Search
lxdream.org :: lxdream/RELEASE_NOTES
lxdream 0.9.1
released Jun 29
Download Now
filename RELEASE_NOTES
changeset 354:8bf6587e1f9b
prev177:e81b20f61ba8
next403:1cf393db32f2
author nkeynes
date Sun Feb 11 10:15:23 2007 +0000 (12 years ago)
permissions -rw-r--r--
last change Update release notes for M2 release
file annotate diff log raw
nkeynes@354
     1
Release notes for Milestone 2 
nkeynes@177
     2
===================================================
nkeynes@177
     3
nkeynes@354
     4
Please note that this is a development release - many 
nkeynes@354
     5
things are not yet implemented, it's still quite slow, and not
nkeynes@354
     6
particularly user-friendly. Framerates are typically 4-5 frames 
nkeynes@354
     7
per second on a 3Ghz P4. If you're looking for something to just
nkeynes@354
     8
play DC games, you'll probably want to wait for the next version.
nkeynes@177
     9
nkeynes@354
    10
Having said all that, some games are known to run to at least 
nkeynes@354
    11
some degree (aka everything we've tried), and most homebrew works 
nkeynes@354
    12
perfectly, albeit slowly - feel free to experiment and let us 
nkeynes@354
    13
know how it goes.
nkeynes@177
    14
nkeynes@354
    15
Changes since Milestone 1
nkeynes@354
    16
-------------------------
nkeynes@354
    17
* Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a
nkeynes@354
    18
quick hack to get something running. It's done for real now.
nkeynes@354
    19
* Initial IO event system (not widely used yet)
nkeynes@354
    20
* Lots of bugfixes throughout the system
nkeynes@354
    21
nkeynes@354
    22
Known issues
nkeynes@354
    23
------------
nkeynes@354
    24
The following are known bugs (as opposed to missing features) that will be
nkeynes@354
    25
fixed in the next release, but are too large to be fixed for this version:
nkeynes@354
    26
nkeynes@354
    27
* Some games experience geometry corruption of varying levels. This is
nkeynes@354
    28
believed to be caused by an SH4 core bug.
nkeynes@354
    29
nkeynes@354
    30
* Polygons that are partially clipped by the view frustum can be distorted
nkeynes@354
    31
quite badly
nkeynes@177
    32
nkeynes@177
    33
System requirements
nkeynes@177
    34
-------------------
nkeynes@177
    35
GTK 2.0+
nkeynes@177
    36
Gnome 2.0+
nkeynes@177
    37
ESounD 2.36+  (if you want interrupted stuttery sound[0])
nkeynes@354
    38
OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be
nkeynes@354
    39
fine)
nkeynes@177
    40
GCC, Make, etc.
nkeynes@177
    41
nkeynes@177
    42
Building
nkeynes@177
    43
--------
nkeynes@177
    44
From the base directory
nkeynes@177
    45
~$ ./configure
nkeynes@177
    46
~$ make
nkeynes@177
    47
~$ make install            (optional)
nkeynes@177
    48
nkeynes@354
    49
Enjoy!
nkeynes@354
    50
.