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lxdream.org :: lxdream/src/pvr2/scene.c
lxdream 0.9.1
released Jun 29
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filename src/pvr2/scene.c
changeset 847:2089244671d2
prev827:d333f4248727
next863:a5e5310061e2
author nkeynes
date Fri Sep 12 05:36:00 2008 +0000 (15 years ago)
permissions -rw-r--r--
last change Implement write-back with the hscaler enabled
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/**
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 * $Id$
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 *
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 * Manage the internal vertex/polygon buffers and scene data structure.
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 * Where possible this uses VBOs for the vertex + index data.
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 *
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 * Copyright (c) 2005 Nathan Keynes.
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 */
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#include <assert.h>
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#include <string.h>
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#include <math.h>
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#include "lxdream.h"
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#include "display.h"
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#include "pvr2/pvr2.h"
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#include "pvr2/pvr2mmio.h"
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#include "pvr2/glutil.h"
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#include "pvr2/scene.h"
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static void unpack_bgra(uint32_t bgra, float *rgba)
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{
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    rgba[0] = ((float)(((bgra&0x00FF0000)>>16) + 1)) / 256.0;
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    rgba[1] = ((float)(((bgra&0x0000FF00)>>8) + 1)) / 256.0;
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    rgba[2] = ((float)((bgra&0x000000FF) + 1)) / 256.0;
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    rgba[3] = ((float)(((bgra&0xFF000000)>>24) + 1)) / 256.0;
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}
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static inline uint32_t bgra_to_rgba(uint32_t bgra)
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{
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    return (bgra&0xFF00FF00) | ((bgra&0x00FF0000)>>16) | ((bgra&0x000000FF)<<16);
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}
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/**
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 * Convert a half-float (16-bit) FP number to a regular 32-bit float.
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 * Source is 1-bit sign, 5-bit exponent, 10-bit mantissa.
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 * TODO: Check the correctness of this.
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 */
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static float halftofloat( uint16_t half )
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{
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    union {
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        float f;
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        uint32_t i;
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    } temp;
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    temp.i = ((uint32_t)half)<<16;
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    return temp.f;
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}
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static float parse_fog_density( uint32_t value )
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{
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    union {
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        uint32_t i;
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        float f;
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    } u;
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    u.i = (((value+127)&0xFF)<<23)|((value & 0xFF00)<<7);
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    return u.f;
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}
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struct pvr2_scene_struct pvr2_scene;
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static gboolean vbo_init = FALSE;
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#ifdef ENABLE_VERTEX_BUFFER
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static gboolean vbo_supported = FALSE;
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#endif
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/**
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 * Test for VBO support, and allocate all the system memory needed for the
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 * temporary structures. GL context must have been initialized before this
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 * point.
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 */
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void pvr2_scene_init()
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{
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    if( !vbo_init ) {
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#ifdef ENABLE_VERTEX_BUFFER
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        if( isGLVertexBufferSupported() ) {
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            vbo_supported = TRUE;
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            pvr2_scene.vbo_id = 1;
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        }
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#endif
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        pvr2_scene.vertex_array = NULL;
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        pvr2_scene.vertex_array_size = 0;
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        pvr2_scene.poly_array = g_malloc( MAX_POLY_BUFFER_SIZE );
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        pvr2_scene.buf_to_poly_map = g_malloc0( BUF_POLY_MAP_SIZE );
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        vbo_init = TRUE;
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    }
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}
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/**
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 * Clear the scene data structures in preparation for fresh data
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 */
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void pvr2_scene_reset()
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{
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    pvr2_scene.poly_count = 0;
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    pvr2_scene.vertex_count = 0;
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    memset( pvr2_scene.buf_to_poly_map, 0, BUF_POLY_MAP_SIZE );
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}
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void pvr2_scene_shutdown()
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{
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#ifdef ENABLE_VERTEX_BUFFER
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    if( vbo_supported ) {
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        glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
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        glDeleteBuffersARB( 1, &pvr2_scene.vbo_id );
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        pvr2_scene.vbo_id = 0;
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    } else {
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#endif
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        g_free( pvr2_scene.vertex_array );
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        pvr2_scene.vertex_array = NULL;
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#ifdef ENABLE_VERTEX_BUFFER
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    }
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#endif
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    g_free( pvr2_scene.poly_array );
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    pvr2_scene.poly_array = NULL;
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    g_free( pvr2_scene.buf_to_poly_map );
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    pvr2_scene.buf_to_poly_map = NULL;
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    vbo_init = FALSE;
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}
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void *vertex_buffer_map()
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{
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    // Allow 8 vertexes for the background (4+4)
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    uint32_t size = (pvr2_scene.vertex_count + 8) * sizeof(struct vertex_struct);
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#ifdef ENABLE_VERTEX_BUFFER
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    if( vbo_supported ) {
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        glGetError();
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        glBindBufferARB( GL_ARRAY_BUFFER_ARB, pvr2_scene.vbo_id );
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        if( size > pvr2_scene.vertex_array_size ) {
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            glBufferDataARB( GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB );
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            int status = glGetError();
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            if( status != 0 ) {
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                fprintf( stderr, "Error %08X allocating vertex buffer\n", status );
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                abort();
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            }
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            pvr2_scene.vertex_array_size = size;
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        }
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        pvr2_scene.vertex_array = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB );
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        assert(pvr2_scene.vertex_array != NULL );
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    } else {
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#endif
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        if( size > pvr2_scene.vertex_array_size ) {
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            pvr2_scene.vertex_array = g_realloc( pvr2_scene.vertex_array, size );
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        }
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#ifdef ENABLE_VERTEX_BUFFER
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    }
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#endif
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    return pvr2_scene.vertex_array;
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}
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gboolean vertex_buffer_unmap()
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{
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#ifdef ENABLE_VERTEX_BUFFER
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    if( vbo_supported ) {
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        pvr2_scene.vertex_array = NULL;
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        return glUnmapBufferARB( GL_ARRAY_BUFFER_ARB );
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    } else {
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        return TRUE;
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    }
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#else
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    return TRUE;
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#endif
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}
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static struct polygon_struct *scene_add_polygon( pvraddr_t poly_idx, int vertex_count,
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                                                 gboolean is_modified )
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{
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    int vert_mul = is_modified ? 2 : 1;
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    if( pvr2_scene.buf_to_poly_map[poly_idx] != NULL ) {
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        if( vertex_count > pvr2_scene.buf_to_poly_map[poly_idx]->vertex_count ) {
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            pvr2_scene.vertex_count += (vertex_count - pvr2_scene.buf_to_poly_map[poly_idx]->vertex_count) * vert_mul;
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            pvr2_scene.buf_to_poly_map[poly_idx]->vertex_count = vertex_count;
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        }
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        return pvr2_scene.buf_to_poly_map[poly_idx];
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    } else {
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        struct polygon_struct *poly = &pvr2_scene.poly_array[pvr2_scene.poly_count++];
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        poly->context = &pvr2_scene.pvr2_pbuf[poly_idx];
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        poly->vertex_count = vertex_count;
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        poly->vertex_index = -1;
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        poly->mod_vertex_index = -1;
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        poly->next = NULL;
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        pvr2_scene.buf_to_poly_map[poly_idx] = poly;
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        pvr2_scene.vertex_count += (vertex_count * vert_mul);
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        return poly;
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    }
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}
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/**
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 * Decode a single PVR2 renderable vertex (opaque/trans/punch-out, but not shadow
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 * volume)
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 * @param vert Pointer to output vertex structure
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 * @param poly1 First word of polygon context (needed to understand vertex)
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 * @param poly2 Second word of polygon context
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 * @param pvr2_data Pointer to raw pvr2 vertex data (in VRAM)
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 * @param modify_offset Offset in 32-bit words to the tex/color data. 0 for
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 *        the normal vertex, half the vertex length for the modified vertex.
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 */
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static void pvr2_decode_render_vertex( struct vertex_struct *vert, uint32_t poly1,
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                                       uint32_t poly2, uint32_t *pvr2_data,
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                                       int modify_offset )
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{
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    gboolean force_alpha = !POLY2_ALPHA_ENABLE(poly2);
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    union pvr2_data_type {
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        uint32_t *ival;
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        float *fval;
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    } data;
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    data.ival = pvr2_data;
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    vert->x = *data.fval++;
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    vert->y = *data.fval++;
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    float z = *data.fval++;
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    if( !isfinite(z) ) {
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        z = 0;
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    } else if( z != 0 ) {
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        z = 1/z;
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    }
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    if( z > pvr2_scene.bounds[5] ) {
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        pvr2_scene.bounds[5] = z;
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    } else if( z < pvr2_scene.bounds[4] && z != 0 ) {
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        pvr2_scene.bounds[4] = z;
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    }
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    vert->z = z;
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    data.ival += modify_offset;
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    if( POLY1_TEXTURED(poly1) ) {
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        if( POLY1_UV16(poly1) ) {
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            vert->u = halftofloat( *data.ival>>16 );
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            vert->v = halftofloat( *data.ival );
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            data.ival++;
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        } else {
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            vert->u = *data.fval++;
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            vert->v = *data.fval++;
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        }
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        if( POLY2_TEX_BLEND(poly2) == 1 ) {
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            force_alpha = TRUE;
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        }
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    }
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    unpack_bgra(*data.ival++, vert->rgba);
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    if( POLY1_SPECULAR(poly1) ) {
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        unpack_bgra(*data.ival++, vert->offset_rgba);
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    } else {
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        vert->offset_rgba[0] = 0.0;
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        vert->offset_rgba[1] = 0.0;
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        vert->offset_rgba[2] = 0.0;
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        vert->offset_rgba[3] = 0.0;
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    }
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    if( force_alpha ) {
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        vert->rgba[3] = 1.0;
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    }
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}
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/**
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 * Compute texture, colour, and z values for 1 or more result points by interpolating from
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 * a set of 3 input points. The result point(s) must define their x,y.
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 */
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static void scene_compute_vertexes( struct vertex_struct *result,
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                                    int result_count,
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                                    struct vertex_struct *input,
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                                    gboolean is_solid_shaded )
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{
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    int i,j;
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    float sx = input[2].x - input[1].x;
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    float sy = input[2].y - input[1].y;
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    float tx = input[0].x - input[1].x;
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    float ty = input[0].y - input[1].y;
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    float detxy = ((sy) * (tx)) - ((ty) * (sx));
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    if( detxy == 0 ) {
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        // If the input points fall on a line, they don't define a usable
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        // polygon - the PVR2 takes the last input point as the result in
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        // this case.
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        for( i=0; i<result_count; i++ ) {
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            float x = result[i].x;
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            float y = result[i].y;
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            memcpy( &result[i], &input[2], sizeof(struct vertex_struct) );
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            result[i].x = x;
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            result[i].y = y;
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        }
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        return;
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    }
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    float sz = input[2].z - input[1].z;
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    float tz = input[0].z - input[1].z;
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    float su = input[2].u - input[1].u;
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    float tu = input[0].u - input[1].u;
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    float sv = input[2].v - input[1].v;
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    float tv = input[0].v - input[1].v;
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    for( i=0; i<result_count; i++ ) {
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        float t = ((result[i].x - input[1].x) * sy -
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                (result[i].y - input[1].y) * sx) / detxy;
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        float s = ((result[i].y - input[1].y) * tx -
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                (result[i].x - input[1].x) * ty) / detxy;
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        float rz = input[1].z + (t*tz) + (s*sz);
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        if( rz > pvr2_scene.bounds[5] ) {
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            pvr2_scene.bounds[5] = rz;
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        } else if( rz < pvr2_scene.bounds[4] ) {
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            pvr2_scene.bounds[4] = rz;
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        }
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        result[i].z = rz;
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        result[i].u = input[1].u + (t*tu) + (s*su);
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        result[i].v = input[1].v + (t*tv) + (s*sv);
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        if( is_solid_shaded ) {
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            memcpy( result->rgba, input[2].rgba, sizeof(result->rgba) );
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            memcpy( result->offset_rgba, input[2].offset_rgba, sizeof(result->offset_rgba) );
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        } else {
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            float *rgba0 = input[0].rgba;
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            float *rgba1 = input[1].rgba;
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            float *rgba2 = input[2].rgba;
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            float *rgba3 = result[i].rgba;
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            for( j=0; j<8; j++ ) {
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                float tc = *rgba0++ - *rgba1;
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                float sc = *rgba2++ - *rgba1;
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                float rc = *rgba1++ + (t*tc) + (s*sc);
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                *rgba3++ = rc;
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            }
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        }
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    }
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}
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static float scene_compute_lut_fog_vertex( float z, float fog_density, float fog_table[][2] )
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{
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    union {
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        uint32_t i;
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        float f;
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    } v;
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    v.f = z * fog_density;
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    if( v.f < 1.0 ) v.f = 1.0;
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    else if( v.f > 255.9999 ) v.f = 255.9999;
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nkeynes@847
   347
    uint32_t index = ((v.i >> 18) & 0x0F)|((v.i>>19)&0x70);
nkeynes@847
   348
    return fog_table[index][0];
nkeynes@847
   349
}
nkeynes@847
   350
nkeynes@847
   351
/**
nkeynes@847
   352
 * Compute the fog coefficients for all polygons using lookup-table fog. It's 
nkeynes@847
   353
 * a little more convenient to do this as a separate pass, since we don't have
nkeynes@847
   354
 * to worry about computed vertexes.
nkeynes@847
   355
 */
nkeynes@847
   356
static void scene_compute_lut_fog( )
nkeynes@847
   357
{
nkeynes@847
   358
    int i,j;
nkeynes@847
   359
nkeynes@847
   360
    float fog_density = parse_fog_density(MMIO_READ( PVR2, RENDER_FOGCOEFF ));
nkeynes@847
   361
    float fog_table[128][2];
nkeynes@847
   362
    
nkeynes@847
   363
    /* Parse fog table out into floating-point format */
nkeynes@847
   364
    for( i=0; i<128; i++ ) {
nkeynes@847
   365
        uint32_t ent = MMIO_READ( PVR2, RENDER_FOGTABLE + (i<<2) );
nkeynes@847
   366
        fog_table[i][0] = ((float)(((ent&0x0000FF00)>>8) + 1)) / 256.0;
nkeynes@847
   367
        fog_table[i][1] = ((float)((ent&0x000000FF) + 1)) / 256.0;
nkeynes@847
   368
    }
nkeynes@847
   369
    
nkeynes@847
   370
    
nkeynes@847
   371
    for( i=0; i<pvr2_scene.poly_count; i++ ) {
nkeynes@847
   372
        int mode = POLY2_FOG_MODE(pvr2_scene.poly_array[i].context[1]);
nkeynes@847
   373
        if( mode == PVR2_POLY_FOG_LOOKUP ) {
nkeynes@847
   374
            uint32_t index = pvr2_scene.poly_array[i].vertex_index;
nkeynes@847
   375
            for( j=0; j<=pvr2_scene.poly_array[i].vertex_count; j++ ) {
nkeynes@847
   376
                pvr2_scene.vertex_array[index+j].offset_rgba[3] = 
nkeynes@847
   377
                    scene_compute_lut_fog_vertex( pvr2_scene.vertex_array[index+j].z, fog_density, fog_table );
nkeynes@847
   378
            }
nkeynes@847
   379
        } else if( mode == PVR2_POLY_FOG_LOOKUP2 ) {
nkeynes@847
   380
            uint32_t index = pvr2_scene.poly_array[i].vertex_index;
nkeynes@847
   381
            for( j=0; j<=pvr2_scene.poly_array[i].vertex_count; j++ ) {
nkeynes@847
   382
                pvr2_scene.vertex_array[index+j].rgba[0] = pvr2_scene.fog_lut_colour[0];
nkeynes@847
   383
                pvr2_scene.vertex_array[index+j].rgba[1] = pvr2_scene.fog_lut_colour[1];
nkeynes@847
   384
                pvr2_scene.vertex_array[index+j].rgba[2] = pvr2_scene.fog_lut_colour[2];
nkeynes@847
   385
                pvr2_scene.vertex_array[index+j].rgba[3] = 
nkeynes@847
   386
                    scene_compute_lut_fog_vertex( pvr2_scene.vertex_array[index+j].z, fog_density, fog_table );
nkeynes@847
   387
            }
nkeynes@847
   388
        }
nkeynes@847
   389
    }    
nkeynes@847
   390
}
nkeynes@847
   391
nkeynes@653
   392
static void scene_add_vertexes( pvraddr_t poly_idx, int vertex_length,
nkeynes@736
   393
                                gboolean is_modified )
nkeynes@653
   394
{
nkeynes@653
   395
    struct polygon_struct *poly = pvr2_scene.buf_to_poly_map[poly_idx];
nkeynes@653
   396
    uint32_t *ptr = &pvr2_scene.pvr2_pbuf[poly_idx];
nkeynes@653
   397
    uint32_t *context = ptr;
nkeynes@653
   398
    unsigned int i;
nkeynes@653
   399
nkeynes@653
   400
    if( poly->vertex_index == -1 ) {
nkeynes@687
   401
        ptr += (is_modified ? 5 : 3 );
nkeynes@687
   402
        poly->vertex_index = pvr2_scene.vertex_index;
nkeynes@687
   403
nkeynes@687
   404
        assert( poly != NULL );
nkeynes@687
   405
        assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count );
nkeynes@687
   406
        for( i=0; i<poly->vertex_count; i++ ) {
nkeynes@687
   407
            pvr2_decode_render_vertex( &pvr2_scene.vertex_array[pvr2_scene.vertex_index++], context[0], context[1], ptr, 0 );
nkeynes@687
   408
            ptr += vertex_length;
nkeynes@687
   409
        }
nkeynes@687
   410
        if( is_modified ) {
nkeynes@687
   411
            int mod_offset = (vertex_length - 3)>>1;
nkeynes@687
   412
            assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count );
nkeynes@687
   413
            ptr = &pvr2_scene.pvr2_pbuf[poly_idx] + 5;
nkeynes@687
   414
            poly->mod_vertex_index = pvr2_scene.vertex_index;
nkeynes@687
   415
            for( i=0; i<poly->vertex_count; i++ ) {
nkeynes@687
   416
                pvr2_decode_render_vertex( &pvr2_scene.vertex_array[pvr2_scene.vertex_index++], context[0], context[3], ptr, mod_offset );
nkeynes@687
   417
                ptr += vertex_length;
nkeynes@687
   418
            }
nkeynes@687
   419
        }
nkeynes@653
   420
    }
nkeynes@653
   421
}
nkeynes@653
   422
nkeynes@827
   423
static void scene_add_quad_vertexes( pvraddr_t poly_idx, int vertex_length,
nkeynes@736
   424
                                     gboolean is_modified )
nkeynes@653
   425
{
nkeynes@653
   426
    struct polygon_struct *poly = pvr2_scene.buf_to_poly_map[poly_idx];
nkeynes@653
   427
    uint32_t *ptr = &pvr2_scene.pvr2_pbuf[poly_idx];
nkeynes@653
   428
    uint32_t *context = ptr;
nkeynes@653
   429
    unsigned int i;
nkeynes@653
   430
nkeynes@653
   431
    if( poly->vertex_index == -1 ) {
nkeynes@827
   432
        // Construct it locally and copy to the vertex buffer, as the VBO is
nkeynes@736
   433
        // allowed to be horribly slow for reads (ie it could be direct-mapped
nkeynes@736
   434
        // vram).
nkeynes@736
   435
        struct vertex_struct quad[4];
nkeynes@736
   436
nkeynes@736
   437
        assert( poly != NULL );
nkeynes@736
   438
        assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count );
nkeynes@736
   439
        ptr += (is_modified ? 5 : 3 );
nkeynes@736
   440
        poly->vertex_index = pvr2_scene.vertex_index;
nkeynes@736
   441
        for( i=0; i<4; i++ ) {
nkeynes@736
   442
            pvr2_decode_render_vertex( &quad[i], context[0], context[1], ptr, 0 );
nkeynes@736
   443
            ptr += vertex_length;
nkeynes@736
   444
        }
nkeynes@687
   445
        scene_compute_vertexes( &quad[3], 1, &quad[0], !POLY1_GOURAUD_SHADED(context[0]) );
nkeynes@736
   446
        // Swap last two vertexes (quad arrangement => tri strip arrangement)
nkeynes@736
   447
        memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index], quad, sizeof(struct vertex_struct)*2 );
nkeynes@736
   448
        memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index+2], &quad[3], sizeof(struct vertex_struct) );
nkeynes@736
   449
        memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index+3], &quad[2], sizeof(struct vertex_struct) );
nkeynes@736
   450
        pvr2_scene.vertex_index += 4;
nkeynes@736
   451
nkeynes@736
   452
        if( is_modified ) {
nkeynes@736
   453
            int mod_offset = (vertex_length - 3)>>1;
nkeynes@736
   454
            assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count );
nkeynes@736
   455
            ptr = &pvr2_scene.pvr2_pbuf[poly_idx] + 5;
nkeynes@736
   456
            poly->mod_vertex_index = pvr2_scene.vertex_index;
nkeynes@736
   457
            for( i=0; i<4; i++ ) {
nkeynes@736
   458
                pvr2_decode_render_vertex( &quad[4], context[0], context[3], ptr, mod_offset );
nkeynes@736
   459
                ptr += vertex_length;
nkeynes@736
   460
            }
nkeynes@736
   461
            scene_compute_vertexes( &quad[3], 1, &quad[0], !POLY1_GOURAUD_SHADED(context[0]) );
nkeynes@736
   462
            memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index], quad, sizeof(struct vertex_struct)*2 );
nkeynes@736
   463
            memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index+2], &quad[3], sizeof(struct vertex_struct) );
nkeynes@736
   464
            memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index+3], &quad[2], sizeof(struct vertex_struct) );
nkeynes@736
   465
            pvr2_scene.vertex_index += 4;
nkeynes@736
   466
        }
nkeynes@653
   467
    }
nkeynes@653
   468
}
nkeynes@653
   469
nkeynes@653
   470
static void scene_extract_polygons( pvraddr_t tile_entry )
nkeynes@653
   471
{
nkeynes@653
   472
    uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
nkeynes@653
   473
    do {
nkeynes@687
   474
        uint32_t entry = *tile_list++;
nkeynes@687
   475
        if( entry >> 28 == 0x0F ) {
nkeynes@687
   476
            break;
nkeynes@687
   477
        } else if( entry >> 28 == 0x0E ) {
nkeynes@687
   478
            tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
nkeynes@687
   479
        } else {
nkeynes@687
   480
            pvraddr_t polyaddr = entry&0x000FFFFF;
nkeynes@687
   481
            int is_modified = (entry & 0x01000000) && pvr2_scene.full_shadow;
nkeynes@687
   482
            int vertex_length = (entry >> 21) & 0x07;
nkeynes@687
   483
            int context_length = 3;
nkeynes@687
   484
            if( is_modified ) {
nkeynes@687
   485
                context_length = 5;
nkeynes@687
   486
                vertex_length <<= 1 ;
nkeynes@687
   487
            }
nkeynes@687
   488
            vertex_length += 3;
nkeynes@687
   489
nkeynes@687
   490
            if( (entry & 0xE0000000) == 0x80000000 ) {
nkeynes@687
   491
                /* Triangle(s) */
nkeynes@687
   492
                int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@687
   493
                int polygon_length = 3 * vertex_length + context_length;
nkeynes@687
   494
                int i;
nkeynes@687
   495
                struct polygon_struct *last_poly = NULL;
nkeynes@687
   496
                for( i=0; i<strip_count; i++ ) {
nkeynes@687
   497
                    struct polygon_struct *poly = scene_add_polygon( polyaddr, 3, is_modified );
nkeynes@687
   498
                    polyaddr += polygon_length;
nkeynes@687
   499
                    if( last_poly != NULL && last_poly->next == NULL ) {
nkeynes@687
   500
                        last_poly->next = poly;
nkeynes@687
   501
                    }
nkeynes@687
   502
                    last_poly = poly;
nkeynes@687
   503
                }
nkeynes@687
   504
            } else if( (entry & 0xE0000000) == 0xA0000000 ) {
nkeynes@687
   505
                /* Sprite(s) */
nkeynes@687
   506
                int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@687
   507
                int polygon_length = 4 * vertex_length + context_length;
nkeynes@687
   508
                int i;
nkeynes@687
   509
                struct polygon_struct *last_poly = NULL;
nkeynes@687
   510
                for( i=0; i<strip_count; i++ ) {
nkeynes@687
   511
                    struct polygon_struct *poly = scene_add_polygon( polyaddr, 4, is_modified );
nkeynes@687
   512
                    polyaddr += polygon_length;
nkeynes@687
   513
                    if( last_poly != NULL && last_poly->next == NULL ) {
nkeynes@687
   514
                        last_poly->next = poly;
nkeynes@687
   515
                    }
nkeynes@687
   516
                    last_poly = poly;
nkeynes@687
   517
                }
nkeynes@687
   518
            } else {
nkeynes@687
   519
                /* Polygon */
nkeynes@687
   520
                int i, last = -1;
nkeynes@687
   521
                for( i=5; i>=0; i-- ) {
nkeynes@687
   522
                    if( entry & (0x40000000>>i) ) {
nkeynes@687
   523
                        last = i;
nkeynes@687
   524
                        break;
nkeynes@687
   525
                    }
nkeynes@687
   526
                }
nkeynes@687
   527
                if( last != -1 ) {
nkeynes@687
   528
                    scene_add_polygon( polyaddr, last+3, is_modified );
nkeynes@687
   529
                }
nkeynes@687
   530
            }
nkeynes@687
   531
        }
nkeynes@653
   532
    } while( 1 );
nkeynes@653
   533
}
nkeynes@653
   534
nkeynes@653
   535
static void scene_extract_vertexes( pvraddr_t tile_entry )
nkeynes@653
   536
{
nkeynes@653
   537
    uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
nkeynes@653
   538
    do {
nkeynes@736
   539
        uint32_t entry = *tile_list++;
nkeynes@736
   540
        if( entry >> 28 == 0x0F ) {
nkeynes@736
   541
            break;
nkeynes@736
   542
        } else if( entry >> 28 == 0x0E ) {
nkeynes@736
   543
            tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
nkeynes@736
   544
        } else {
nkeynes@736
   545
            pvraddr_t polyaddr = entry&0x000FFFFF;
nkeynes@736
   546
            int is_modified = (entry & 0x01000000) && pvr2_scene.full_shadow;
nkeynes@736
   547
            int vertex_length = (entry >> 21) & 0x07;
nkeynes@736
   548
            int context_length = 3;
nkeynes@736
   549
            if( is_modified ) {
nkeynes@736
   550
                context_length = 5;
nkeynes@736
   551
                vertex_length <<=1 ;
nkeynes@736
   552
            }
nkeynes@736
   553
            vertex_length += 3;
nkeynes@736
   554
nkeynes@736
   555
            if( (entry & 0xE0000000) == 0x80000000 ) {
nkeynes@736
   556
                /* Triangle(s) */
nkeynes@736
   557
                int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@736
   558
                int polygon_length = 3 * vertex_length + context_length;
nkeynes@736
   559
                int i;
nkeynes@736
   560
                for( i=0; i<strip_count; i++ ) {
nkeynes@736
   561
                    scene_add_vertexes( polyaddr, vertex_length, is_modified );
nkeynes@736
   562
                    polyaddr += polygon_length;
nkeynes@736
   563
                }
nkeynes@736
   564
            } else if( (entry & 0xE0000000) == 0xA0000000 ) {
nkeynes@736
   565
                /* Sprite(s) */
nkeynes@736
   566
                int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@736
   567
                int polygon_length = 4 * vertex_length + context_length;
nkeynes@736
   568
                int i;
nkeynes@736
   569
                for( i=0; i<strip_count; i++ ) {
nkeynes@736
   570
                    scene_add_quad_vertexes( polyaddr, vertex_length, is_modified );
nkeynes@736
   571
                    polyaddr += polygon_length;
nkeynes@736
   572
                }
nkeynes@736
   573
            } else {
nkeynes@736
   574
                /* Polygon */
nkeynes@736
   575
                int i, last = -1;
nkeynes@736
   576
                for( i=5; i>=0; i-- ) {
nkeynes@736
   577
                    if( entry & (0x40000000>>i) ) {
nkeynes@736
   578
                        last = i;
nkeynes@736
   579
                        break;
nkeynes@736
   580
                    }
nkeynes@736
   581
                }
nkeynes@736
   582
                if( last != -1 ) {
nkeynes@736
   583
                    scene_add_vertexes( polyaddr, vertex_length, is_modified );
nkeynes@736
   584
                }
nkeynes@736
   585
            }
nkeynes@736
   586
        }
nkeynes@827
   587
    } while( 1 );
nkeynes@653
   588
}
nkeynes@653
   589
nkeynes@687
   590
static void scene_extract_background( void )
nkeynes@687
   591
{
nkeynes@687
   592
    uint32_t bgplane = MMIO_READ(PVR2, RENDER_BGPLANE);
nkeynes@687
   593
    int vertex_length = (bgplane >> 24) & 0x07;
nkeynes@687
   594
    int context_length = 3, i;
nkeynes@687
   595
    int is_modified = (bgplane & 0x08000000) && pvr2_scene.full_shadow;
nkeynes@687
   596
nkeynes@687
   597
    struct polygon_struct *poly = &pvr2_scene.poly_array[pvr2_scene.poly_count++];
nkeynes@687
   598
    uint32_t *context = &pvr2_scene.pvr2_pbuf[(bgplane & 0x00FFFFFF)>>3];
nkeynes@687
   599
    poly->context = context;
nkeynes@687
   600
    poly->vertex_count = 4;
nkeynes@687
   601
    poly->vertex_index = pvr2_scene.vertex_count;
nkeynes@687
   602
    if( is_modified ) {
nkeynes@687
   603
        context_length = 5;
nkeynes@687
   604
        vertex_length <<= 1;
nkeynes@687
   605
        poly->mod_vertex_index = pvr2_scene.vertex_count + 4;
nkeynes@827
   606
        pvr2_scene.vertex_count += 8;
nkeynes@687
   607
    } else {
nkeynes@687
   608
        poly->mod_vertex_index = -1;
nkeynes@687
   609
        pvr2_scene.vertex_count += 4;
nkeynes@687
   610
    }
nkeynes@687
   611
    vertex_length += 3;
nkeynes@687
   612
    context_length += (bgplane & 0x07) * vertex_length;
nkeynes@687
   613
nkeynes@687
   614
    poly->next = NULL;
nkeynes@687
   615
    pvr2_scene.bkgnd_poly = poly;
nkeynes@736
   616
nkeynes@687
   617
    struct vertex_struct base_vertexes[3];
nkeynes@827
   618
    uint32_t *ptr = context + context_length;
nkeynes@687
   619
    for( i=0; i<3; i++ ) {
nkeynes@687
   620
        pvr2_decode_render_vertex( &base_vertexes[i], context[0], context[1],
nkeynes@736
   621
                ptr, 0 );
nkeynes@687
   622
        ptr += vertex_length;
nkeynes@687
   623
    }
nkeynes@687
   624
    struct vertex_struct *result_vertexes = &pvr2_scene.vertex_array[poly->vertex_index];
nkeynes@687
   625
    result_vertexes[0].x = result_vertexes[0].y = 0;
nkeynes@687
   626
    result_vertexes[1].x = result_vertexes[3].x = pvr2_scene.buffer_width;
nkeynes@687
   627
    result_vertexes[1].y = result_vertexes[2].x = 0;
nkeynes@687
   628
    result_vertexes[2].y = result_vertexes[3].y  = pvr2_scene.buffer_height;
nkeynes@687
   629
    scene_compute_vertexes( result_vertexes, 4, base_vertexes, !POLY1_GOURAUD_SHADED(context[0]) );
nkeynes@687
   630
nkeynes@687
   631
    if( is_modified ) {
nkeynes@687
   632
        int mod_offset = (vertex_length - 3)>>1;
nkeynes@687
   633
        ptr = context + context_length;
nkeynes@687
   634
        for( i=0; i<3; i++ ) {
nkeynes@687
   635
            pvr2_decode_render_vertex( &base_vertexes[i], context[0], context[3],
nkeynes@736
   636
                    ptr, mod_offset );
nkeynes@687
   637
            ptr += vertex_length;
nkeynes@687
   638
        }
nkeynes@687
   639
        result_vertexes = &pvr2_scene.vertex_array[poly->mod_vertex_index];
nkeynes@687
   640
        result_vertexes[0].x = result_vertexes[0].y = 0;
nkeynes@687
   641
        result_vertexes[1].x = result_vertexes[3].x = pvr2_scene.buffer_width;
nkeynes@687
   642
        result_vertexes[1].y = result_vertexes[2].x = 0;
nkeynes@687
   643
        result_vertexes[2].y = result_vertexes[3].y  = pvr2_scene.buffer_height;
nkeynes@687
   644
        scene_compute_vertexes( result_vertexes, 4, base_vertexes, !POLY1_GOURAUD_SHADED(context[0]) );
nkeynes@687
   645
    }
nkeynes@736
   646
nkeynes@687
   647
}
nkeynes@687
   648
nkeynes@687
   649
nkeynes@653
   650
uint32_t pvr2_scene_buffer_width()
nkeynes@653
   651
{
nkeynes@653
   652
    return pvr2_scene.buffer_width;
nkeynes@653
   653
}
nkeynes@653
   654
nkeynes@653
   655
uint32_t pvr2_scene_buffer_height()
nkeynes@653
   656
{
nkeynes@653
   657
    return pvr2_scene.buffer_height;
nkeynes@653
   658
}
nkeynes@653
   659
nkeynes@653
   660
/**
nkeynes@653
   661
 * Extract the current scene into the rendering structures. We run two passes
nkeynes@827
   662
 * - first pass extracts the polygons into pvr2_scene.poly_array (finding vertex counts),
nkeynes@653
   663
 * second pass extracts the vertex data into the VBO/vertex array.
nkeynes@653
   664
 *
nkeynes@827
   665
 * Difficult to do in single pass as we don't generally know the size of a
nkeynes@653
   666
 * polygon for certain until we've seen all tiles containing it. It also means we
nkeynes@653
   667
 * can count the vertexes and allocate the appropriate size VBO.
nkeynes@653
   668
 *
nkeynes@653
   669
 * FIXME: accesses into VRAM need to be bounds-checked properly
nkeynes@653
   670
 */
nkeynes@653
   671
void pvr2_scene_read( void )
nkeynes@653
   672
{
nkeynes@653
   673
    pvr2_scene_init();
nkeynes@653
   674
    pvr2_scene_reset();
nkeynes@653
   675
nkeynes@653
   676
    pvr2_scene.bounds[0] = MMIO_READ( PVR2, RENDER_HCLIP ) & 0x03FF;
nkeynes@653
   677
    pvr2_scene.bounds[1] = ((MMIO_READ( PVR2, RENDER_HCLIP ) >> 16) & 0x03FF) + 1;
nkeynes@653
   678
    pvr2_scene.bounds[2] = MMIO_READ( PVR2, RENDER_VCLIP ) & 0x03FF;
nkeynes@653
   679
    pvr2_scene.bounds[3] = ((MMIO_READ( PVR2, RENDER_VCLIP ) >> 16) & 0x03FF) + 1;
nkeynes@653
   680
    pvr2_scene.bounds[4] = pvr2_scene.bounds[5] = MMIO_READF( PVR2, RENDER_FARCLIP );
nkeynes@653
   681
nkeynes@827
   682
    uint32_t scaler = MMIO_READ( PVR2, RENDER_SCALER );
nkeynes@827
   683
    if( scaler & SCALER_HSCALE ) {
nkeynes@827
   684
    	/* If the horizontal scaler is in use, we're (in principle) supposed to
nkeynes@827
   685
    	 * divide everything by 2. However in the interests of display quality,
nkeynes@827
   686
    	 * instead we want to render to the unscaled resolution and downsample
nkeynes@827
   687
    	 * only if/when required.
nkeynes@827
   688
    	 */
nkeynes@827
   689
    	pvr2_scene.bounds[1] *= 2;
nkeynes@827
   690
    }
nkeynes@847
   691
    
nkeynes@847
   692
    uint32_t fog_col = MMIO_READ( PVR2, RENDER_FOGTBLCOL );
nkeynes@847
   693
    unpack_bgra( fog_col, pvr2_scene.fog_lut_colour );
nkeynes@847
   694
    fog_col = MMIO_READ( PVR2, RENDER_FOGVRTCOL );
nkeynes@847
   695
    unpack_bgra( fog_col, pvr2_scene.fog_vert_colour );
nkeynes@847
   696
    
nkeynes@653
   697
    uint32_t *tilebuffer = (uint32_t *)(video_base + MMIO_READ( PVR2, RENDER_TILEBASE ));
nkeynes@653
   698
    uint32_t *segment = tilebuffer;
nkeynes@653
   699
    pvr2_scene.segment_list = (struct tile_segment *)tilebuffer;
nkeynes@653
   700
    pvr2_scene.pvr2_pbuf = (uint32_t *)(video_base + MMIO_READ(PVR2,RENDER_POLYBASE));
nkeynes@653
   701
    pvr2_scene.full_shadow = MMIO_READ( PVR2, RENDER_SHADOW ) & 0x100 ? FALSE : TRUE;
nkeynes@687
   702
nkeynes@653
   703
    int max_tile_x = 0;
nkeynes@653
   704
    int max_tile_y = 0;
nkeynes@653
   705
    int obj_config = MMIO_READ( PVR2, RENDER_OBJCFG );
nkeynes@653
   706
    int isp_config = MMIO_READ( PVR2, RENDER_ISPCFG );
nkeynes@653
   707
nkeynes@653
   708
    if( (obj_config & 0x00200000) == 0 ) {
nkeynes@687
   709
        if( isp_config & 1 ) {
nkeynes@687
   710
            pvr2_scene.sort_mode = SORT_NEVER;
nkeynes@687
   711
        } else {
nkeynes@687
   712
            pvr2_scene.sort_mode = SORT_ALWAYS;
nkeynes@687
   713
        }
nkeynes@653
   714
    } else {
nkeynes@687
   715
        pvr2_scene.sort_mode = SORT_TILEFLAG;
nkeynes@653
   716
    }
nkeynes@653
   717
nkeynes@827
   718
    // Pass 1: Extract polygon list
nkeynes@653
   719
    uint32_t control;
nkeynes@653
   720
    int i;
nkeynes@653
   721
    do {
nkeynes@687
   722
        control = *segment++;
nkeynes@687
   723
        int tile_x = SEGMENT_X(control);
nkeynes@687
   724
        int tile_y = SEGMENT_Y(control);
nkeynes@687
   725
        if( tile_x > max_tile_x ) {
nkeynes@687
   726
            max_tile_x = tile_x;
nkeynes@827
   727
        }
nkeynes@687
   728
        if( tile_y > max_tile_y ) {
nkeynes@687
   729
            max_tile_y = tile_y;
nkeynes@687
   730
        }
nkeynes@687
   731
        for( i=0; i<5; i++ ) {
nkeynes@687
   732
            if( (*segment & NO_POINTER) == 0 ) {
nkeynes@687
   733
                scene_extract_polygons( *segment );
nkeynes@687
   734
            }
nkeynes@687
   735
            segment++;
nkeynes@687
   736
        }
nkeynes@653
   737
    } while( (control & SEGMENT_END) == 0 );
nkeynes@653
   738
nkeynes@653
   739
    pvr2_scene.buffer_width = (max_tile_x+1)<<5;
nkeynes@653
   740
    pvr2_scene.buffer_height = (max_tile_y+1)<<5;
nkeynes@653
   741
nkeynes@687
   742
    // Pass 2: Extract vertex data
nkeynes@687
   743
    vertex_buffer_map();
nkeynes@687
   744
    pvr2_scene.vertex_index = 0;
nkeynes@687
   745
    segment = tilebuffer;
nkeynes@687
   746
    do {
nkeynes@687
   747
        control = *segment++;
nkeynes@687
   748
        for( i=0; i<5; i++ ) {
nkeynes@687
   749
            if( (*segment & NO_POINTER) == 0 ) {
nkeynes@687
   750
                scene_extract_vertexes( *segment );
nkeynes@687
   751
            }
nkeynes@687
   752
            segment++;
nkeynes@687
   753
        }
nkeynes@687
   754
    } while( (control & SEGMENT_END) == 0 );
nkeynes@736
   755
nkeynes@687
   756
    scene_extract_background();
nkeynes@847
   757
    scene_compute_lut_fog();
nkeynes@736
   758
nkeynes@687
   759
    vertex_buffer_unmap();
nkeynes@653
   760
}
nkeynes@653
   761
nkeynes@653
   762
/**
nkeynes@653
   763
 * Dump the current scene to file in a (mostly) human readable form
nkeynes@653
   764
 */
nkeynes@653
   765
void pvr2_scene_dump( FILE *f )
nkeynes@653
   766
{
nkeynes@653
   767
    int i,j;
nkeynes@653
   768
nkeynes@653
   769
    fprintf( f, "Polygons: %d\n", pvr2_scene.poly_count );
nkeynes@653
   770
    for( i=0; i<pvr2_scene.poly_count; i++ ) {
nkeynes@736
   771
        struct polygon_struct *poly = &pvr2_scene.poly_array[i];
nkeynes@736
   772
        fprintf( f, "  %08X ", ((unsigned char *)poly->context) - video_base );
nkeynes@736
   773
        switch( poly->vertex_count ) {
nkeynes@736
   774
        case 3: fprintf( f, "Tri     " ); break;
nkeynes@736
   775
        case 4: fprintf( f, "Quad    " ); break;
nkeynes@736
   776
        default: fprintf( f,"%d-Strip ", poly->vertex_count-2 ); break;
nkeynes@736
   777
        }
nkeynes@736
   778
        fprintf( f, "%08X %08X %08X ", poly->context[0], poly->context[1], poly->context[2] );
nkeynes@736
   779
        if( poly->mod_vertex_index != -1 ) {
nkeynes@736
   780
            fprintf( f, "%08X %08X\n", poly->context[3], poly->context[5] );
nkeynes@736
   781
        } else {
nkeynes@736
   782
            fprintf( f, "\n" );
nkeynes@736
   783
        }
nkeynes@736
   784
nkeynes@736
   785
        for( j=0; j<poly->vertex_count; j++ ) {
nkeynes@736
   786
            struct vertex_struct *v = &pvr2_scene.vertex_array[poly->vertex_index+j];
nkeynes@784
   787
            fprintf( f, "    %.5f %.5f %.5f, (%.5f,%.5f)  %.5f,%.5f,%.5f,%.5f  %.5f %.5f %.5f %.5f\n", v->x, v->y, v->z, v->u, v->v,
nkeynes@827
   788
                     v->rgba[0], v->rgba[1], v->rgba[2], v->rgba[3],
nkeynes@784
   789
                     v->offset_rgba[0], v->offset_rgba[1], v->offset_rgba[2], v->offset_rgba[3] );
nkeynes@736
   790
        }
nkeynes@736
   791
        if( poly->mod_vertex_index != -1 ) {
nkeynes@736
   792
            fprintf( f, "  ---\n" );
nkeynes@736
   793
            for( j=0; j<poly->vertex_count; j++ ) {
nkeynes@736
   794
                struct vertex_struct *v = &pvr2_scene.vertex_array[poly->mod_vertex_index+j];
nkeynes@784
   795
                fprintf( f, "    %.5f %.5f %.5f, (%.5f,%.5f)  %.5f,%.5f,%.5f,%.5f  %.5f %.5f %.5f %.5f\n", v->x, v->y, v->z, v->u, v->v,
nkeynes@827
   796
                         v->rgba[0], v->rgba[1], v->rgba[2], v->rgba[3],
nkeynes@784
   797
                         v->offset_rgba[0], v->offset_rgba[1], v->offset_rgba[2], v->offset_rgba[3] );
nkeynes@736
   798
            }
nkeynes@736
   799
        }
nkeynes@653
   800
    }
nkeynes@653
   801
nkeynes@653
   802
}
.