filename | src/pvr2/gl_slsrc.c |
changeset | 635:76c63aac3590 |
next | 639:162ee7614b60 |
author | nkeynes |
date | Thu Feb 14 13:54:11 2008 +0000 (16 years ago) |
branch | lxdream-render |
permissions | -rw-r--r-- |
last change | Commit render work in progress. Main changes: * Preliminary OSMesa support * Move the generic gl code out to pvr2/ * Implement scene data structure + reader * Remove the 1/z adjustments |
file | annotate | diff | log | raw |
nkeynes@635 | 1 | /** |
nkeynes@635 | 2 | * This file is automatically generated - do not edit |
nkeynes@635 | 3 | */ |
nkeynes@635 | 4 | |
nkeynes@635 | 5 | const char *glsl_vertex_shader_src = "// Standard PVR2 vertex shader\n\ |
nkeynes@635 | 6 | \n\ |
nkeynes@635 | 7 | void main()\n\ |
nkeynes@635 | 8 | {\n\ |
nkeynes@635 | 9 | gl_Position.xy = ftransform().xy;\n\ |
nkeynes@635 | 10 | gl_Position.z = gl_Vertex.z;\n\ |
nkeynes@635 | 11 | gl_Position.w = 1;\n\ |
nkeynes@635 | 12 | gl_FrontColor = gl_Color;\n\ |
nkeynes@635 | 13 | gl_FrontSecondaryColor = gl_SecondaryColor;\n\ |
nkeynes@635 | 14 | gl_TexCoord[0] = gl_MultiTexCoord0;\n\ |
nkeynes@635 | 15 | }\n\ |
nkeynes@635 | 16 | "; |
nkeynes@635 | 17 | |
nkeynes@635 | 18 | const char *glsl_fragment_shader_src = "// Standard PVR2 fragment shader\n\ |
nkeynes@635 | 19 | \n\ |
nkeynes@635 | 20 | void main()\n\ |
nkeynes@635 | 21 | {\n\ |
nkeynes@635 | 22 | gl_FragColor = gl_Color;\n\ |
nkeynes@635 | 23 | gl_FragDepth = gl_FragCoord.z;\n\ |
nkeynes@635 | 24 | }"; |
nkeynes@635 | 25 |
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