nkeynes@100 | 1 | /**
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nkeynes@322 | 2 | * $Id: render.c,v 1.19 2007-01-25 08:18:03 nkeynes Exp $
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nkeynes@100 | 3 | *
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nkeynes@189 | 4 | * PVR2 Renderer support. This part is primarily
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nkeynes@100 | 5 | *
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nkeynes@100 | 6 | * Copyright (c) 2005 Nathan Keynes.
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nkeynes@100 | 7 | *
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nkeynes@100 | 8 | * This program is free software; you can redistribute it and/or modify
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nkeynes@100 | 9 | * it under the terms of the GNU General Public License as published by
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nkeynes@100 | 10 | * the Free Software Foundation; either version 2 of the License, or
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nkeynes@100 | 11 | * (at your option) any later version.
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nkeynes@100 | 12 | *
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nkeynes@100 | 13 | * This program is distributed in the hope that it will be useful,
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nkeynes@100 | 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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nkeynes@100 | 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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nkeynes@100 | 16 | * GNU General Public License for more details.
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nkeynes@100 | 17 | */
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nkeynes@100 | 18 |
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nkeynes@100 | 19 | #include "pvr2/pvr2.h"
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nkeynes@100 | 20 | #include "asic.h"
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nkeynes@103 | 21 |
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nkeynes@103 | 22 |
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nkeynes@103 | 23 | struct pvr2_render_buffer front_buffer;
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nkeynes@103 | 24 | struct pvr2_render_buffer back_buffer;
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nkeynes@103 | 25 |
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nkeynes@128 | 26 | typedef struct pvr2_bgplane_packed {
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nkeynes@128 | 27 | uint32_t poly_cfg, poly_mode;
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nkeynes@128 | 28 | uint32_t texture_mode;
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nkeynes@128 | 29 | float x1, y1, z1;
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nkeynes@128 | 30 | uint32_t colour1;
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nkeynes@128 | 31 | float x2, y2, z2;
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nkeynes@128 | 32 | uint32_t colour2;
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nkeynes@128 | 33 | float x3, y3, z3;
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nkeynes@128 | 34 | uint32_t colour3;
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nkeynes@128 | 35 | } *pvr2_bgplane_packed_t;
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nkeynes@128 | 36 |
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nkeynes@108 | 37 | int pvr2_render_font_list = -1;
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nkeynes@132 | 38 | int pvr2_render_trace = 0;
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nkeynes@108 | 39 |
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nkeynes@132 | 40 | int glPrintf( int x, int y, const char *fmt, ... )
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nkeynes@108 | 41 | {
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nkeynes@108 | 42 | va_list ap; /* our argument pointer */
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nkeynes@108 | 43 | char buf[256];
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nkeynes@108 | 44 | int len;
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nkeynes@108 | 45 | if (fmt == NULL) /* if there is no string to draw do nothing */
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nkeynes@108 | 46 | return;
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nkeynes@108 | 47 | va_start(ap, fmt);
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nkeynes@108 | 48 | len = vsnprintf(buf, sizeof(buf), fmt, ap);
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nkeynes@108 | 49 | va_end(ap);
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nkeynes@108 | 50 |
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nkeynes@108 | 51 |
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nkeynes@108 | 52 | glPushAttrib(GL_LIST_BIT);
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nkeynes@132 | 53 | glDisable( GL_DEPTH_TEST );
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nkeynes@132 | 54 | glDisable( GL_BLEND );
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nkeynes@132 | 55 | glDisable( GL_TEXTURE_2D );
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nkeynes@132 | 56 | glDisable( GL_ALPHA_TEST );
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nkeynes@189 | 57 | glDisable( GL_CULL_FACE );
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nkeynes@108 | 58 | glListBase(pvr2_render_font_list - 32);
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nkeynes@132 | 59 | glColor3f( 1.0, 1.0, 1.0 );
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nkeynes@132 | 60 | glRasterPos2i( x, y );
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nkeynes@108 | 61 | glCallLists(len, GL_UNSIGNED_BYTE, buf);
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nkeynes@108 | 62 | glPopAttrib();
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nkeynes@108 | 63 |
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nkeynes@108 | 64 | return len;
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nkeynes@108 | 65 | }
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nkeynes@108 | 66 |
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nkeynes@189 | 67 | void glDrawGrid( int width, int height )
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nkeynes@189 | 68 | {
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nkeynes@189 | 69 | int i;
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nkeynes@189 | 70 | glDisable( GL_DEPTH_TEST );
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nkeynes@189 | 71 | glLineWidth(1);
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nkeynes@189 | 72 |
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nkeynes@189 | 73 | glBegin( GL_LINES );
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nkeynes@189 | 74 | glColor4f( 1.0, 1.0, 1.0, 1.0 );
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nkeynes@189 | 75 | for( i=32; i<width; i+=32 ) {
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nkeynes@189 | 76 | glVertex3f( i, 0.0, 3.0 );
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nkeynes@189 | 77 | glVertex3f( i,height-1, 3.0 );
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nkeynes@189 | 78 | }
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nkeynes@189 | 79 |
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nkeynes@189 | 80 | for( i=32; i<height; i+=32 ) {
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nkeynes@189 | 81 | glVertex3f( 0.0, i, 3.0 );
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nkeynes@189 | 82 | glVertex3f( width, i, 3.0 );
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nkeynes@189 | 83 | }
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nkeynes@189 | 84 | glEnd();
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nkeynes@189 | 85 |
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nkeynes@189 | 86 | }
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nkeynes@189 | 87 |
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nkeynes@103 | 88 |
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nkeynes@103 | 89 | gboolean pvr2_render_init( void )
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nkeynes@103 | 90 | {
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nkeynes@103 | 91 | front_buffer.render_addr = -1;
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nkeynes@103 | 92 | back_buffer.render_addr = -1;
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nkeynes@103 | 93 | }
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nkeynes@103 | 94 |
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nkeynes@103 | 95 | /**
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nkeynes@161 | 96 | * Invalidate any caching on the supplied address. Specifically, if it falls
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nkeynes@161 | 97 | * within either the front buffer or back buffer, flush the buffer back to
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nkeynes@161 | 98 | * PVR2 ram (note that front buffer flush may be corrupt under some
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nkeynes@161 | 99 | * circumstances).
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nkeynes@161 | 100 | */
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nkeynes@315 | 101 | gboolean pvr2_render_buffer_invalidate( sh4addr_t address )
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nkeynes@161 | 102 | {
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nkeynes@161 | 103 | address = address & 0x1FFFFFFF;
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nkeynes@161 | 104 | if( front_buffer.render_addr != -1 &&
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nkeynes@161 | 105 | front_buffer.render_addr <= address &&
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nkeynes@161 | 106 | (front_buffer.render_addr + front_buffer.size) > address ) {
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nkeynes@315 | 107 | pvr2_render_buffer_copy_to_sh4( &front_buffer, FALSE );
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nkeynes@161 | 108 | front_buffer.render_addr = -1;
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nkeynes@161 | 109 | return TRUE;
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nkeynes@161 | 110 | } else if( back_buffer.render_addr != -1 &&
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nkeynes@161 | 111 | back_buffer.render_addr <= address &&
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nkeynes@161 | 112 | (back_buffer.render_addr + back_buffer.size) > address ) {
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nkeynes@315 | 113 | pvr2_render_buffer_copy_to_sh4( &back_buffer, TRUE );
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nkeynes@161 | 114 | back_buffer.render_addr = -1;
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nkeynes@161 | 115 | return TRUE;
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nkeynes@161 | 116 | }
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nkeynes@161 | 117 | return FALSE;
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nkeynes@161 | 118 | }
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nkeynes@161 | 119 |
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nkeynes@161 | 120 | /**
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nkeynes@103 | 121 | * Display a rendered frame if one is available.
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nkeynes@103 | 122 | * @param address An address in PVR ram (0500000 range).
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nkeynes@103 | 123 | * @return TRUE if a frame was available to be displayed, otherwise false.
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nkeynes@103 | 124 | */
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nkeynes@103 | 125 | gboolean pvr2_render_display_frame( uint32_t address )
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nkeynes@103 | 126 | {
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nkeynes@103 | 127 | if( front_buffer.render_addr == address ) {
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nkeynes@103 | 128 | /* Current front buffer is already displayed, so do nothing
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nkeynes@103 | 129 | * and tell the caller that all is well.
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nkeynes@103 | 130 | */
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nkeynes@103 | 131 | return TRUE;
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nkeynes@103 | 132 | }
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nkeynes@103 | 133 | if( back_buffer.render_addr == address ) {
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nkeynes@103 | 134 | /* The more useful case - back buffer is to be displayed. Swap
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nkeynes@103 | 135 | * the buffers
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nkeynes@103 | 136 | */
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nkeynes@144 | 137 | display_driver->display_back_buffer();
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nkeynes@103 | 138 | front_buffer = back_buffer;
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nkeynes@103 | 139 | back_buffer.render_addr = -1;
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nkeynes@103 | 140 | return TRUE;
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nkeynes@103 | 141 | }
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nkeynes@103 | 142 | return FALSE;
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nkeynes@108 | 143 | }
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nkeynes@103 | 144 |
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nkeynes@103 | 145 | /**
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nkeynes@103 | 146 | * Prepare the OpenGL context to receive instructions for a new frame.
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nkeynes@103 | 147 | */
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nkeynes@103 | 148 | static void pvr2_render_prepare_context( sh4addr_t render_addr,
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nkeynes@103 | 149 | uint32_t width, uint32_t height,
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nkeynes@103 | 150 | uint32_t colour_format,
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nkeynes@322 | 151 | float bgplanez, float nearz,
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nkeynes@103 | 152 | gboolean texture_target )
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nkeynes@103 | 153 | {
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nkeynes@103 | 154 | /* Select and initialize the render context */
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nkeynes@144 | 155 | display_driver->set_render_format( width, height, colour_format, texture_target );
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nkeynes@103 | 156 |
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nkeynes@132 | 157 | if( pvr2_render_font_list == -1 ) {
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nkeynes@132 | 158 | pvr2_render_font_list = video_glx_load_font( "-*-helvetica-*-r-normal--16-*-*-*-p-*-iso8859-1");
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nkeynes@132 | 159 | }
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nkeynes@132 | 160 |
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nkeynes@103 | 161 | if( back_buffer.render_addr != -1 &&
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nkeynes@103 | 162 | back_buffer.render_addr != render_addr ) {
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nkeynes@103 | 163 | /* There's a current back buffer, and we're rendering somewhere else -
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nkeynes@103 | 164 | * flush the back buffer back to vram and start a new back buffer
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nkeynes@103 | 165 | */
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nkeynes@315 | 166 | pvr2_render_buffer_copy_to_sh4( &back_buffer, TRUE );
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nkeynes@103 | 167 | }
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nkeynes@103 | 168 |
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nkeynes@103 | 169 | if( front_buffer.render_addr == render_addr ) {
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nkeynes@103 | 170 | /* In case we've been asked to render to the current front buffer -
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nkeynes@103 | 171 | * invalidate the front buffer and render to the back buffer, ensuring
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nkeynes@103 | 172 | * we swap at the next frame display.
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nkeynes@103 | 173 | */
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nkeynes@103 | 174 | front_buffer.render_addr = -1;
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nkeynes@103 | 175 | }
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nkeynes@103 | 176 | back_buffer.render_addr = render_addr;
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nkeynes@103 | 177 | back_buffer.width = width;
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nkeynes@103 | 178 | back_buffer.height = height;
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nkeynes@103 | 179 | back_buffer.colour_format = colour_format;
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nkeynes@161 | 180 | back_buffer.size = width * height * colour_format_bytes[colour_format];
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nkeynes@103 | 181 |
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nkeynes@103 | 182 | /* Setup the display model */
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nkeynes@103 | 183 | glDrawBuffer(GL_BACK);
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nkeynes@103 | 184 | glShadeModel(GL_SMOOTH);
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nkeynes@103 | 185 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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nkeynes@103 | 186 | glViewport( 0, 0, width, height );
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nkeynes@103 | 187 | glMatrixMode(GL_PROJECTION);
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nkeynes@103 | 188 | glLoadIdentity();
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nkeynes@322 | 189 | glOrtho( 0, width, height, 0, bgplanez, -(nearz+1) );
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nkeynes@103 | 190 | glMatrixMode(GL_MODELVIEW);
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nkeynes@103 | 191 | glLoadIdentity();
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nkeynes@108 | 192 | glCullFace( GL_BACK );
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nkeynes@308 | 193 | glEnable( GL_BLEND );
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nkeynes@103 | 194 |
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nkeynes@103 | 195 | /* Clear out the buffers */
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nkeynes@189 | 196 | glDisable( GL_SCISSOR_TEST );
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nkeynes@103 | 197 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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nkeynes@299 | 198 | glClearDepth(0);
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nkeynes@103 | 199 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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nkeynes@308 | 200 |
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nkeynes@103 | 201 | }
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nkeynes@103 | 202 |
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nkeynes@128 | 203 | /**
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nkeynes@103 | 204 | * Render a complete scene into the OpenGL back buffer.
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nkeynes@103 | 205 | * Note: this will probably need to be broken up eventually once timings are
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nkeynes@100 | 206 | * determined.
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nkeynes@100 | 207 | */
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nkeynes@103 | 208 | void pvr2_render_scene( )
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nkeynes@100 | 209 | {
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nkeynes@103 | 210 | struct tile_descriptor *tile_desc =
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nkeynes@191 | 211 | (struct tile_descriptor *)mem_get_region(PVR2_RAM_BASE + MMIO_READ( PVR2, RENDER_TILEBASE ));
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nkeynes@100 | 212 |
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nkeynes@191 | 213 | uint32_t render_addr = MMIO_READ( PVR2, RENDER_ADDR1 );
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nkeynes@103 | 214 | gboolean render_to_tex;
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nkeynes@103 | 215 | if( render_addr & 0x01000000 ) {
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nkeynes@103 | 216 | render_addr = (render_addr & 0x00FFFFFF) + PVR2_RAM_BASE_INT;
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nkeynes@103 | 217 | /* Heuristic - if we're rendering to the interlaced region we're
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nkeynes@103 | 218 | * probably creating a texture rather than rendering actual output.
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nkeynes@103 | 219 | * We can optimise for this case a little
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nkeynes@103 | 220 | */
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nkeynes@103 | 221 | render_to_tex = TRUE;
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nkeynes@118 | 222 | WARN( "Render to texture not supported properly yet" );
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nkeynes@103 | 223 | } else {
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nkeynes@103 | 224 | render_addr = (render_addr & 0x00FFFFFF) + PVR2_RAM_BASE;
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nkeynes@103 | 225 | render_to_tex = FALSE;
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nkeynes@103 | 226 | }
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nkeynes@128 | 227 |
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nkeynes@191 | 228 | float bgplanez = MMIO_READF( PVR2, RENDER_FARCLIP );
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nkeynes@191 | 229 | uint32_t render_mode = MMIO_READ( PVR2, RENDER_MODE );
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nkeynes@103 | 230 | int width = 640; /* FIXME - get this from the tile buffer */
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nkeynes@103 | 231 | int height = 480;
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nkeynes@103 | 232 | int colour_format = pvr2_render_colour_format[render_mode&0x07];
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nkeynes@322 | 233 | float maxz = pvr2_render_find_maximum_z();
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nkeynes@103 | 234 | pvr2_render_prepare_context( render_addr, width, height, colour_format,
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nkeynes@322 | 235 | bgplanez, maxz, render_to_tex );
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nkeynes@103 | 236 |
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nkeynes@191 | 237 | int clip_x = MMIO_READ( PVR2, RENDER_HCLIP ) & 0x03FF;
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nkeynes@191 | 238 | int clip_y = MMIO_READ( PVR2, RENDER_VCLIP ) & 0x03FF;
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nkeynes@191 | 239 | int clip_width = ((MMIO_READ( PVR2, RENDER_HCLIP ) >> 16) & 0x03FF) - clip_x + 1;
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nkeynes@191 | 240 | int clip_height= ((MMIO_READ( PVR2, RENDER_VCLIP ) >> 16) & 0x03FF) - clip_y + 1;
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nkeynes@103 | 241 |
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nkeynes@103 | 242 | /* Fog setup goes here */
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nkeynes@103 | 243 |
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nkeynes@128 | 244 | /* Render the background plane */
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nkeynes@191 | 245 | uint32_t bgplane_mode = MMIO_READ(PVR2, RENDER_BGPLANE);
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nkeynes@189 | 246 | uint32_t *display_list =
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nkeynes@191 | 247 | (uint32_t *)mem_get_region(PVR2_RAM_BASE + MMIO_READ( PVR2, RENDER_POLYBASE ));
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nkeynes@189 | 248 |
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nkeynes@189 | 249 | uint32_t *bgplane = display_list + (((bgplane_mode & 0x00FFFFFF)) >> 3) ;
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nkeynes@219 | 250 | render_backplane( bgplane, width, height, bgplane_mode );
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nkeynes@128 | 251 |
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nkeynes@189 | 252 | pvr2_render_tilebuffer( width, height, clip_x, clip_y,
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nkeynes@189 | 253 | clip_x + clip_width, clip_y + clip_height );
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nkeynes@103 | 254 |
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nkeynes@103 | 255 | /* Post-render cleanup and update */
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nkeynes@103 | 256 |
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nkeynes@108 | 257 | /* Add frame, fps, etc data */
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nkeynes@189 | 258 | //glDrawGrid( width, height );
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nkeynes@132 | 259 | glPrintf( 4, 16, "Frame %d", pvr2_get_frame_count() );
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nkeynes@103 | 260 | /* Generate end of render event */
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nkeynes@100 | 261 | asic_event( EVENT_PVR_RENDER_DONE );
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nkeynes@132 | 262 | DEBUG( "Rendered frame %d", pvr2_get_frame_count() );
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nkeynes@100 | 263 | }
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