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lxdream.org :: lxdream/src/pvr2/rendcore.c
lxdream 0.9.1
released Jun 29
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filename src/pvr2/rendcore.c
changeset 429:e581b90c3fb3
prev352:f0df7a6d4703
next477:9a373f2ff009
author nkeynes
date Sun Oct 21 05:31:07 2007 +0000 (16 years ago)
permissions -rw-r--r--
last change Rename mmr_win.c to mmio_win.c
file annotate diff log raw
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/**
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 * $Id: rendcore.c,v 1.20 2007-10-08 11:52:13 nkeynes Exp $
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 *
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 * PVR2 renderer core.
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 *
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 * Copyright (c) 2005 Nathan Keynes.
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 */
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#include <sys/time.h>
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#include "pvr2/pvr2.h"
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#include "asic.h"
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#define GL_GLEXT_PROTOTYPES 1
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#include <GL/gl.h>
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#include <GL/glext.h>
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int pvr2_poly_depthmode[8] = { GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL,
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				      GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, 
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				      GL_ALWAYS };
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int pvr2_poly_srcblend[8] = { 
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    GL_ZERO, GL_ONE, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
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    GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, 
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    GL_ONE_MINUS_DST_ALPHA };
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int pvr2_poly_dstblend[8] = {
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    GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
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    GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA,
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    GL_ONE_MINUS_DST_ALPHA };
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int pvr2_poly_texblend[4] = {
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    GL_REPLACE, 
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    GL_MODULATE,  
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    GL_DECAL, 
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    GL_MODULATE 
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};
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int pvr2_render_colour_format[8] = {
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    COLFMT_ARGB1555, COLFMT_RGB565, COLFMT_ARGB4444, COLFMT_ARGB1555,
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    COLFMT_RGB888, COLFMT_ARGB8888, COLFMT_ARGB8888, COLFMT_ARGB4444 };
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#define CULL_NONE 0
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#define CULL_SMALL 1
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#define CULL_CCW 2
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#define CULL_CW 3
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#define SEGMENT_END         0x80000000
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#define SEGMENT_ZCLEAR      0x40000000
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#define SEGMENT_SORT_TRANS  0x20000000
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#define SEGMENT_START       0x10000000
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#define SEGMENT_X(c)        (((c) >> 2) & 0x3F)
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#define SEGMENT_Y(c)        (((c) >> 8) & 0x3F)
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#define NO_POINTER          0x80000000
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extern char *video_base;
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gboolean pvr2_force_fragment_alpha = FALSE;
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gboolean pvr2_debug_render = FALSE;
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struct tile_segment {
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    uint32_t control;
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    pvraddr_t opaque_ptr;
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    pvraddr_t opaquemod_ptr;
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    pvraddr_t trans_ptr;
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    pvraddr_t transmod_ptr;
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    pvraddr_t punchout_ptr;
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};
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void render_print_tilelist( FILE *f, uint32_t tile_entry );
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/**
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 * Convert a half-float (16-bit) FP number to a regular 32-bit float.
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 * Source is 1-bit sign, 5-bit exponent, 10-bit mantissa.
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 * TODO: Check the correctness of this.
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 */
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float halftofloat( uint16_t half )
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{
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    union {
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        float f;
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        uint32_t i;
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    } temp;
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    /* int e = ((half & 0x7C00) >> 10) - 15 + 127;
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    temp.i = ((half & 0x8000) << 16) | (e << 23) |
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    ((half & 0x03FF) << 13); */
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    temp.i = ((uint32_t)half)<<16;
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    return temp.f;
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}
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/**
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 * Setup the GL context for the supplied polygon context.
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 * @param context pointer to 3 or 5 words of polygon context
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 * @param modified boolean flag indicating that the modified
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 *  version should be used, rather than the normal version.
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 */
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void render_set_context( uint32_t *context, int render_mode )
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{
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    uint32_t poly1 = context[0], poly2, texture;
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    if( render_mode == RENDER_FULLMOD ) {
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	poly2 = context[3];
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	texture = context[4];
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    } else {
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	poly2 = context[1];
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	texture = context[2];
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    }
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    if( POLY1_DEPTH_ENABLE(poly1) ) {
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	glEnable( GL_DEPTH_TEST );
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	glDepthFunc( POLY1_DEPTH_MODE(poly1) );
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    } else {
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	glDisable( GL_DEPTH_TEST );
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    }
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    switch( POLY1_CULL_MODE(poly1) ) {
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    case CULL_NONE:
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    case CULL_SMALL:
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	glDisable( GL_CULL_FACE );
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	break;
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    case CULL_CCW:
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	glEnable( GL_CULL_FACE );
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	glFrontFace( GL_CW );
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	break;
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    case CULL_CW:
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	glEnable( GL_CULL_FACE );
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	glFrontFace( GL_CCW );
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	break;
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    }
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    if( POLY1_SPECULAR(poly1) ) {
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	glEnable(GL_COLOR_SUM);
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    } else {
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	glDisable(GL_COLOR_SUM);
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    }
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    pvr2_force_fragment_alpha = POLY2_ALPHA_ENABLE(poly2) ? FALSE : TRUE;
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    if( POLY1_TEXTURED(poly1) ) {
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	int width = POLY2_TEX_WIDTH(poly2);
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	int height = POLY2_TEX_HEIGHT(poly2);
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	glEnable(GL_TEXTURE_2D);
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	texcache_get_texture( (texture&0x000FFFFF)<<3, width, height, texture );
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	switch( POLY2_TEX_BLEND(poly2) ) {
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	case 0: /* Replace */
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	    glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
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	    break;
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	case 2:/* Decal */
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	    glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
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	    break;
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	case 1: /* Modulate RGB */
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	    /* This is not directly supported by opengl (other than by mucking
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	     * with the texture format), but we get the same effect by forcing
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	     * the fragment alpha to 1.0 and using GL_MODULATE.
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	     */
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	    pvr2_force_fragment_alpha = TRUE;
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	case 3: /* Modulate RGBA */
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	    glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
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	    break;
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	}
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	if( POLY2_TEX_CLAMP_U(poly2) ) {
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	    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
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	} else {
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	    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
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	}	    
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	if( POLY2_TEX_CLAMP_V(poly2) ) {
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	    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
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	} else {
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	    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
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	}
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    } else {
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	glDisable( GL_TEXTURE_2D );
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    }
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    glShadeModel( POLY1_SHADE_MODEL(poly1) );
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    int srcblend = POLY2_SRC_BLEND(poly2);
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    int destblend = POLY2_DEST_BLEND(poly2);
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    glBlendFunc( srcblend, destblend );
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    if( POLY2_SRC_BLEND_TARGET(poly2) || POLY2_DEST_BLEND_TARGET(poly2) ) {
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	ERROR( "Accumulation buffer not supported" );
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    }
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}
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#define FARGB_A(x) (((float)(((x)>>24)+1))/256.0)
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#define FARGB_R(x) (((float)((((x)>>16)&0xFF)+1))/256.0)
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#define FARGB_G(x) (((float)((((x)>>8)&0xFF)+1))/256.0)
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#define FARGB_B(x) (((float)(((x)&0xFF)+1))/256.0)
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void render_unpack_vertexes( struct vertex_unpacked *out, uint32_t poly1, 
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			     uint32_t *vertexes, int num_vertexes,
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			     int vertex_size, int render_mode )
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{
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    int m = 0, i;
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    if( render_mode == RENDER_FULLMOD ) {
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	m = (vertex_size - 3)/2;
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    }
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    for( i=0; i<num_vertexes; i++ ) {
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	float *vertexf = (float *)vertexes;
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	int k = m + 3;
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	out[i].x = vertexf[0];
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	out[i].y = vertexf[1];
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	out[i].z = vertexf[2];
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    	if( POLY1_TEXTURED(poly1) ) {
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	    if( POLY1_UV16(poly1) ) {
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		out[i].u = halftofloat(vertexes[k]>>16);
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		out[i].v = halftofloat(vertexes[k]);
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		k++;
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	    } else {
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		out[i].u = vertexf[k];
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		out[i].v = vertexf[k+1];
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		k+=2;
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	    }
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	} else {
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	    out[i].u = 0;
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	    out[i].v = 0;
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	}
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	uint32_t argb = vertexes[k++];
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	out[i].rgba[0] = FARGB_R(argb);
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	out[i].rgba[1] = FARGB_G(argb);
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        out[i].rgba[2] = FARGB_B(argb);
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	out[i].rgba[3] = FARGB_A(argb);
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	if( POLY1_SPECULAR(poly1) ) {
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	    uint32_t offset = vertexes[k++];
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	    out[i].offset_rgba[0] = FARGB_R(offset);
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	    out[i].offset_rgba[1] = FARGB_G(offset);
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	    out[i].offset_rgba[2] = FARGB_B(offset);
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	    out[i].offset_rgba[3] = FARGB_A(offset);
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	}
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	vertexes += vertex_size;
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    }
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}
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/**
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 * Unpack the vertexes for a quad, calculating the values for the last
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 * vertex.
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 * FIXME: Integrate this with rendbkg somehow
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 */
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void render_unpack_quad( struct vertex_unpacked *unpacked, uint32_t poly1, 
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			 uint32_t *vertexes, int vertex_size,
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			 int render_mode )
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{
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    int i;
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    struct vertex_unpacked diff0, diff1;
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    render_unpack_vertexes( unpacked, poly1, vertexes, 3, vertex_size, render_mode );
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    diff0.x = unpacked[0].x - unpacked[1].x;
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    diff0.y = unpacked[0].y - unpacked[1].y;
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    diff1.x = unpacked[2].x - unpacked[1].x;
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    diff1.y = unpacked[2].y - unpacked[1].y;
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    float detxy = ((diff1.y) * (diff0.x)) - ((diff0.y) * (diff1.x));
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    float *vertexf = (float *)(vertexes+(vertex_size*3));
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    if( detxy == 0 ) {
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	memcpy( &unpacked[3], &unpacked[2], sizeof(struct vertex_unpacked) );
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	unpacked[3].x = vertexf[0];
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	unpacked[3].y = vertexf[1];
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	return;
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    }	
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    unpacked[3].x = vertexf[0];
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    unpacked[3].y = vertexf[1];
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    float t = ((unpacked[3].x - unpacked[1].x) * diff1.y -
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	       (unpacked[3].y - unpacked[1].y) * diff1.x) / detxy;
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    float s = ((unpacked[3].y - unpacked[1].y) * diff0.x -
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	       (unpacked[3].x - unpacked[1].x) * diff0.y) / detxy;
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    diff0.z = (1/unpacked[0].z) - (1/unpacked[1].z);
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    diff1.z = (1/unpacked[2].z) - (1/unpacked[1].z);
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    unpacked[3].z = 1/((1/unpacked[1].z) + (t*diff0.z) + (s*diff1.z));
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    diff0.u = unpacked[0].u - unpacked[1].u;
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    diff0.v = unpacked[0].v - unpacked[1].v;
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    diff1.u = unpacked[2].u - unpacked[1].u;
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    diff1.v = unpacked[2].v - unpacked[1].v;
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    unpacked[3].u = unpacked[1].u + (t*diff0.u) + (s*diff1.u);
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    unpacked[3].v = unpacked[1].v + (t*diff0.v) + (s*diff1.v);
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    if( !POLY1_GOURAUD_SHADED(poly1) ) {
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	memcpy( unpacked[3].rgba, unpacked[2].rgba, sizeof(unpacked[2].rgba) );
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	memcpy( unpacked[3].offset_rgba, unpacked[2].offset_rgba, sizeof(unpacked[2].offset_rgba) );
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    } else {
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	for( i=0; i<4; i++ ) {
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	    float d0 = unpacked[0].rgba[i] - unpacked[1].rgba[i];
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	    float d1 = unpacked[2].rgba[i] - unpacked[1].rgba[i];
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	    unpacked[3].rgba[i] = unpacked[1].rgba[i] + (t*d0) + (s*d1);
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	    d0 = unpacked[0].offset_rgba[i] - unpacked[1].offset_rgba[i];
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	    d1 = unpacked[2].offset_rgba[i] - unpacked[1].offset_rgba[i];
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	    unpacked[3].offset_rgba[i] = unpacked[1].offset_rgba[i] + (t*d0) + (s*d1);
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	}
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    }    
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}
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void render_unpacked_vertex_array( uint32_t poly1, struct vertex_unpacked *vertexes[], 
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				   int num_vertexes ) {
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    int i;
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   307
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   308
    glBegin( GL_TRIANGLE_STRIP );
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   310
    for( i=0; i<num_vertexes; i++ ) {
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	if( POLY1_TEXTURED(poly1) ) {
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	    glTexCoord2f( vertexes[i]->u, vertexes[i]->v );
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   313
	}
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   314
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   315
	if( pvr2_force_fragment_alpha ) {
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	    glColor4f( vertexes[i]->rgba[0], vertexes[i]->rgba[1], vertexes[i]->rgba[2], 1.0 );
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	} else {
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	    glColor4f( vertexes[i]->rgba[0], vertexes[i]->rgba[1], vertexes[i]->rgba[2],
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		       vertexes[i]->rgba[3] );
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	}
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	if( POLY1_SPECULAR(poly1) ) {
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	    glSecondaryColor3fEXT( vertexes[i]->offset_rgba[0],
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				   vertexes[i]->offset_rgba[1],
nkeynes@319
   324
				   vertexes[i]->offset_rgba[2] );
nkeynes@319
   325
	}
nkeynes@331
   326
	glVertex3f( vertexes[i]->x, vertexes[i]->y, 1/vertexes[i]->z );
nkeynes@319
   327
    }
nkeynes@319
   328
nkeynes@319
   329
    glEnd();
nkeynes@319
   330
}
nkeynes@319
   331
nkeynes@319
   332
void render_quad_vertexes( uint32_t poly1, uint32_t *vertexes, int vertex_size, int render_mode )
nkeynes@319
   333
{
nkeynes@319
   334
    struct vertex_unpacked unpacked[4];
nkeynes@319
   335
    struct vertex_unpacked *pt[4] = {&unpacked[0], &unpacked[1], &unpacked[3], &unpacked[2]};
nkeynes@319
   336
    render_unpack_quad( unpacked, poly1, vertexes, vertex_size, render_mode );
nkeynes@319
   337
    render_unpacked_vertex_array( poly1, pt, 4 );
nkeynes@319
   338
}
nkeynes@319
   339
nkeynes@319
   340
void render_vertex_array( uint32_t poly1, uint32_t *vert_array[], int num_vertexes, int vertex_size,
nkeynes@319
   341
			  int render_mode ) 
nkeynes@189
   342
{
nkeynes@189
   343
    int i, m=0;
nkeynes@189
   344
nkeynes@189
   345
    if( render_mode == RENDER_FULLMOD ) {
nkeynes@189
   346
	m = (vertex_size - 3)/2;
nkeynes@189
   347
    }
nkeynes@189
   348
nkeynes@189
   349
    glBegin( GL_TRIANGLE_STRIP );
nkeynes@189
   350
    
nkeynes@189
   351
    for( i=0; i<num_vertexes; i++ ) {
nkeynes@319
   352
	uint32_t *vertexes = vert_array[i];
nkeynes@319
   353
	float *vertexf = (float *)vert_array[i];
nkeynes@189
   354
	uint32_t argb;
nkeynes@318
   355
	int k = m + 3;
nkeynes@189
   356
	if( POLY1_TEXTURED(poly1) ) {
nkeynes@189
   357
	    if( POLY1_UV16(poly1) ) {
nkeynes@318
   358
		glTexCoord2f( halftofloat(vertexes[k]>>16),
nkeynes@318
   359
			      halftofloat(vertexes[k]) );
nkeynes@318
   360
		k++;
nkeynes@189
   361
	    } else {
nkeynes@318
   362
		glTexCoord2f( vertexf[k], vertexf[k+1] );
nkeynes@318
   363
		k+=2;
nkeynes@189
   364
	    }
nkeynes@189
   365
	}
nkeynes@189
   366
nkeynes@318
   367
	argb = vertexes[k++];
nkeynes@318
   368
	if( pvr2_force_fragment_alpha ) {
nkeynes@318
   369
	    glColor4ub( (GLubyte)(argb >> 16), (GLubyte)(argb >> 8), 
nkeynes@318
   370
			(GLubyte)argb, 0xFF );
nkeynes@318
   371
	} else {
nkeynes@318
   372
	    glColor4ub( (GLubyte)(argb >> 16), (GLubyte)(argb >> 8), 
nkeynes@318
   373
			(GLubyte)argb, (GLubyte)(argb >> 24) );
nkeynes@318
   374
	}
nkeynes@318
   375
nkeynes@318
   376
	if( POLY1_SPECULAR(poly1) ) {
nkeynes@318
   377
	    uint32_t spec = vertexes[k++];
nkeynes@318
   378
	    glSecondaryColor3ubEXT( (GLubyte)(spec >> 16), (GLubyte)(spec >> 8), 
nkeynes@318
   379
				 (GLubyte)spec );
nkeynes@318
   380
	}
nkeynes@331
   381
	glVertex3f( vertexf[0], vertexf[1], 1/vertexf[2] );
nkeynes@189
   382
	vertexes += vertex_size;
nkeynes@189
   383
    }
nkeynes@189
   384
nkeynes@189
   385
    glEnd();
nkeynes@189
   386
}
nkeynes@189
   387
nkeynes@319
   388
void render_vertexes( uint32_t poly1, uint32_t *vertexes, int num_vertexes, int vertex_size,
nkeynes@319
   389
		      int render_mode )
nkeynes@319
   390
{
nkeynes@319
   391
    uint32_t *vert_array[num_vertexes];
nkeynes@319
   392
    int i;
nkeynes@319
   393
    for( i=0; i<num_vertexes; i++ ) {
nkeynes@319
   394
	vert_array[i] = vertexes;
nkeynes@319
   395
	vertexes += vertex_size;
nkeynes@319
   396
    }
nkeynes@319
   397
    render_vertex_array( poly1, vert_array, num_vertexes, vertex_size, render_mode );
nkeynes@319
   398
}
nkeynes@319
   399
nkeynes@189
   400
/**
nkeynes@189
   401
 * Render a simple (not auto-sorted) tile
nkeynes@189
   402
 */
nkeynes@189
   403
void render_tile( pvraddr_t tile_entry, int render_mode, gboolean cheap_modifier_mode ) {
nkeynes@215
   404
    uint32_t poly_bank = MMIO_READ(PVR2,RENDER_POLYBASE);
nkeynes@189
   405
    uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
nkeynes@189
   406
    do {
nkeynes@189
   407
	uint32_t entry = *tile_list++;
nkeynes@189
   408
	if( entry >> 28 == 0x0F ) {
nkeynes@189
   409
	    break;
nkeynes@189
   410
	} else if( entry >> 28 == 0x0E ) {
nkeynes@189
   411
	    tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
nkeynes@189
   412
	} else {
nkeynes@215
   413
	    uint32_t *polygon = (uint32_t *)(video_base + poly_bank + ((entry & 0x000FFFFF) << 2));
nkeynes@189
   414
	    int is_modified = entry & 0x01000000;
nkeynes@189
   415
	    int vertex_length = (entry >> 21) & 0x07;
nkeynes@189
   416
	    int context_length = 3;
nkeynes@189
   417
	    if( is_modified && !cheap_modifier_mode ) {
nkeynes@189
   418
		context_length = 5;
nkeynes@189
   419
		vertex_length *= 2 ;
nkeynes@189
   420
	    }
nkeynes@189
   421
	    vertex_length += 3;
nkeynes@308
   422
	    
nkeynes@189
   423
	    if( (entry & 0xE0000000) == 0x80000000 ) {
nkeynes@189
   424
		/* Triangle(s) */
nkeynes@189
   425
		int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@189
   426
		int polygon_length = 3 * vertex_length + context_length;
nkeynes@189
   427
		int i;
nkeynes@189
   428
		for( i=0; i<strip_count; i++ ) {
nkeynes@189
   429
		    render_set_context( polygon, render_mode );
nkeynes@189
   430
		    render_vertexes( *polygon, polygon+context_length, 3, vertex_length,
nkeynes@189
   431
				     render_mode );
nkeynes@189
   432
		    polygon += polygon_length;
nkeynes@189
   433
		}
nkeynes@189
   434
	    } else if( (entry & 0xE0000000) == 0xA0000000 ) {
nkeynes@189
   435
		/* Sprite(s) */
nkeynes@319
   436
		int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@189
   437
		int polygon_length = 4 * vertex_length + context_length;
nkeynes@189
   438
		int i;
nkeynes@189
   439
		for( i=0; i<strip_count; i++ ) {
nkeynes@189
   440
		    render_set_context( polygon, render_mode );
nkeynes@319
   441
		    render_quad_vertexes( *polygon, polygon+context_length, vertex_length,
nkeynes@319
   442
					  render_mode );
nkeynes@189
   443
		    polygon += polygon_length;
nkeynes@189
   444
		}
nkeynes@189
   445
	    } else {
nkeynes@189
   446
		/* Polygon */
nkeynes@189
   447
		int i, first=-1, last = -1;
nkeynes@189
   448
		for( i=0; i<6; i++ ) {
nkeynes@189
   449
		    if( entry & (0x40000000>>i) ) {
nkeynes@189
   450
			if( first == -1 ) first = i;
nkeynes@189
   451
			last = i;
nkeynes@189
   452
		    }
nkeynes@189
   453
		}
nkeynes@189
   454
		if( first != -1 ) {
nkeynes@189
   455
		    first = 0;
nkeynes@189
   456
		    render_set_context(polygon, render_mode);
nkeynes@189
   457
		    render_vertexes( *polygon, polygon+context_length + (first*vertex_length),
nkeynes@189
   458
				     (last-first+3), vertex_length, render_mode );
nkeynes@189
   459
		}
nkeynes@189
   460
	    }
nkeynes@189
   461
	}
nkeynes@189
   462
    } while( 1 );
nkeynes@189
   463
}
nkeynes@189
   464
nkeynes@189
   465
void pvr2_render_tilebuffer( int width, int height, int clipx1, int clipy1, 
nkeynes@189
   466
			int clipx2, int clipy2 ) {
nkeynes@189
   467
nkeynes@191
   468
    pvraddr_t segmentbase = MMIO_READ( PVR2, RENDER_TILEBASE );
nkeynes@189
   469
    int tile_sort;
nkeynes@189
   470
    gboolean cheap_shadow;
nkeynes@189
   471
nkeynes@191
   472
    int obj_config = MMIO_READ( PVR2, RENDER_OBJCFG );
nkeynes@191
   473
    int isp_config = MMIO_READ( PVR2, RENDER_ISPCFG );
nkeynes@191
   474
    int shadow_cfg = MMIO_READ( PVR2, RENDER_SHADOW );
nkeynes@189
   475
nkeynes@222
   476
    if( (obj_config & 0x00200000) == 0 ) {
nkeynes@189
   477
	if( isp_config & 1 ) {
nkeynes@189
   478
	    tile_sort = 0;
nkeynes@189
   479
	} else {
nkeynes@189
   480
	    tile_sort = 2;
nkeynes@189
   481
	}
nkeynes@189
   482
    } else {
nkeynes@189
   483
	tile_sort = 1;
nkeynes@189
   484
    }
nkeynes@189
   485
nkeynes@189
   486
    cheap_shadow = shadow_cfg & 0x100 ? TRUE : FALSE;
nkeynes@189
   487
nkeynes@189
   488
    struct tile_segment *segment = (struct tile_segment *)(video_base + segmentbase);
nkeynes@189
   489
nkeynes@215
   490
    struct timeval tv_start, tv_end;
nkeynes@215
   491
    gettimeofday(&tv_start, NULL);
nkeynes@189
   492
    glEnable( GL_SCISSOR_TEST );
nkeynes@268
   493
    do {
nkeynes@221
   494
	// fwrite_dump32v( (uint32_t *)segment, sizeof(struct tile_segment), 6, stderr );
nkeynes@189
   495
	int tilex = SEGMENT_X(segment->control);
nkeynes@189
   496
	int tiley = SEGMENT_Y(segment->control);
nkeynes@189
   497
	
nkeynes@189
   498
	int x1 = tilex << 5;
nkeynes@189
   499
	int y1 = tiley << 5;
nkeynes@189
   500
	if( x1 + 32 <= clipx1 ||
nkeynes@189
   501
	    y1 + 32 <= clipy1 ||
nkeynes@189
   502
	    x1 >= clipx2 ||
nkeynes@189
   503
	    y1 >= clipy2 ) {
nkeynes@189
   504
	    /* Tile completely clipped, skip */
nkeynes@189
   505
	    continue;
nkeynes@189
   506
	}
nkeynes@215
   507
nkeynes@189
   508
	/* Set a scissor on the visible part of the tile */
nkeynes@189
   509
	int w = MIN(x1+32, clipx2) - x1;
nkeynes@189
   510
	int h = MIN(y1+32, clipy2) - y1;
nkeynes@189
   511
	x1 = MAX(x1,clipx1);
nkeynes@189
   512
	y1 = MAX(y1,clipy1);
nkeynes@189
   513
	glScissor( x1, height-y1-h, w, h );
nkeynes@189
   514
nkeynes@189
   515
	if( (segment->opaque_ptr & NO_POINTER) == 0 ) {
nkeynes@338
   516
	    if( pvr2_debug_render ) {
nkeynes@338
   517
		fprintf( stderr, "Tile %d,%d Opaque\n", tilex, tiley );
nkeynes@341
   518
		render_print_tilelist( stderr, segment->opaque_ptr );
nkeynes@338
   519
	    }
nkeynes@189
   520
	    if( (segment->opaquemod_ptr & NO_POINTER) == 0 ) {
nkeynes@189
   521
		/* TODO */
nkeynes@189
   522
	    }
nkeynes@189
   523
	    render_tile( segment->opaque_ptr, RENDER_NORMAL, cheap_shadow );
nkeynes@189
   524
	}
nkeynes@189
   525
nkeynes@189
   526
	if( (segment->trans_ptr & NO_POINTER) == 0 ) {
nkeynes@338
   527
	    if( pvr2_debug_render ) {
nkeynes@338
   528
		fprintf( stderr, "Tile %d,%d Trans\n", tilex, tiley );
nkeynes@341
   529
		render_print_tilelist( stderr, segment->trans_ptr );
nkeynes@338
   530
	    }
nkeynes@189
   531
	    if( (segment->transmod_ptr & NO_POINTER) == 0 ) {
nkeynes@189
   532
		/* TODO */
nkeynes@189
   533
	    } 
nkeynes@222
   534
	    if( tile_sort == 2 || 
nkeynes@222
   535
		(tile_sort == 1 && ((segment->control & SEGMENT_SORT_TRANS)==0)) ) {
nkeynes@189
   536
		render_autosort_tile( segment->trans_ptr, RENDER_NORMAL, cheap_shadow );
nkeynes@189
   537
	    } else {
nkeynes@189
   538
		render_tile( segment->trans_ptr, RENDER_NORMAL, cheap_shadow );
nkeynes@189
   539
	    }
nkeynes@189
   540
	}
nkeynes@189
   541
nkeynes@189
   542
	if( (segment->punchout_ptr & NO_POINTER) == 0 ) {
nkeynes@338
   543
	    if( pvr2_debug_render ) {
nkeynes@338
   544
		fprintf( stderr, "Tile %d,%d Punchout\n", tilex, tiley );
nkeynes@341
   545
		render_print_tilelist( stderr, segment->punchout_ptr );
nkeynes@338
   546
	    }
nkeynes@189
   547
	    render_tile( segment->punchout_ptr, RENDER_NORMAL, cheap_shadow );
nkeynes@189
   548
	}
nkeynes@268
   549
    } while( ((segment++)->control & SEGMENT_END) == 0 );
nkeynes@189
   550
    glDisable( GL_SCISSOR_TEST );
nkeynes@215
   551
nkeynes@215
   552
    gettimeofday(&tv_end, NULL);
nkeynes@215
   553
    timersub(&tv_end,&tv_start, &tv_start);
nkeynes@189
   554
}
nkeynes@322
   555
nkeynes@322
   556
static float render_find_maximum_tile_z( pvraddr_t tile_entry, float inputz )
nkeynes@322
   557
{
nkeynes@322
   558
    uint32_t poly_bank = MMIO_READ(PVR2,RENDER_POLYBASE);
nkeynes@322
   559
    uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
nkeynes@322
   560
    int shadow_cfg = MMIO_READ( PVR2, RENDER_SHADOW ) & 0x100;
nkeynes@322
   561
    int i, j;
nkeynes@322
   562
    float z = inputz;
nkeynes@322
   563
    do {
nkeynes@322
   564
	uint32_t entry = *tile_list++;
nkeynes@322
   565
	if( entry >> 28 == 0x0F ) {
nkeynes@322
   566
	    break;
nkeynes@322
   567
	} else if( entry >> 28 == 0x0E ) {
nkeynes@322
   568
	    tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
nkeynes@322
   569
	} else {
nkeynes@322
   570
	    uint32_t *polygon = (uint32_t *)(video_base + poly_bank + ((entry & 0x000FFFFF) << 2));
nkeynes@322
   571
	    int vertex_length = (entry >> 21) & 0x07;
nkeynes@322
   572
	    int context_length = 3;
nkeynes@351
   573
	    if( (entry & 0x01000000) && (shadow_cfg==0) ) {
nkeynes@322
   574
		context_length = 5;
nkeynes@322
   575
		vertex_length *= 2 ;
nkeynes@322
   576
	    }
nkeynes@322
   577
	    vertex_length += 3;
nkeynes@322
   578
	    if( (entry & 0xE0000000) == 0x80000000 ) {
nkeynes@322
   579
		/* Triangle(s) */
nkeynes@322
   580
		int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@322
   581
		float *vertexz = (float *)(polygon+context_length+2);
nkeynes@322
   582
		for( i=0; i<strip_count; i++ ) {
nkeynes@322
   583
		    for( j=0; j<3; j++ ) {
nkeynes@322
   584
			if( *vertexz > z ) {
nkeynes@322
   585
			    z = *vertexz;
nkeynes@322
   586
			}
nkeynes@322
   587
			vertexz += vertex_length;
nkeynes@322
   588
		    }
nkeynes@322
   589
		    vertexz += context_length;
nkeynes@322
   590
		}
nkeynes@322
   591
	    } else if( (entry & 0xE0000000) == 0xA0000000 ) {
nkeynes@322
   592
		/* Sprite(s) */
nkeynes@322
   593
		int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@322
   594
		int i;
nkeynes@322
   595
		float *vertexz = (float *)(polygon+context_length+2);
nkeynes@322
   596
		for( i=0; i<strip_count; i++ ) {
nkeynes@322
   597
		    for( j=0; j<4; j++ ) {
nkeynes@322
   598
			if( *vertexz > z ) {
nkeynes@322
   599
			    z = *vertexz;
nkeynes@322
   600
			}
nkeynes@322
   601
			vertexz += vertex_length;
nkeynes@322
   602
		    }
nkeynes@322
   603
		    vertexz+=context_length;
nkeynes@322
   604
		}
nkeynes@322
   605
	    } else {
nkeynes@322
   606
		/* Polygon */
nkeynes@429
   607
		int i;
nkeynes@322
   608
		float *vertexz = (float *)polygon+context_length+2;
nkeynes@322
   609
		for( i=0; i<6; i++ ) {
nkeynes@322
   610
		    if( (entry & (0x40000000>>i)) && *vertexz > z ) {
nkeynes@322
   611
			z = *vertexz;
nkeynes@322
   612
		    }
nkeynes@322
   613
		    vertexz += vertex_length;
nkeynes@322
   614
		}
nkeynes@322
   615
	    }
nkeynes@322
   616
	}
nkeynes@322
   617
    } while(1);
nkeynes@322
   618
    return z;
nkeynes@322
   619
}
nkeynes@322
   620
nkeynes@322
   621
/**
nkeynes@322
   622
 * Scan through the scene to determine the largest z value (in order to set up
nkeynes@322
   623
 * an appropriate near clip plane).
nkeynes@322
   624
 */
nkeynes@322
   625
float pvr2_render_find_maximum_z( )
nkeynes@322
   626
{
nkeynes@322
   627
    pvraddr_t segmentbase = MMIO_READ( PVR2, RENDER_TILEBASE );
nkeynes@322
   628
    float maximumz = MMIO_READF( PVR2, RENDER_FARCLIP ); /* Initialize to the far clip plane */
nkeynes@322
   629
nkeynes@322
   630
    struct tile_segment *segment = (struct tile_segment *)(video_base + segmentbase);
nkeynes@322
   631
    do {
nkeynes@322
   632
	
nkeynes@322
   633
	if( (segment->opaque_ptr & NO_POINTER) == 0 ) {
nkeynes@322
   634
	    maximumz = render_find_maximum_tile_z(segment->opaque_ptr, maximumz);
nkeynes@322
   635
	}
nkeynes@322
   636
	if( (segment->opaquemod_ptr & NO_POINTER) == 0 ) {
nkeynes@322
   637
	    maximumz = render_find_maximum_tile_z(segment->opaquemod_ptr, maximumz);
nkeynes@322
   638
	}
nkeynes@322
   639
	if( (segment->trans_ptr & NO_POINTER) == 0 ) {
nkeynes@322
   640
	    maximumz = render_find_maximum_tile_z(segment->trans_ptr, maximumz);
nkeynes@322
   641
	}
nkeynes@322
   642
	if( (segment->transmod_ptr & NO_POINTER) == 0 ) {
nkeynes@322
   643
	    maximumz = render_find_maximum_tile_z(segment->transmod_ptr, maximumz);
nkeynes@322
   644
	}
nkeynes@322
   645
	if( (segment->punchout_ptr & NO_POINTER) == 0 ) {
nkeynes@322
   646
	    maximumz = render_find_maximum_tile_z(segment->punchout_ptr, maximumz);
nkeynes@322
   647
	}
nkeynes@322
   648
nkeynes@322
   649
    } while( ((segment++)->control & SEGMENT_END) == 0 );
nkeynes@322
   650
nkeynes@331
   651
    return 1/maximumz;
nkeynes@322
   652
}
nkeynes@338
   653
nkeynes@338
   654
/**
nkeynes@338
   655
 * Scan the segment info to determine the width and height of the render (in 
nkeynes@338
   656
 * pixels).
nkeynes@338
   657
 * @param x,y output values to receive the width and height info.
nkeynes@338
   658
 */
nkeynes@338
   659
void pvr2_render_getsize( int *x, int *y ) 
nkeynes@338
   660
{
nkeynes@338
   661
    pvraddr_t segmentbase = MMIO_READ( PVR2, RENDER_TILEBASE );
nkeynes@338
   662
    int maxx = 0, maxy = 0;
nkeynes@338
   663
nkeynes@338
   664
    struct tile_segment *segment = (struct tile_segment *)(video_base + segmentbase);
nkeynes@338
   665
    do {
nkeynes@338
   666
	int tilex = SEGMENT_X(segment->control);
nkeynes@338
   667
	int tiley = SEGMENT_Y(segment->control);
nkeynes@338
   668
	if( tilex > maxx ) {
nkeynes@338
   669
	    maxx = tilex;
nkeynes@338
   670
	} 
nkeynes@338
   671
	if( tiley > maxy ) {
nkeynes@338
   672
	    maxy = tiley;
nkeynes@338
   673
	}
nkeynes@338
   674
    } while( ((segment++)->control & SEGMENT_END) == 0 );
nkeynes@338
   675
nkeynes@338
   676
    *x = (maxx+1)<<5;
nkeynes@338
   677
    *y = (maxy+1)<<5;
nkeynes@338
   678
}
nkeynes@341
   679
nkeynes@341
   680
void render_print_vertexes( FILE *f, uint32_t poly1, uint32_t *vert_array[], 
nkeynes@341
   681
			    int num_vertexes, int vertex_size )
nkeynes@341
   682
{
nkeynes@341
   683
    char buf[256], *p;
nkeynes@429
   684
    int i, k;
nkeynes@341
   685
    for( i=0; i<num_vertexes; i++ ) {
nkeynes@341
   686
	p = buf;
nkeynes@341
   687
	float *vertf = (float *)vert_array[i];
nkeynes@341
   688
	uint32_t *verti = (uint32_t *)vert_array[i];
nkeynes@341
   689
	p += sprintf( p, "  V %9.5f,%9.5f,%9.5f  ", vertf[0], vertf[1], vertf[2] );
nkeynes@341
   690
	k = 3;
nkeynes@341
   691
	if( POLY1_TEXTURED(poly1) ) {
nkeynes@341
   692
	    if( POLY1_UV16(poly1) ) {
nkeynes@341
   693
		p += sprintf( p, "uv=%9.5f,%9.5f  ",
nkeynes@341
   694
			       halftofloat(verti[k]>>16),
nkeynes@341
   695
			       halftofloat(verti[k]) );
nkeynes@341
   696
		k++;
nkeynes@341
   697
	    } else {
nkeynes@341
   698
		p += sprintf( p, "uv=%9.5f,%9.5f  ", vertf[k], vertf[k+1] );
nkeynes@341
   699
		k+=2;
nkeynes@341
   700
	    }
nkeynes@341
   701
	}
nkeynes@341
   702
nkeynes@341
   703
	p += sprintf( p, "%08X ", verti[k++] );
nkeynes@341
   704
	if( POLY1_SPECULAR(poly1) ) {
nkeynes@341
   705
	    p += sprintf( p, "%08X", verti[k++] );
nkeynes@341
   706
	}
nkeynes@341
   707
	p += sprintf( p, "\n" );
nkeynes@341
   708
	fprintf( f, buf );
nkeynes@341
   709
    }
nkeynes@341
   710
}
nkeynes@341
   711
nkeynes@341
   712
void render_print_polygon( FILE *f, uint32_t entry )
nkeynes@341
   713
{
nkeynes@341
   714
    uint32_t poly_bank = MMIO_READ(PVR2,RENDER_POLYBASE);
nkeynes@341
   715
    int shadow_cfg = MMIO_READ( PVR2, RENDER_SHADOW ) & 0x100;
nkeynes@429
   716
    int i;
nkeynes@341
   717
nkeynes@341
   718
    if( entry >> 28 == 0x0F ) {
nkeynes@341
   719
	fprintf( f, "EOT\n" );
nkeynes@341
   720
    } else if( entry >> 28 == 0x0E ) {
nkeynes@341
   721
	fprintf( f, "LINK %08X\n", entry &0x7FFFFF );
nkeynes@341
   722
    } else {
nkeynes@341
   723
	uint32_t *polygon = (uint32_t *)(video_base + poly_bank + ((entry & 0x000FFFFF) << 2));
nkeynes@341
   724
	int vertex_length = (entry >> 21) & 0x07;
nkeynes@341
   725
	int context_length = 3;
nkeynes@351
   726
	if( (entry & 0x01000000) && (shadow_cfg==0) ) {
nkeynes@341
   727
	    context_length = 5;
nkeynes@341
   728
	    vertex_length *= 2 ;
nkeynes@341
   729
	}
nkeynes@341
   730
	vertex_length += 3;
nkeynes@341
   731
	if( (entry & 0xE0000000) == 0x80000000 ) {
nkeynes@341
   732
	    /* Triangle(s) */
nkeynes@341
   733
	    int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@341
   734
	    for( i=0; i<strip_count; i++ ) {
nkeynes@341
   735
		fprintf( f, "TRI  %08X %08X %08X\n", polygon[0], polygon[1], polygon[2] ); 
nkeynes@341
   736
		uint32_t *array[3];
nkeynes@341
   737
		array[0] = polygon + context_length;
nkeynes@341
   738
		array[1] = array[0] + vertex_length;
nkeynes@341
   739
		array[2] = array[1] + vertex_length;
nkeynes@341
   740
		render_print_vertexes( f, *polygon, array, 3, vertex_length );
nkeynes@341
   741
		polygon = array[2] + vertex_length;
nkeynes@341
   742
	    }
nkeynes@341
   743
	} else if( (entry & 0xE0000000) == 0xA0000000 ) {
nkeynes@341
   744
	    /* Sprite(s) */
nkeynes@341
   745
	    int strip_count = ((entry >> 25) & 0x0F)+1;
nkeynes@341
   746
	    for( i=0; i<strip_count; i++ ) {
nkeynes@341
   747
		fprintf( f, "QUAD %08X %08X %08X\n", polygon[0], polygon[1], polygon[2] ); 
nkeynes@341
   748
		uint32_t *array[4];
nkeynes@341
   749
		array[0] = polygon + context_length;
nkeynes@341
   750
		array[1] = array[0] + vertex_length;
nkeynes@341
   751
		array[2] = array[1] + vertex_length;
nkeynes@341
   752
		array[3] = array[2] + vertex_length;
nkeynes@341
   753
		render_print_vertexes( f, *polygon, array, 4, vertex_length );
nkeynes@341
   754
		polygon = array[3] + vertex_length;
nkeynes@341
   755
	    }
nkeynes@341
   756
	} else {
nkeynes@341
   757
	    /* Polygon */
nkeynes@341
   758
	    int last = -1;
nkeynes@341
   759
	    uint32_t *array[8];
nkeynes@341
   760
	    for( i=0; i<6; i++ ) {
nkeynes@341
   761
		if( entry & (0x40000000>>i) ) {
nkeynes@341
   762
		    last = i;
nkeynes@341
   763
		}
nkeynes@341
   764
	    }
nkeynes@341
   765
	    fprintf( f, "POLY %08X %08X %08X\n", polygon[0], polygon[1], polygon[2] );
nkeynes@341
   766
	    for( i=0; i<last+2; i++ ) {
nkeynes@341
   767
		array[i] = polygon + context_length + vertex_length*i;
nkeynes@341
   768
	    }
nkeynes@341
   769
	    render_print_vertexes( f, *polygon, array, last+2, vertex_length );
nkeynes@341
   770
	}
nkeynes@341
   771
    }
nkeynes@341
   772
}
nkeynes@341
   773
nkeynes@341
   774
void render_print_tilelist( FILE *f, uint32_t tile_entry )
nkeynes@341
   775
{
nkeynes@341
   776
    uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
nkeynes@341
   777
    do {
nkeynes@341
   778
	uint32_t entry = *tile_list++;
nkeynes@341
   779
	if( entry >> 28 == 0x0F ) {
nkeynes@341
   780
	    break;
nkeynes@341
   781
	} else if( entry >> 28 == 0x0E ) {
nkeynes@341
   782
	    tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
nkeynes@341
   783
	} else {
nkeynes@341
   784
	    render_print_polygon(f, entry);
nkeynes@341
   785
	}
nkeynes@341
   786
    } while( 1 );
nkeynes@341
   787
}
nkeynes@341
   788
.