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lxdream.org :: lxdream/RELEASE_NOTES
lxdream 0.9.1
released Jun 29
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filename RELEASE_NOTES
changeset 354:8bf6587e1f9b
prev177:e81b20f61ba8
next403:1cf393db32f2
author nkeynes
date Tue Feb 13 08:34:27 2007 +0000 (17 years ago)
permissions -rw-r--r--
last change Add tests for FLOAT and FTRC
Comment out user-mode exception test (broken)
file annotate diff log raw
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Release notes for Milestone 2 
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===================================================
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Please note that this is a development release - many 
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things are not yet implemented, it's still quite slow, and not
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particularly user-friendly. Framerates are typically 4-5 frames 
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per second on a 3Ghz P4. If you're looking for something to just
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play DC games, you'll probably want to wait for the next version.
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Having said all that, some games are known to run to at least 
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some degree (aka everything we've tried), and most homebrew works 
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perfectly, albeit slowly - feel free to experiment and let us 
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know how it goes.
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Changes since Milestone 1
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-------------------------
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* Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a
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quick hack to get something running. It's done for real now.
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* Initial IO event system (not widely used yet)
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* Lots of bugfixes throughout the system
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Known issues
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------------
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The following are known bugs (as opposed to missing features) that will be
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fixed in the next release, but are too large to be fixed for this version:
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* Some games experience geometry corruption of varying levels. This is
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believed to be caused by an SH4 core bug.
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* Polygons that are partially clipped by the view frustum can be distorted
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quite badly
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System requirements
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-------------------
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GTK 2.0+
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Gnome 2.0+
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ESounD 2.36+  (if you want interrupted stuttery sound[0])
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OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be
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fine)
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GCC, Make, etc.
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Building
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--------
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From the base directory
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~$ ./configure
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~$ make
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~$ make install            (optional)
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Enjoy!
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.