filename | src/pvr2/shaders.glsl |
changeset | 1130:5f56fc931112 |
next | 1140:7dc1c71ece76 |
author | nkeynes |
date | Sun Oct 24 15:22:59 2010 +1000 (13 years ago) |
permissions | -rw-r--r-- |
last change | Eliminate GL_REPLACE tex mode in favour of GL_MODULATE (by setting colour values to 1.0) - one less case for shaders to care about later |
file | annotate | diff | log | raw |
nkeynes@1130 | 1 | /** |
nkeynes@1130 | 2 | * $Id$ |
nkeynes@1130 | 3 | * |
nkeynes@1130 | 4 | * Assorted shader definitions (optionally) used by the PVR2 rendering |
nkeynes@1130 | 5 | * engine. |
nkeynes@1130 | 6 | * |
nkeynes@1130 | 7 | * This file is preprocessed by genglsl to produce shaders.c and shaders.h. |
nkeynes@1130 | 8 | * |
nkeynes@1130 | 9 | * Copyright (c) 2007-2010 Nathan Keynes. |
nkeynes@1130 | 10 | * |
nkeynes@1130 | 11 | * This program is free software; you can redistribute it and/or modify |
nkeynes@1130 | 12 | * it under the terms of the GNU General Public License as published by |
nkeynes@1130 | 13 | * the Free Software Foundation; either version 2 of the License, or |
nkeynes@1130 | 14 | * (at your option) any later version. |
nkeynes@1130 | 15 | * |
nkeynes@1130 | 16 | * This program is distributed in the hope that it will be useful, |
nkeynes@1130 | 17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
nkeynes@1130 | 18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
nkeynes@1130 | 19 | * GNU General Public License for more details. |
nkeynes@1130 | 20 | */ |
nkeynes@1130 | 21 | |
nkeynes@1130 | 22 | #vertex DEFAULT_VERTEX_SHADER |
nkeynes@1130 | 23 | void main() |
nkeynes@1130 | 24 | { |
nkeynes@1130 | 25 | vec4 tmp = ftransform(); |
nkeynes@1130 | 26 | float w = gl_Vertex.z; |
nkeynes@1130 | 27 | gl_Position = tmp * w; |
nkeynes@1130 | 28 | gl_FrontColor = gl_Color; |
nkeynes@1130 | 29 | gl_FrontSecondaryColor = gl_SecondaryColor; |
nkeynes@1130 | 30 | gl_TexCoord[0] = gl_MultiTexCoord0; |
nkeynes@1130 | 31 | gl_FogFragCoord = gl_FogCoord; |
nkeynes@1130 | 32 | } |
nkeynes@1130 | 33 | |
nkeynes@1130 | 34 | #fragment DEFAULT_FRAGMENT_SHADER |
nkeynes@1130 | 35 | void main() |
nkeynes@1130 | 36 | { |
nkeynes@1130 | 37 | gl_FragColor = gl_Color; |
nkeynes@1130 | 38 | gl_FragDepth = gl_FragCoord.z; |
nkeynes@1130 | 39 | } |
nkeynes@1130 | 40 | |
nkeynes@1130 | 41 | #program DEFAULT_PROGRAM = DEFAULT_VERTEX_SHADER |
nkeynes@1130 | 42 |
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