filename | src/pvr2/glrender.c |
changeset | 736:a02d1475ccfd |
prev | 687:6bdc2b7032ea |
next | 847:2089244671d2 |
author | nkeynes |
date | Sat Jul 19 00:56:54 2008 +0000 (15 years ago) |
permissions | -rw-r--r-- |
last change | Add uninstall hook for pixmaps Fix distcheck in the test dir Add missing joy_linux.h to dist |
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nkeynes@653 | 1 | /** |
nkeynes@653 | 2 | * $Id$ |
nkeynes@653 | 3 | * |
nkeynes@653 | 4 | * Standard OpenGL rendering engine. |
nkeynes@653 | 5 | * |
nkeynes@653 | 6 | * Copyright (c) 2005 Nathan Keynes. |
nkeynes@653 | 7 | * |
nkeynes@653 | 8 | * This program is free software; you can redistribute it and/or modify |
nkeynes@653 | 9 | * it under the terms of the GNU General Public License as published by |
nkeynes@653 | 10 | * the Free Software Foundation; either version 2 of the License, or |
nkeynes@653 | 11 | * (at your option) any later version. |
nkeynes@653 | 12 | * |
nkeynes@653 | 13 | * This program is distributed in the hope that it will be useful, |
nkeynes@653 | 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
nkeynes@653 | 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
nkeynes@653 | 16 | * GNU General Public License for more details. |
nkeynes@653 | 17 | */ |
nkeynes@653 | 18 | |
nkeynes@653 | 19 | #include <assert.h> |
nkeynes@669 | 20 | #include <sys/time.h> |
nkeynes@653 | 21 | #include "display.h" |
nkeynes@653 | 22 | #include "pvr2/pvr2.h" |
nkeynes@677 | 23 | #include "pvr2/pvr2mmio.h" |
nkeynes@653 | 24 | #include "pvr2/scene.h" |
nkeynes@665 | 25 | #include "pvr2/glutil.h" |
nkeynes@653 | 26 | |
nkeynes@653 | 27 | int pvr2_poly_depthmode[8] = { GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, |
nkeynes@736 | 28 | GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, |
nkeynes@736 | 29 | GL_ALWAYS }; |
nkeynes@653 | 30 | int pvr2_poly_srcblend[8] = { |
nkeynes@736 | 31 | GL_ZERO, GL_ONE, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, |
nkeynes@736 | 32 | GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, |
nkeynes@736 | 33 | GL_ONE_MINUS_DST_ALPHA }; |
nkeynes@653 | 34 | int pvr2_poly_dstblend[8] = { |
nkeynes@736 | 35 | GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, |
nkeynes@736 | 36 | GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, |
nkeynes@736 | 37 | GL_ONE_MINUS_DST_ALPHA }; |
nkeynes@653 | 38 | int pvr2_poly_texblend[4] = { |
nkeynes@736 | 39 | GL_REPLACE, |
nkeynes@736 | 40 | GL_MODULATE, |
nkeynes@736 | 41 | GL_DECAL, |
nkeynes@736 | 42 | GL_MODULATE |
nkeynes@653 | 43 | }; |
nkeynes@653 | 44 | int pvr2_render_colour_format[8] = { |
nkeynes@736 | 45 | COLFMT_BGRA1555, COLFMT_RGB565, COLFMT_BGRA4444, COLFMT_BGRA1555, |
nkeynes@736 | 46 | COLFMT_BGR888, COLFMT_BGRA8888, COLFMT_BGRA8888, COLFMT_BGRA4444 }; |
nkeynes@653 | 47 | |
nkeynes@653 | 48 | |
nkeynes@653 | 49 | /** |
nkeynes@653 | 50 | * Clip the tile bounds to the clipping plane. |
nkeynes@653 | 51 | * @return TRUE if the tile was not clipped completely. |
nkeynes@653 | 52 | */ |
nkeynes@653 | 53 | static gboolean clip_tile_bounds( uint32_t *tile, float *clip ) |
nkeynes@653 | 54 | { |
nkeynes@653 | 55 | if( tile[0] < clip[0] ) tile[0] = clip[0]; |
nkeynes@653 | 56 | if( tile[1] > clip[1] ) tile[1] = clip[1]; |
nkeynes@653 | 57 | if( tile[2] < clip[2] ) tile[2] = clip[2]; |
nkeynes@653 | 58 | if( tile[3] > clip[3] ) tile[3] = clip[3]; |
nkeynes@653 | 59 | return tile[0] < tile[1] && tile[2] < tile[3]; |
nkeynes@653 | 60 | } |
nkeynes@653 | 61 | |
nkeynes@653 | 62 | void pvr2_scene_load_textures() |
nkeynes@653 | 63 | { |
nkeynes@653 | 64 | int i; |
nkeynes@653 | 65 | for( i=0; i < pvr2_scene.poly_count; i++ ) { |
nkeynes@736 | 66 | struct polygon_struct *poly = &pvr2_scene.poly_array[i]; |
nkeynes@736 | 67 | if( POLY1_TEXTURED(poly->context[0]) ) { |
nkeynes@736 | 68 | poly->tex_id = texcache_get_texture( poly->context[2], |
nkeynes@736 | 69 | POLY2_TEX_WIDTH(poly->context[1]), |
nkeynes@736 | 70 | POLY2_TEX_HEIGHT(poly->context[1]) ); |
nkeynes@736 | 71 | if( poly->mod_vertex_index != -1 ) { |
nkeynes@736 | 72 | poly->mod_tex_id = texcache_get_texture( poly->context[4], |
nkeynes@736 | 73 | POLY2_TEX_WIDTH(poly->context[3]), |
nkeynes@736 | 74 | POLY2_TEX_HEIGHT(poly->context[3]) ); |
nkeynes@736 | 75 | } |
nkeynes@736 | 76 | } else { |
nkeynes@736 | 77 | poly->tex_id = -1; |
nkeynes@736 | 78 | poly->mod_tex_id = -1; |
nkeynes@736 | 79 | } |
nkeynes@653 | 80 | } |
nkeynes@653 | 81 | } |
nkeynes@653 | 82 | |
nkeynes@653 | 83 | |
nkeynes@653 | 84 | |
nkeynes@653 | 85 | /** |
nkeynes@653 | 86 | * Once-off call to setup the OpenGL context. |
nkeynes@653 | 87 | */ |
nkeynes@653 | 88 | void pvr2_setup_gl_context() |
nkeynes@653 | 89 | { |
nkeynes@665 | 90 | |
nkeynes@665 | 91 | if( glsl_is_supported() ) { |
nkeynes@736 | 92 | if( !glsl_load_shaders( glsl_vertex_shader_src, NULL ) ) { |
nkeynes@665 | 93 | WARN( "Unable to load GL shaders" ); |
nkeynes@665 | 94 | } |
nkeynes@665 | 95 | } |
nkeynes@736 | 96 | |
nkeynes@653 | 97 | texcache_gl_init(); // Allocate texture IDs |
nkeynes@653 | 98 | glCullFace( GL_BACK ); |
nkeynes@653 | 99 | glEnable( GL_BLEND ); |
nkeynes@653 | 100 | glEnable( GL_DEPTH_TEST ); |
nkeynes@653 | 101 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
nkeynes@653 | 102 | glMatrixMode(GL_MODELVIEW); |
nkeynes@653 | 103 | glLoadIdentity(); |
nkeynes@736 | 104 | |
nkeynes@687 | 105 | #ifdef HAVE_OPENGL_CLAMP_COLOR |
nkeynes@687 | 106 | if( isGLExtensionSupported("GL_ARB_color_buffer_float") ) { |
nkeynes@687 | 107 | glClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, GL_FALSE ); |
nkeynes@687 | 108 | glClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, GL_FALSE ); |
nkeynes@687 | 109 | } |
nkeynes@687 | 110 | #endif |
nkeynes@653 | 111 | |
nkeynes@653 | 112 | glEnableClientState( GL_COLOR_ARRAY ); |
nkeynes@653 | 113 | glEnableClientState( GL_VERTEX_ARRAY ); |
nkeynes@653 | 114 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
nkeynes@653 | 115 | glEnableClientState( GL_SECONDARY_COLOR_ARRAY ); |
nkeynes@653 | 116 | |
nkeynes@653 | 117 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
nkeynes@653 | 118 | glClearDepth(0); |
nkeynes@653 | 119 | glClearStencil(0); |
nkeynes@653 | 120 | } |
nkeynes@653 | 121 | |
nkeynes@653 | 122 | /** |
nkeynes@653 | 123 | * Setup the GL context for the supplied polygon context. |
nkeynes@653 | 124 | * @param context pointer to 3 or 5 words of polygon context |
nkeynes@653 | 125 | * @param modified boolean flag indicating that the modified |
nkeynes@653 | 126 | * version should be used, rather than the normal version. |
nkeynes@653 | 127 | */ |
nkeynes@653 | 128 | void render_set_context( uint32_t *context, int render_mode ) |
nkeynes@653 | 129 | { |
nkeynes@653 | 130 | uint32_t poly1 = context[0], poly2, texture; |
nkeynes@653 | 131 | if( render_mode == RENDER_FULLMOD ) { |
nkeynes@736 | 132 | poly2 = context[3]; |
nkeynes@736 | 133 | texture = context[4]; |
nkeynes@653 | 134 | } else { |
nkeynes@736 | 135 | poly2 = context[1]; |
nkeynes@736 | 136 | texture = context[2]; |
nkeynes@653 | 137 | } |
nkeynes@736 | 138 | |
nkeynes@653 | 139 | glDepthFunc( POLY1_DEPTH_MODE(poly1) ); |
nkeynes@653 | 140 | glDepthMask( POLY1_DEPTH_WRITE(poly1) ? GL_TRUE : GL_FALSE ); |
nkeynes@736 | 141 | |
nkeynes@653 | 142 | switch( POLY1_CULL_MODE(poly1) ) { |
nkeynes@653 | 143 | case CULL_NONE: |
nkeynes@653 | 144 | case CULL_SMALL: |
nkeynes@736 | 145 | glDisable( GL_CULL_FACE ); |
nkeynes@736 | 146 | break; |
nkeynes@653 | 147 | case CULL_CCW: |
nkeynes@736 | 148 | glEnable( GL_CULL_FACE ); |
nkeynes@736 | 149 | glFrontFace( GL_CW ); |
nkeynes@736 | 150 | break; |
nkeynes@653 | 151 | case CULL_CW: |
nkeynes@736 | 152 | glEnable( GL_CULL_FACE ); |
nkeynes@736 | 153 | glFrontFace( GL_CCW ); |
nkeynes@736 | 154 | break; |
nkeynes@653 | 155 | } |
nkeynes@653 | 156 | |
nkeynes@653 | 157 | if( POLY1_SPECULAR(poly1) ) { |
nkeynes@736 | 158 | glEnable(GL_COLOR_SUM); |
nkeynes@653 | 159 | } else { |
nkeynes@736 | 160 | glDisable(GL_COLOR_SUM); |
nkeynes@653 | 161 | } |
nkeynes@653 | 162 | |
nkeynes@653 | 163 | |
nkeynes@653 | 164 | if( POLY1_TEXTURED(poly1) ) { |
nkeynes@736 | 165 | glEnable(GL_TEXTURE_2D); |
nkeynes@736 | 166 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, pvr2_poly_texblend[POLY2_TEX_BLEND(poly2)] ); |
nkeynes@736 | 167 | if( POLY2_TEX_CLAMP_U(poly2) ) { |
nkeynes@736 | 168 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); |
nkeynes@736 | 169 | } else if( POLY2_TEX_MIRROR_U(poly2) ) { |
nkeynes@736 | 170 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT_ARB ); |
nkeynes@736 | 171 | } else { |
nkeynes@736 | 172 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); |
nkeynes@736 | 173 | } |
nkeynes@736 | 174 | if( POLY2_TEX_CLAMP_V(poly2) ) { |
nkeynes@736 | 175 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); |
nkeynes@736 | 176 | } else if( POLY2_TEX_MIRROR_V(poly2) ) { |
nkeynes@736 | 177 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT_ARB ); |
nkeynes@736 | 178 | } else { |
nkeynes@736 | 179 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); |
nkeynes@736 | 180 | } |
nkeynes@653 | 181 | } else { |
nkeynes@736 | 182 | glDisable( GL_TEXTURE_2D ); |
nkeynes@653 | 183 | } |
nkeynes@653 | 184 | |
nkeynes@653 | 185 | glShadeModel( POLY1_SHADE_MODEL(poly1) ); |
nkeynes@653 | 186 | |
nkeynes@653 | 187 | int srcblend = POLY2_SRC_BLEND(poly2); |
nkeynes@653 | 188 | int destblend = POLY2_DEST_BLEND(poly2); |
nkeynes@653 | 189 | glBlendFunc( srcblend, destblend ); |
nkeynes@653 | 190 | |
nkeynes@653 | 191 | if( POLY2_SRC_BLEND_TARGET(poly2) || POLY2_DEST_BLEND_TARGET(poly2) ) { |
nkeynes@736 | 192 | ERROR( "Accumulation buffer not supported" ); |
nkeynes@653 | 193 | } |
nkeynes@653 | 194 | |
nkeynes@653 | 195 | } |
nkeynes@653 | 196 | |
nkeynes@653 | 197 | |
nkeynes@653 | 198 | static void gl_render_poly( struct polygon_struct *poly ) |
nkeynes@653 | 199 | { |
nkeynes@653 | 200 | if( poly->tex_id != -1 ) { |
nkeynes@736 | 201 | glBindTexture(GL_TEXTURE_2D, poly->tex_id); |
nkeynes@653 | 202 | } |
nkeynes@653 | 203 | render_set_context( poly->context, RENDER_NORMAL ); |
nkeynes@653 | 204 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count ); |
nkeynes@653 | 205 | } |
nkeynes@653 | 206 | |
nkeynes@687 | 207 | |
nkeynes@687 | 208 | static void gl_render_bkgnd( struct polygon_struct *poly ) |
nkeynes@687 | 209 | { |
nkeynes@687 | 210 | if( poly->tex_id != -1 ) { |
nkeynes@687 | 211 | glBindTexture(GL_TEXTURE_2D, poly->tex_id); |
nkeynes@687 | 212 | } |
nkeynes@687 | 213 | render_set_context( poly->context, RENDER_NORMAL ); |
nkeynes@687 | 214 | glDisable( GL_DEPTH_TEST ); |
nkeynes@687 | 215 | glDisable( GL_CULL_FACE ); |
nkeynes@687 | 216 | glBlendFunc( GL_ONE, GL_ZERO ); |
nkeynes@687 | 217 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count ); |
nkeynes@687 | 218 | glEnable( GL_CULL_FACE ); |
nkeynes@687 | 219 | glEnable( GL_DEPTH_TEST ); |
nkeynes@687 | 220 | } |
nkeynes@687 | 221 | |
nkeynes@687 | 222 | |
nkeynes@687 | 223 | |
nkeynes@653 | 224 | void gl_render_tilelist( pvraddr_t tile_entry ) |
nkeynes@653 | 225 | { |
nkeynes@653 | 226 | uint32_t *tile_list = (uint32_t *)(video_base+tile_entry); |
nkeynes@653 | 227 | int strip_count; |
nkeynes@653 | 228 | struct polygon_struct *poly; |
nkeynes@653 | 229 | |
nkeynes@653 | 230 | while(1) { |
nkeynes@736 | 231 | uint32_t entry = *tile_list++; |
nkeynes@736 | 232 | switch( entry >> 28 ) { |
nkeynes@736 | 233 | case 0x0F: |
nkeynes@736 | 234 | return; // End-of-list |
nkeynes@736 | 235 | case 0x0E: |
nkeynes@736 | 236 | tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF)); |
nkeynes@736 | 237 | break; |
nkeynes@736 | 238 | case 0x08: case 0x09: case 0x0A: case 0x0B: |
nkeynes@736 | 239 | strip_count = ((entry >> 25) & 0x0F)+1; |
nkeynes@736 | 240 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF]; |
nkeynes@736 | 241 | while( strip_count > 0 ) { |
nkeynes@736 | 242 | assert( poly != NULL ); |
nkeynes@736 | 243 | gl_render_poly( poly ); |
nkeynes@736 | 244 | poly = poly->next; |
nkeynes@736 | 245 | strip_count--; |
nkeynes@736 | 246 | } |
nkeynes@736 | 247 | break; |
nkeynes@736 | 248 | default: |
nkeynes@736 | 249 | if( entry & 0x7E000000 ) { |
nkeynes@736 | 250 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF]; |
nkeynes@736 | 251 | gl_render_poly( poly ); |
nkeynes@736 | 252 | } |
nkeynes@736 | 253 | } |
nkeynes@653 | 254 | } |
nkeynes@653 | 255 | } |
nkeynes@653 | 256 | |
nkeynes@653 | 257 | |
nkeynes@653 | 258 | /** |
nkeynes@653 | 259 | * Render the currently defined scene in pvr2_scene |
nkeynes@653 | 260 | */ |
nkeynes@653 | 261 | void pvr2_scene_render( render_buffer_t buffer ) |
nkeynes@653 | 262 | { |
nkeynes@653 | 263 | /* Scene setup */ |
nkeynes@653 | 264 | struct timeval start_tv, tex_tv, end_tv; |
nkeynes@653 | 265 | |
nkeynes@653 | 266 | gettimeofday(&start_tv, NULL); |
nkeynes@653 | 267 | display_driver->set_render_target(buffer); |
nkeynes@653 | 268 | pvr2_check_palette_changed(); |
nkeynes@653 | 269 | pvr2_scene_load_textures(); |
nkeynes@736 | 270 | |
nkeynes@653 | 271 | gettimeofday( &tex_tv, NULL ); |
nkeynes@653 | 272 | uint32_t ms = (tex_tv.tv_sec - start_tv.tv_sec) * 1000 + |
nkeynes@736 | 273 | (tex_tv.tv_usec - start_tv.tv_usec)/1000; |
nkeynes@653 | 274 | DEBUG( "Scene setup in %dms", ms ); |
nkeynes@653 | 275 | |
nkeynes@653 | 276 | /* Setup view projection matrix */ |
nkeynes@653 | 277 | glMatrixMode(GL_PROJECTION); |
nkeynes@653 | 278 | glLoadIdentity(); |
nkeynes@653 | 279 | float nearz = pvr2_scene.bounds[4]; |
nkeynes@653 | 280 | float farz = pvr2_scene.bounds[5]; |
nkeynes@653 | 281 | if( nearz == farz ) { |
nkeynes@687 | 282 | farz*= 4.0; |
nkeynes@653 | 283 | } |
nkeynes@653 | 284 | glOrtho( 0, pvr2_scene.buffer_width, pvr2_scene.buffer_height, 0, |
nkeynes@736 | 285 | -farz, -nearz ); |
nkeynes@653 | 286 | float alphaRef = ((float)(MMIO_READ(PVR2, RENDER_ALPHA_REF)&0xFF)+1)/256.0; |
nkeynes@653 | 287 | glAlphaFunc( GL_GEQUAL, alphaRef ); |
nkeynes@653 | 288 | |
nkeynes@653 | 289 | /* Clear the buffer (FIXME: May not want always want to do this) */ |
nkeynes@653 | 290 | glDisable( GL_SCISSOR_TEST ); |
nkeynes@653 | 291 | glDepthMask( GL_TRUE ); |
nkeynes@653 | 292 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT ); |
nkeynes@653 | 293 | |
nkeynes@653 | 294 | /* Setup vertex array pointers */ |
nkeynes@687 | 295 | glVertexPointer(3, GL_FLOAT, sizeof(struct vertex_struct), &pvr2_scene.vertex_array[0].x); |
nkeynes@687 | 296 | glColorPointer(4, GL_FLOAT, sizeof(struct vertex_struct), &pvr2_scene.vertex_array[0].rgba[0]); |
nkeynes@687 | 297 | glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex_struct), &pvr2_scene.vertex_array[0].u); |
nkeynes@687 | 298 | glSecondaryColorPointerEXT(3, GL_FLOAT, sizeof(struct vertex_struct), pvr2_scene.vertex_array[0].offset_rgba ); |
nkeynes@653 | 299 | |
nkeynes@669 | 300 | /* Turn on the shaders (if available) */ |
nkeynes@669 | 301 | glsl_enable_shaders(TRUE); |
nkeynes@669 | 302 | |
nkeynes@687 | 303 | /* Render the background */ |
nkeynes@687 | 304 | gl_render_bkgnd( pvr2_scene.bkgnd_poly ); |
nkeynes@736 | 305 | |
nkeynes@653 | 306 | glEnable( GL_SCISSOR_TEST ); |
nkeynes@653 | 307 | |
nkeynes@653 | 308 | /* Process the segment list */ |
nkeynes@653 | 309 | struct tile_segment *segment = pvr2_scene.segment_list; |
nkeynes@653 | 310 | do { |
nkeynes@736 | 311 | int tilex = SEGMENT_X(segment->control); |
nkeynes@736 | 312 | int tiley = SEGMENT_Y(segment->control); |
nkeynes@653 | 313 | |
nkeynes@736 | 314 | uint32_t tile_bounds[4] = { tilex << 5, (tilex+1)<<5, tiley<<5, (tiley+1)<<5 }; |
nkeynes@736 | 315 | if( !clip_tile_bounds(tile_bounds, pvr2_scene.bounds) ) { |
nkeynes@736 | 316 | continue; // fully clipped, skip tile |
nkeynes@736 | 317 | } |
nkeynes@736 | 318 | |
nkeynes@736 | 319 | /* Clip to the visible part of the tile */ |
nkeynes@736 | 320 | glScissor( tile_bounds[0], pvr2_scene.buffer_height-tile_bounds[3], |
nkeynes@736 | 321 | tile_bounds[1]-tile_bounds[0], tile_bounds[3] - tile_bounds[2] ); |
nkeynes@736 | 322 | if( IS_TILE_PTR(segment->opaque_ptr) ) { |
nkeynes@736 | 323 | gl_render_tilelist(segment->opaque_ptr); |
nkeynes@736 | 324 | } |
nkeynes@736 | 325 | if( IS_TILE_PTR(segment->trans_ptr) ) { |
nkeynes@736 | 326 | if( pvr2_scene.sort_mode == SORT_NEVER || |
nkeynes@736 | 327 | (pvr2_scene.sort_mode == SORT_TILEFLAG && (segment->control&SEGMENT_SORT_TRANS))) { |
nkeynes@736 | 328 | gl_render_tilelist(segment->trans_ptr); |
nkeynes@736 | 329 | } else { |
nkeynes@736 | 330 | render_autosort_tile(segment->trans_ptr, RENDER_NORMAL ); |
nkeynes@736 | 331 | } |
nkeynes@736 | 332 | } |
nkeynes@736 | 333 | if( IS_TILE_PTR(segment->punchout_ptr) ) { |
nkeynes@736 | 334 | glEnable(GL_ALPHA_TEST ); |
nkeynes@736 | 335 | render_autosort_tile(segment->punchout_ptr, RENDER_NORMAL ); |
nkeynes@736 | 336 | glDisable(GL_ALPHA_TEST ); |
nkeynes@736 | 337 | } |
nkeynes@653 | 338 | } while( !IS_LAST_SEGMENT(segment++) ); |
nkeynes@653 | 339 | glDisable( GL_SCISSOR_TEST ); |
nkeynes@653 | 340 | |
nkeynes@669 | 341 | glsl_enable_shaders(FALSE); |
nkeynes@669 | 342 | |
nkeynes@653 | 343 | gettimeofday( &end_tv, NULL ); |
nkeynes@653 | 344 | ms = (end_tv.tv_sec - tex_tv.tv_sec) * 1000 + |
nkeynes@736 | 345 | (end_tv.tv_usec - tex_tv.tv_usec)/1000; |
nkeynes@653 | 346 | DEBUG( "Scene render in %dms", ms ); |
nkeynes@653 | 347 | } |
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