filename | test/include/regdef.h |
changeset | 185:6755a04c447f |
author | nkeynes |
date | Wed Feb 15 17:54:51 2012 +1000 (12 years ago) |
permissions | -rw-r--r-- |
last change | Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for systems that don't provide the latter (and there's not really much difference anyway). Add macro wrangling for GL_DEPTH24_STENCIL8 format |
file | annotate | diff | log | raw |
nkeynes@185 | 1 | /* regdef.h -- define register names. */ |
nkeynes@185 | 2 | |
nkeynes@185 | 3 | /* This is a standard include file for MIPS targets. Other target |
nkeynes@185 | 4 | probably don't define it, and attempts to include this file will |
nkeynes@185 | 5 | fail. */ |
nkeynes@185 | 6 | |
nkeynes@185 | 7 | #include <machine/regdef.h> |
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