nkeynes@103 | 1 | /**
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nkeynes@103 | 2 | * $Id: texcache.c,v 1.1 2006-03-13 12:39:07 nkeynes Exp $
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nkeynes@103 | 3 | *
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nkeynes@103 | 4 | * Texture cache. Responsible for maintaining a working set of OpenGL
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nkeynes@103 | 5 | * textures.
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nkeynes@103 | 6 | *
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nkeynes@103 | 7 | *
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nkeynes@103 | 8 | * Copyright (c) 2005 Nathan Keynes.
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nkeynes@103 | 9 | *
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nkeynes@103 | 10 | * This program is free software; you can redistribute it and/or modify
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nkeynes@103 | 11 | * it under the terms of the GNU General Public License as published by
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nkeynes@103 | 12 | * the Free Software Foundation; either version 2 of the License, or
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nkeynes@103 | 13 | * (at your option) any later version.
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nkeynes@103 | 14 | *
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nkeynes@103 | 15 | * This program is distributed in the hope that it will be useful,
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nkeynes@103 | 16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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nkeynes@103 | 17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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nkeynes@103 | 18 | * GNU General Public License for more details.
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nkeynes@103 | 19 | */
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nkeynes@103 | 20 |
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nkeynes@103 | 21 | #include <assert.h>
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nkeynes@103 | 22 | #include "pvr2/pvr2.h"
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nkeynes@103 | 23 |
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nkeynes@103 | 24 | /** Specifies the maximum number of OpenGL
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nkeynes@103 | 25 | * textures we're willing to have open at a time. If more are
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nkeynes@103 | 26 | * needed, textures will be evicted in LRU order.
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nkeynes@103 | 27 | */
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nkeynes@103 | 28 | #define MAX_TEXTURES 64
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nkeynes@103 | 29 |
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nkeynes@103 | 30 | /**
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nkeynes@103 | 31 | * Data structure:
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nkeynes@103 | 32 | *
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nkeynes@103 | 33 | * Main operations:
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nkeynes@103 | 34 | * find entry by texture_addr
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nkeynes@103 | 35 | * add new entry
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nkeynes@103 | 36 | * move entry to tail of lru list
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nkeynes@103 | 37 | * remove entry
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nkeynes@103 | 38 | */
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nkeynes@103 | 39 |
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nkeynes@103 | 40 | typedef signed short texcache_entry_index;
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nkeynes@103 | 41 | #define EMPTY_ENTRY -1
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nkeynes@103 | 42 |
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nkeynes@103 | 43 | static texcache_entry_index texcache_free_ptr;
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nkeynes@103 | 44 | static GLuint texcache_free_list[MAX_TEXTURES];
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nkeynes@103 | 45 |
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nkeynes@103 | 46 | typedef struct texcache_entry {
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nkeynes@103 | 47 | uint32_t texture_addr;
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nkeynes@103 | 48 | int width, height, mode;
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nkeynes@103 | 49 | GLuint texture_id;
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nkeynes@103 | 50 | texcache_entry_index next;
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nkeynes@103 | 51 | uint32_t lru_count;
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nkeynes@103 | 52 | } *texcache_entry_t;
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nkeynes@103 | 53 |
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nkeynes@103 | 54 | static uint8_t texcache_page_lookup[PVR2_RAM_PAGES];
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nkeynes@103 | 55 | static uint32_t texcache_active_ptr;
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nkeynes@103 | 56 | static uint32_t texcache_ref_counter;
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nkeynes@103 | 57 | static struct texcache_entry texcache_active_list[MAX_TEXTURES];
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nkeynes@103 | 58 |
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nkeynes@103 | 59 | /**
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nkeynes@103 | 60 | * Initialize the texture cache. Note that the GL context must have been
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nkeynes@103 | 61 | * initialized before calling this function.
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nkeynes@103 | 62 | */
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nkeynes@103 | 63 | void texcache_init( )
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nkeynes@103 | 64 | {
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nkeynes@103 | 65 | int i;
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nkeynes@103 | 66 | GLuint texids[MAX_TEXTURES];
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nkeynes@103 | 67 | glGenTextures( MAX_TEXTURES, texids );
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nkeynes@103 | 68 | for( i=0; i<PVR2_RAM_PAGES; i++ ) {
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nkeynes@103 | 69 | texcache_page_lookup[i] = EMPTY_ENTRY;
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nkeynes@103 | 70 | }
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nkeynes@103 | 71 | for( i=0; i<MAX_TEXTURES; i++ ) {
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nkeynes@103 | 72 | texcache_active_list[i].texture_id = texids[i];
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nkeynes@103 | 73 | texcache_free_list[i] = i;
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nkeynes@103 | 74 | }
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nkeynes@103 | 75 | texcache_free_ptr = 0;
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nkeynes@103 | 76 | texcache_ref_counter = 0;
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nkeynes@103 | 77 | }
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nkeynes@103 | 78 |
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nkeynes@103 | 79 | /**
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nkeynes@103 | 80 | * Flush all textures from the cache, returning them to the free list.
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nkeynes@103 | 81 | */
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nkeynes@103 | 82 | void texcache_flush( )
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nkeynes@103 | 83 | {
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nkeynes@103 | 84 | int i;
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nkeynes@103 | 85 | /* clear structures */
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nkeynes@103 | 86 | for( i=0; i<PVR2_RAM_PAGES; i++ ) {
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nkeynes@103 | 87 | texcache_page_lookup[i] = EMPTY_ENTRY;
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nkeynes@103 | 88 | }
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nkeynes@103 | 89 | for( i=0; i<MAX_TEXTURES; i++ ) {
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nkeynes@103 | 90 | texcache_free_list[i] = i;
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nkeynes@103 | 91 | }
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nkeynes@103 | 92 | texcache_free_ptr = 0;
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nkeynes@103 | 93 | texcache_ref_counter = 0;
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nkeynes@103 | 94 | }
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nkeynes@103 | 95 |
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nkeynes@103 | 96 | /**
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nkeynes@103 | 97 | * Flush all textures and delete. The cache will be non-functional until
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nkeynes@103 | 98 | * the next call to texcache_init(). This would typically be done if
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nkeynes@103 | 99 | * switching GL targets.
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nkeynes@103 | 100 | */
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nkeynes@103 | 101 | void texcache_shutdown( )
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nkeynes@103 | 102 | {
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nkeynes@103 | 103 | GLuint texids[MAX_TEXTURES];
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nkeynes@103 | 104 | int i;
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nkeynes@103 | 105 | texcache_flush();
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nkeynes@103 | 106 |
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nkeynes@103 | 107 | for( i=0; i<MAX_TEXTURES; i++ ) {
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nkeynes@103 | 108 | texids[i] = texcache_active_list[i].texture_id;
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nkeynes@103 | 109 | }
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nkeynes@103 | 110 | glDeleteTextures( MAX_TEXTURES, texids );
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nkeynes@103 | 111 | }
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nkeynes@103 | 112 |
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nkeynes@103 | 113 | /**
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nkeynes@103 | 114 | * Evict all textures contained in the page identified by a texture address.
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nkeynes@103 | 115 | */
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nkeynes@103 | 116 | void texcache_invalidate_page( uint32_t texture_addr ) {
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nkeynes@103 | 117 | uint32_t texture_page = texture_addr >> 12;
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nkeynes@103 | 118 | texcache_entry_index idx = texcache_page_lookup[texture_page];
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nkeynes@103 | 119 | if( idx == EMPTY_ENTRY )
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nkeynes@103 | 120 | return;
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nkeynes@103 | 121 | assert( texcache_free_ptr > 0 );
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nkeynes@103 | 122 | do {
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nkeynes@103 | 123 | texcache_entry_t entry = &texcache_active_list[idx];
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nkeynes@103 | 124 | /* release entry */
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nkeynes@103 | 125 | texcache_free_ptr--;
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nkeynes@103 | 126 | texcache_free_list[texcache_free_ptr] = idx;
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nkeynes@103 | 127 | idx = entry->next;
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nkeynes@103 | 128 | entry->next = EMPTY_ENTRY;
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nkeynes@103 | 129 | } while( idx != EMPTY_ENTRY );
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nkeynes@103 | 130 | texcache_page_lookup[texture_page] = EMPTY_ENTRY;
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nkeynes@103 | 131 | }
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nkeynes@103 | 132 |
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nkeynes@103 | 133 | /**
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nkeynes@103 | 134 | * Evict a single texture from the cache.
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nkeynes@103 | 135 | * @return the slot of the evicted texture.
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nkeynes@103 | 136 | */
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nkeynes@103 | 137 | static texcache_entry_index texcache_evict( void )
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nkeynes@103 | 138 | {
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nkeynes@103 | 139 | /* Full table scan - take over the entry with the lowest lru value */
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nkeynes@103 | 140 | texcache_entry_index slot = 0;
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nkeynes@103 | 141 | int lru_value = texcache_active_list[0].lru_count;
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nkeynes@103 | 142 | int i;
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nkeynes@103 | 143 | for( i=1; i<MAX_TEXTURES; i++ ) {
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nkeynes@103 | 144 | /* FIXME: account for rollover */
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nkeynes@103 | 145 | if( texcache_active_list[i].lru_count < lru_value ) {
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nkeynes@103 | 146 | slot = i;
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nkeynes@103 | 147 | lru_value = texcache_active_list[i].lru_count;
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nkeynes@103 | 148 | }
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nkeynes@103 | 149 | }
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nkeynes@103 | 150 |
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nkeynes@103 | 151 | /* Remove the selected slot from the lookup table */
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nkeynes@103 | 152 | uint32_t evict_page = texcache_active_list[slot].texture_addr;
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nkeynes@103 | 153 | texcache_entry_index replace_next = texcache_active_list[slot].next;
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nkeynes@103 | 154 | texcache_active_list[slot].next = EMPTY_ENTRY; /* Just for safety */
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nkeynes@103 | 155 | if( texcache_page_lookup[evict_page] == slot ) {
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nkeynes@103 | 156 | texcache_page_lookup[evict_page] = replace_next;
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nkeynes@103 | 157 | } else {
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nkeynes@103 | 158 | texcache_entry_index idx = texcache_page_lookup[evict_page];
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nkeynes@103 | 159 | texcache_entry_index next;
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nkeynes@103 | 160 | do {
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nkeynes@103 | 161 | next = texcache_active_list[idx].next;
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nkeynes@103 | 162 | if( next == slot ) {
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nkeynes@103 | 163 | texcache_active_list[idx].next = replace_next;
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nkeynes@103 | 164 | break;
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nkeynes@103 | 165 | }
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nkeynes@103 | 166 | idx = next;
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nkeynes@103 | 167 | } while( next != EMPTY_ENTRY );
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nkeynes@103 | 168 | }
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nkeynes@103 | 169 | return slot;
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nkeynes@103 | 170 | }
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nkeynes@103 | 171 |
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nkeynes@103 | 172 | /**
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nkeynes@103 | 173 | * Load texture data from the given address and parameters into the currently
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nkeynes@103 | 174 | * bound OpenGL texture.
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nkeynes@103 | 175 | */
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nkeynes@103 | 176 | static texcache_load_texture( uint32_t texture_addr, int width, int height,
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nkeynes@103 | 177 | int mode ) {
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nkeynes@103 | 178 | uint32_t bytes = width * height;
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nkeynes@103 | 179 | int bpp = 2;
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nkeynes@103 | 180 | GLint intFormat, format, type;
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nkeynes@103 | 181 | switch( mode & PVR2_TEX_FORMAT_MASK ) {
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nkeynes@103 | 182 | case PVR2_TEX_FORMAT_ARGB1555:
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nkeynes@103 | 183 | bytes <<= 1;
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nkeynes@103 | 184 | intFormat = GL_RGB5_A1;
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nkeynes@103 | 185 | format = GL_RGBA;
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nkeynes@103 | 186 | type = GL_UNSIGNED_SHORT_5_5_5_1;
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nkeynes@103 | 187 | break;
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nkeynes@103 | 188 | case PVR2_TEX_FORMAT_RGB565:
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nkeynes@103 | 189 | bytes <<= 1;
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nkeynes@103 | 190 | intFormat = GL_RGBA;
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nkeynes@103 | 191 | format = GL_RGBA;
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nkeynes@103 | 192 | type = GL_UNSIGNED_SHORT_5_6_5;
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nkeynes@103 | 193 | break;
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nkeynes@103 | 194 | case PVR2_TEX_FORMAT_ARGB4444:
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nkeynes@103 | 195 | bytes <<= 1;
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nkeynes@103 | 196 | intFormat = GL_RGBA4;
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nkeynes@103 | 197 | format = GL_RGBA;
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nkeynes@103 | 198 | type = GL_UNSIGNED_SHORT_4_4_4_4;
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nkeynes@103 | 199 | break;
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nkeynes@103 | 200 | case PVR2_TEX_FORMAT_YUV422:
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nkeynes@103 | 201 | ERROR( "YUV textures not supported" );
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nkeynes@103 | 202 | break;
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nkeynes@103 | 203 | case PVR2_TEX_FORMAT_BUMPMAP:
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nkeynes@103 | 204 | ERROR( "Bumpmap not supported" );
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nkeynes@103 | 205 | break;
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nkeynes@103 | 206 | case PVR2_TEX_FORMAT_IDX4:
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nkeynes@103 | 207 | /* Supported? */
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nkeynes@103 | 208 | bytes >>= 1;
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nkeynes@103 | 209 | intFormat = GL_INTENSITY4;
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nkeynes@103 | 210 | format = GL_COLOR_INDEX;
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nkeynes@103 | 211 | type = GL_UNSIGNED_BYTE;
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nkeynes@103 | 212 | bpp = 0;
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nkeynes@103 | 213 | break;
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nkeynes@103 | 214 | case PVR2_TEX_FORMAT_IDX8:
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nkeynes@103 | 215 | intFormat = GL_INTENSITY8;
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nkeynes@103 | 216 | format = GL_COLOR_INDEX;
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nkeynes@103 | 217 | type = GL_UNSIGNED_BYTE;
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nkeynes@103 | 218 | bpp = 1;
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nkeynes@103 | 219 | break;
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nkeynes@103 | 220 | }
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nkeynes@103 | 221 |
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nkeynes@103 | 222 | unsigned char data[bytes];
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nkeynes@103 | 223 | /* load data from image, detwiddling/uncompressing as required */
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nkeynes@103 | 224 | if( PVR2_TEX_IS_COMPRESSED(mode) ) {
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nkeynes@103 | 225 | ERROR( "VQ Compression not supported" );
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nkeynes@103 | 226 | } else {
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nkeynes@103 | 227 | pvr2_vram64_read( &data, texture_addr, bytes );
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nkeynes@103 | 228 | if( PVR2_TEX_IS_TWIDDLED(mode) ) {
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nkeynes@103 | 229 | /* Untwiddle */
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nkeynes@103 | 230 | }
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nkeynes@103 | 231 | }
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nkeynes@103 | 232 | /* Pass to GL */
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nkeynes@103 | 233 | glTexImage2D( GL_TEXTURE_2D, 0, intFormat, width, height, 0, format, type,
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nkeynes@103 | 234 | data );
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nkeynes@103 | 235 | }
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nkeynes@103 | 236 |
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nkeynes@103 | 237 | /**
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nkeynes@103 | 238 | * Return a texture ID for the texture specified at the supplied address
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nkeynes@103 | 239 | * and given parameters (the same sequence of bytes could in theory have
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nkeynes@103 | 240 | * multiple interpretations). We use the texture address as the primary
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nkeynes@103 | 241 | * index, but allow for multiple instances at each address. The texture
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nkeynes@103 | 242 | * will be bound to the GL_TEXTURE_2D target before being returned.
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nkeynes@103 | 243 | *
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nkeynes@103 | 244 | * If the texture has already been bound, return the ID to which it was
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nkeynes@103 | 245 | * bound. Otherwise obtain an unused texture ID and set it up appropriately.
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nkeynes@103 | 246 | */
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nkeynes@103 | 247 | GLuint texcache_get_texture( uint32_t texture_addr, int width, int height,
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nkeynes@103 | 248 | int mode )
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nkeynes@103 | 249 | {
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nkeynes@103 | 250 | uint32_t texture_page = texture_addr >> 12;
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nkeynes@103 | 251 | texcache_entry_index idx = texcache_page_lookup[texture_page];
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nkeynes@103 | 252 | while( idx != EMPTY_ENTRY ) {
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nkeynes@103 | 253 | texcache_entry_t entry = &texcache_active_list[idx];
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nkeynes@103 | 254 | if( entry->texture_addr == texture_addr &&
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nkeynes@103 | 255 | entry->mode == mode &&
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nkeynes@103 | 256 | entry->width == width &&
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nkeynes@103 | 257 | entry->height == height ) {
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nkeynes@103 | 258 | entry->lru_count = texcache_ref_counter++;
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nkeynes@103 | 259 | glBindTexture( GL_TEXTURE_2D, entry->texture_id );
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nkeynes@103 | 260 | return entry->texture_id;
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nkeynes@103 | 261 | }
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nkeynes@103 | 262 | idx = entry->next;
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nkeynes@103 | 263 | }
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nkeynes@103 | 264 |
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nkeynes@103 | 265 | /* Not found - check the free list */
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nkeynes@103 | 266 | int slot = 0;
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nkeynes@103 | 267 |
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nkeynes@103 | 268 | if( texcache_free_ptr < MAX_TEXTURES ) {
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nkeynes@103 | 269 | slot = texcache_free_list[texcache_free_ptr++];
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nkeynes@103 | 270 | } else {
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nkeynes@103 | 271 | slot = texcache_evict();
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nkeynes@103 | 272 | }
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nkeynes@103 | 273 |
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nkeynes@103 | 274 | /* Construct new entry */
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nkeynes@103 | 275 | texcache_active_list[slot].texture_addr = texture_addr;
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nkeynes@103 | 276 | texcache_active_list[slot].width = width;
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nkeynes@103 | 277 | texcache_active_list[slot].height = height;
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nkeynes@103 | 278 | texcache_active_list[slot].mode = mode;
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nkeynes@103 | 279 | texcache_active_list[slot].lru_count = texcache_ref_counter++;
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nkeynes@103 | 280 |
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nkeynes@103 | 281 | /* Add entry to the lookup table */
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nkeynes@103 | 282 | texcache_active_list[slot].next = texcache_page_lookup[texture_page];
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nkeynes@103 | 283 | texcache_page_lookup[texture_page] = slot;
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nkeynes@103 | 284 |
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nkeynes@103 | 285 | /* Construct the GL texture */
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nkeynes@103 | 286 | GLuint texid = texcache_free_list[texcache_free_ptr++];
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nkeynes@103 | 287 | glBindTexture( GL_TEXTURE_2D, texid );
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nkeynes@103 | 288 | texcache_load_texture( texture_addr, width, height, mode );
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nkeynes@103 | 289 |
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nkeynes@103 | 290 | return texcache_active_list[slot].texture_id;
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nkeynes@103 | 291 | }
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