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lxdream.org :: lxdream/src/pvr2/texcache.c
lxdream 0.9.1
released Jun 29
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filename src/pvr2/texcache.c
changeset 736:a02d1475ccfd
prev677:3ee62740ff8f
next856:02ac5f37bfc9
author nkeynes
date Wed Jul 30 22:50:44 2008 +0000 (15 years ago)
permissions -rw-r--r--
last change Bug #61: OpenBSD support
(Modified) patch from bsdmaniak, thanks!
file annotate diff log raw
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/**
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 * $Id$
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 *
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 * Texture cache. Responsible for maintaining a working set of OpenGL 
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 * textures. 
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 *
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 *
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 * Copyright (c) 2005 Nathan Keynes.
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 */
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#include <assert.h>
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#include <string.h>
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#include "pvr2/pvr2.h"
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#include "pvr2/pvr2mmio.h"
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/** Specifies the maximum number of OpenGL
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 * textures we're willing to have open at a time. If more are
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 * needed, textures will be evicted in LRU order.
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 */
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#define MAX_TEXTURES 256
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/**
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 * Data structure:
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 *
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 * Main operations:
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 *    find entry by texture_addr
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 *    add new entry
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 *    move entry to tail of lru list
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 *    remove entry
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 */
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typedef signed short texcache_entry_index;
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#define EMPTY_ENTRY -1
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static texcache_entry_index texcache_free_ptr = 0;
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static GLuint texcache_free_list[MAX_TEXTURES];
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typedef struct texcache_entry {
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    uint32_t texture_addr;
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    int width, height, mode;
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    GLuint texture_id;
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    texcache_entry_index next;
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    uint32_t lru_count;
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} *texcache_entry_t;
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    55
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static texcache_entry_index texcache_page_lookup[PVR2_RAM_PAGES];
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static uint32_t texcache_ref_counter;
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static struct texcache_entry texcache_active_list[MAX_TEXTURES];
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/**
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 * Initialize the texture cache.
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 */
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void texcache_init( )
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{
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    int i;
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    for( i=0; i<PVR2_RAM_PAGES; i++ ) {
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        texcache_page_lookup[i] = EMPTY_ENTRY;
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    }
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    for( i=0; i<MAX_TEXTURES; i++ ) {
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        texcache_free_list[i] = i;
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        texcache_active_list[i].texture_addr = -1;
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        texcache_active_list[i].next = EMPTY_ENTRY;
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    }
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    texcache_free_ptr = 0;
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    texcache_ref_counter = 0;
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}
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/**
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 * Setup the initial texture ids (must be called after the GL context is
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 * prepared)
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 */
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void texcache_gl_init( )
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{
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    int i;
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    GLuint texids[MAX_TEXTURES];
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    glGenTextures( MAX_TEXTURES, texids );
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    for( i=0; i<MAX_TEXTURES; i++ ) {
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        texcache_active_list[i].texture_id = texids[i];
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    }
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}
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/**
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 * Flush all textures from the cache, returning them to the free list.
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 */
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void texcache_flush( )
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{
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    int i;
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    /* clear structures */
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    for( i=0; i<PVR2_RAM_PAGES; i++ ) {
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        texcache_page_lookup[i] = EMPTY_ENTRY;
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    }
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    for( i=0; i<MAX_TEXTURES; i++ ) {
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        texcache_free_list[i] = i;
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        texcache_active_list[i].next = EMPTY_ENTRY;
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    }
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    texcache_free_ptr = 0;
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    texcache_ref_counter = 0;
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}
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/**
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 * Flush all textures and delete. The cache will be non-functional until
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 * the next call to texcache_init(). This would typically be done if
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 * switching GL targets.
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 */    
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void texcache_shutdown( )
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{
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    GLuint texids[MAX_TEXTURES];
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    int i;
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    texcache_flush();
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    for( i=0; i<MAX_TEXTURES; i++ ) {
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        texids[i] = texcache_active_list[i].texture_id;
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    }
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    glDeleteTextures( MAX_TEXTURES, texids );
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}
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static void texcache_evict( int slot )
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{
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    /* Remove the selected slot from the lookup table */
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    assert( texcache_active_list[slot].texture_addr != -1 );
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    uint32_t evict_page = texcache_active_list[slot].texture_addr >> 12;
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    texcache_entry_index replace_next = texcache_active_list[slot].next;
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    texcache_active_list[slot].texture_addr = -1;
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    texcache_active_list[slot].next = EMPTY_ENTRY; /* Just for safety */
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    if( texcache_page_lookup[evict_page] == slot ) {
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        texcache_page_lookup[evict_page] = replace_next;
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    } else {
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        texcache_entry_index idx = texcache_page_lookup[evict_page];
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        texcache_entry_index next;
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        do {
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            next = texcache_active_list[idx].next;
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            if( next == slot ) {
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                assert( idx != replace_next );
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                texcache_active_list[idx].next = replace_next;
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                break;
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            }
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            idx = next;
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        } while( next != EMPTY_ENTRY );
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    }
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}
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/**
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 * Evict a single texture from the cache.
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 * @return the slot of the evicted texture.
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 */
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static texcache_entry_index texcache_evict_lru( void )
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{
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    /* Full table scan - take over the entry with the lowest lru value */
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    texcache_entry_index slot = 0;
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    int lru_value = texcache_active_list[0].lru_count;
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    int i;
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    for( i=1; i<MAX_TEXTURES; i++ ) {
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        /* FIXME: account for rollover */
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        if( texcache_active_list[i].lru_count < lru_value ) {
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            slot = i;
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            lru_value = texcache_active_list[i].lru_count;
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        }
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    }
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    texcache_evict(slot);
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    return slot;
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}
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/**
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 * Evict all textures contained in the page identified by a texture address.
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 */
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void texcache_invalidate_page( uint32_t texture_addr ) {
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    uint32_t texture_page = texture_addr >> 12;
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    texcache_entry_index idx = texcache_page_lookup[texture_page];
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    if( idx == EMPTY_ENTRY )
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        return;
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    assert( texcache_free_ptr >= 0 );
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    do {
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        texcache_entry_t entry = &texcache_active_list[idx];
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        entry->texture_addr = -1;
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        /* release entry */
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        texcache_free_ptr--;
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        texcache_free_list[texcache_free_ptr] = idx;
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        idx = entry->next;
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        entry->next = EMPTY_ENTRY;
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    } while( idx != EMPTY_ENTRY );
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    texcache_page_lookup[texture_page] = EMPTY_ENTRY;
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}
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/**
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 * Mark all textures that use the palette table as needing a re-read (ie 
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 * for when the palette is changed. We could track exactly which ones are 
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 * affected, but it's not clear that the extra maintanence overhead is 
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 * worthwhile.
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 */
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void texcache_invalidate_palette( )
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{
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    int i;
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    for( i=0; i<MAX_TEXTURES; i++ ) {
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        if( texcache_active_list[i].texture_addr != -1 &&
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                PVR2_TEX_IS_PALETTE(texcache_active_list[i].mode) ) {
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            texcache_evict( i );
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            texcache_free_ptr--;
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            texcache_free_list[texcache_free_ptr] = i;
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        }
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    }
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}
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static void decode_pal8_to_32( uint32_t *out, uint8_t *in, int inbytes, uint32_t *pal )
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{
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    int i;
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    for( i=0; i<inbytes; i++ ) {
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        *out++ = pal[*in++];
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    }
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}
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static void decode_pal8_to_16( uint16_t *out, uint8_t *in, int inbytes, uint32_t *pal )
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{
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    int i;
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    for( i=0; i<inbytes; i++ ) {
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        *out++ = (uint16_t)pal[*in++];
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    }
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}
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static void decode_pal4_to_32( uint32_t *out, uint8_t *in, int inbytes, uint32_t *pal )
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{
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    int i;
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    for( i=0; i<inbytes; i++ ) {
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        *out++ = pal[*in & 0x0F];
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        *out++ = pal[(*in >> 4)];
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        in++;
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    }
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}
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static void decode_pal4_to_16( uint16_t *out, uint8_t *in, int inbytes, uint32_t *pal )
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{
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    int i;
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    for( i=0; i<inbytes; i++ ) {
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        *out++ = (uint16_t)pal[*in & 0x0F];
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        *out++ = (uint16_t)pal[(*in >> 4)];
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        in++;
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    }
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}
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#define VQ_CODEBOOK_SIZE 2048 /* 256 entries * 4 pixels per quad * 2 byte pixels */
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struct vq_codebook {
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    uint16_t quad[256][4];
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};
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static void vq_get_codebook( struct vq_codebook *codebook, 
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                             uint16_t *input )
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{
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    /* Detwiddle the codebook, for the sake of my own sanity if nothing else */
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    uint16_t *p = (uint16_t *)input;
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    int i;
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    for( i=0; i<256; i++ ) {
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        codebook->quad[i][0] = *p++;
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        codebook->quad[i][2] = *p++;
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        codebook->quad[i][1] = *p++;
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        codebook->quad[i][3] = *p++;
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    }
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}    
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static void vq_decode( uint16_t *output, unsigned char *input, int width, int height, 
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                       struct vq_codebook *codebook ) {
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    int i,j;
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   275
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    uint8_t *c = (uint8_t *)input;
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    for( j=0; j<height; j+=2 ) {
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        for( i=0; i<width; i+=2 ) {
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            uint8_t code = *c++;
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            output[i + j*width] = codebook->quad[code][0];
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            output[i + 1 + j*width] = codebook->quad[code][1];
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            output[i + (j+1)*width] = codebook->quad[code][2];
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            output[i + 1 + (j+1)*width] = codebook->quad[code][3];
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        }
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    }
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}
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static inline uint32_t yuv_to_rgb32( float y, float u, float v )
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{
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    u -= 128;
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    v -= 128;
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    int r = (int)(y + v*1.375);
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   293
    int g = (int)(y - u*0.34375 - v*0.6875);
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    int b = (int)(y + u*1.71875);
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    if( r > 255 ) { r = 255; } else if( r < 0 ) { r = 0; }
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   296
    if( g > 255 ) { g = 255; } else if( g < 0 ) { g = 0; }
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   297
    if( b > 255 ) { b = 255; } else if( b < 0 ) { b = 0; }
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   298
    return 0xFF000000 | (r<<16) | (g<<8) | (b);
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   299
}
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   300
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   301
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   302
/**
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 * Convert raster YUV texture data into RGB32 data - most GL implementations don't
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   304
 * directly support this format unfortunately. The input data is formatted as
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 * 32 bits = 2 horizontal pixels, UYVY. This is currently done rather inefficiently
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 * in floating point.
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   307
 */
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   308
static void yuv_decode( uint32_t *output, uint32_t *input, int width, int height )
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   309
{
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   310
    int x, y;
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   311
    uint32_t *p = input;
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   312
    for( y=0; y<height; y++ ) {
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   313
        for( x=0; x<width; x+=2 ) {
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   314
            float u = (float)(*p & 0xFF);
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   315
            float y0 = (float)( (*p>>8)&0xFF );
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   316
            float v = (float)( (*p>>16)&0xFF );
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   317
            float y1 = (float)( (*p>>24)&0xFF );
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   318
            *output++ = yuv_to_rgb32( y0, u, v ); 
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   319
            *output++ = yuv_to_rgb32( y1, u, v );
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   320
            p++;
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   321
        }
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   322
    }
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   323
}
nkeynes@282
   324
nkeynes@103
   325
/**
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   326
 * Load texture data from the given address and parameters into the currently
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 * bound OpenGL texture.
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   328
 */
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   329
static void texcache_load_texture( uint32_t texture_addr, int width, int height,
nkeynes@736
   330
                                   int mode ) {
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   331
    int bpp_shift = 1; /* bytes per (output) pixel as a power of 2 */
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   332
    GLint intFormat = GL_RGBA, format, type;
nkeynes@108
   333
    int tex_format = mode & PVR2_TEX_FORMAT_MASK;
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   334
    struct vq_codebook codebook;
nkeynes@270
   335
    GLint filter = GL_LINEAR;
nkeynes@108
   336
nkeynes@352
   337
    glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
nkeynes@654
   338
nkeynes@270
   339
    /* Decode the format parameters */
nkeynes@270
   340
    switch( tex_format ) {
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   341
    case PVR2_TEX_FORMAT_IDX4:
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   342
    case PVR2_TEX_FORMAT_IDX8:
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   343
        /* For indexed-colour modes, we need to lookup the palette control
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   344
         * word to determine the de-indexed texture format.
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   345
         */
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   346
        switch( MMIO_READ( PVR2, RENDER_PALETTE ) & 0x03 ) {
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   347
        case 0: /* ARGB1555 */
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   348
            format = GL_BGRA;
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   349
            type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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   350
            break;
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   351
        case 1:  /* RGB565 */
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   352
            intFormat = GL_RGB;
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   353
            format = GL_RGB;
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   354
            type = GL_UNSIGNED_SHORT_5_6_5;
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   355
            break;
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   356
        case 2: /* ARGB4444 */
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   357
            format = GL_BGRA;
nkeynes@736
   358
            type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
nkeynes@736
   359
            break;
nkeynes@736
   360
        case 3: /* ARGB8888 */
nkeynes@736
   361
            format = GL_BGRA;
nkeynes@736
   362
            type = GL_UNSIGNED_BYTE;
nkeynes@736
   363
            bpp_shift = 2;
nkeynes@736
   364
            break;
nkeynes@736
   365
        default:
nkeynes@736
   366
            return; /* Can't happen, but it makes gcc stop complaining */
nkeynes@736
   367
        }
nkeynes@736
   368
        break;
nkeynes@736
   369
nkeynes@736
   370
        case PVR2_TEX_FORMAT_ARGB1555:
nkeynes@736
   371
            format = GL_BGRA;
nkeynes@736
   372
            type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
nkeynes@736
   373
            break;
nkeynes@736
   374
        case PVR2_TEX_FORMAT_RGB565:
nkeynes@736
   375
            intFormat = GL_RGB;
nkeynes@736
   376
            format = GL_RGB;
nkeynes@736
   377
            type = GL_UNSIGNED_SHORT_5_6_5;
nkeynes@736
   378
            break;
nkeynes@736
   379
        case PVR2_TEX_FORMAT_ARGB4444:
nkeynes@736
   380
            format = GL_BGRA;
nkeynes@736
   381
            type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
nkeynes@736
   382
            break;
nkeynes@736
   383
        case PVR2_TEX_FORMAT_YUV422:
nkeynes@736
   384
            /* YUV422 isn't directly supported by most implementations, so decode
nkeynes@736
   385
             * it to a (reasonably) standard ARGB32.
nkeynes@736
   386
             */
nkeynes@736
   387
            bpp_shift = 2;
nkeynes@736
   388
            format = GL_BGRA;
nkeynes@736
   389
            type = GL_UNSIGNED_BYTE;
nkeynes@736
   390
            break;
nkeynes@736
   391
        case PVR2_TEX_FORMAT_BUMPMAP:
nkeynes@736
   392
            ERROR( "Bumpmap not supported" );
nkeynes@736
   393
            return;
nkeynes@736
   394
        default:
nkeynes@736
   395
            ERROR( "Undefined texture format" );
nkeynes@736
   396
            return;
nkeynes@270
   397
    }
nkeynes@736
   398
nkeynes@321
   399
    if( PVR2_TEX_IS_STRIDE(mode) && tex_format != PVR2_TEX_FORMAT_IDX4 &&
nkeynes@736
   400
            tex_format != PVR2_TEX_FORMAT_IDX8 ) {
nkeynes@736
   401
        /* Stride textures cannot be mip-mapped, compressed, indexed or twiddled */
nkeynes@736
   402
        uint32_t stride = (MMIO_READ( PVR2, RENDER_TEXSIZE ) & 0x003F) << 5;
nkeynes@736
   403
        unsigned char data[(width*height) << bpp_shift];
nkeynes@736
   404
        if( tex_format == PVR2_TEX_FORMAT_YUV422 ) {
nkeynes@736
   405
            unsigned char tmp[(width*height)<<1];
nkeynes@736
   406
            pvr2_vram64_read_stride( tmp, width<<1, texture_addr, stride<<1, height );
nkeynes@736
   407
            yuv_decode( (uint32_t *)data, (uint32_t *)tmp, width, height );
nkeynes@736
   408
        } else {
nkeynes@736
   409
            pvr2_vram64_read_stride( data, width<<bpp_shift, texture_addr, stride<<bpp_shift, height );
nkeynes@736
   410
        }
nkeynes@736
   411
        glTexImage2D( GL_TEXTURE_2D, 0, intFormat, width, height, 0, format, type, data );
nkeynes@736
   412
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
nkeynes@736
   413
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
nkeynes@736
   414
        return;
nkeynes@284
   415
    } 
nkeynes@284
   416
nkeynes@270
   417
    if( PVR2_TEX_IS_COMPRESSED(mode) ) {
nkeynes@736
   418
        uint16_t tmp[VQ_CODEBOOK_SIZE];
nkeynes@736
   419
        pvr2_vram64_read( (unsigned char *)tmp, texture_addr, VQ_CODEBOOK_SIZE );
nkeynes@736
   420
        texture_addr += VQ_CODEBOOK_SIZE;
nkeynes@736
   421
        vq_get_codebook( &codebook, tmp );
nkeynes@270
   422
    }
nkeynes@270
   423
nkeynes@654
   424
    int level=0, last_level = 0, mip_width = width, mip_height = height, src_bytes, dest_bytes;
nkeynes@654
   425
    if( PVR2_TEX_IS_MIPMAPPED(mode) ) {
nkeynes@736
   426
        uint32_t src_offset = 0;
nkeynes@736
   427
        filter = GL_LINEAR_MIPMAP_LINEAR;
nkeynes@736
   428
        mip_height = height = width;
nkeynes@736
   429
        while( (1<<last_level) < width ) {
nkeynes@736
   430
            last_level++;
nkeynes@736
   431
            src_offset += ((width>>last_level)*(width>>last_level));
nkeynes@736
   432
        }
nkeynes@736
   433
        if( width != 1 ) {
nkeynes@736
   434
            src_offset += 3;
nkeynes@736
   435
        }
nkeynes@736
   436
        if( PVR2_TEX_IS_COMPRESSED(mode) ) {
nkeynes@736
   437
            src_offset >>= 2;
nkeynes@736
   438
        } else if( tex_format == PVR2_TEX_FORMAT_IDX4 ) {
nkeynes@736
   439
            src_offset >>= 1;
nkeynes@736
   440
        } else if( tex_format == PVR2_TEX_FORMAT_YUV422 ) {
nkeynes@736
   441
            src_offset <<= 1;
nkeynes@736
   442
        } else if( tex_format != PVR2_TEX_FORMAT_IDX8 ) {
nkeynes@736
   443
            src_offset <<= bpp_shift;
nkeynes@736
   444
        }
nkeynes@736
   445
        texture_addr += src_offset;
nkeynes@654
   446
    }
nkeynes@736
   447
nkeynes@654
   448
nkeynes@654
   449
    dest_bytes = (mip_width * mip_height) << bpp_shift;
nkeynes@654
   450
    src_bytes = dest_bytes; // Modes will change this (below)
nkeynes@654
   451
nkeynes@654
   452
    for( level=0; level<= last_level; level++ ) {
nkeynes@736
   453
        unsigned char data[dest_bytes];
nkeynes@736
   454
        /* load data from image, detwiddling/uncompressing as required */
nkeynes@736
   455
        if( tex_format == PVR2_TEX_FORMAT_IDX8 ) {
nkeynes@736
   456
            src_bytes = (mip_width * mip_height);
nkeynes@736
   457
            int bank = (mode >> 25) &0x03;
nkeynes@736
   458
            uint32_t *palette = ((uint32_t *)mmio_region_PVR2PAL.mem) + (bank<<8);
nkeynes@736
   459
            unsigned char tmp[src_bytes];
nkeynes@736
   460
            pvr2_vram64_read_twiddled_8( tmp, texture_addr, mip_width, mip_height );
nkeynes@736
   461
            if( bpp_shift == 2 ) {
nkeynes@736
   462
                decode_pal8_to_32( (uint32_t *)data, tmp, src_bytes, palette );
nkeynes@736
   463
            } else {
nkeynes@736
   464
                decode_pal8_to_16( (uint16_t *)data, tmp, src_bytes, palette );
nkeynes@736
   465
            }
nkeynes@736
   466
        } else if( tex_format == PVR2_TEX_FORMAT_IDX4 ) {
nkeynes@736
   467
            src_bytes = (mip_width * mip_height) >> 1;
nkeynes@736
   468
            int bank = (mode >>21 ) & 0x3F;
nkeynes@736
   469
            uint32_t *palette = ((uint32_t *)mmio_region_PVR2PAL.mem) + (bank<<4);
nkeynes@736
   470
            unsigned char tmp[src_bytes];
nkeynes@736
   471
            pvr2_vram64_read_twiddled_4( tmp, texture_addr, mip_width, mip_height );
nkeynes@736
   472
            if( bpp_shift == 2 ) {
nkeynes@736
   473
                decode_pal4_to_32( (uint32_t *)data, tmp, src_bytes, palette );
nkeynes@736
   474
            } else {
nkeynes@736
   475
                decode_pal4_to_16( (uint16_t *)data, tmp, src_bytes, palette );
nkeynes@736
   476
            }
nkeynes@736
   477
        } else if( tex_format == PVR2_TEX_FORMAT_YUV422 ) {
nkeynes@736
   478
            src_bytes = ((mip_width*mip_height)<<1);
nkeynes@736
   479
            unsigned char tmp[src_bytes];
nkeynes@736
   480
            if( PVR2_TEX_IS_TWIDDLED(mode) ) {
nkeynes@736
   481
                pvr2_vram64_read_twiddled_16( tmp, texture_addr, mip_width, mip_height );
nkeynes@736
   482
            } else {
nkeynes@736
   483
                pvr2_vram64_read( tmp, texture_addr, src_bytes );
nkeynes@736
   484
            }
nkeynes@736
   485
            yuv_decode( (uint32_t *)data, (uint32_t *)tmp, mip_width, mip_height );
nkeynes@736
   486
        } else if( PVR2_TEX_IS_COMPRESSED(mode) ) {
nkeynes@736
   487
            src_bytes = ((mip_width*mip_height) >> 2);
nkeynes@736
   488
            unsigned char tmp[src_bytes];
nkeynes@736
   489
            if( PVR2_TEX_IS_TWIDDLED(mode) ) {
nkeynes@736
   490
                pvr2_vram64_read_twiddled_8( tmp, texture_addr, mip_width>>1, mip_height>>1 );
nkeynes@736
   491
            } else {
nkeynes@736
   492
                pvr2_vram64_read( tmp, texture_addr, src_bytes );
nkeynes@736
   493
            }
nkeynes@736
   494
            vq_decode( (uint16_t *)data, tmp, mip_width, mip_height, &codebook );
nkeynes@736
   495
        } else if( PVR2_TEX_IS_TWIDDLED(mode) ) {
nkeynes@736
   496
            pvr2_vram64_read_twiddled_16( data, texture_addr, mip_width, mip_height );
nkeynes@736
   497
        } else {
nkeynes@736
   498
            pvr2_vram64_read( data, texture_addr, src_bytes );
nkeynes@736
   499
        }
nkeynes@736
   500
nkeynes@736
   501
        /* Pass to GL */
nkeynes@736
   502
        if( level == last_level && level != 0 ) { /* 1x1 stored within a 2x2 */
nkeynes@736
   503
            glTexImage2D( GL_TEXTURE_2D, level, intFormat, 1, 1, 0, format, type,
nkeynes@736
   504
                    data + (3 << bpp_shift) );
nkeynes@736
   505
        } else {
nkeynes@736
   506
            glTexImage2D( GL_TEXTURE_2D, level, intFormat, mip_width, mip_height, 0, format, type,
nkeynes@736
   507
                    data );
nkeynes@736
   508
            if( mip_width > 2 ) {
nkeynes@736
   509
                mip_width >>= 1;
nkeynes@736
   510
                mip_height >>= 1;
nkeynes@736
   511
                dest_bytes >>= 2;
nkeynes@736
   512
                src_bytes >>= 2;
nkeynes@736
   513
            }
nkeynes@736
   514
            texture_addr -= src_bytes;
nkeynes@736
   515
        }
nkeynes@103
   516
    }
nkeynes@270
   517
nkeynes@270
   518
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
nkeynes@108
   519
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
nkeynes@103
   520
}
nkeynes@103
   521
nkeynes@103
   522
/**
nkeynes@103
   523
 * Return a texture ID for the texture specified at the supplied address
nkeynes@103
   524
 * and given parameters (the same sequence of bytes could in theory have
nkeynes@103
   525
 * multiple interpretations). We use the texture address as the primary
nkeynes@103
   526
 * index, but allow for multiple instances at each address. The texture
nkeynes@103
   527
 * will be bound to the GL_TEXTURE_2D target before being returned.
nkeynes@103
   528
 * 
nkeynes@103
   529
 * If the texture has already been bound, return the ID to which it was
nkeynes@103
   530
 * bound. Otherwise obtain an unused texture ID and set it up appropriately.
nkeynes@103
   531
 */
nkeynes@653
   532
GLuint texcache_get_texture( uint32_t texture_word, int width, int height )
nkeynes@103
   533
{
nkeynes@653
   534
    uint32_t texture_addr = (texture_word & 0x000FFFFF)<<3;
nkeynes@103
   535
    uint32_t texture_page = texture_addr >> 12;
nkeynes@462
   536
    texcache_entry_index next;
nkeynes@103
   537
    texcache_entry_index idx = texcache_page_lookup[texture_page];
nkeynes@103
   538
    while( idx != EMPTY_ENTRY ) {
nkeynes@736
   539
        texcache_entry_t entry = &texcache_active_list[idx];
nkeynes@736
   540
        if( entry->texture_addr == texture_addr &&
nkeynes@736
   541
                entry->mode == texture_word &&
nkeynes@736
   542
                entry->width == width &&
nkeynes@736
   543
                entry->height == height ) {
nkeynes@736
   544
            entry->lru_count = texcache_ref_counter++;
nkeynes@736
   545
            return entry->texture_id;
nkeynes@736
   546
        }
nkeynes@103
   547
        idx = entry->next;
nkeynes@103
   548
    }
nkeynes@103
   549
nkeynes@736
   550
nkeynes@103
   551
    /* Not found - check the free list */
nkeynes@462
   552
    texcache_entry_index slot = 0;
nkeynes@103
   553
nkeynes@103
   554
    if( texcache_free_ptr < MAX_TEXTURES ) {
nkeynes@736
   555
        slot = texcache_free_list[texcache_free_ptr++];
nkeynes@103
   556
    } else {
nkeynes@736
   557
        slot = texcache_evict_lru();
nkeynes@103
   558
    }
nkeynes@103
   559
nkeynes@103
   560
    /* Construct new entry */
nkeynes@103
   561
    texcache_active_list[slot].texture_addr = texture_addr;
nkeynes@103
   562
    texcache_active_list[slot].width = width;
nkeynes@103
   563
    texcache_active_list[slot].height = height;
nkeynes@653
   564
    texcache_active_list[slot].mode = texture_word;
nkeynes@103
   565
    texcache_active_list[slot].lru_count = texcache_ref_counter++;
nkeynes@103
   566
nkeynes@103
   567
    /* Add entry to the lookup table */
nkeynes@462
   568
    next = texcache_page_lookup[texture_page];
nkeynes@462
   569
    if( next == slot ) {
nkeynes@736
   570
        int i;
nkeynes@736
   571
        fprintf( stderr, "Active list: " );
nkeynes@736
   572
        for( i=0; i<MAX_TEXTURES; i++ ) {
nkeynes@736
   573
            fprintf( stderr, "%d, ", texcache_active_list[i].next );
nkeynes@736
   574
        }
nkeynes@736
   575
        fprintf( stderr, "\n" );
nkeynes@736
   576
        assert( next != slot );
nkeynes@736
   577
nkeynes@462
   578
    }
nkeynes@462
   579
    assert( next != slot );
nkeynes@462
   580
    texcache_active_list[slot].next = next;
nkeynes@103
   581
    texcache_page_lookup[texture_page] = slot;
nkeynes@103
   582
nkeynes@103
   583
    /* Construct the GL texture */
nkeynes@108
   584
    glBindTexture( GL_TEXTURE_2D, texcache_active_list[slot].texture_id );
nkeynes@653
   585
    texcache_load_texture( texture_addr, width, height, texture_word );
nkeynes@653
   586
nkeynes@103
   587
    return texcache_active_list[slot].texture_id;
nkeynes@103
   588
}
nkeynes@653
   589
nkeynes@653
   590
/**
nkeynes@653
   591
 * Check the integrity of the texcache. Verifies that every cache slot
nkeynes@653
   592
 * appears exactly once on either the free list or one page list. For 
nkeynes@653
   593
 * active slots, the texture address must also match the page it appears on.
nkeynes@653
   594
 * 
nkeynes@653
   595
 */
nkeynes@653
   596
void texcache_integrity_check()
nkeynes@653
   597
{
nkeynes@653
   598
    int i;
nkeynes@653
   599
    int slot_found[MAX_TEXTURES];
nkeynes@736
   600
nkeynes@653
   601
    memset( slot_found, 0, sizeof(slot_found) );
nkeynes@653
   602
nkeynes@653
   603
    /* Check entries on the free list */
nkeynes@653
   604
    for( i= texcache_free_ptr; i< MAX_TEXTURES; i++ ) {
nkeynes@736
   605
        int slot = texcache_free_list[i];
nkeynes@736
   606
        assert( slot_found[slot] == 0 );
nkeynes@736
   607
        assert( texcache_active_list[slot].next == EMPTY_ENTRY );
nkeynes@736
   608
        slot_found[slot] = 1;
nkeynes@653
   609
    }
nkeynes@653
   610
nkeynes@653
   611
    /* Check entries on the active lists */
nkeynes@653
   612
    for( i=0; i< PVR2_RAM_PAGES; i++ ) {
nkeynes@736
   613
        int slot = texcache_page_lookup[i];
nkeynes@736
   614
        while( slot != EMPTY_ENTRY ) {
nkeynes@736
   615
            assert( slot_found[slot] == 0 );
nkeynes@736
   616
            assert( (texcache_active_list[slot].texture_addr >> 12) == i );
nkeynes@736
   617
            slot_found[slot] = 2;
nkeynes@736
   618
            slot = texcache_active_list[slot].next;
nkeynes@736
   619
        }
nkeynes@653
   620
    }
nkeynes@653
   621
nkeynes@653
   622
    /* Make sure we didn't miss any entries */
nkeynes@653
   623
    for( i=0; i<MAX_TEXTURES; i++ ) {
nkeynes@736
   624
        assert( slot_found[i] != 0 );
nkeynes@653
   625
    }
nkeynes@653
   626
}
.