{
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    NSOpenPanel *panel = [NSOpenPanel openPanel];
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    NSArray *fileTypes = [NSArray arrayWithObject: @"dst"];
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    int result = [panel runModalForDirectory: NSHomeDirectory() file: nil types: fileTypes];
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    if( result == NSOKButton && [[panel filenames] count] > 0 ) {
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        NSString *filename = [[panel filenames] objectAtIndex: 0];
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        dreamcast_load_state( [filename UTF8String] );
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    }
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}
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- (void) save_action: (id)sender
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{
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    NSSavePanel *panel = [NSSavePanel savePanel];
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    [panel setRequiredFileType: @"dst"];
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    int result = [panel runModalForDirectory: NSHomeDirectory() file:@""];
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    if( result == NSOKButton ) {
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        NSString *filename = [panel filename];
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        dreamcast_save_state( [filename UTF8String] );
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    }
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}
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- (void) load_binary_action: (id)sender
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{
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    NSOpenPanel *panel = [NSOpenPanel openPanel];
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    int result = [panel runModalForDirectory: NSHomeDirectory() file: nil types: nil];
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    if( result == NSOKButton && [[panel filenames] count] > 0 ) {
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        NSString *filename = [[panel filenames] objectAtIndex: 0];
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        file_load_magic( [filename UTF8String] );
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    }
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}
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- (void) mount_action: (id)sender
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{
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    NSOpenPanel *panel = [NSOpenPanel openPanel];
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    int result = [panel runModalForDirectory: NSHomeDirectory() file: nil types: nil];
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    if( result == NSOKButton && [[panel filenames] count] > 0 ) {
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        NSString *filename = [[panel filenames] objectAtIndex: 0];
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        gdrom_mount_image( [filename UTF8String] );
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    }
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}
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- (void) pause_action: (id)sender
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{
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    dreamcast_stop();
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}
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- (void) reset_action: (id)sender
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{
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    dreamcast_reset();
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}
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- (void) run_action: (id)sender
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{
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    cocoa_gui_run_later();
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}
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- (void) run_immediate
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{
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    dreamcast_run();
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}
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@end
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gboolean gui_parse_cmdline( int *argc, char **argv[] )
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{
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	/* do nothing */
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}
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gboolean gui_init( gboolean withDebug )
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{
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    dreamcast_register_module( &cocoa_gui_module );
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    [NSApplication sharedApplication];
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    LxdreamDelegate *delegate = [[LxdreamDelegate alloc] init];
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    [NSApp setDelegate: delegate];
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    cocoa_gui_create_menu();
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    NSWindow *window = cocoa_gui_create_main_window();
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    [window makeKeyAndOrderFront: nil];
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    [NSApp activateIgnoringOtherApps: YES];   
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    [pool release];
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}
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void gui_main_loop( gboolean run )
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{
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    if( run ) {
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        cocoa_gui_autorun = YES;
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        /*
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             */
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    }
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	[NSApp run];
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}
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void gui_update_state(void)
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{
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    cocoa_gui_update();
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}
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gboolean gui_error_dialog( const char *msg, ... )
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{
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}
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void gui_update_io_activity( io_activity_type io, gboolean active )
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{
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}
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uint32_t cocoa_gui_run_slice( uint32_t nanosecs )
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{
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    NSEvent *event;
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    NSAutoreleasePool *pool;
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    cocoa_gui_nanos += nanosecs;
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    if( cocoa_gui_nanos > GUI_TICK_PERIOD ) { /* 10 ms */
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        cocoa_gui_nanos -= GUI_TICK_PERIOD;
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        cocoa_gui_ticks ++;
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        uint32_t current_period = cocoa_gui_ticks * GUI_TICK_PERIOD;
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        // Run the event loop
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        pool = [NSAutoreleasePool new];
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        while( (event = [NSApp nextEventMatchingMask: NSAnyEventMask untilDate: nil 
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                         inMode: NSDefaultRunLoopMode dequeue: YES]) != nil ) {
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            [NSApp sendEvent: event];
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        }
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        [pool release];
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        struct timeval tv;
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        gettimeofday(&tv,NULL);
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        uint32_t ns = ((tv.tv_sec - cocoa_gui_lasttv.tv_sec) * 1000000000) + 
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        (tv.tv_usec - cocoa_gui_lasttv.tv_usec)*1000;
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        if( (ns * 1.05) < current_period ) {
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            // We've gotten ahead - sleep for a little bit
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            struct timespec tv;
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            tv.tv_sec = 0;
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            tv.tv_nsec = current_period - ns;
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            nanosleep(&tv, &tv);
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        }
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        /* Update the display every 10 ticks (ie 10 times a second) and 
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         * save the current tv value */
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        if( cocoa_gui_ticks > 10 ) {
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            gchar buf[32];
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            cocoa_gui_ticks -= 10;
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            double speed = (float)( (double)current_period * 100.0 / ns );
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            cocoa_gui_lasttv.tv_sec = tv.tv_sec;
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            cocoa_gui_lasttv.tv_usec = tv.tv_usec;
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            snprintf( buf, 32, _("Running (%2.4f%%)"), speed );
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            [((LxdreamMainWindow *)[NSApp mainWindow]) setStatusText: buf];
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        }
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    }
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    return nanosecs;
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}
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void cocoa_gui_update( void )
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{
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}
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void cocoa_gui_start( void )
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{
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    LxdreamMainWindow *win = (LxdreamMainWindow *)[NSApp mainWindow];
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    [win setRunning: YES];
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    cocoa_gui_nanos = 0;
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    gettimeofday(&cocoa_gui_lasttv,NULL);
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}
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void cocoa_gui_stop( void )
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{
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    LxdreamMainWindow *win = (LxdreamMainWindow *)[NSApp mainWindow];
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    [win setRunning: NO];
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}
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/**
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 * Queue a dreamcast_run() to execute after the currently event(s)
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 */
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void cocoa_gui_run_later( void )
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{
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    [[NSRunLoop currentRunLoop] performSelector: @selector(run_immediate) 
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         target: [NSApp delegate] argument: nil order: 1 
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         modes: [NSArray arrayWithObject: NSDefaultRunLoopMode] ];
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}
.