nkeynes@653 | 1 | /**
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nkeynes@653 | 2 | * $Id$
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nkeynes@653 | 3 | *
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nkeynes@653 | 4 | * Standard OpenGL rendering engine.
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nkeynes@653 | 5 | *
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nkeynes@653 | 6 | * Copyright (c) 2005 Nathan Keynes.
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nkeynes@653 | 7 | *
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nkeynes@653 | 8 | * This program is free software; you can redistribute it and/or modify
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nkeynes@653 | 9 | * it under the terms of the GNU General Public License as published by
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nkeynes@653 | 10 | * the Free Software Foundation; either version 2 of the License, or
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nkeynes@653 | 11 | * (at your option) any later version.
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nkeynes@653 | 12 | *
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nkeynes@653 | 13 | * This program is distributed in the hope that it will be useful,
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nkeynes@653 | 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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nkeynes@653 | 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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nkeynes@653 | 16 | * GNU General Public License for more details.
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nkeynes@653 | 17 | */
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nkeynes@653 | 18 |
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nkeynes@653 | 19 | #include <assert.h>
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nkeynes@669 | 20 | #include <sys/time.h>
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nkeynes@653 | 21 | #include "display.h"
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nkeynes@653 | 22 | #include "pvr2/pvr2.h"
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nkeynes@677 | 23 | #include "pvr2/pvr2mmio.h"
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nkeynes@653 | 24 | #include "pvr2/scene.h"
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nkeynes@665 | 25 | #include "pvr2/glutil.h"
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nkeynes@653 | 26 |
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nkeynes@863 | 27 | #define IS_EMPTY_TILE_LIST(p) ((*((uint32_t *)(video_base+(p))) >> 28) == 0x0F)
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nkeynes@863 | 28 |
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nkeynes@653 | 29 | int pvr2_poly_depthmode[8] = { GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL,
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nkeynes@736 | 30 | GL_GREATER, GL_NOTEQUAL, GL_GEQUAL,
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nkeynes@736 | 31 | GL_ALWAYS };
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nkeynes@653 | 32 | int pvr2_poly_srcblend[8] = {
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nkeynes@736 | 33 | GL_ZERO, GL_ONE, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
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nkeynes@736 | 34 | GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA,
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nkeynes@736 | 35 | GL_ONE_MINUS_DST_ALPHA };
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nkeynes@653 | 36 | int pvr2_poly_dstblend[8] = {
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nkeynes@736 | 37 | GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
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nkeynes@736 | 38 | GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA,
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nkeynes@736 | 39 | GL_ONE_MINUS_DST_ALPHA };
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nkeynes@653 | 40 | int pvr2_poly_texblend[4] = {
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nkeynes@736 | 41 | GL_REPLACE,
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nkeynes@736 | 42 | GL_MODULATE,
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nkeynes@736 | 43 | GL_DECAL,
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nkeynes@736 | 44 | GL_MODULATE
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nkeynes@653 | 45 | };
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nkeynes@653 | 46 |
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nkeynes@653 | 47 | /**
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nkeynes@653 | 48 | * Clip the tile bounds to the clipping plane.
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nkeynes@653 | 49 | * @return TRUE if the tile was not clipped completely.
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nkeynes@653 | 50 | */
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nkeynes@653 | 51 | static gboolean clip_tile_bounds( uint32_t *tile, float *clip )
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nkeynes@653 | 52 | {
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nkeynes@653 | 53 | if( tile[0] < clip[0] ) tile[0] = clip[0];
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nkeynes@653 | 54 | if( tile[1] > clip[1] ) tile[1] = clip[1];
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nkeynes@653 | 55 | if( tile[2] < clip[2] ) tile[2] = clip[2];
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nkeynes@653 | 56 | if( tile[3] > clip[3] ) tile[3] = clip[3];
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nkeynes@653 | 57 | return tile[0] < tile[1] && tile[2] < tile[3];
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nkeynes@653 | 58 | }
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nkeynes@653 | 59 |
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nkeynes@653 | 60 | void pvr2_scene_load_textures()
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nkeynes@653 | 61 | {
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nkeynes@653 | 62 | int i;
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nkeynes@653 | 63 | for( i=0; i < pvr2_scene.poly_count; i++ ) {
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nkeynes@736 | 64 | struct polygon_struct *poly = &pvr2_scene.poly_array[i];
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nkeynes@736 | 65 | if( POLY1_TEXTURED(poly->context[0]) ) {
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nkeynes@736 | 66 | poly->tex_id = texcache_get_texture( poly->context[2],
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nkeynes@736 | 67 | POLY2_TEX_WIDTH(poly->context[1]),
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nkeynes@736 | 68 | POLY2_TEX_HEIGHT(poly->context[1]) );
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nkeynes@736 | 69 | if( poly->mod_vertex_index != -1 ) {
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nkeynes@863 | 70 | if( pvr2_scene.shadow_mode == SHADOW_FULL ) {
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nkeynes@863 | 71 | poly->mod_tex_id = texcache_get_texture( poly->context[4],
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nkeynes@863 | 72 | POLY2_TEX_WIDTH(poly->context[3]),
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nkeynes@863 | 73 | POLY2_TEX_HEIGHT(poly->context[3]) );
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nkeynes@863 | 74 | } else {
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nkeynes@863 | 75 | poly->mod_tex_id = poly->tex_id;
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nkeynes@863 | 76 | }
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nkeynes@736 | 77 | }
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nkeynes@736 | 78 | } else {
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nkeynes@736 | 79 | poly->tex_id = -1;
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nkeynes@736 | 80 | poly->mod_tex_id = -1;
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nkeynes@736 | 81 | }
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nkeynes@653 | 82 | }
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nkeynes@653 | 83 | }
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nkeynes@653 | 84 |
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nkeynes@653 | 85 |
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nkeynes@653 | 86 |
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nkeynes@653 | 87 | /**
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nkeynes@653 | 88 | * Once-off call to setup the OpenGL context.
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nkeynes@653 | 89 | */
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nkeynes@653 | 90 | void pvr2_setup_gl_context()
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nkeynes@653 | 91 | {
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nkeynes@665 | 92 |
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nkeynes@665 | 93 | if( glsl_is_supported() ) {
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nkeynes@736 | 94 | if( !glsl_load_shaders( glsl_vertex_shader_src, NULL ) ) {
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nkeynes@665 | 95 | WARN( "Unable to load GL shaders" );
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nkeynes@665 | 96 | }
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nkeynes@665 | 97 | }
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nkeynes@736 | 98 |
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nkeynes@653 | 99 | texcache_gl_init(); // Allocate texture IDs
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nkeynes@653 | 100 | glCullFace( GL_BACK );
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nkeynes@653 | 101 | glEnable( GL_BLEND );
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nkeynes@653 | 102 | glEnable( GL_DEPTH_TEST );
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nkeynes@653 | 103 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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nkeynes@653 | 104 | glMatrixMode(GL_MODELVIEW);
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nkeynes@653 | 105 | glLoadIdentity();
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nkeynes@736 | 106 |
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nkeynes@687 | 107 | #ifdef HAVE_OPENGL_CLAMP_COLOR
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nkeynes@687 | 108 | if( isGLExtensionSupported("GL_ARB_color_buffer_float") ) {
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nkeynes@687 | 109 | glClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, GL_FALSE );
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nkeynes@687 | 110 | glClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, GL_FALSE );
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nkeynes@687 | 111 | }
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nkeynes@687 | 112 | #endif
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nkeynes@653 | 113 |
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nkeynes@653 | 114 | glEnableClientState( GL_COLOR_ARRAY );
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nkeynes@653 | 115 | glEnableClientState( GL_VERTEX_ARRAY );
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nkeynes@653 | 116 | glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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nkeynes@653 | 117 | glEnableClientState( GL_SECONDARY_COLOR_ARRAY );
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nkeynes@847 | 118 | glEnableClientState( GL_FOG_COORDINATE_ARRAY_EXT );
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nkeynes@653 | 119 |
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nkeynes@653 | 120 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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nkeynes@653 | 121 | glClearDepth(0);
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nkeynes@653 | 122 | glClearStencil(0);
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nkeynes@653 | 123 | }
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nkeynes@653 | 124 |
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nkeynes@653 | 125 | /**
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nkeynes@863 | 126 | * Setup the basic context that's shared between normal and modified modes -
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nkeynes@863 | 127 | * depth, culling, shade model, and color sum
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nkeynes@653 | 128 | */
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nkeynes@863 | 129 | static void render_set_base_context( uint32_t poly1 )
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nkeynes@653 | 130 | {
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nkeynes@653 | 131 | glDepthFunc( POLY1_DEPTH_MODE(poly1) );
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nkeynes@653 | 132 | glDepthMask( POLY1_DEPTH_WRITE(poly1) ? GL_TRUE : GL_FALSE );
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nkeynes@736 | 133 |
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nkeynes@653 | 134 | switch( POLY1_CULL_MODE(poly1) ) {
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nkeynes@653 | 135 | case CULL_NONE:
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nkeynes@653 | 136 | case CULL_SMALL:
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nkeynes@736 | 137 | glDisable( GL_CULL_FACE );
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nkeynes@736 | 138 | break;
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nkeynes@653 | 139 | case CULL_CCW:
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nkeynes@736 | 140 | glEnable( GL_CULL_FACE );
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nkeynes@736 | 141 | glFrontFace( GL_CW );
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nkeynes@736 | 142 | break;
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nkeynes@653 | 143 | case CULL_CW:
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nkeynes@736 | 144 | glEnable( GL_CULL_FACE );
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nkeynes@736 | 145 | glFrontFace( GL_CCW );
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nkeynes@736 | 146 | break;
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nkeynes@653 | 147 | }
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nkeynes@653 | 148 |
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nkeynes@863 | 149 | glShadeModel( POLY1_SHADE_MODEL(poly1) );
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nkeynes@863 | 150 |
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nkeynes@653 | 151 | if( POLY1_SPECULAR(poly1) ) {
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nkeynes@736 | 152 | glEnable(GL_COLOR_SUM);
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nkeynes@653 | 153 | } else {
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nkeynes@736 | 154 | glDisable(GL_COLOR_SUM);
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nkeynes@653 | 155 | }
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nkeynes@863 | 156 | }
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nkeynes@653 | 157 |
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nkeynes@863 | 158 | /**
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nkeynes@863 | 159 | * Setup the texture/shading settings (TSP) which vary between mod/unmod modes.
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nkeynes@863 | 160 | */
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nkeynes@863 | 161 | static void render_set_tsp_context( uint32_t poly1, uint32_t poly2, uint32_t texture )
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nkeynes@863 | 162 | {
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nkeynes@863 | 163 | if( POLY1_TEXTURED(poly1) ) {
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nkeynes@863 | 164 | glEnable(GL_TEXTURE_2D);
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nkeynes@863 | 165 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, pvr2_poly_texblend[POLY2_TEX_BLEND(poly2)] );
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nkeynes@863 | 166 | if( POLY2_TEX_CLAMP_U(poly2) ) {
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nkeynes@863 | 167 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
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nkeynes@863 | 168 | } else if( POLY2_TEX_MIRROR_U(poly2) ) {
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nkeynes@863 | 169 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT_ARB );
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nkeynes@863 | 170 | } else {
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nkeynes@863 | 171 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
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nkeynes@863 | 172 | }
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nkeynes@863 | 173 | if( POLY2_TEX_CLAMP_V(poly2) ) {
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nkeynes@863 | 174 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
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nkeynes@863 | 175 | } else if( POLY2_TEX_MIRROR_V(poly2) ) {
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nkeynes@863 | 176 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT_ARB );
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nkeynes@863 | 177 | } else {
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nkeynes@863 | 178 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
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nkeynes@863 | 179 | }
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nkeynes@863 | 180 | } else {
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nkeynes@863 | 181 | glDisable( GL_TEXTURE_2D );
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nkeynes@863 | 182 | }
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nkeynes@863 | 183 |
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nkeynes@863 | 184 | switch( POLY2_FOG_MODE(poly2) ) {
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nkeynes@863 | 185 | case PVR2_POLY_FOG_LOOKUP:
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nkeynes@863 | 186 | glFogfv( GL_FOG_COLOR, pvr2_scene.fog_lut_colour );
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nkeynes@863 | 187 | glEnable( GL_FOG );
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nkeynes@863 | 188 | break;
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nkeynes@863 | 189 | case PVR2_POLY_FOG_VERTEX:
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nkeynes@863 | 190 | if( POLY1_SPECULAR(poly1) ) {
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nkeynes@863 | 191 | glFogfv( GL_FOG_COLOR, pvr2_scene.fog_vert_colour );
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nkeynes@863 | 192 | glEnable( GL_FOG );
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nkeynes@863 | 193 | break;
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nkeynes@863 | 194 | } /* else fallthrough */
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nkeynes@863 | 195 | default:
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nkeynes@863 | 196 | glDisable( GL_FOG );
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nkeynes@863 | 197 | }
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nkeynes@653 | 198 |
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nkeynes@863 | 199 | int srcblend = POLY2_SRC_BLEND(poly2);
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nkeynes@863 | 200 | int destblend = POLY2_DEST_BLEND(poly2);
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nkeynes@863 | 201 | glBlendFunc( srcblend, destblend );
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nkeynes@863 | 202 |
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nkeynes@863 | 203 | if( POLY2_SRC_BLEND_TARGET(poly2) || POLY2_DEST_BLEND_TARGET(poly2) ) {
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nkeynes@863 | 204 | WARN( "Accumulation buffer not supported" );
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nkeynes@863 | 205 | }
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nkeynes@863 | 206 | }
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nkeynes@863 | 207 |
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nkeynes@863 | 208 | /**
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nkeynes@863 | 209 | * Setup the GL context for the supplied polygon context.
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nkeynes@863 | 210 | * @param context pointer to 3 or 5 words of polygon context
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nkeynes@863 | 211 | * @param modified boolean flag indicating that the modified
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nkeynes@863 | 212 | * version should be used, rather than the normal version.
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nkeynes@863 | 213 | */
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nkeynes@863 | 214 | void render_set_context( uint32_t *context, int render_mode )
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nkeynes@863 | 215 | {
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nkeynes@863 | 216 | uint32_t poly1 = context[0], poly2, texture;
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nkeynes@863 | 217 | if( render_mode == RENDER_FULLMOD ) {
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nkeynes@863 | 218 | poly2 = context[3];
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nkeynes@863 | 219 | texture = context[4];
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nkeynes@653 | 220 | } else {
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nkeynes@863 | 221 | poly2 = context[1];
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nkeynes@863 | 222 | texture = context[2];
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nkeynes@653 | 223 | }
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nkeynes@653 | 224 |
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nkeynes@863 | 225 | render_set_base_context(poly1);
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nkeynes@863 | 226 | render_set_tsp_context(poly1,poly2,texture);
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nkeynes@653 | 227 | }
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nkeynes@653 | 228 |
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nkeynes@653 | 229 |
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nkeynes@653 | 230 | static void gl_render_poly( struct polygon_struct *poly )
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nkeynes@653 | 231 | {
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nkeynes@653 | 232 | if( poly->tex_id != -1 ) {
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nkeynes@736 | 233 | glBindTexture(GL_TEXTURE_2D, poly->tex_id);
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nkeynes@653 | 234 | }
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nkeynes@863 | 235 | if( poly->mod_vertex_index == -1 ) {
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nkeynes@863 | 236 | render_set_context( poly->context, RENDER_NORMAL );
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nkeynes@863 | 237 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@863 | 238 | } else {
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nkeynes@863 | 239 | render_set_base_context( poly->context[0] );
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nkeynes@863 | 240 | render_set_tsp_context( poly->context[0], poly->context[1], poly->context[2] );
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nkeynes@863 | 241 | glStencilFunc(GL_EQUAL, 0, 1);
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nkeynes@863 | 242 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@863 | 243 |
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nkeynes@863 | 244 | if( pvr2_scene.shadow_mode == SHADOW_FULL ) {
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nkeynes@863 | 245 | if( poly->mod_tex_id != -1 ) {
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nkeynes@863 | 246 | glBindTexture(GL_TEXTURE_2D, poly->mod_tex_id);
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nkeynes@863 | 247 | }
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nkeynes@863 | 248 | render_set_tsp_context( poly->context[0], poly->context[3], poly->context[4] );
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nkeynes@863 | 249 | }
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nkeynes@863 | 250 | glStencilFunc(GL_EQUAL, 1, 1);
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nkeynes@863 | 251 | glDrawArrays(GL_TRIANGLE_STRIP, poly->mod_vertex_index, poly->vertex_count );
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nkeynes@863 | 252 | }
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nkeynes@653 | 253 | }
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nkeynes@653 | 254 |
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nkeynes@687 | 255 | static void gl_render_bkgnd( struct polygon_struct *poly )
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nkeynes@687 | 256 | {
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nkeynes@687 | 257 | if( poly->tex_id != -1 ) {
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nkeynes@687 | 258 | glBindTexture(GL_TEXTURE_2D, poly->tex_id);
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nkeynes@687 | 259 | }
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nkeynes@687 | 260 | render_set_context( poly->context, RENDER_NORMAL );
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nkeynes@687 | 261 | glDisable( GL_DEPTH_TEST );
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nkeynes@687 | 262 | glDisable( GL_CULL_FACE );
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nkeynes@687 | 263 | glBlendFunc( GL_ONE, GL_ZERO );
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nkeynes@687 | 264 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@687 | 265 | glEnable( GL_CULL_FACE );
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nkeynes@687 | 266 | glEnable( GL_DEPTH_TEST );
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nkeynes@687 | 267 | }
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nkeynes@687 | 268 |
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nkeynes@653 | 269 | void gl_render_tilelist( pvraddr_t tile_entry )
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nkeynes@653 | 270 | {
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nkeynes@653 | 271 | uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
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nkeynes@653 | 272 | int strip_count;
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nkeynes@653 | 273 | struct polygon_struct *poly;
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nkeynes@653 | 274 |
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nkeynes@863 | 275 | if( !IS_TILE_PTR(tile_entry) )
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nkeynes@863 | 276 | return;
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nkeynes@863 | 277 |
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nkeynes@653 | 278 | while(1) {
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nkeynes@736 | 279 | uint32_t entry = *tile_list++;
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nkeynes@736 | 280 | switch( entry >> 28 ) {
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nkeynes@736 | 281 | case 0x0F:
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nkeynes@736 | 282 | return; // End-of-list
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nkeynes@736 | 283 | case 0x0E:
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nkeynes@736 | 284 | tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
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nkeynes@736 | 285 | break;
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nkeynes@736 | 286 | case 0x08: case 0x09: case 0x0A: case 0x0B:
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nkeynes@736 | 287 | strip_count = ((entry >> 25) & 0x0F)+1;
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nkeynes@736 | 288 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@736 | 289 | while( strip_count > 0 ) {
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nkeynes@736 | 290 | assert( poly != NULL );
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nkeynes@736 | 291 | gl_render_poly( poly );
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nkeynes@736 | 292 | poly = poly->next;
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nkeynes@736 | 293 | strip_count--;
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nkeynes@736 | 294 | }
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nkeynes@736 | 295 | break;
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nkeynes@736 | 296 | default:
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nkeynes@736 | 297 | if( entry & 0x7E000000 ) {
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nkeynes@736 | 298 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@736 | 299 | gl_render_poly( poly );
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nkeynes@736 | 300 | }
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nkeynes@736 | 301 | }
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nkeynes@863 | 302 | }
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nkeynes@863 | 303 | }
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nkeynes@863 | 304 |
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nkeynes@863 | 305 | /**
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nkeynes@863 | 306 | * Render the tilelist with depthbuffer updates only.
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nkeynes@863 | 307 | */
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nkeynes@863 | 308 | void gl_render_tilelist_depthonly( pvraddr_t tile_entry )
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nkeynes@863 | 309 | {
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nkeynes@863 | 310 | uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
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nkeynes@863 | 311 | int strip_count;
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nkeynes@863 | 312 | struct polygon_struct *poly;
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nkeynes@863 | 313 |
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nkeynes@863 | 314 | if( !IS_TILE_PTR(tile_entry) )
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nkeynes@863 | 315 | return;
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nkeynes@863 | 316 |
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nkeynes@863 | 317 | glDisable( GL_TEXTURE_2D );
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nkeynes@863 | 318 | glDisable( GL_FOG );
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nkeynes@863 | 319 | glDisable( GL_COLOR_SUM );
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nkeynes@863 | 320 |
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nkeynes@863 | 321 | while(1) {
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nkeynes@863 | 322 | uint32_t entry = *tile_list++;
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nkeynes@863 | 323 | switch( entry >> 28 ) {
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nkeynes@863 | 324 | case 0x0F:
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nkeynes@863 | 325 | return; // End-of-list
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nkeynes@863 | 326 | case 0x0E:
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nkeynes@863 | 327 | tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
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nkeynes@863 | 328 | break;
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nkeynes@863 | 329 | case 0x08: case 0x09: case 0x0A: case 0x0B:
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nkeynes@863 | 330 | strip_count = ((entry >> 25) & 0x0F)+1;
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nkeynes@863 | 331 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@863 | 332 | while( strip_count > 0 ) {
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nkeynes@863 | 333 | render_set_base_context(poly->context[0]);
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nkeynes@863 | 334 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@863 | 335 | poly = poly->next;
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nkeynes@863 | 336 | strip_count--;
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nkeynes@863 | 337 | }
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nkeynes@863 | 338 | break;
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nkeynes@863 | 339 | default:
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nkeynes@863 | 340 | if( entry & 0x7E000000 ) {
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nkeynes@863 | 341 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@863 | 342 | render_set_base_context(poly->context[0]);
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nkeynes@863 | 343 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@863 | 344 | }
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nkeynes@863 | 345 | }
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nkeynes@863 | 346 | }
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nkeynes@863 | 347 | }
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nkeynes@863 | 348 |
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nkeynes@863 | 349 | void gl_render_modifier_tilelist( pvraddr_t tile_entry )
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nkeynes@863 | 350 | {
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nkeynes@863 | 351 | uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
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nkeynes@863 | 352 | int strip_count;
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nkeynes@863 | 353 | struct polygon_struct *poly;
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nkeynes@863 | 354 |
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nkeynes@863 | 355 | if( !IS_TILE_PTR(tile_entry) )
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nkeynes@863 | 356 | return;
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nkeynes@863 | 357 |
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nkeynes@863 | 358 | glDisable( GL_TEXTURE_2D );
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nkeynes@863 | 359 | glDisable( GL_FOG );
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nkeynes@863 | 360 | glDisable( GL_COLOR_SUM );
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nkeynes@863 | 361 | glDisable( GL_CULL_FACE );
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nkeynes@863 | 362 | glEnable( GL_STENCIL_TEST );
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nkeynes@863 | 363 | glEnable( GL_DEPTH_TEST );
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nkeynes@863 | 364 | glDepthFunc( GL_LEQUAL );
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nkeynes@863 | 365 |
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nkeynes@863 | 366 | glStencilFunc( GL_ALWAYS, 0, 1 );
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nkeynes@863 | 367 | glStencilOp( GL_KEEP,GL_INVERT, GL_KEEP );
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nkeynes@863 | 368 |
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nkeynes@863 | 369 | glDepthMask( GL_FALSE );
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nkeynes@863 | 370 |
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nkeynes@863 | 371 | while(1) {
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nkeynes@863 | 372 | uint32_t entry = *tile_list++;
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nkeynes@863 | 373 | switch( entry >> 28 ) {
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nkeynes@863 | 374 | case 0x0F:
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nkeynes@863 | 375 | glDepthMask( GL_TRUE );
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nkeynes@863 | 376 | glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
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nkeynes@863 | 377 | return; // End-of-list
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nkeynes@863 | 378 | case 0x0E:
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nkeynes@863 | 379 | tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
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nkeynes@863 | 380 | break;
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nkeynes@863 | 381 | case 0x08: case 0x09: case 0x0A: case 0x0B:
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nkeynes@863 | 382 | strip_count = ((entry >> 25) & 0x0F)+1;
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nkeynes@863 | 383 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@863 | 384 | while( strip_count > 0 ) {
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nkeynes@863 | 385 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@863 | 386 | poly = poly->next;
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nkeynes@863 | 387 | strip_count--;
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nkeynes@863 | 388 | }
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nkeynes@863 | 389 | break;
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nkeynes@863 | 390 | default:
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nkeynes@863 | 391 | if( entry & 0x7E000000 ) {
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nkeynes@863 | 392 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@863 | 393 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@863 | 394 | }
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nkeynes@863 | 395 | }
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nkeynes@863 | 396 | }
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nkeynes@863 | 397 |
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nkeynes@653 | 398 | }
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nkeynes@653 | 399 |
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nkeynes@653 | 400 |
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nkeynes@653 | 401 | /**
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nkeynes@653 | 402 | * Render the currently defined scene in pvr2_scene
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nkeynes@653 | 403 | */
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nkeynes@653 | 404 | void pvr2_scene_render( render_buffer_t buffer )
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nkeynes@653 | 405 | {
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nkeynes@653 | 406 | /* Scene setup */
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nkeynes@653 | 407 | struct timeval start_tv, tex_tv, end_tv;
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nkeynes@653 | 408 |
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nkeynes@653 | 409 | gettimeofday(&start_tv, NULL);
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nkeynes@653 | 410 | display_driver->set_render_target(buffer);
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nkeynes@653 | 411 | pvr2_check_palette_changed();
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nkeynes@653 | 412 | pvr2_scene_load_textures();
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nkeynes@736 | 413 |
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nkeynes@653 | 414 | gettimeofday( &tex_tv, NULL );
|
nkeynes@653 | 415 | uint32_t ms = (tex_tv.tv_sec - start_tv.tv_sec) * 1000 +
|
nkeynes@736 | 416 | (tex_tv.tv_usec - start_tv.tv_usec)/1000;
|
nkeynes@653 | 417 | DEBUG( "Scene setup in %dms", ms );
|
nkeynes@653 | 418 |
|
nkeynes@653 | 419 | /* Setup view projection matrix */
|
nkeynes@653 | 420 | glMatrixMode(GL_PROJECTION);
|
nkeynes@653 | 421 | glLoadIdentity();
|
nkeynes@653 | 422 | float nearz = pvr2_scene.bounds[4];
|
nkeynes@653 | 423 | float farz = pvr2_scene.bounds[5];
|
nkeynes@653 | 424 | if( nearz == farz ) {
|
nkeynes@687 | 425 | farz*= 4.0;
|
nkeynes@653 | 426 | }
|
nkeynes@653 | 427 | glOrtho( 0, pvr2_scene.buffer_width, pvr2_scene.buffer_height, 0,
|
nkeynes@736 | 428 | -farz, -nearz );
|
nkeynes@653 | 429 | float alphaRef = ((float)(MMIO_READ(PVR2, RENDER_ALPHA_REF)&0xFF)+1)/256.0;
|
nkeynes@653 | 430 | glAlphaFunc( GL_GEQUAL, alphaRef );
|
nkeynes@653 | 431 |
|
nkeynes@653 | 432 | /* Clear the buffer (FIXME: May not want always want to do this) */
|
nkeynes@653 | 433 | glDisable( GL_SCISSOR_TEST );
|
nkeynes@653 | 434 | glDepthMask( GL_TRUE );
|
nkeynes@653 | 435 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
|
nkeynes@653 | 436 |
|
nkeynes@653 | 437 | /* Setup vertex array pointers */
|
nkeynes@687 | 438 | glVertexPointer(3, GL_FLOAT, sizeof(struct vertex_struct), &pvr2_scene.vertex_array[0].x);
|
nkeynes@687 | 439 | glColorPointer(4, GL_FLOAT, sizeof(struct vertex_struct), &pvr2_scene.vertex_array[0].rgba[0]);
|
nkeynes@687 | 440 | glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex_struct), &pvr2_scene.vertex_array[0].u);
|
nkeynes@687 | 441 | glSecondaryColorPointerEXT(3, GL_FLOAT, sizeof(struct vertex_struct), pvr2_scene.vertex_array[0].offset_rgba );
|
nkeynes@847 | 442 | glFogCoordPointerEXT(GL_FLOAT, sizeof(struct vertex_struct), &pvr2_scene.vertex_array[0].offset_rgba[3] );
|
nkeynes@847 | 443 | glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
|
nkeynes@847 | 444 | glFogi(GL_FOG_MODE, GL_LINEAR);
|
nkeynes@847 | 445 | glFogf(GL_FOG_START, 0.0);
|
nkeynes@847 | 446 | glFogf(GL_FOG_END, 1.0);
|
nkeynes@669 | 447 | /* Turn on the shaders (if available) */
|
nkeynes@669 | 448 | glsl_enable_shaders(TRUE);
|
nkeynes@669 | 449 |
|
nkeynes@687 | 450 | /* Render the background */
|
nkeynes@687 | 451 | gl_render_bkgnd( pvr2_scene.bkgnd_poly );
|
nkeynes@736 | 452 |
|
nkeynes@653 | 453 | glEnable( GL_SCISSOR_TEST );
|
nkeynes@653 | 454 |
|
nkeynes@653 | 455 | /* Process the segment list */
|
nkeynes@653 | 456 | struct tile_segment *segment = pvr2_scene.segment_list;
|
nkeynes@653 | 457 | do {
|
nkeynes@736 | 458 | int tilex = SEGMENT_X(segment->control);
|
nkeynes@736 | 459 | int tiley = SEGMENT_Y(segment->control);
|
nkeynes@653 | 460 |
|
nkeynes@736 | 461 | uint32_t tile_bounds[4] = { tilex << 5, (tilex+1)<<5, tiley<<5, (tiley+1)<<5 };
|
nkeynes@736 | 462 | if( !clip_tile_bounds(tile_bounds, pvr2_scene.bounds) ) {
|
nkeynes@736 | 463 | continue; // fully clipped, skip tile
|
nkeynes@736 | 464 | }
|
nkeynes@736 | 465 |
|
nkeynes@736 | 466 | /* Clip to the visible part of the tile */
|
nkeynes@736 | 467 | glScissor( tile_bounds[0], pvr2_scene.buffer_height-tile_bounds[3],
|
nkeynes@736 | 468 | tile_bounds[1]-tile_bounds[0], tile_bounds[3] - tile_bounds[2] );
|
nkeynes@863 | 469 | if( display_driver->capabilities.stencil_bits != 0 &&
|
nkeynes@863 | 470 | IS_TILE_PTR(segment->opaquemod_ptr) &&
|
nkeynes@863 | 471 | !IS_EMPTY_TILE_LIST(segment->opaquemod_ptr) ) {
|
nkeynes@863 | 472 | /* Don't do this unless there's actually some shadow polygons */
|
nkeynes@863 | 473 |
|
nkeynes@863 | 474 | /* Use colormask instead of drawbuffer for simplicity */
|
nkeynes@863 | 475 | glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
|
nkeynes@863 | 476 | gl_render_tilelist_depthonly(segment->opaque_ptr);
|
nkeynes@863 | 477 | gl_render_modifier_tilelist(segment->opaquemod_ptr);
|
nkeynes@863 | 478 | glClear( GL_DEPTH_BUFFER_BIT );
|
nkeynes@863 | 479 | glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
|
nkeynes@736 | 480 | }
|
nkeynes@863 | 481 | gl_render_tilelist(segment->opaque_ptr);
|
nkeynes@863 | 482 | if( IS_TILE_PTR(segment->punchout_ptr) ) {
|
nkeynes@863 | 483 | glEnable(GL_ALPHA_TEST );
|
nkeynes@863 | 484 | render_autosort_tile(segment->punchout_ptr, RENDER_NORMAL );
|
nkeynes@863 | 485 | glDisable(GL_ALPHA_TEST );
|
nkeynes@863 | 486 | }
|
nkeynes@863 | 487 | glDisable( GL_STENCIL_TEST );
|
nkeynes@863 | 488 |
|
nkeynes@736 | 489 | if( IS_TILE_PTR(segment->trans_ptr) ) {
|
nkeynes@736 | 490 | if( pvr2_scene.sort_mode == SORT_NEVER ||
|
nkeynes@736 | 491 | (pvr2_scene.sort_mode == SORT_TILEFLAG && (segment->control&SEGMENT_SORT_TRANS))) {
|
nkeynes@736 | 492 | gl_render_tilelist(segment->trans_ptr);
|
nkeynes@736 | 493 | } else {
|
nkeynes@736 | 494 | render_autosort_tile(segment->trans_ptr, RENDER_NORMAL );
|
nkeynes@736 | 495 | }
|
nkeynes@736 | 496 | }
|
nkeynes@653 | 497 | } while( !IS_LAST_SEGMENT(segment++) );
|
nkeynes@653 | 498 | glDisable( GL_SCISSOR_TEST );
|
nkeynes@653 | 499 |
|
nkeynes@669 | 500 | glsl_enable_shaders(FALSE);
|
nkeynes@669 | 501 |
|
nkeynes@653 | 502 | gettimeofday( &end_tv, NULL );
|
nkeynes@653 | 503 | ms = (end_tv.tv_sec - tex_tv.tv_sec) * 1000 +
|
nkeynes@736 | 504 | (end_tv.tv_usec - tex_tv.tv_usec)/1000;
|
nkeynes@653 | 505 | DEBUG( "Scene render in %dms", ms );
|
nkeynes@653 | 506 | }
|