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lxdream.org :: lxdream/src/pvr2/pvr2.h
lxdream 0.9.1
released Jun 29
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filename src/pvr2/pvr2.h
changeset 1294:52be323fcab4
prev1282:9f445c5e252b
author nkeynes
date Wed Sep 19 08:42:18 2012 +1000 (9 years ago)
permissions -rw-r--r--
last change Invalidate render buffers when vram32 region is written from DMA / store
queue. Patch from Guinux, thanks!
file annotate diff log raw
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/**
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 * $Id$
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 *
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 * PVR2 (video chip) functions and macros.
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 *
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 * Copyright (c) 2005 Nathan Keynes.
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 */
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#ifndef lxdream_pvr2_H
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#define lxdream_pvr2_H 1
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#include <stdio.h>
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#include "lxdream.h"
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#include "display.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef unsigned int pvraddr_t;
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typedef unsigned int pvr64addr_t;
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#define DISPMODE_ENABLE      0x00000001 /* Display enable */
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#define DISPMODE_LINEDOUBLE  0x00000002 /* scanline double */
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#define DISPMODE_COLFMT      0x0000000C /* Colour mode */
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#define DISPMODE_CLOCKDIV    0x08000000 /* Clock divide-by-2 */
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#define DISPSIZE_MODULO 0x3FF00000 /* line skip +1 (32-bit words)*/
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#define DISPSIZE_LPF    0x000FFC00 /* lines per field */
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#define DISPSIZE_PPL    0x000003FF /* pixel words (32 bit) per line */
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#define DISPCFG_VP 0x00000001 /* V-sync polarity */
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#define DISPCFG_HP 0x00000002 /* H-sync polarity */
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#define DISPCFG_I  0x00000010 /* Interlace enable */
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#define DISPCFG_BS 0x000000C0 /* Broadcast standard */
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#define DISPCFG_VO 0x00000100 /* Video output enable */
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#define DISPSYNC_LINE_MASK  0x000003FF
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#define DISPSYNC_EVEN_FIELD 0x00000000
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#define DISPSYNC_ODD_FIELD  0x00000400
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#define DISPSYNC_ACTIVE     0x00000800
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#define DISPSYNC_HSYNC      0x00001000
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#define DISPSYNC_VSYNC      0x00002000
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#define BS_NTSC 0x00000000
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#define BS_PAL  0x00000040
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#define BS_PALM 0x00000080 /* ? */
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#define BS_PALN 0x000000C0 /* ? */
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#define SCALER_HSCALE 0x00010000
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#define PVR2_RAM_BASE 0x05000000
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#define PVR2_RAM_BASE_INT 0x04000000
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#define PVR2_RAM_SIZE (8 * 1024 * 1024)
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#define PVR2_RAM_PAGES (PVR2_RAM_SIZE>>12)
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#define PVR2_RAM_MASK 0x7FFFFF
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#define RENDER_ZONLY  0
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#define RENDER_NORMAL 1     /* Render non-modified polygons */
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#define RENDER_CHEAPMOD 2   /* Render cheap-modified polygons */
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#define RENDER_FULLMOD 3    /* Render the fully-modified version of the polygons */
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/**
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 * Advance to the next frame
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 */
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void pvr2_next_frame( void );
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/**
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 * Draw the current frame on the output window.
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 */
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void pvr2_draw_frame();
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void pvr2_set_base_address( uint32_t );
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int pvr2_get_frame_count( void );
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gboolean pvr2_save_next_scene( const gchar *filename );
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#define PVR2_CMD_END_OF_LIST 0x00
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#define PVR2_CMD_USER_CLIP   0x20
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#define PVR2_CMD_POLY_OPAQUE 0x80
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#define PVR2_CMD_MOD_OPAQUE  0x81
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#define PVR2_CMD_POLY_TRANS  0x82
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#define PVR2_CMD_MOD_TRANS   0x83
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#define PVR2_CMD_POLY_PUNCHOUT 0x84
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#define PVR2_CMD_VERTEX      0xE0
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#define PVR2_CMD_VERTEX_LAST 0xF0
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#define PVR2_VOLUME_NORMAL 0x00000000
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#define PVR2_VOLUME_REGION1 0x20000000
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#define PVR2_VOLUME_REGION0 0x40000000
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#define PVR2_POLY_TEXTURED 0x00000008
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#define PVR2_POLY_SPECULAR 0x00000004
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#define PVR2_POLY_SHADED   0x00000002
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#define PVR2_POLY_UV_16BIT 0x00000001
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#define PVR2_POLY_MODE_CLAMP_RGB 0x00200000
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#define PVR2_POLY_MODE_ALPHA    0x00100000
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#define PVR2_POLY_MODE_TEXALPHA 0x00080000
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#define PVR2_POLY_MODE_FLIP_S   0x00040000
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#define PVR2_POLY_MODE_FLIP_T   0x00020000
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#define PVR2_POLY_MODE_CLAMP_S  0x00010000
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#define PVR2_POLY_MODE_CLAMP_T  0x00008000
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#define PVR2_POLY_FOG_LOOKUP    0x00000000
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#define PVR2_POLY_FOG_VERTEX    0x00400000
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#define PVR2_POLY_FOG_DISABLED  0x00800000
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#define PVR2_POLY_FOG_LOOKUP2   0x00C00000
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#define PVR2_TEX_FORMAT_ARGB1555 0x00000000
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#define PVR2_TEX_FORMAT_RGB565   0x08000000
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#define PVR2_TEX_FORMAT_ARGB4444 0x10000000
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#define PVR2_TEX_FORMAT_YUV422   0x18000000
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#define PVR2_TEX_FORMAT_BUMPMAP  0x20000000
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#define PVR2_TEX_FORMAT_IDX4     0x28000000
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#define PVR2_TEX_FORMAT_IDX8     0x30000000
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#define PVR2_TEX_MIPMAP      0x80000000
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#define PVR2_TEX_COMPRESSED  0x40000000
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#define PVR2_TEX_FORMAT_MASK 0x38000000
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#define PVR2_TEX_UNTWIDDLED  0x04000000
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#define PVR2_TEX_STRIDE      0x02000000
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#define PVR2_TEX_IS_PALETTE(mode) ( (mode & PVR2_TEX_FORMAT_MASK) == PVR2_TEX_FORMAT_IDX4 || (mode&PVR2_TEX_FORMAT_MASK) == PVR2_TEX_FORMAT_IDX8 )
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#define PVR2_TEX_ADDR(x) ( ((x)&0x01FFFFF)<<3 );
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#define PVR2_TEX_IS_MIPMAPPED(x) ( ((x) & 0x84000000) == 0x80000000 )
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#define PVR2_TEX_IS_COMPRESSED(x) ( (x) & PVR2_TEX_COMPRESSED )
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#define PVR2_TEX_IS_TWIDDLED(x) (((x) & PVR2_TEX_UNTWIDDLED) == 0)
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#define PVR2_TEX_IS_STRIDE(x) (((x) & 0x06000000) == 0x06000000)
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/****************************** Frame Buffer *****************************/
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extern unsigned char pvr2_main_ram[];
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/**
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 * Write a block of data to an address in the DMA range (0x10000000 -
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 * 0x13FFFFFF), ie TA, YUV, or texture ram.
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 */
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void pvr2_dma_write( sh4addr_t dest, unsigned char *src, uint32_t length );
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/**
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 * Write to the linear memory address space (aka 32-bit address space).
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 */
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void pvr2_vram32_write( sh4addr_t dest, unsigned char *src, uint32_t length );
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/**
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 * Write to the interleaved memory address space (aka 64-bit address space).
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 */
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void pvr2_vram64_write( sh4addr_t dest, unsigned char *src, uint32_t length );
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/**
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 * Write to the interleaved memory address space (aka 64-bit address space),
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 * using a line length and stride.
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 */
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void pvr2_vram64_write_stride( sh4addr_t dest, unsigned char *src, uint32_t line_bytes,
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                               uint32_t line_stride_bytes, uint32_t line_count );
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/**
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 * Read from the interleaved memory address space (aka 64-bit address space)
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 */
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void pvr2_vram64_read( unsigned char *dest, sh4addr_t src, uint32_t length );
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/**
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 * Read a twiddled image from interleaved memory address space (aka 64-bit address
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 * space), writing the image to the destination buffer in detwiddled format.
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 * Width and height must be powers of 2
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 * This version reads 4-bit pixels.
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 */
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void pvr2_vram64_read_twiddled_4( unsigned char *dest, sh4addr_t src, uint32_t width, uint32_t height );
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/**
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 * Read a twiddled image from interleaved memory address space (aka 64-bit address
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 * space), writing the image to the destination buffer in detwiddled format.
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 * Width and height must be powers of 2
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 * This version reads 8-bit pixels.
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 */
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void pvr2_vram64_read_twiddled_8( unsigned char *dest, sh4addr_t src, uint32_t width, uint32_t height );
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/**
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 * Read a twiddled image from interleaved memory address space (aka 64-bit address
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 * space), writing the image to the destination buffer in detwiddled format.
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 * Width and height must be powers of 2, and src must be 16-bit aligned.
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 * This version reads 16-bit pixels.
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 */
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void pvr2_vram64_read_twiddled_16( unsigned char *dest, sh4addr_t src, uint32_t width, uint32_t height );
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/**
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 * Read an image from the interleaved memory address space (aka 64-bit address space)
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 * where the source and destination line sizes may differ. Note that both byte
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 * counts must be a multiple of 4, and the src address must be 32-bit aligned.
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 */
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void pvr2_vram64_read_stride( unsigned char *dest, uint32_t dest_line_bytes, sh4addr_t srcaddr,
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                              uint32_t src_line_bytes, uint32_t line_count );
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/**
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 * Dump a portion of vram to a stream from the interleaved memory address
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 * space.
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 */
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void pvr2_vram64_dump( sh4addr_t addr, uint32_t length, FILE *f );
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/**
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 * Flush the indicated render buffer back to PVR. Caller is responsible for
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 * tracking whether there is actually anything in the buffer.
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 *
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 * @param buffer A render buffer indicating the address to store to, and the
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 * format the data needs to be in.
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 * @param backBuffer TRUE to flush the back buffer, FALSE for
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 * the front buffer.
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 */
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void pvr2_render_buffer_copy_to_sh4( render_buffer_t buffer );
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/**
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 * Invalidate any caching on the supplied SH4 address
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 */
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gboolean pvr2_render_buffer_invalidate( sh4addr_t addr, gboolean isWrite );
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/**************************** Tile Accelerator ***************************/
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/**
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 * Process the data in the supplied buffer as an array of TA command lists.
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 * Any excess bytes are held pending until a complete list is sent
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 */
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void pvr2_ta_write( unsigned char *buf, uint32_t length );
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void FASTCALL pvr2_ta_write_burst( sh4addr_t addr, unsigned char *buf );
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/**
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 * Find the first polygon or sprite context in the supplied buffer of TA
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 * data.
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 * @return A pointer to the context, or NULL if it cannot be found
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 */
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uint32_t *pvr2_ta_find_polygon_context( uint32_t *buf, uint32_t length );
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/**
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 * (Re)initialize the tile accelerator in preparation for the next scene.
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 * Normally called immediately before commencing polygon transmission.
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 */
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void pvr2_ta_init( void );
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void pvr2_ta_reset( void );
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void pvr2_ta_save_state( FILE *f );
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int pvr2_ta_load_state( FILE *f );
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/****************************** YUV Converter ****************************/
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/**
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 * Process a block of YUV data.
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 */
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void pvr2_yuv_write( unsigned char *buf, uint32_t length );
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/**
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 * Initialize the YUV converter.
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 */
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void pvr2_yuv_init( uint32_t target_addr );
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void pvr2_yuv_set_config( uint32_t config );
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void pvr2_yuv_save_state( FILE *f );
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int pvr2_yuv_load_state( FILE *f );
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/********************************* Renderer ******************************/
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/**
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 * Render the current scene stored in PVR ram to the GL back buffer.
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 */
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void pvr2_scene_render( render_buffer_t buffer );
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/**
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 * Perform the initial once-off GL setup, usually immediately after the GL
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 * context is first bound.
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 */
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void pvr2_setup_gl_context();
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void pvr2_shutdown_gl_context();
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void render_backplane( uint32_t *polygon, uint32_t width, uint32_t height, uint32_t mode );
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void render_autosort_tile( pvraddr_t tile_entry, int render_mode );
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struct polygon_struct;
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void gl_render_triangle( struct polygon_struct *poly, int index );
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void gl_render_tilelist( pvraddr_t tile_entry, gboolean set_depth );
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render_buffer_t pvr2_create_render_buffer( sh4addr_t addr, int width, int height, GLuint tex_id );
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void pvr2_finish_render_buffer( render_buffer_t buffer );
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void pvr2_destroy_render_buffer( render_buffer_t buffer );
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/**
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 * Destroy all open render buffers
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 */
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void pvr2_destroy_render_buffers( void );
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/**
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 * Preserve render buffers in main memory
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 */
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void pvr2_preserve_render_buffers( void );
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/**
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 * Restore render buffers from a previous call to pvr2_preserve_render_buffers()
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 */
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void pvr2_restore_render_buffers( void );
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/**
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 * Structure to hold a complete unpacked vertex (excluding modifier
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 * volume parameters - generate separate vertexes in that case).
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 */
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struct vertex_unpacked {
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    float x,y,z;
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    float u,v;            /* Texture coordinates */
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    float rgba[4];        /* Fragment colour (RGBA order) */
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    float offset_rgba[4]; /* Offset color (RGBA order) */
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};
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/****************************** Texture Cache ****************************/
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/**
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 * Initialize the texture cache.
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 */
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void texcache_init( void );
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/**
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 * Initialize the GL side of the texture cache (texture ids and such).
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 */
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void texcache_gl_init( );
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/**
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 * Flush all textures and delete. The cache will be non-functional until
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 * the next call to texcache_gl_init(). This would typically be done if
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 * switching GL targets.
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 */
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void texcache_gl_shutdown( void );
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/**
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 * Flush (ie free) all textures.
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 */
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void texcache_flush( void );
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/**
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 * Flush all palette-based textures (if any)
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 */
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void texcache_invalidate_palette(void);
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/**
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 * Evict all textures contained in the page identified by a texture address.
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 */
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void texcache_invalidate_page( uint32_t texture_addr );
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/**
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 * Set the global texture parameters for the scene (possibly invalidating
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 * some existing textures)
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 */
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void texcache_begin_scene( uint32_t palette_mode, uint32_t stride_width );
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/**
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 * Return a texture ID for the texture specified at the supplied address
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 * and given parameters (the same sequence of bytes could in theory have
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 * multiple interpretations). We use the texture address as the primary
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 * index, but allow for multiple instances at each address. The texture
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 * will be bound to the GL_TEXTURE_2D target before being returned.
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 *
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 * If the texture has already been bound, return the ID to which it was
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 * bound. Otherwise obtain an unused texture ID and set it up appropriately.
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 */
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GLuint texcache_get_texture( uint32_t poly2_word, uint32_t texture_word );
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render_buffer_t texcache_get_render_buffer( uint32_t texture_addr, int mode, int width, int height );
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void pvr2_check_palette_changed(void);
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int pvr2_render_save_scene( const gchar *filename );
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/**
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 * Queue a gun position event to occur at the specified position. Unless
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 * cancelled, when the display reaches the position:
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 *   GUNPOS is updated with the position, and
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 *   EVENT_MAPLE_DMA is fired.
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 */
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void pvr2_queue_gun_event( int xpos, int ypos );
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/************************* Rendering support macros **************************/
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#define POLY1_VOLUME_MODE(poly1) ((poly1)&0xE0000000)
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#define POLY1_DEPTH_MODE(poly1) ( pvr2_poly_depthmode[(poly1)>>29] )
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#define POLY1_DEPTH_WRITE(poly1) (((poly1)&0x04000000) == 0 )
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#define POLY1_CULL_MODE(poly1) (((poly1)>>27)&0x03)
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#define POLY1_CULL_ENABLE(poly1) (((poly1)>>28)&0x01)
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#define POLY1_TEXTURED(poly1) (((poly1)&0x02000000))
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#define POLY1_SPECULAR(poly1) (((poly1)&0x01000000))
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   404
#define POLY1_GOURAUD_SHADED(poly1) ((poly1)&0x00800000)
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#define POLY1_SHADE_MODEL(poly1) (((poly1)&0x00800000) ? GL_SMOOTH : GL_FLAT)
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#define POLY1_UV16(poly1)   (((poly1)&0x00400000))
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#define POLY1_SINGLE_TILE(poly1) (((poly1)&0x00200000))
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   408
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#define POLY2_SRC_BLEND(poly2) ( pvr2_poly_srcblend[(poly2) >> 29] )
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#define POLY2_DEST_BLEND(poly2) ( pvr2_poly_dstblend[((poly2)>>26)&0x07] )
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#define POLY2_SRC_BLEND_TARGET(poly2)    ((poly2)&0x02000000)
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   412
#define POLY2_DEST_BLEND_TARGET(poly2)   ((poly2)&0x01000000)
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   413
#define POLY2_FOG_MODE(poly2)            ((poly2)&0x00C00000)
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   414
#define POLY2_COLOUR_CLAMP_ENABLE(poly2) ((poly2)&0x00200000)
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   415
#define POLY2_ALPHA_ENABLE(poly2)        ((poly2)&0x00100000)
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#define POLY2_TEX_ALPHA_ENABLE(poly2)   (((poly2)&0x00080000) == 0 )
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#define POLY2_TEX_MIRROR_U(poly2)        ((poly2)&0x00040000)
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#define POLY2_TEX_MIRROR_V(poly2)        ((poly2)&0x00020000)
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#define POLY2_TEX_CLAMP_U(poly2)         ((poly2)&0x00010000)
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   420
#define POLY2_TEX_CLAMP_V(poly2)         ((poly2)&0x00008000)
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   421
#define POLY2_TEX_WIDTH(poly2) ( 1<< ((((poly2) >> 3) & 0x07 ) + 3) )
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#define POLY2_TEX_HEIGHT(poly2) ( 1<< (((poly2) & 0x07 ) + 3) )
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   423
#define POLY2_TEX_BLEND(poly2) (((poly2) >> 6)&0x03)
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   424
extern int pvr2_poly_depthmode[8];
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   425
extern int pvr2_poly_srcblend[8];
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   426
extern int pvr2_poly_dstblend[8];
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   427
extern int pvr2_render_colour_format[8];
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   428
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#define CULL_NONE 0
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   430
#define CULL_SMALL 1
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   431
#define CULL_CCW 2
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   432
#define CULL_CW 3
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   433
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   434
#define SEGMENT_END         0x80000000
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   435
#define SEGMENT_ZCLEAR      0x40000000
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   436
#define SEGMENT_SORT_TRANS  0x20000000
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   437
#define SEGMENT_START       0x10000000
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   438
#define SEGMENT_X(c)        (((c) >> 2) & 0x3F)
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   439
#define SEGMENT_Y(c)        (((c) >> 8) & 0x3F)
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   440
#define NO_POINTER          0x80000000
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#define IS_TILE_PTR(p)      ( ((p)&NO_POINTER) == 0 )
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   442
#define IS_LAST_SEGMENT(s)  (((s)->control) & SEGMENT_END)
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   443
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struct tile_segment {
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   445
    uint32_t control;
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   446
    pvraddr_t opaque_ptr;
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   447
    pvraddr_t opaquemod_ptr;
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   448
    pvraddr_t trans_ptr;
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   449
    pvraddr_t transmod_ptr;
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   450
    pvraddr_t punchout_ptr;
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   451
};
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   452
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struct tile_bounds {
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   455
    int32_t x1, y1, x2, y2;
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   456
};
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   457
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#ifdef __cplusplus
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   459
}
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#endif
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   462
#endif /* !lxdream_pvr2_H */
.