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lxdream.org :: lxdream/src/pvr2/rendsort.c
lxdream 0.9.1
released Jun 29
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filename src/pvr2/rendsort.c
changeset 429:e581b90c3fb3
prev331:a6048d3a9a79
next561:533f6b478071
author nkeynes
date Sun Oct 21 05:31:07 2007 +0000 (16 years ago)
permissions -rw-r--r--
last change Rename mmr_win.c to mmio_win.c
file annotate diff log raw
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/**
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 * $Id: rendsort.c,v 1.6 2007-10-08 11:52:13 nkeynes Exp $
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 *
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 * PVR2 renderer routines for depth sorted polygons
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 *
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 * Copyright (c) 2005 Nathan Keynes.
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 */
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#include <sys/time.h>
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#include "pvr2/pvr2.h"
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#include "asic.h"
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extern char *video_base;
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extern gboolean pvr2_force_fragment_alpha;
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#define MIN3( a,b,c ) ((a) < (b) ? ( (a) < (c) ? (a) : (c) ) : ((b) < (c) ? (b) : (c)) )
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#define MAX3( a,b,c ) ((a) > (b) ? ( (a) > (c) ? (a) : (c) ) : ((b) > (c) ? (b) : (c)) )
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struct render_triangle {
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    uint32_t *polygon;
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    int vertex_length; /* Number of 32-bit words in vertex, or 0 for an unpacked vertex */
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    float minx,miny,minz;
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    float maxx,maxy,maxz;
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    float *vertexes[3];
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};
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#define SENTINEL 0xDEADBEEF
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/**
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 * Count the number of triangles in the list starting at the given 
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 * pvr memory address.
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 */
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int render_count_triangles( pvraddr_t tile_entry ) {
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    uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
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    int count = 0;
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    while(1) {
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	uint32_t entry = *tile_list++;
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	if( entry >> 28 == 0x0F ) {
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	    break;
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	} else if( entry >> 28 == 0x0E ) {
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	    tile_list = (uint32_t *)(video_base+(entry&0x007FFFFF));
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	} else if( entry >> 29 == 0x04 ) { /* Triangle array */
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	    count += ((entry >> 25) & 0x0F)+1;
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	} else if( entry >> 29 == 0x05 ) { /* Quad array */
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	    count += ((((entry >> 25) & 0x0F)+1)<<1);
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	} else { /* Polygon */
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	    int i;
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	    for( i=0; i<6; i++ ) {
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		if( entry & (0x40000000>>i) ) {
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		    count++;
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		}
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	    }
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	}
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    }
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    return count;
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}
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static void compute_triangle_boxes( struct render_triangle *triangle, int num_triangles )
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{
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    int i;
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    for( i=0; i<num_triangles; i++ ) {
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	triangle[i].minx = MIN3(triangle[i].vertexes[0][0],triangle[i].vertexes[1][0],triangle[i].vertexes[2][0]);
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	triangle[i].maxx = MAX3(triangle[i].vertexes[0][0],triangle[i].vertexes[1][0],triangle[i].vertexes[2][0]);
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	triangle[i].miny = MIN3(triangle[i].vertexes[0][1],triangle[i].vertexes[1][1],triangle[i].vertexes[2][1]);
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	triangle[i].maxy = MAX3(triangle[i].vertexes[0][1],triangle[i].vertexes[1][1],triangle[i].vertexes[2][1]);
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	float az = 1/triangle[i].vertexes[0][2];
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	float bz = 1/triangle[i].vertexes[1][2];
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	float cz = 1/triangle[i].vertexes[2][2];
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	triangle[i].minz = MIN3(az,bz,cz);
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	triangle[i].maxz = MAX3(az,bz,cz);
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    }
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}
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void render_extract_triangles( pvraddr_t tile_entry, gboolean cheap_modifier_mode, 
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			       struct render_triangle *triangles, int num_triangles,
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			       struct vertex_unpacked *vertex_space, int render_mode )
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{
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    uint32_t poly_bank = MMIO_READ(PVR2,RENDER_POLYBASE);
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    uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
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    int count = 0;
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    while(1) {
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	uint32_t entry = *tile_list++;
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	if( entry >> 28 == 0x0F ) {
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	    break;
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	} else if( entry >> 28 == 0x0E ) {
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	    tile_list = (uint32_t *)(video_base+(entry&0x007FFFFF));
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	} else {
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	    uint32_t *polygon = (uint32_t *)(video_base + poly_bank + ((entry & 0x000FFFFF) << 2));
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	    int is_modified = entry & 0x01000000;
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	    int vertex_length = (entry >> 21) & 0x07;
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	    int context_length = 3;
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	    if( is_modified && !cheap_modifier_mode ) {
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		context_length = 5;
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		vertex_length *= 2 ;
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	    }
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	    vertex_length += 3;
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	    if( (entry & 0xE0000000) == 0x80000000 ) {
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		/* Triangle(s) */
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		int strip_count = ((entry >> 25) & 0x0F)+1;
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		int polygon_length = 3 * vertex_length + context_length;
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		int i;
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		for( i=0; i<strip_count; i++ ) {
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		    float *vertex = (float *)(polygon+context_length);
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		    triangles[count].polygon = polygon;
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		    triangles[count].vertex_length = vertex_length;
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		    triangles[count].vertexes[0] = vertex;
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		    vertex+=vertex_length;
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		    triangles[count].vertexes[1] = vertex;
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		    vertex+=vertex_length;
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		    triangles[count].vertexes[2] = vertex;
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		    polygon += polygon_length;
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		    count++;
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		}
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	    } else if( (entry & 0xE0000000) == 0xA0000000 ) {
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		/* Quad(s) */
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		int strip_count = ((entry >> 25) & 0x0F)+1;
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		int polygon_length = 4 * vertex_length + context_length;
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		int i;
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		for( i=0; i<strip_count; i++ ) {
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		    render_unpack_quad( vertex_space, *polygon, (polygon+context_length),
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					vertex_length, render_mode );
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		    triangles[count].polygon = polygon;
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		    triangles[count].vertex_length = 0;
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		    triangles[count].vertexes[0] = (float *)vertex_space;
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		    triangles[count].vertexes[1] = (float *)(vertex_space + 1);
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		    triangles[count].vertexes[2] = (float *)(vertex_space + 3);
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		    count++;
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		    /* Preserve face direction */
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		    triangles[count].polygon = polygon;
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		    triangles[count].vertex_length = 0;
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		    triangles[count].vertexes[0] = (float *)(vertex_space + 1);
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		    triangles[count].vertexes[1] = (float *)(vertex_space + 2);
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		    triangles[count].vertexes[2] = (float *)(vertex_space + 3);
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		    count++;
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		    vertex_space += 4;
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		    polygon += polygon_length;
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		}
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	    } else {
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		/* Polygon */
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		int i;
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		float *vertex = (float *)polygon+context_length;
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		for( i=0; i<6; i++ ) {
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		    if( entry & (0x40000000>>i) ) {
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			triangles[count].polygon = polygon;
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			triangles[count].vertex_length = vertex_length;
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			if( i&1 ) {
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			    triangles[count].vertexes[0] = vertex + vertex_length;
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			    triangles[count].vertexes[1] = vertex;
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			    triangles[count].vertexes[2] = vertex + (vertex_length<<1);
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			} else {
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			    triangles[count].vertexes[0] = vertex;
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			    triangles[count].vertexes[1] = vertex + vertex_length;
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			    triangles[count].vertexes[2] = vertex + (vertex_length<<1);
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			}
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			count++;
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		    }
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		    vertex += vertex_length;
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		}
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	    }
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	}
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    }
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    if( count != num_triangles ) {
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	ERROR( "Extracted triangles do not match expected count!" );
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    }
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}
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void render_triangles( struct render_triangle *triangles, int num_triangles,
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		       int render_mode )
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{
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    int i;
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    for( i=0; i<num_triangles; i++ ) {
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	render_set_context( triangles[i].polygon, render_mode );
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	glEnable(GL_DEPTH_TEST);
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	glDepthFunc(GL_GEQUAL);
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	if( triangles[i].vertex_length == 0 ) {
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	    render_unpacked_vertex_array( *triangles[i].polygon, (struct vertex_unpacked **)triangles[i].vertexes, 3 );
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	} else {
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	    render_vertex_array( *triangles[i].polygon, (uint32_t **)triangles[i].vertexes, 3,
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				 triangles[i].vertex_length, render_mode );
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	}
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    }
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}
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int compare_triangles( const void *a, const void *b ) 
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{
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    const struct render_triangle *tri1 = a;
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    const struct render_triangle *tri2 = b;
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    if( tri1->minz < tri2->minz ) {  
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	return 1; // No these _aren't_ back to front...
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    } else if( tri1->minz > tri2->minz ) {
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	return -1;
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    } else {
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	return 0;
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    }
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}
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void sort_triangles( struct render_triangle *triangles, int num_triangles )
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{
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    qsort( triangles, num_triangles, sizeof(struct render_triangle), compare_triangles );
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} 
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void render_autosort_tile( pvraddr_t tile_entry, int render_mode, gboolean cheap_modifier_mode ) 
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{
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    int num_triangles = render_count_triangles(tile_entry);
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    if( num_triangles == 0 ) {
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	return; /* nothing to do */
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    } else if( num_triangles == 1 ) { /* Triangle can hardly overlap with itself */
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	render_tile( tile_entry, render_mode, cheap_modifier_mode );
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    } else { /* Ooh boy here we go... */
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	struct render_triangle triangles[num_triangles+1];
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	struct vertex_unpacked vertex_space[num_triangles << 1]; 
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	// Reserve space for num_triangles / 2 * 4 vertexes (maximum possible number of
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	// quad vertices)
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	triangles[num_triangles].polygon = (void *)SENTINEL;
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	render_extract_triangles(tile_entry, cheap_modifier_mode, triangles, num_triangles, vertex_space, render_mode);
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	compute_triangle_boxes(triangles, num_triangles);
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	sort_triangles( triangles, num_triangles );
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	render_triangles(triangles, num_triangles, render_mode);
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	if( triangles[num_triangles].polygon != (void *)SENTINEL ) {
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	    fprintf( stderr, "Triangle overflow in render_autosort_tile!" );
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	}
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    }
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}
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