filename | src/pvr2/gl_slsrc.c |
changeset | 652:231ca5cbd397 |
prev | 645:a7392098299c |
author | nkeynes |
date | Wed Mar 26 11:56:12 2008 +0000 (15 years ago) |
branch | lxdream-render |
permissions | -rw-r--r-- |
last change | Fix perspective correction (at least for those with shader support) |
file | annotate | diff | log | raw |
nkeynes@635 | 1 | /** |
nkeynes@635 | 2 | * This file is automatically generated - do not edit |
nkeynes@635 | 3 | */ |
nkeynes@635 | 4 | |
nkeynes@635 | 5 | const char *glsl_vertex_shader_src = "// Standard PVR2 vertex shader\n\ |
nkeynes@635 | 6 | \n\ |
nkeynes@635 | 7 | void main()\n\ |
nkeynes@635 | 8 | {\n\ |
nkeynes@652 | 9 | vec4 tmp = ftransform();\n\ |
nkeynes@652 | 10 | float w = gl_Vertex.z;\n\ |
nkeynes@652 | 11 | gl_Position = tmp * w;\n\ |
nkeynes@635 | 12 | gl_FrontColor = gl_Color;\n\ |
nkeynes@635 | 13 | gl_FrontSecondaryColor = gl_SecondaryColor;\n\ |
nkeynes@635 | 14 | gl_TexCoord[0] = gl_MultiTexCoord0;\n\ |
nkeynes@635 | 15 | }\n\ |
nkeynes@635 | 16 | "; |
nkeynes@635 | 17 | |
nkeynes@635 | 18 | const char *glsl_fragment_shader_src = "// Standard PVR2 fragment shader\n\ |
nkeynes@635 | 19 | \n\ |
nkeynes@635 | 20 | void main()\n\ |
nkeynes@635 | 21 | {\n\ |
nkeynes@635 | 22 | gl_FragColor = gl_Color;\n\ |
nkeynes@635 | 23 | gl_FragDepth = gl_FragCoord.z;\n\ |
nkeynes@635 | 24 | }"; |
nkeynes@635 | 25 |
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