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lxdream.org :: lxdream/RELEASE_NOTES
lxdream 0.9.1
released Jun 29
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filename RELEASE_NOTES
changeset 793:7877d947228d
prev623:95fcdcf2094c
next897:163b9ed7899c
author nkeynes
date Wed Jul 30 02:26:42 2008 +0000 (11 years ago)
permissions -rw-r--r--
last change Update version number and release notes for 0.8.4
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Release notes for lxdream 0.8.4
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===================================================
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Please note that this is still an alpha release - many things are not yet 
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implemented, it has many bugs (especially wrt rendering), and it's
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not likely to run at 100% speed.
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Having said all that, some games are known to run to at least 
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some degree (aka everything we've tried), and most homebrew works 
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perfectly or nearly so - feel free to experiment and let us 
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know how it goes.
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Changes since 0.8.3
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-------------------
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* Fullly native Mac OS X support
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* Renderer rewrite (fixes perspective correction among other problems)
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* ALSA and PulseAudio sound drivers
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* Save states now work on x86-64
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* New translations: Spanish and Italian
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* Lots of miscellaneous bug-fixes and improvements
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Changes since 0.8.2
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-------------------
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* MMU Implementation
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* Dreamcast mouse + keyboard support
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* Joystick/gamepad support
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* Assorted bug-fixes
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Changes since 0.8.1
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-------------------
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* x86-64 architecture support
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* Preliminary Mac OS X support
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* Pbuffer support (to support OpenGL drivers without EXT_framebuffer_object)
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* Support for more recent CDI and NRG image file versions
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* Minor bugfixes
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Changes since 0.8
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-----------------
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* Various configure/build fixes for compatibility
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* GDI image support
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* Minor bugfixes
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Changes since Milestone 3
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-------------------------
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* Speed improvements (translation core now runs at roughly double the speed
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  of M3)
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* GUI Overhaul - it's actually somewhat usable now. Also removed the gnome
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  dependency (now just needs GTK 2.0)
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* Sound fixes (aka, some sound actually works now)
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* A few minor bugfixes and tweaks.
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Changes since Milestone 2
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-------------------------
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* Implemented the SH4 translation core
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* A handful of minor bugfixes
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No really, that's it. The good stuff is coming next version, honest
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Changes since Milestone 1
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-------------------------
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* Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a
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quick hack to get something running. It's done for real now.
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* Initial IO event system (not widely used yet)
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* Lots of bugfixes throughout the system
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Known issues
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------------
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The following are known bugs (as opposed to missing features) that will be
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fixed in the next release, but are too large to be fixed for this version:
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* Graphic artifacts related to triangle sorting and/of lack of depth
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  precision.
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System requirements
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-------------------
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Linux:
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   GTK 2.6+
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   OpenGL drivers with EXT_framebuffer_object or GLX PBuffer support
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      - Currently this means either the ATI or NVidia binary drivers.
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OS X:
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   System 10.4 or later
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GCC, Make, etc.
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Building
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--------
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From the base directory
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~$ ./configure
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~$ make
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~$ make install            (optional)
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Enjoy!
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.