filename | src/pvr2/scene.h |
changeset | 635:76c63aac3590 |
next | 636:2ccf94f966fc |
author | nkeynes |
date | Thu Feb 14 13:54:11 2008 +0000 (15 years ago) |
branch | lxdream-render |
permissions | -rw-r--r-- |
last change | Commit render work in progress. Main changes: * Preliminary OSMesa support * Move the generic gl code out to pvr2/ * Implement scene data structure + reader * Remove the 1/z adjustments |
file | annotate | diff | log | raw |
nkeynes@635 | 1 | /** |
nkeynes@635 | 2 | * $Id: pvr2.h 602 2008-01-15 20:50:23Z nkeynes $ |
nkeynes@635 | 3 | * |
nkeynes@635 | 4 | * PVR2 rendering functions (private) |
nkeynes@635 | 5 | * |
nkeynes@635 | 6 | * Copyright (c) 2005 Nathan Keynes. |
nkeynes@635 | 7 | * |
nkeynes@635 | 8 | * This program is free software; you can redistribute it and/or modify |
nkeynes@635 | 9 | * it under the terms of the GNU General Public License as published by |
nkeynes@635 | 10 | * the Free Software Foundation; either version 2 of the License, or |
nkeynes@635 | 11 | * (at your option) any later version. |
nkeynes@635 | 12 | * |
nkeynes@635 | 13 | * This program is distributed in the hope that it will be useful, |
nkeynes@635 | 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
nkeynes@635 | 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
nkeynes@635 | 16 | * GNU General Public License for more details. |
nkeynes@635 | 17 | */ |
nkeynes@635 | 18 | |
nkeynes@635 | 19 | #ifndef lxdream_render_H |
nkeynes@635 | 20 | #define lxdream_render_H 1 |
nkeynes@635 | 21 | |
nkeynes@635 | 22 | /************************* Intermediate vertex buffer ************************/ |
nkeynes@635 | 23 | |
nkeynes@635 | 24 | typedef enum { |
nkeynes@635 | 25 | SORT_NEVER = 0, |
nkeynes@635 | 26 | SORT_BYFLAG = 1, /* In this mode, sorting is controlled by the per-segment flag */ |
nkeynes@635 | 27 | SORT_ALWAYS = 2 |
nkeynes@635 | 28 | } tile_sort_mode_t; |
nkeynes@635 | 29 | |
nkeynes@635 | 30 | struct vertex_struct { |
nkeynes@635 | 31 | float x,y,z; |
nkeynes@635 | 32 | float u,v; |
nkeynes@635 | 33 | uint32_t rgba; |
nkeynes@635 | 34 | uint32_t offset_rgba; |
nkeynes@635 | 35 | }; |
nkeynes@635 | 36 | |
nkeynes@635 | 37 | struct polygon_struct { |
nkeynes@635 | 38 | uint32_t *context; |
nkeynes@635 | 39 | int cull; // culling mode |
nkeynes@635 | 40 | uint32_t vertex_count; // number of vertexes in polygon |
nkeynes@635 | 41 | int32_t vertex_index; // index of first vertex in vertex buffer |
nkeynes@635 | 42 | int32_t mod_vertex_index; // index of first modified vertex in vertex buffer |
nkeynes@635 | 43 | float center_z; |
nkeynes@635 | 44 | struct polygon_struct *next; // chain for tri/quad arrays |
nkeynes@635 | 45 | }; |
nkeynes@635 | 46 | |
nkeynes@635 | 47 | void pvr2_scene_init(void); |
nkeynes@635 | 48 | void pvr2_scene_read(void); |
nkeynes@635 | 49 | void pvr2_scene_shutdown(); |
nkeynes@635 | 50 | |
nkeynes@635 | 51 | extern char *video_base; |
nkeynes@635 | 52 | |
nkeynes@635 | 53 | /** |
nkeynes@635 | 54 | * Maximum possible size of the vertex buffer. This is figured as follows: |
nkeynes@635 | 55 | * PVR2 polygon buffer is limited to 4MB. The tightest polygon format |
nkeynes@635 | 56 | * is 3 vertexes in 48 bytes = 16 bytes/vertex, (shadow triangle) |
nkeynes@635 | 57 | * (the next tightest is 8 vertex in 140 bytes (6-strip colour-only)). |
nkeynes@635 | 58 | * giving a theoretical maximum of 262144 vertexes. |
nkeynes@635 | 59 | * The expanded structure is 44 bytes/vertex, giving |
nkeynes@635 | 60 | * 11534336 bytes... |
nkeynes@635 | 61 | */ |
nkeynes@635 | 62 | #define MAX_VERTEXES 262144 |
nkeynes@635 | 63 | #define MAX_VERTEX_BUFFER_SIZE (MAX_VERTEXES*sizeof(struct vertex_struct)) |
nkeynes@635 | 64 | |
nkeynes@635 | 65 | /** |
nkeynes@635 | 66 | * Maximum polygons - smallest is 1 polygon in 48 bytes, giving |
nkeynes@635 | 67 | * 87381 |
nkeynes@635 | 68 | * |
nkeynes@635 | 69 | */ |
nkeynes@635 | 70 | #define MAX_POLYGONS 87382 |
nkeynes@635 | 71 | #define MAX_POLY_BUFFER_SIZE (MAX_POLYGONS*sizeof(struct polygon_struct)) |
nkeynes@635 | 72 | #define BUF_POLY_MAP_SIZE (4 MB) |
nkeynes@635 | 73 | |
nkeynes@635 | 74 | /*************************************************************************/ |
nkeynes@635 | 75 | |
nkeynes@635 | 76 | /* Scene data - this structure holds all the intermediate data used during |
nkeynes@635 | 77 | * the rendering process. |
nkeynes@635 | 78 | * |
nkeynes@635 | 79 | * Special note: if vbo_supported == FALSE, then vertex_array points to a |
nkeynes@635 | 80 | * malloced chunk of system RAM. Otherwise, vertex_array will be either NULL |
nkeynes@635 | 81 | * (if the VBO is unmapped), or a pointer into a chunk of GL managed RAM |
nkeynes@635 | 82 | * (possibly direct-mapped VRAM). |
nkeynes@635 | 83 | */ |
nkeynes@635 | 84 | struct pvr2_scene_struct { |
nkeynes@635 | 85 | /** GL ID of the VBO used by the scene (or 0 if VBOs are not in use). */ |
nkeynes@635 | 86 | GLuint vbo_id; |
nkeynes@635 | 87 | /** Pointer to the vertex array data, or NULL for unmapped VBOs */ |
nkeynes@635 | 88 | struct vertex_struct *vertex_array; |
nkeynes@635 | 89 | /** Current allocated size (in bytes) of the vertex array */ |
nkeynes@635 | 90 | uint32_t vertex_array_size; |
nkeynes@635 | 91 | /** Total number of vertexes in the scene (note modified vertexes |
nkeynes@635 | 92 | * count for 2 vertexes */ |
nkeynes@635 | 93 | uint32_t vertex_count; |
nkeynes@635 | 94 | |
nkeynes@635 | 95 | /** Pointer to the polygon data for the scene (main ram). |
nkeynes@635 | 96 | * This will always have room for at least MAX_POLYGONS */ |
nkeynes@635 | 97 | struct polygon_struct *poly_array; |
nkeynes@635 | 98 | /** Total number of polygons in the scene */ |
nkeynes@635 | 99 | uint32_t poly_count; |
nkeynes@635 | 100 | |
nkeynes@635 | 101 | /** Image bounds in 3D - x1,x2,y1,y2,z1,z2 |
nkeynes@635 | 102 | * x and y values are determined by the clip planes, while z values are |
nkeynes@635 | 103 | * determined from the vertex data itself. |
nkeynes@635 | 104 | */ |
nkeynes@635 | 105 | float bounds[6]; |
nkeynes@635 | 106 | |
nkeynes@635 | 107 | /* Total size of the image buffer, determined by the tile map used to |
nkeynes@635 | 108 | * render the scene */ |
nkeynes@635 | 109 | uint32_t buffer_width, buffer_height; |
nkeynes@635 | 110 | |
nkeynes@635 | 111 | /** True if modifier volumes use the two-parameter form, False if they |
nkeynes@635 | 112 | * use the cheap-shadow option. |
nkeynes@635 | 113 | */ |
nkeynes@635 | 114 | gboolean full_shadow; |
nkeynes@635 | 115 | /** Specifies the translucency auto-sort mode for the scene */ |
nkeynes@635 | 116 | tile_sort_mode_t sort_mode; |
nkeynes@635 | 117 | |
nkeynes@635 | 118 | /** Pointer to the start of the tile segment list in PVR2 VRAM (32-bit) */ |
nkeynes@635 | 119 | struct tile_segment *segment_list; |
nkeynes@635 | 120 | /** Map from PVR2 polygon address to an element of poly_array. Temporary, |
nkeynes@635 | 121 | * used only during poly buffer parsing */ |
nkeynes@635 | 122 | struct polygon_struct **buf_to_poly_map; |
nkeynes@635 | 123 | /** Pointer to the start of the raw polygon buffer in PVR2 VRAM (32-bit). |
nkeynes@635 | 124 | * Also only used during parsing */ |
nkeynes@635 | 125 | uint32_t *pvr2_pbuf; |
nkeynes@635 | 126 | /** Current vertex index during parsing */ |
nkeynes@635 | 127 | uint32_t vertex_index; |
nkeynes@635 | 128 | }; |
nkeynes@635 | 129 | |
nkeynes@635 | 130 | /** |
nkeynes@635 | 131 | * Current scene structure. Note this should only be written to by vertex bufer |
nkeynes@635 | 132 | * functions |
nkeynes@635 | 133 | */ |
nkeynes@635 | 134 | extern struct pvr2_scene_struct pvr2_scene; |
nkeynes@635 | 135 | |
nkeynes@635 | 136 | |
nkeynes@635 | 137 | #endif /* !lxdream_render_H */ |
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