nkeynes@635 | 1 | /**
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nkeynes@636 | 2 | * $Id$
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nkeynes@635 | 3 | *
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nkeynes@635 | 4 | * Manage the internal vertex/polygon buffers and scene data structure.
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nkeynes@635 | 5 | * Where possible this uses VBOs for the vertex + index data.
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nkeynes@635 | 6 | *
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nkeynes@635 | 7 | * Copyright (c) 2005 Nathan Keynes.
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nkeynes@635 | 8 | *
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nkeynes@635 | 9 | * This program is free software; you can redistribute it and/or modify
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nkeynes@635 | 10 | * it under the terms of the GNU General Public License as published by
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nkeynes@635 | 11 | * the Free Software Foundation; either version 2 of the License, or
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nkeynes@635 | 12 | * (at your option) any later version.
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nkeynes@635 | 13 | *
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nkeynes@635 | 14 | * This program is distributed in the hope that it will be useful,
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nkeynes@635 | 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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nkeynes@635 | 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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nkeynes@635 | 17 | * GNU General Public License for more details.
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nkeynes@635 | 18 | */
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nkeynes@635 | 19 |
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nkeynes@635 | 20 | #include <assert.h>
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nkeynes@635 | 21 | #include <string.h>
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nkeynes@635 | 22 | #include "lxdream.h"
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nkeynes@635 | 23 | #include "display.h"
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nkeynes@635 | 24 | #include "pvr2/pvr2.h"
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nkeynes@635 | 25 | #include "pvr2/glutil.h"
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nkeynes@635 | 26 | #include "pvr2/scene.h"
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nkeynes@635 | 27 |
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nkeynes@635 | 28 | #define VBO_EXT_STRING "GL_ARB_vertex_buffer_object"
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nkeynes@635 | 29 | #define PBO_EXT_STRING "GL_ARB_pixel_buffer_object"
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nkeynes@635 | 30 |
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nkeynes@635 | 31 | struct pvr2_scene_struct pvr2_scene;
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nkeynes@635 | 32 |
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nkeynes@635 | 33 | static gboolean vbo_init = FALSE;
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nkeynes@635 | 34 | static gboolean vbo_supported = FALSE;
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nkeynes@635 | 35 |
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nkeynes@635 | 36 | /**
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nkeynes@635 | 37 | * Test for VBO support, and allocate all the system memory needed for the
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nkeynes@635 | 38 | * temporary structures. GL context must have been initialized before this
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nkeynes@635 | 39 | * point.
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nkeynes@635 | 40 | */
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nkeynes@635 | 41 | void pvr2_scene_init()
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nkeynes@635 | 42 | {
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nkeynes@635 | 43 | if( !vbo_init ) {
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nkeynes@635 | 44 | if( isGLExtensionSupported(VBO_EXT_STRING) ) {
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nkeynes@635 | 45 | vbo_supported = TRUE;
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nkeynes@635 | 46 | pvr2_scene.vbo_id = 1;
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nkeynes@635 | 47 | }
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nkeynes@635 | 48 | pvr2_scene.vertex_array = NULL;
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nkeynes@635 | 49 | pvr2_scene.vertex_array_size = 0;
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nkeynes@635 | 50 | pvr2_scene.poly_array = g_malloc( MAX_POLY_BUFFER_SIZE );
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nkeynes@635 | 51 | pvr2_scene.buf_to_poly_map = g_malloc0( BUF_POLY_MAP_SIZE );
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nkeynes@635 | 52 | vbo_init = TRUE;
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nkeynes@635 | 53 | }
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nkeynes@635 | 54 | }
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nkeynes@635 | 55 |
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nkeynes@635 | 56 | void pvr2_scene_shutdown()
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nkeynes@635 | 57 | {
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nkeynes@635 | 58 | if( vbo_supported ) {
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nkeynes@635 | 59 | glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
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nkeynes@635 | 60 | glDeleteBuffersARB( 1, &pvr2_scene.vbo_id );
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nkeynes@635 | 61 | pvr2_scene.vbo_id = 0;
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nkeynes@635 | 62 | } else {
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nkeynes@635 | 63 | g_free( pvr2_scene.vertex_array );
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nkeynes@635 | 64 | pvr2_scene.vertex_array = NULL;
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nkeynes@635 | 65 | }
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nkeynes@635 | 66 | g_free( pvr2_scene.poly_array );
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nkeynes@635 | 67 | g_free( pvr2_scene.buf_to_poly_map );
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nkeynes@635 | 68 | vbo_init = FALSE;
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nkeynes@635 | 69 | }
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nkeynes@635 | 70 |
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nkeynes@635 | 71 | void *vertex_buffer_map()
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nkeynes@635 | 72 | {
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nkeynes@635 | 73 | uint32_t size = pvr2_scene.vertex_count * sizeof(struct vertex_struct);
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nkeynes@635 | 74 | if( vbo_supported ) {
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nkeynes@635 | 75 | glBindBufferARB( GL_ARRAY_BUFFER_ARB, pvr2_scene.vbo_id );
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nkeynes@635 | 76 |
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nkeynes@635 | 77 | if( size > pvr2_scene.vertex_array_size ) {
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nkeynes@635 | 78 | glBufferDataARB( GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB );
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nkeynes@635 | 79 | assert( glGetError() == 0 );
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nkeynes@635 | 80 | }
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nkeynes@635 | 81 | pvr2_scene.vertex_array = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB );
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nkeynes@635 | 82 | assert(pvr2_scene.vertex_array != NULL );
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nkeynes@635 | 83 | } else {
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nkeynes@635 | 84 | if( size > pvr2_scene.vertex_array_size ) {
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nkeynes@635 | 85 | pvr2_scene.vertex_array = g_realloc( pvr2_scene.vertex_array, size );
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nkeynes@635 | 86 | }
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nkeynes@635 | 87 | }
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nkeynes@635 | 88 | return pvr2_scene.vertex_array;
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nkeynes@635 | 89 | }
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nkeynes@635 | 90 |
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nkeynes@635 | 91 | gboolean vertex_buffer_unmap()
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nkeynes@635 | 92 | {
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nkeynes@635 | 93 | if( vbo_supported ) {
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nkeynes@635 | 94 | pvr2_scene.vertex_array = NULL;
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nkeynes@635 | 95 | return glUnmapBufferARB( GL_ARRAY_BUFFER_ARB );
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nkeynes@635 | 96 | } else {
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nkeynes@635 | 97 | return TRUE;
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nkeynes@635 | 98 | }
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nkeynes@635 | 99 | }
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nkeynes@635 | 100 |
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nkeynes@635 | 101 | static struct polygon_struct *vertex_buffer_add_polygon( pvraddr_t poly_idx, int vertex_count,
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nkeynes@635 | 102 | gboolean is_modified )
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nkeynes@635 | 103 | {
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nkeynes@635 | 104 | int vert_mul = is_modified ? 2 : 1;
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nkeynes@635 | 105 |
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nkeynes@635 | 106 | if( pvr2_scene.buf_to_poly_map[poly_idx] != NULL ) {
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nkeynes@635 | 107 | if( vertex_count > pvr2_scene.buf_to_poly_map[poly_idx]->vertex_count ) {
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nkeynes@635 | 108 | pvr2_scene.vertex_count += (vertex_count - pvr2_scene.buf_to_poly_map[poly_idx]->vertex_count) * vert_mul;
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nkeynes@635 | 109 | pvr2_scene.buf_to_poly_map[poly_idx]->vertex_count = vertex_count;
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nkeynes@635 | 110 | }
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nkeynes@635 | 111 | return pvr2_scene.buf_to_poly_map[poly_idx];
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nkeynes@635 | 112 | } else {
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nkeynes@635 | 113 | struct polygon_struct *poly = &pvr2_scene.poly_array[pvr2_scene.poly_count++];
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nkeynes@635 | 114 | poly->context = (uint32_t *)(video_base + MMIO_READ(PVR2,RENDER_POLYBASE) + (poly_idx<<2));
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nkeynes@635 | 115 | poly->vertex_count = vertex_count;
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nkeynes@635 | 116 | poly->vertex_index = -1;
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nkeynes@635 | 117 | pvr2_scene.buf_to_poly_map[poly_idx] = poly;
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nkeynes@635 | 118 | pvr2_scene.vertex_count += (vertex_count * vert_mul);
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nkeynes@635 | 119 | return poly;
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nkeynes@635 | 120 | }
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nkeynes@635 | 121 | }
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nkeynes@635 | 122 |
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nkeynes@635 | 123 | /**
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nkeynes@635 | 124 | * Decode a single PVR2 renderable vertex (opaque/trans/punch-out, but not shadow
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nkeynes@635 | 125 | * volume)
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nkeynes@635 | 126 | * @param vert Pointer to output vertex structure
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nkeynes@635 | 127 | * @param poly1 First word of polygon context (needed to understand vertex)
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nkeynes@635 | 128 | * @param pvr2_data Pointer to raw pvr2 vertex data (in VRAM)
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nkeynes@635 | 129 | * @param modify_offset Offset in 32-bit words to the tex/color data. 0 for
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nkeynes@635 | 130 | * the normal vertex, half the vertex length for the modified vertex.
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nkeynes@635 | 131 | */
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nkeynes@635 | 132 | static void pvr2_decode_render_vertex( struct vertex_struct *vert, uint32_t poly1,
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nkeynes@635 | 133 | uint32_t *pvr2_data, int modify_offset )
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nkeynes@635 | 134 | {
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nkeynes@635 | 135 | union pvr2_data_type {
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nkeynes@635 | 136 | uint32_t *ival;
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nkeynes@635 | 137 | float *fval;
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nkeynes@635 | 138 | } data;
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nkeynes@635 | 139 |
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nkeynes@635 | 140 | data.ival = pvr2_data;
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nkeynes@635 | 141 |
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nkeynes@635 | 142 | vert->x = *data.fval++;
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nkeynes@635 | 143 | vert->y = *data.fval++;
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nkeynes@635 | 144 |
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nkeynes@635 | 145 | float z = *data.fval++;
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nkeynes@635 | 146 | if( z > pvr2_scene.bounds[5] ) {
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nkeynes@635 | 147 | pvr2_scene.bounds[5] = z;
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nkeynes@635 | 148 | } else if( z < pvr2_scene.bounds[4] && z != 0 ) {
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nkeynes@635 | 149 | pvr2_scene.bounds[4] = z;
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nkeynes@635 | 150 | }
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nkeynes@635 | 151 | vert->z = z;
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nkeynes@635 | 152 | data.ival += modify_offset;
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nkeynes@635 | 153 |
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nkeynes@635 | 154 |
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nkeynes@635 | 155 | if( POLY1_TEXTURED(poly1) ) {
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nkeynes@635 | 156 | if( POLY1_UV16(poly1) ) {
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nkeynes@635 | 157 | vert->u = halftofloat( *data.ival>>16 );
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nkeynes@635 | 158 | vert->v = halftofloat( *data.ival );
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nkeynes@635 | 159 | data.ival++;
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nkeynes@635 | 160 | } else {
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nkeynes@635 | 161 | vert->u = *data.fval++;
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nkeynes@635 | 162 | vert->v = *data.fval++;
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nkeynes@635 | 163 | }
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nkeynes@635 | 164 | }
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nkeynes@635 | 165 | vert->rgba = *data.ival++;
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nkeynes@635 | 166 | if( POLY1_SPECULAR(poly1) ) {
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nkeynes@635 | 167 | vert->offset_rgba = *data.ival++;
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nkeynes@635 | 168 | }
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nkeynes@635 | 169 | }
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nkeynes@635 | 170 |
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nkeynes@635 | 171 | /**
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nkeynes@635 | 172 | * Compute texture, colour, and z values for a result point by interpolating from
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nkeynes@635 | 173 | * a set of 3 input points. The result point must define its x,y.
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nkeynes@635 | 174 | */
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nkeynes@635 | 175 | static void vertex_buffer_compute_vertex( struct vertex_struct *result,
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nkeynes@635 | 176 | struct vertex_struct *input,
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nkeynes@635 | 177 | gboolean is_solid_shaded )
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nkeynes@635 | 178 | {
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nkeynes@635 | 179 | int i;
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nkeynes@635 | 180 | float sx = input[2].x - input[1].x;
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nkeynes@635 | 181 | float sy = input[2].y - input[1].y;
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nkeynes@635 | 182 | float tx = input[0].x - input[1].x;
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nkeynes@635 | 183 | float ty = input[0].y - input[1].y;
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nkeynes@635 | 184 |
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nkeynes@635 | 185 | float detxy = ((sy) * (tx)) - ((ty) * (sx));
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nkeynes@635 | 186 | if( detxy == 0 ) {
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nkeynes@635 | 187 | result->z = input[2].z;
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nkeynes@635 | 188 | result->u = input[2].u;
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nkeynes@635 | 189 | result->v = input[2].v;
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nkeynes@635 | 190 | result->rgba = input[2].rgba;
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nkeynes@635 | 191 | result->offset_rgba = input[2].offset_rgba;
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nkeynes@635 | 192 | return;
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nkeynes@635 | 193 | }
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nkeynes@635 | 194 | float t = ((result->x - input[1].x) * sy -
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nkeynes@635 | 195 | (result->y - input[1].y) * sx) / detxy;
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nkeynes@635 | 196 | float s = ((result->y - input[1].y) * tx -
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nkeynes@635 | 197 | (result->x - input[1].x) * ty) / detxy;
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nkeynes@635 | 198 |
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nkeynes@635 | 199 | float sz = input[2].z - input[1].z;
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nkeynes@635 | 200 | float tz = input[0].z - input[1].z;
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nkeynes@635 | 201 | float su = input[2].u - input[1].u;
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nkeynes@635 | 202 | float tu = input[0].u - input[1].u;
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nkeynes@635 | 203 | float sv = input[2].v - input[1].v;
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nkeynes@635 | 204 | float tv = input[0].v - input[1].v;
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nkeynes@635 | 205 |
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nkeynes@635 | 206 | float rz = input[1].z + (t*tz) + (s*sz);
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nkeynes@635 | 207 | if( rz > pvr2_scene.bounds[5] ) {
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nkeynes@635 | 208 | pvr2_scene.bounds[5] = rz;
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nkeynes@635 | 209 | } else if( rz < pvr2_scene.bounds[4] ) {
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nkeynes@635 | 210 | pvr2_scene.bounds[4] = rz;
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nkeynes@635 | 211 | }
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nkeynes@635 | 212 | result->z = rz;
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nkeynes@635 | 213 | result->u = input[1].u + (t*tu) + (s*su);
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nkeynes@635 | 214 | result->v = input[1].v + (t*tv) + (s*sv);
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nkeynes@635 | 215 |
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nkeynes@635 | 216 | if( is_solid_shaded ) {
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nkeynes@635 | 217 | result->rgba = input[2].rgba;
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nkeynes@635 | 218 | result->offset_rgba = input[2].offset_rgba;
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nkeynes@635 | 219 | } else {
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nkeynes@635 | 220 | uint8_t *rgba0 = (uint8_t *)&input[0].rgba;
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nkeynes@635 | 221 | uint8_t *rgba1 = (uint8_t *)&input[1].rgba;
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nkeynes@635 | 222 | uint8_t *rgba2 = (uint8_t *)&input[2].rgba;
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nkeynes@635 | 223 | uint8_t *rgba3 = (uint8_t *)&result->rgba;
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nkeynes@635 | 224 | for( i=0; i<8; i++ ) { // note: depends on rgba & offset_rgba being adjacent
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nkeynes@635 | 225 | float tc = *rgba0++ - *rgba1;
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nkeynes@635 | 226 | float sc = *rgba2++ - *rgba1;
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nkeynes@635 | 227 | float rc = *rgba1++ + (t*tc) + (s*sc);
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nkeynes@635 | 228 | if( rc < 0 ) {
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nkeynes@635 | 229 | rc = 0;
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nkeynes@635 | 230 | } else if( rc > 255 ) {
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nkeynes@635 | 231 | rc = 255;
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nkeynes@635 | 232 | }
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nkeynes@635 | 233 | *rgba3++ = rc;
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nkeynes@635 | 234 | }
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nkeynes@635 | 235 | }
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nkeynes@635 | 236 |
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nkeynes@635 | 237 | }
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nkeynes@635 | 238 |
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nkeynes@635 | 239 | static void vertex_buffer_add_vertexes( pvraddr_t poly_idx, int vertex_length,
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nkeynes@635 | 240 | gboolean is_modified )
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nkeynes@635 | 241 | {
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nkeynes@635 | 242 | struct polygon_struct *poly = pvr2_scene.buf_to_poly_map[poly_idx];
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nkeynes@635 | 243 | uint32_t *ptr = &pvr2_scene.pvr2_pbuf[poly_idx];
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nkeynes@635 | 244 | uint32_t *context = ptr;
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nkeynes@635 | 245 | unsigned int i;
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nkeynes@635 | 246 |
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nkeynes@635 | 247 | assert( poly != NULL );
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nkeynes@635 | 248 | if( poly->vertex_index == -1 ) {
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nkeynes@635 | 249 | ptr += (is_modified ? 5 : 3 );
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nkeynes@635 | 250 | poly->vertex_index = pvr2_scene.vertex_index;
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nkeynes@635 | 251 | assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count );
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nkeynes@635 | 252 | for( i=0; i<poly->vertex_count; i++ ) {
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nkeynes@635 | 253 | pvr2_decode_render_vertex( &pvr2_scene.vertex_array[pvr2_scene.vertex_index++], context[0], ptr, 0 );
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nkeynes@635 | 254 | ptr += vertex_length;
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nkeynes@635 | 255 | }
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nkeynes@635 | 256 | if( is_modified ) {
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nkeynes@635 | 257 | int mod_offset = (vertex_length - 3)>>1;
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nkeynes@635 | 258 | ptr = &pvr2_scene.pvr2_pbuf[poly_idx] + 5;
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nkeynes@635 | 259 | poly->mod_vertex_index = pvr2_scene.vertex_index;
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nkeynes@635 | 260 | for( i=0; i<poly->vertex_count; i++ ) {
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nkeynes@635 | 261 | pvr2_decode_render_vertex( &pvr2_scene.vertex_array[pvr2_scene.vertex_index++], context[0], ptr, mod_offset );
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nkeynes@635 | 262 | ptr += vertex_length;
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nkeynes@635 | 263 | }
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nkeynes@635 | 264 | }
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nkeynes@635 | 265 | }
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nkeynes@635 | 266 | }
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nkeynes@635 | 267 |
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nkeynes@635 | 268 | static void vertex_buffer_add_quad_vertexes( pvraddr_t poly_idx, int vertex_length,
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nkeynes@635 | 269 | gboolean is_modified )
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nkeynes@635 | 270 | {
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nkeynes@635 | 271 | struct polygon_struct *poly = pvr2_scene.buf_to_poly_map[poly_idx];
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nkeynes@635 | 272 | uint32_t *ptr = &pvr2_scene.pvr2_pbuf[poly_idx];
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nkeynes@635 | 273 | uint32_t *context = ptr;
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nkeynes@635 | 274 | unsigned int i;
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nkeynes@635 | 275 |
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nkeynes@635 | 276 | if( poly->vertex_index == -1 ) {
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nkeynes@635 | 277 | // Construct it locally and copy to the vertex buffer, as the VBO is
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nkeynes@635 | 278 | // allowed to be horribly slow for reads (ie it could be direct-mapped
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nkeynes@635 | 279 | // vram).
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nkeynes@635 | 280 | struct vertex_struct quad[4];
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nkeynes@635 | 281 |
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nkeynes@635 | 282 | assert( poly != NULL );
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nkeynes@635 | 283 | ptr += (is_modified ? 5 : 3 );
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nkeynes@635 | 284 | poly->vertex_index = pvr2_scene.vertex_index;
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nkeynes@635 | 285 | for( i=0; i<4; i++ ) {
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nkeynes@635 | 286 | pvr2_decode_render_vertex( &quad[i], context[0], ptr, 0 );
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nkeynes@635 | 287 | ptr += vertex_length;
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nkeynes@635 | 288 | }
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nkeynes@635 | 289 | vertex_buffer_compute_vertex( &quad[3], &quad[0], !POLY1_GOURAUD_SHADED(context[0]) );
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nkeynes@635 | 290 | memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index], quad, sizeof(quad) );
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nkeynes@635 | 291 | pvr2_scene.vertex_index += 4;
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nkeynes@635 | 292 |
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nkeynes@635 | 293 | if( is_modified ) {
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nkeynes@635 | 294 | int mod_offset = (vertex_length - 3)>>1;
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nkeynes@635 | 295 | ptr = &pvr2_scene.pvr2_pbuf[poly_idx] + 5;
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nkeynes@635 | 296 | poly->mod_vertex_index = pvr2_scene.vertex_index;
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nkeynes@635 | 297 | for( i=0; i<4; i++ ) {
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nkeynes@635 | 298 | pvr2_decode_render_vertex( &quad[4], context[0], ptr, mod_offset );
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nkeynes@635 | 299 | ptr += vertex_length;
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nkeynes@635 | 300 | }
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nkeynes@635 | 301 | vertex_buffer_compute_vertex( &quad[3], &quad[0], !POLY1_GOURAUD_SHADED(context[0]) );
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nkeynes@635 | 302 | memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index], quad, sizeof(quad) );
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nkeynes@635 | 303 | pvr2_scene.vertex_index += 4;
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nkeynes@635 | 304 | }
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nkeynes@635 | 305 | }
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nkeynes@635 | 306 | }
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nkeynes@635 | 307 |
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nkeynes@635 | 308 | static void vertex_buffer_extract_polygons( pvraddr_t tile_entry )
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nkeynes@635 | 309 | {
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nkeynes@635 | 310 | uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
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nkeynes@635 | 311 | do {
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nkeynes@635 | 312 | uint32_t entry = *tile_list++;
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nkeynes@635 | 313 | if( entry >> 28 == 0x0F ) {
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nkeynes@635 | 314 | break;
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nkeynes@635 | 315 | } else if( entry >> 28 == 0x0E ) {
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nkeynes@635 | 316 | tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
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nkeynes@635 | 317 | } else {
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nkeynes@635 | 318 | pvraddr_t polyaddr = entry&0x000FFFFF;
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nkeynes@635 | 319 | int is_modified = (entry & 0x01000000) && pvr2_scene.full_shadow;
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nkeynes@635 | 320 | int vertex_length = (entry >> 21) & 0x07;
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nkeynes@635 | 321 | int context_length = 3;
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nkeynes@635 | 322 | if( is_modified ) {
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nkeynes@635 | 323 | context_length = 5;
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nkeynes@635 | 324 | vertex_length <<= 1 ;
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nkeynes@635 | 325 | }
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nkeynes@635 | 326 | vertex_length += 3;
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nkeynes@635 | 327 |
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nkeynes@635 | 328 | if( (entry & 0xE0000000) == 0x80000000 ) {
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nkeynes@635 | 329 | /* Triangle(s) */
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nkeynes@635 | 330 | int strip_count = ((entry >> 25) & 0x0F)+1;
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nkeynes@635 | 331 | int polygon_length = 3 * vertex_length + context_length;
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nkeynes@635 | 332 | int i;
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nkeynes@635 | 333 | struct polygon_struct *last_poly = NULL;
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nkeynes@635 | 334 | for( i=0; i<strip_count; i++ ) {
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nkeynes@635 | 335 | struct polygon_struct *poly = vertex_buffer_add_polygon( polyaddr, 3, is_modified );
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nkeynes@635 | 336 | polyaddr += polygon_length;
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nkeynes@635 | 337 | if( last_poly != NULL && last_poly->next == NULL ) {
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nkeynes@635 | 338 | last_poly->next = poly;
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nkeynes@635 | 339 | }
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nkeynes@635 | 340 | last_poly = poly;
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nkeynes@635 | 341 | }
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nkeynes@635 | 342 | } else if( (entry & 0xE0000000) == 0xA0000000 ) {
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nkeynes@635 | 343 | /* Sprite(s) */
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nkeynes@635 | 344 | int strip_count = ((entry >> 25) & 0x0F)+1;
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nkeynes@635 | 345 | int polygon_length = 4 * vertex_length + context_length;
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nkeynes@635 | 346 | int i;
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nkeynes@635 | 347 | struct polygon_struct *last_poly = NULL;
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nkeynes@635 | 348 | for( i=0; i<strip_count; i++ ) {
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nkeynes@635 | 349 | struct polygon_struct *poly = vertex_buffer_add_polygon( polyaddr, 4, is_modified );
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nkeynes@635 | 350 | polyaddr += polygon_length;
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nkeynes@635 | 351 | if( last_poly != NULL && last_poly->next == NULL ) {
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nkeynes@635 | 352 | last_poly->next = poly;
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nkeynes@635 | 353 | }
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nkeynes@635 | 354 | last_poly = poly;
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nkeynes@635 | 355 | }
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nkeynes@635 | 356 | } else {
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nkeynes@635 | 357 | /* Polygon */
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nkeynes@635 | 358 | int i, last = -1;
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nkeynes@635 | 359 | for( i=5; i>=0; i-- ) {
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nkeynes@635 | 360 | if( entry & (0x40000000>>i) ) {
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nkeynes@635 | 361 | last = i;
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nkeynes@635 | 362 | break;
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nkeynes@635 | 363 | }
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nkeynes@635 | 364 | }
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nkeynes@635 | 365 | if( last != -1 ) {
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nkeynes@635 | 366 | vertex_buffer_add_polygon( polyaddr, last+3, is_modified );
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nkeynes@635 | 367 | }
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nkeynes@635 | 368 | }
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nkeynes@635 | 369 | }
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nkeynes@635 | 370 | } while( 1 );
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nkeynes@635 | 371 | }
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nkeynes@635 | 372 |
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nkeynes@635 | 373 | static void vertex_buffer_extract_vertexes( pvraddr_t tile_entry )
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nkeynes@635 | 374 | {
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nkeynes@635 | 375 | uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
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nkeynes@635 | 376 | do {
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nkeynes@635 | 377 | uint32_t entry = *tile_list++;
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nkeynes@635 | 378 | if( entry >> 28 == 0x0F ) {
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nkeynes@635 | 379 | break;
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nkeynes@635 | 380 | } else if( entry >> 28 == 0x0E ) {
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nkeynes@635 | 381 | tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
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nkeynes@635 | 382 | } else {
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nkeynes@635 | 383 | pvraddr_t polyaddr = entry&0x000FFFFF;
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nkeynes@635 | 384 | int is_modified = (entry & 0x01000000) && pvr2_scene.full_shadow;
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nkeynes@635 | 385 | int vertex_length = (entry >> 21) & 0x07;
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nkeynes@635 | 386 | int context_length = 3;
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nkeynes@635 | 387 | if( is_modified ) {
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nkeynes@635 | 388 | context_length = 5;
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nkeynes@635 | 389 | vertex_length <<=1 ;
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nkeynes@635 | 390 | }
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nkeynes@635 | 391 | vertex_length += 3;
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nkeynes@635 | 392 |
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nkeynes@635 | 393 | if( (entry & 0xE0000000) == 0x80000000 ) {
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nkeynes@635 | 394 | /* Triangle(s) */
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nkeynes@635 | 395 | int strip_count = ((entry >> 25) & 0x0F)+1;
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nkeynes@635 | 396 | int polygon_length = 3 * vertex_length + context_length;
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nkeynes@635 | 397 | int i;
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nkeynes@635 | 398 | for( i=0; i<strip_count; i++ ) {
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nkeynes@635 | 399 | vertex_buffer_add_vertexes( polyaddr, vertex_length, is_modified );
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nkeynes@635 | 400 | polyaddr += polygon_length;
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nkeynes@635 | 401 | }
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nkeynes@635 | 402 | } else if( (entry & 0xE0000000) == 0xA0000000 ) {
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nkeynes@635 | 403 | /* Sprite(s) */
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nkeynes@635 | 404 | int strip_count = ((entry >> 25) & 0x0F)+1;
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nkeynes@635 | 405 | int polygon_length = 4 * vertex_length + context_length;
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nkeynes@635 | 406 | int i;
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nkeynes@635 | 407 | for( i=0; i<strip_count; i++ ) {
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nkeynes@635 | 408 | vertex_buffer_add_quad_vertexes( polyaddr, vertex_length, is_modified );
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nkeynes@635 | 409 | polyaddr += polygon_length;
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nkeynes@635 | 410 | }
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nkeynes@635 | 411 | } else {
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nkeynes@635 | 412 | /* Polygon */
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nkeynes@635 | 413 | int i, last = -1;
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nkeynes@635 | 414 | for( i=5; i>=0; i-- ) {
|
nkeynes@635 | 415 | if( entry & (0x40000000>>i) ) {
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nkeynes@635 | 416 | last = i;
|
nkeynes@635 | 417 | break;
|
nkeynes@635 | 418 | }
|
nkeynes@635 | 419 | }
|
nkeynes@635 | 420 | if( last != -1 ) {
|
nkeynes@635 | 421 | vertex_buffer_add_vertexes( polyaddr, vertex_length, is_modified );
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nkeynes@635 | 422 | }
|
nkeynes@635 | 423 | }
|
nkeynes@635 | 424 | }
|
nkeynes@635 | 425 | } while( 1 );
|
nkeynes@635 | 426 | }
|
nkeynes@635 | 427 |
|
nkeynes@635 | 428 | /**
|
nkeynes@635 | 429 | * Extract the current scene into the rendering structures. We run two passes
|
nkeynes@635 | 430 | * - first pass extracts the polygons into pvr2_scene.poly_array (finding vertex counts),
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nkeynes@635 | 431 | * second pass extracts the vertex data into the VBO/vertex array.
|
nkeynes@635 | 432 | *
|
nkeynes@635 | 433 | * Difficult to do in single pass as we don't generally know the size of a
|
nkeynes@635 | 434 | * polygon for certain until we've seen all tiles containing it. It also means we
|
nkeynes@635 | 435 | * can count the vertexes and allocate the appropriate size VBO.
|
nkeynes@635 | 436 | *
|
nkeynes@635 | 437 | * FIXME: accesses into VRAM need to be bounds-checked properly
|
nkeynes@635 | 438 | */
|
nkeynes@635 | 439 | void pvr2_scene_read( void )
|
nkeynes@635 | 440 | {
|
nkeynes@635 | 441 | pvr2_scene_init();
|
nkeynes@635 | 442 |
|
nkeynes@635 | 443 | pvr2_scene.poly_count = 0;
|
nkeynes@635 | 444 | pvr2_scene.vertex_count = 0;
|
nkeynes@635 | 445 | pvr2_scene.bounds[0] = MMIO_READ( PVR2, RENDER_HCLIP ) & 0x03FF;
|
nkeynes@635 | 446 | pvr2_scene.bounds[1] = ((MMIO_READ( PVR2, RENDER_HCLIP ) >> 16) & 0x03FF) + 1;
|
nkeynes@635 | 447 | pvr2_scene.bounds[2] = MMIO_READ( PVR2, RENDER_VCLIP ) & 0x03FF;
|
nkeynes@635 | 448 | pvr2_scene.bounds[3] = ((MMIO_READ( PVR2, RENDER_VCLIP ) >> 16) & 0x03FF) + 1;
|
nkeynes@635 | 449 | pvr2_scene.bounds[4] = pvr2_scene.bounds[5] = MMIO_READF( PVR2, RENDER_FARCLIP );
|
nkeynes@635 | 450 |
|
nkeynes@635 | 451 | uint32_t *tilebuffer = (uint32_t *)(video_base + MMIO_READ( PVR2, RENDER_TILEBASE ));
|
nkeynes@635 | 452 | uint32_t *segment = tilebuffer;
|
nkeynes@635 | 453 | pvr2_scene.segment_list = (struct tile_segment *)tilebuffer;
|
nkeynes@635 | 454 | pvr2_scene.pvr2_pbuf = (uint32_t *)(video_base + MMIO_READ(PVR2,RENDER_POLYBASE));
|
nkeynes@635 | 455 | pvr2_scene.full_shadow = MMIO_READ( PVR2, RENDER_SHADOW ) & 0x100 ? FALSE : TRUE;
|
nkeynes@635 | 456 |
|
nkeynes@635 | 457 | int max_tile_x = 0;
|
nkeynes@635 | 458 | int max_tile_y = 0;
|
nkeynes@635 | 459 | int obj_config = MMIO_READ( PVR2, RENDER_OBJCFG );
|
nkeynes@635 | 460 | int isp_config = MMIO_READ( PVR2, RENDER_ISPCFG );
|
nkeynes@635 | 461 |
|
nkeynes@635 | 462 | if( (obj_config & 0x00200000) == 0 ) {
|
nkeynes@635 | 463 | if( isp_config & 1 ) {
|
nkeynes@635 | 464 | pvr2_scene.sort_mode = SORT_NEVER;
|
nkeynes@635 | 465 | } else {
|
nkeynes@635 | 466 | pvr2_scene.sort_mode = SORT_ALWAYS;
|
nkeynes@635 | 467 | }
|
nkeynes@635 | 468 | } else {
|
nkeynes@635 | 469 | pvr2_scene.sort_mode = SORT_BYFLAG;
|
nkeynes@635 | 470 | }
|
nkeynes@635 | 471 |
|
nkeynes@635 | 472 | // Pass 1: Extract polygon list
|
nkeynes@635 | 473 | uint32_t control;
|
nkeynes@635 | 474 | int i;
|
nkeynes@635 | 475 | do {
|
nkeynes@635 | 476 | control = *segment++;
|
nkeynes@635 | 477 | int tile_x = SEGMENT_X(control);
|
nkeynes@635 | 478 | int tile_y = SEGMENT_Y(control);
|
nkeynes@635 | 479 | if( tile_x > max_tile_x ) {
|
nkeynes@635 | 480 | max_tile_x = tile_x;
|
nkeynes@635 | 481 | }
|
nkeynes@635 | 482 | if( tile_y > max_tile_y ) {
|
nkeynes@635 | 483 | max_tile_y = tile_y;
|
nkeynes@635 | 484 | }
|
nkeynes@635 | 485 | for( i=0; i<5; i++ ) {
|
nkeynes@635 | 486 | if( (*segment & NO_POINTER) == 0 ) {
|
nkeynes@635 | 487 | vertex_buffer_extract_polygons( *segment );
|
nkeynes@635 | 488 | }
|
nkeynes@635 | 489 | segment++;
|
nkeynes@635 | 490 | }
|
nkeynes@635 | 491 | } while( (control & SEGMENT_END) == 0 );
|
nkeynes@635 | 492 |
|
nkeynes@635 | 493 | pvr2_scene.buffer_width = (max_tile_x+1)<<5;
|
nkeynes@635 | 494 | pvr2_scene.buffer_height = (max_tile_y+1)<<5;
|
nkeynes@635 | 495 |
|
nkeynes@635 | 496 | if( pvr2_scene.vertex_count > 0 ) {
|
nkeynes@635 | 497 | // Pass 2: Extract vertex data
|
nkeynes@635 | 498 | vertex_buffer_map();
|
nkeynes@635 | 499 | pvr2_scene.vertex_index = 0;
|
nkeynes@635 | 500 | segment = tilebuffer;
|
nkeynes@635 | 501 | do {
|
nkeynes@635 | 502 | control = *segment++;
|
nkeynes@635 | 503 | for( i=0; i<5; i++ ) {
|
nkeynes@635 | 504 | if( (*segment & NO_POINTER) == 0 ) {
|
nkeynes@635 | 505 | vertex_buffer_extract_vertexes( *segment );
|
nkeynes@635 | 506 | }
|
nkeynes@635 | 507 | segment++;
|
nkeynes@635 | 508 | }
|
nkeynes@635 | 509 | } while( (control & SEGMENT_END) == 0 );
|
nkeynes@635 | 510 |
|
nkeynes@635 | 511 | vertex_buffer_unmap();
|
nkeynes@635 | 512 | }
|
nkeynes@635 | 513 | }
|
nkeynes@635 | 514 |
|
nkeynes@635 | 515 | /**
|
nkeynes@635 | 516 | * Render the data in the scene structure. The GL target should already be setup.
|
nkeynes@635 | 517 | * Note: thar be GL code here.
|
nkeynes@635 | 518 | */
|
nkeynes@635 | 519 | void vertex_buffer_render()
|
nkeynes@635 | 520 | {
|
nkeynes@635 | 521 | /* Scene setup */
|
nkeynes@635 | 522 |
|
nkeynes@635 | 523 | glEnable( GL_SCISSOR_TEST );
|
nkeynes@635 | 524 |
|
nkeynes@635 | 525 | /* Scene render */
|
nkeynes@635 | 526 | struct tile_segment *segment = pvr2_scene.segment_list;
|
nkeynes@635 | 527 | do {
|
nkeynes@635 | 528 |
|
nkeynes@635 | 529 |
|
nkeynes@635 | 530 | } while( !IS_LAST_SEGMENT(segment) );
|
nkeynes@635 | 531 | glDisable( GL_SCISSOR_TEST );
|
nkeynes@635 | 532 | }
|