Search
lxdream.org :: lxdream/src/pvr2/pvr2.h
lxdream 0.9.1
released Jun 29
Download Now
filename src/pvr2/pvr2.h
changeset 561:533f6b478071
prev545:fdcdcd8b9fd1
next635:76c63aac3590
next653:3202ff01d48e
author nkeynes
date Tue Jan 01 05:08:38 2008 +0000 (16 years ago)
branchlxdream-mmu
permissions -rw-r--r--
last change Enable Id keyword on all source files
file annotate diff log raw
nkeynes@31
     1
/**
nkeynes@561
     2
 * $Id$
nkeynes@31
     3
 *
nkeynes@103
     4
 * PVR2 (video chip) functions and macros.
nkeynes@31
     5
 *
nkeynes@31
     6
 * Copyright (c) 2005 Nathan Keynes.
nkeynes@31
     7
 *
nkeynes@31
     8
 * This program is free software; you can redistribute it and/or modify
nkeynes@31
     9
 * it under the terms of the GNU General Public License as published by
nkeynes@31
    10
 * the Free Software Foundation; either version 2 of the License, or
nkeynes@31
    11
 * (at your option) any later version.
nkeynes@31
    12
 *
nkeynes@31
    13
 * This program is distributed in the hope that it will be useful,
nkeynes@31
    14
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
nkeynes@31
    15
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
nkeynes@31
    16
 * GNU General Public License for more details.
nkeynes@31
    17
 */
nkeynes@31
    18
nkeynes@103
    19
#include "dream.h"
nkeynes@103
    20
#include "mem.h"
nkeynes@144
    21
#include "display.h"
nkeynes@103
    22
#include "pvr2/pvr2mmio.h"
nkeynes@1
    23
nkeynes@189
    24
typedef unsigned int pvraddr_t;
nkeynes@189
    25
typedef unsigned int pvr64addr_t;
nkeynes@1
    26
nkeynes@335
    27
#define DISPMODE_ENABLE      0x00000001 /* Display enable */
nkeynes@335
    28
#define DISPMODE_LINEDOUBLE  0x00000002 /* scanline double */
nkeynes@335
    29
#define DISPMODE_COLFMT      0x0000000C /* Colour mode */
nkeynes@335
    30
#define DISPMODE_CLOCKDIV    0x08000000 /* Clock divide-by-2 */
nkeynes@1
    31
nkeynes@1
    32
#define DISPSIZE_MODULO 0x3FF00000 /* line skip +1 (32-bit words)*/
nkeynes@1
    33
#define DISPSIZE_LPF    0x000FFC00 /* lines per field */
nkeynes@1
    34
#define DISPSIZE_PPL    0x000003FF /* pixel words (32 bit) per line */
nkeynes@1
    35
nkeynes@103
    36
#define DISPCFG_VP 0x00000001 /* V-sync polarity */
nkeynes@103
    37
#define DISPCFG_HP 0x00000002 /* H-sync polarity */
nkeynes@103
    38
#define DISPCFG_I  0x00000010 /* Interlace enable */
nkeynes@103
    39
#define DISPCFG_BS 0x000000C0 /* Broadcast standard */
nkeynes@103
    40
#define DISPCFG_VO 0x00000100 /* Video output enable */
nkeynes@1
    41
nkeynes@432
    42
#define DISPSYNC_LINE_MASK  0x000003FF
nkeynes@432
    43
#define DISPSYNC_EVEN_FIELD 0x00000000
nkeynes@432
    44
#define DISPSYNC_ODD_FIELD  0x00000400
nkeynes@432
    45
#define DISPSYNC_ACTIVE     0x00000800
nkeynes@432
    46
#define DISPSYNC_HSYNC      0x00001000
nkeynes@432
    47
#define DISPSYNC_VSYNC      0x00002000
nkeynes@432
    48
nkeynes@1
    49
#define BS_NTSC 0x00000000
nkeynes@1
    50
#define BS_PAL  0x00000040
nkeynes@1
    51
#define BS_PALM 0x00000080 /* ? */
nkeynes@1
    52
#define BS_PALN 0x000000C0 /* ? */
nkeynes@1
    53
nkeynes@103
    54
#define PVR2_RAM_BASE 0x05000000
nkeynes@103
    55
#define PVR2_RAM_BASE_INT 0x04000000
nkeynes@103
    56
#define PVR2_RAM_SIZE (8 * 1024 * 1024)
nkeynes@103
    57
#define PVR2_RAM_PAGES (PVR2_RAM_SIZE>>12)
nkeynes@189
    58
#define PVR2_RAM_MASK 0x7FFFFF
nkeynes@103
    59
nkeynes@222
    60
#define RENDER_ZONLY  0
nkeynes@222
    61
#define RENDER_NORMAL 1     /* Render non-modified polygons */
nkeynes@222
    62
#define RENDER_CHEAPMOD 2   /* Render cheap-modified polygons */
nkeynes@222
    63
#define RENDER_FULLMOD 3    /* Render the fully-modified version of the polygons */
nkeynes@222
    64
nkeynes@1
    65
void pvr2_next_frame( void );
nkeynes@19
    66
void pvr2_set_base_address( uint32_t );
nkeynes@133
    67
int pvr2_get_frame_count( void );
nkeynes@481
    68
render_buffer_t pvr2_get_front_buffer();
nkeynes@545
    69
uint32_t pvr2_get_border_colour();
nkeynes@295
    70
gboolean pvr2_save_next_scene( const gchar *filename );
nkeynes@56
    71
nkeynes@103
    72
#define PVR2_CMD_END_OF_LIST 0x00
nkeynes@103
    73
#define PVR2_CMD_USER_CLIP   0x20
nkeynes@103
    74
#define PVR2_CMD_POLY_OPAQUE 0x80
nkeynes@103
    75
#define PVR2_CMD_MOD_OPAQUE  0x81
nkeynes@103
    76
#define PVR2_CMD_POLY_TRANS  0x82
nkeynes@103
    77
#define PVR2_CMD_MOD_TRANS   0x83
nkeynes@103
    78
#define PVR2_CMD_POLY_PUNCHOUT 0x84
nkeynes@103
    79
#define PVR2_CMD_VERTEX      0xE0
nkeynes@103
    80
#define PVR2_CMD_VERTEX_LAST 0xF0
nkeynes@103
    81
nkeynes@103
    82
#define PVR2_POLY_TEXTURED 0x00000008
nkeynes@103
    83
#define PVR2_POLY_SPECULAR 0x00000004
nkeynes@103
    84
#define PVR2_POLY_SHADED   0x00000002
nkeynes@103
    85
#define PVR2_POLY_UV_16BIT 0x00000001
nkeynes@103
    86
nkeynes@133
    87
#define PVR2_POLY_MODE_CLAMP_RGB 0x00200000
nkeynes@133
    88
#define PVR2_POLY_MODE_ALPHA    0x00100000
nkeynes@133
    89
#define PVR2_POLY_MODE_TEXALPHA 0x00080000
nkeynes@133
    90
#define PVR2_POLY_MODE_FLIP_S   0x00040000
nkeynes@133
    91
#define PVR2_POLY_MODE_FLIP_T   0x00020000
nkeynes@133
    92
#define PVR2_POLY_MODE_CLAMP_S  0x00010000
nkeynes@133
    93
#define PVR2_POLY_MODE_CLAMP_T  0x00008000
nkeynes@133
    94
nkeynes@337
    95
#define PVR2_POLY_FOG_LOOKUP    0x00000000
nkeynes@337
    96
#define PVR2_POLY_FOG_VERTEX    0x00400000
nkeynes@337
    97
#define PVR2_POLY_FOG_DISABLED  0x00800000
nkeynes@337
    98
#define PVR2_POLY_FOG_LOOKUP2   0x00C00000
nkeynes@337
    99
nkeynes@337
   100
nkeynes@103
   101
#define PVR2_TEX_FORMAT_ARGB1555 0x00000000
nkeynes@103
   102
#define PVR2_TEX_FORMAT_RGB565   0x08000000
nkeynes@103
   103
#define PVR2_TEX_FORMAT_ARGB4444 0x10000000
nkeynes@103
   104
#define PVR2_TEX_FORMAT_YUV422   0x18000000
nkeynes@103
   105
#define PVR2_TEX_FORMAT_BUMPMAP  0x20000000
nkeynes@103
   106
#define PVR2_TEX_FORMAT_IDX4     0x28000000
nkeynes@103
   107
#define PVR2_TEX_FORMAT_IDX8     0x30000000
nkeynes@103
   108
nkeynes@103
   109
#define PVR2_TEX_MIPMAP      0x80000000
nkeynes@103
   110
#define PVR2_TEX_COMPRESSED  0x40000000
nkeynes@103
   111
#define PVR2_TEX_FORMAT_MASK 0x38000000
nkeynes@103
   112
#define PVR2_TEX_UNTWIDDLED  0x04000000
nkeynes@284
   113
#define PVR2_TEX_STRIDE      0x02000000
nkeynes@337
   114
#define PVR2_TEX_IS_PALETTE(mode) ( (mode & PVR2_TEX_FORMAT_MASK) == PVR2_TEX_FORMAT_IDX4 || (mode&PVR2_TEX_FORMAT_MASK) == PVR2_TEX_FORMAT_IDX8 )
nkeynes@337
   115
nkeynes@103
   116
nkeynes@108
   117
#define PVR2_TEX_ADDR(x) ( ((x)&0x01FFFFF)<<3 );
nkeynes@348
   118
#define PVR2_TEX_IS_MIPMAPPED(x) ( ((x) & 0x84000000) == 0x80000000 )
nkeynes@103
   119
#define PVR2_TEX_IS_COMPRESSED(x) ( (x) & PVR2_TEX_COMPRESSED )
nkeynes@103
   120
#define PVR2_TEX_IS_TWIDDLED(x) (((x) & PVR2_TEX_UNTWIDDLED) == 0)
nkeynes@284
   121
#define PVR2_TEX_IS_STRIDE(x) (((x) & 0x06000000) == 0x06000000)
nkeynes@103
   122
nkeynes@103
   123
/****************************** Frame Buffer *****************************/
nkeynes@103
   124
nkeynes@103
   125
/**
nkeynes@325
   126
 * Write a block of data to an address in the DMA range (0x10000000 - 
nkeynes@325
   127
 * 0x13FFFFFF), ie TA, YUV, or texture ram.
nkeynes@325
   128
 */
nkeynes@429
   129
void pvr2_dma_write( sh4addr_t dest, unsigned char *src, uint32_t length );
nkeynes@325
   130
nkeynes@325
   131
/**
nkeynes@103
   132
 * Write to the interleaved memory address space (aka 64-bit address space).
nkeynes@103
   133
 */
nkeynes@429
   134
void pvr2_vram64_write( sh4addr_t dest, unsigned char *src, uint32_t length );
nkeynes@103
   135
nkeynes@103
   136
/**
nkeynes@282
   137
 * Write to the interleaved memory address space (aka 64-bit address space),
nkeynes@282
   138
 * using a line length and stride.
nkeynes@282
   139
 */
nkeynes@429
   140
void pvr2_vram64_write_stride( sh4addr_t dest, unsigned char *src, uint32_t line_bytes,
nkeynes@282
   141
			       uint32_t line_stride_bytes, uint32_t line_count );
nkeynes@282
   142
nkeynes@282
   143
/**
nkeynes@103
   144
 * Read from the interleaved memory address space (aka 64-bit address space)
nkeynes@103
   145
 */
nkeynes@429
   146
void pvr2_vram64_read( unsigned char *dest, sh4addr_t src, uint32_t length );
nkeynes@103
   147
nkeynes@127
   148
/**
nkeynes@310
   149
 * Read a twiddled image from interleaved memory address space (aka 64-bit address
nkeynes@310
   150
 * space), writing the image to the destination buffer in detwiddled format. 
nkeynes@310
   151
 * Width and height must be powers of 2
nkeynes@315
   152
 * This version reads 4-bit pixels.
nkeynes@315
   153
 */
nkeynes@429
   154
void pvr2_vram64_read_twiddled_4( unsigned char *dest, sh4addr_t src, uint32_t width, uint32_t height );
nkeynes@315
   155
nkeynes@315
   156
nkeynes@315
   157
/**
nkeynes@315
   158
 * Read a twiddled image from interleaved memory address space (aka 64-bit address
nkeynes@315
   159
 * space), writing the image to the destination buffer in detwiddled format. 
nkeynes@315
   160
 * Width and height must be powers of 2
nkeynes@310
   161
 * This version reads 8-bit pixels.
nkeynes@310
   162
 */
nkeynes@429
   163
void pvr2_vram64_read_twiddled_8( unsigned char *dest, sh4addr_t src, uint32_t width, uint32_t height );
nkeynes@310
   164
nkeynes@310
   165
/**
nkeynes@310
   166
 * Read a twiddled image from interleaved memory address space (aka 64-bit address
nkeynes@310
   167
 * space), writing the image to the destination buffer in detwiddled format. 
nkeynes@310
   168
 * Width and height must be powers of 2, and src must be 16-bit aligned.
nkeynes@310
   169
 * This version reads 16-bit pixels.
nkeynes@310
   170
 */
nkeynes@429
   171
void pvr2_vram64_read_twiddled_16( unsigned char *dest, sh4addr_t src, uint32_t width, uint32_t height );
nkeynes@310
   172
nkeynes@310
   173
/**
nkeynes@284
   174
 * Read an image from the interleaved memory address space (aka 64-bit address space) 
nkeynes@284
   175
 * where the source and destination line sizes may differ. Note that both byte
nkeynes@284
   176
 * counts must be a multiple of 4, and the src address must be 32-bit aligned.
nkeynes@284
   177
 */
nkeynes@429
   178
void pvr2_vram64_read_stride( unsigned char *dest, uint32_t dest_line_bytes, sh4addr_t srcaddr,
nkeynes@292
   179
			       uint32_t src_line_bytes, uint32_t line_count );
nkeynes@284
   180
/**
nkeynes@127
   181
 * Dump a portion of vram to a stream from the interleaved memory address 
nkeynes@127
   182
 * space.
nkeynes@127
   183
 */
nkeynes@127
   184
void pvr2_vram64_dump( sh4addr_t addr, uint32_t length, FILE *f );
nkeynes@127
   185
nkeynes@315
   186
/**
nkeynes@315
   187
 * Flush the indicated render buffer back to PVR. Caller is responsible for
nkeynes@315
   188
 * tracking whether there is actually anything in the buffer.
nkeynes@315
   189
 *
nkeynes@315
   190
 * @param buffer A render buffer indicating the address to store to, and the
nkeynes@315
   191
 * format the data needs to be in.
nkeynes@315
   192
 * @param backBuffer TRUE to flush the back buffer, FALSE for 
nkeynes@315
   193
 * the front buffer.
nkeynes@315
   194
 */
nkeynes@352
   195
void pvr2_render_buffer_copy_to_sh4( render_buffer_t buffer );
nkeynes@315
   196
nkeynes@315
   197
/**
nkeynes@315
   198
 * Invalidate any caching on the supplied SH4 address
nkeynes@315
   199
 */
nkeynes@352
   200
gboolean pvr2_render_buffer_invalidate( sh4addr_t addr, gboolean isWrite );
nkeynes@315
   201
nkeynes@315
   202
nkeynes@103
   203
/**************************** Tile Accelerator ***************************/
nkeynes@56
   204
/**
nkeynes@56
   205
 * Process the data in the supplied buffer as an array of TA command lists.
nkeynes@56
   206
 * Any excess bytes are held pending until a complete list is sent
nkeynes@56
   207
 */
nkeynes@429
   208
void pvr2_ta_write( unsigned char *buf, uint32_t length );
nkeynes@100
   209
nkeynes@100
   210
nkeynes@103
   211
/**
nkeynes@103
   212
 * (Re)initialize the tile accelerator in preparation for the next scene.
nkeynes@103
   213
 * Normally called immediately before commencing polygon transmission.
nkeynes@103
   214
 */
nkeynes@103
   215
void pvr2_ta_init( void );
nkeynes@103
   216
nkeynes@429
   217
void pvr2_ta_reset( void );
nkeynes@429
   218
nkeynes@429
   219
void pvr2_ta_save_state( FILE *f );
nkeynes@429
   220
nkeynes@429
   221
int pvr2_ta_load_state( FILE *f );
nkeynes@282
   222
nkeynes@282
   223
/****************************** YUV Converter ****************************/
nkeynes@282
   224
nkeynes@282
   225
/**
nkeynes@282
   226
 * Process a block of YUV data.
nkeynes@282
   227
 */
nkeynes@429
   228
void pvr2_yuv_write( unsigned char *buf, uint32_t length );
nkeynes@282
   229
nkeynes@282
   230
/**
nkeynes@282
   231
 * Initialize the YUV converter.
nkeynes@282
   232
 */
nkeynes@284
   233
void pvr2_yuv_init( uint32_t target_addr );
nkeynes@284
   234
nkeynes@284
   235
void pvr2_yuv_set_config( uint32_t config );
nkeynes@282
   236
nkeynes@429
   237
void pvr2_yuv_save_state( FILE *f );
nkeynes@429
   238
nkeynes@429
   239
int pvr2_yuv_load_state( FILE *f );
nkeynes@429
   240
nkeynes@103
   241
/********************************* Renderer ******************************/
nkeynes@103
   242
nkeynes@103
   243
/**
nkeynes@103
   244
 * Render the current scene stored in PVR ram to the GL back buffer.
nkeynes@103
   245
 */
nkeynes@352
   246
void pvr2_render_scene( render_buffer_t buffer );
nkeynes@103
   247
nkeynes@103
   248
/**
nkeynes@103
   249
 * Display the scene rendered to the supplied address.
nkeynes@103
   250
 * @return TRUE if there was an available render that was displayed,
nkeynes@103
   251
 * otherwise FALSE (and no action was taken)
nkeynes@103
   252
 */
nkeynes@103
   253
gboolean pvr2_render_display_frame( uint32_t address );
nkeynes@103
   254
nkeynes@219
   255
nkeynes@219
   256
void render_backplane( uint32_t *polygon, uint32_t width, uint32_t height, uint32_t mode );
nkeynes@219
   257
nkeynes@219
   258
void render_set_context( uint32_t *context, int render_mode );
nkeynes@219
   259
nkeynes@219
   260
void pvr2_render_tilebuffer( int width, int height, int clipx1, int clipy1, 
nkeynes@219
   261
			     int clipx2, int clipy2 );
nkeynes@219
   262
nkeynes@322
   263
float pvr2_render_find_maximum_z();
nkeynes@429
   264
nkeynes@429
   265
void pvr2_render_getsize( int *x, int *y );
nkeynes@429
   266
nkeynes@319
   267
/**
nkeynes@319
   268
 * Structure to hold a complete unpacked vertex (excluding modifier
nkeynes@319
   269
 * volume parameters - generate separate vertexes in that case).
nkeynes@319
   270
 */
nkeynes@319
   271
struct vertex_unpacked {
nkeynes@319
   272
    float x,y,z;
nkeynes@319
   273
    float u,v;            /* Texture coordinates */
nkeynes@319
   274
    float rgba[4];        /* Fragment colour (RGBA order) */
nkeynes@319
   275
    float offset_rgba[4]; /* Offset color (RGBA order) */
nkeynes@319
   276
};
nkeynes@319
   277
nkeynes@429
   278
void render_unpack_quad( struct vertex_unpacked *unpacked, uint32_t poly1,
nkeynes@429
   279
                         uint32_t *vertexes, int vertex_size,
nkeynes@429
   280
                         int render_mode );
nkeynes@429
   281
nkeynes@429
   282
void render_unpack_vertexes( struct vertex_unpacked *out, uint32_t poly1,
nkeynes@429
   283
                             uint32_t *vertexes, int num_vertexes,
nkeynes@429
   284
                             int vertex_size, int render_mode );
nkeynes@429
   285
nkeynes@319
   286
void render_unpacked_vertex_array( uint32_t poly1, struct vertex_unpacked *vertexes[], 
nkeynes@319
   287
				   int num_vertexes );
nkeynes@319
   288
nkeynes@319
   289
void render_vertex_array( uint32_t poly1, uint32_t *vertexes[], int num_vertexes, 
nkeynes@319
   290
			  int vertex_size, int render_mode );
nkeynes@319
   291
nkeynes@429
   292
void render_tile( pvraddr_t tile_entry, int render_mode, gboolean cheap_modifier_mode );
nkeynes@429
   293
nkeynes@429
   294
void render_autosort_tile( pvraddr_t tile_entry, int render_mode, gboolean cheap_modifier_mode );
nkeynes@429
   295
nkeynes@429
   296
nkeynes@103
   297
/****************************** Texture Cache ****************************/
nkeynes@103
   298
nkeynes@103
   299
/**
nkeynes@108
   300
 * Initialize the texture cache.
nkeynes@103
   301
 */
nkeynes@103
   302
void texcache_init( void );
nkeynes@103
   303
nkeynes@108
   304
/**
nkeynes@108
   305
 * Initialize the GL side of the texture cache (texture ids and such).
nkeynes@108
   306
 */
nkeynes@108
   307
void texcache_gl_init( void );
nkeynes@103
   308
nkeynes@103
   309
/**
nkeynes@103
   310
 * Flush all textures and delete. The cache will be non-functional until
nkeynes@103
   311
 * the next call to texcache_init(). This would typically be done if
nkeynes@103
   312
 * switching GL targets.
nkeynes@103
   313
 */    
nkeynes@103
   314
void texcache_shutdown( void );
nkeynes@103
   315
nkeynes@103
   316
/**
nkeynes@432
   317
 * Flush (ie free) all textures.
nkeynes@432
   318
 */
nkeynes@432
   319
void texcache_flush( void );
nkeynes@432
   320
nkeynes@432
   321
/**
nkeynes@432
   322
 * Flush all palette-based textures (if any)
nkeynes@432
   323
 */
nkeynes@432
   324
void texcache_invalidate_palette(void);
nkeynes@432
   325
nkeynes@432
   326
/**
nkeynes@103
   327
 * Evict all textures contained in the page identified by a texture address.
nkeynes@103
   328
 */
nkeynes@103
   329
void texcache_invalidate_page( uint32_t texture_addr );
nkeynes@103
   330
nkeynes@103
   331
/**
nkeynes@103
   332
 * Return a texture ID for the texture specified at the supplied address
nkeynes@103
   333
 * and given parameters (the same sequence of bytes could in theory have
nkeynes@103
   334
 * multiple interpretations). We use the texture address as the primary
nkeynes@103
   335
 * index, but allow for multiple instances at each address. The texture
nkeynes@103
   336
 * will be bound to the GL_TEXTURE_2D target before being returned.
nkeynes@103
   337
 * 
nkeynes@103
   338
 * If the texture has already been bound, return the ID to which it was
nkeynes@103
   339
 * bound. Otherwise obtain an unused texture ID and set it up appropriately.
nkeynes@103
   340
 */
nkeynes@103
   341
GLuint texcache_get_texture( uint32_t texture_addr, int width, int height,
nkeynes@103
   342
			     int mode );
nkeynes@221
   343
nkeynes@429
   344
void pvr2_check_palette_changed(void);
nkeynes@429
   345
nkeynes@432
   346
int pvr2_render_save_scene( const gchar *filename );
nkeynes@432
   347
nkeynes@432
   348
nkeynes@221
   349
/************************* Rendering support macros **************************/
nkeynes@221
   350
#define POLY1_DEPTH_MODE(poly1) ( pvr2_poly_depthmode[(poly1)>>29] )
nkeynes@221
   351
#define POLY1_DEPTH_ENABLE(poly1) (((poly1)&0x04000000) == 0 )
nkeynes@221
   352
#define POLY1_CULL_MODE(poly1) (((poly1)>>27)&0x03)
nkeynes@221
   353
#define POLY1_TEXTURED(poly1) (((poly1)&0x02000000))
nkeynes@221
   354
#define POLY1_SPECULAR(poly1) (((poly1)&0x01000000))
nkeynes@319
   355
#define POLY1_GOURAUD_SHADED(poly1) ((poly1)&0x00800000)
nkeynes@221
   356
#define POLY1_SHADE_MODEL(poly1) (((poly1)&0x00800000) ? GL_SMOOTH : GL_FLAT)
nkeynes@221
   357
#define POLY1_UV16(poly1)   (((poly1)&0x00400000))
nkeynes@221
   358
#define POLY1_SINGLE_TILE(poly1) (((poly1)&0x00200000))
nkeynes@221
   359
nkeynes@221
   360
#define POLY2_SRC_BLEND(poly2) ( pvr2_poly_srcblend[(poly2) >> 29] )
nkeynes@221
   361
#define POLY2_DEST_BLEND(poly2) ( pvr2_poly_dstblend[((poly2)>>26)&0x07] )
nkeynes@322
   362
#define POLY2_SRC_BLEND_TARGET(poly2)    ((poly2)&0x02000000)
nkeynes@322
   363
#define POLY2_DEST_BLEND_TARGET(poly2)   ((poly2)&0x01000000)
nkeynes@337
   364
#define POLY2_FOG_MODE(poly2)            ((poly2)&0x00C00000)
nkeynes@221
   365
#define POLY2_COLOUR_CLAMP_ENABLE(poly2) ((poly2)&0x00200000)
nkeynes@322
   366
#define POLY2_ALPHA_ENABLE(poly2)        ((poly2)&0x00100000)
nkeynes@322
   367
#define POLY2_TEX_ALPHA_ENABLE(poly2)   (((poly2)&0x00080000) == 0 )
nkeynes@322
   368
#define POLY2_TEX_CLAMP_U(poly2)         ((poly2)&0x00010000)
nkeynes@322
   369
#define POLY2_TEX_CLAMP_V(poly2)         ((poly2)&0x00008000)
nkeynes@221
   370
#define POLY2_TEX_WIDTH(poly2) ( 1<< ((((poly2) >> 3) & 0x07 ) + 3) )
nkeynes@221
   371
#define POLY2_TEX_HEIGHT(poly2) ( 1<< (((poly2) & 0x07 ) + 3) )
nkeynes@338
   372
#define POLY2_TEX_BLEND(poly2) (((poly2) >> 6)&0x03)
nkeynes@221
   373
extern int pvr2_poly_depthmode[8];
nkeynes@221
   374
extern int pvr2_poly_srcblend[8];
nkeynes@221
   375
extern int pvr2_poly_dstblend[8];
nkeynes@221
   376
extern int pvr2_poly_texblend[4];
nkeynes@221
   377
extern int pvr2_render_colour_format[8];
nkeynes@221
   378
nkeynes@221
   379
float halftofloat(uint16_t half);
.