nkeynes@653 | 1 | /**
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nkeynes@653 | 2 | * $Id$
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nkeynes@653 | 3 | *
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nkeynes@653 | 4 | * Standard OpenGL rendering engine.
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nkeynes@653 | 5 | *
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nkeynes@653 | 6 | * Copyright (c) 2005 Nathan Keynes.
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nkeynes@653 | 7 | *
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nkeynes@653 | 8 | * This program is free software; you can redistribute it and/or modify
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nkeynes@653 | 9 | * it under the terms of the GNU General Public License as published by
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nkeynes@653 | 10 | * the Free Software Foundation; either version 2 of the License, or
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nkeynes@653 | 11 | * (at your option) any later version.
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nkeynes@653 | 12 | *
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nkeynes@653 | 13 | * This program is distributed in the hope that it will be useful,
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nkeynes@653 | 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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nkeynes@653 | 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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nkeynes@653 | 16 | * GNU General Public License for more details.
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nkeynes@653 | 17 | */
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nkeynes@653 | 18 |
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nkeynes@653 | 19 | #include <assert.h>
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nkeynes@669 | 20 | #include <sys/time.h>
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nkeynes@653 | 21 | #include "display.h"
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nkeynes@653 | 22 | #include "pvr2/pvr2.h"
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nkeynes@677 | 23 | #include "pvr2/pvr2mmio.h"
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nkeynes@653 | 24 | #include "pvr2/scene.h"
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nkeynes@665 | 25 | #include "pvr2/glutil.h"
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nkeynes@653 | 26 |
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nkeynes@863 | 27 | #define IS_EMPTY_TILE_LIST(p) ((*((uint32_t *)(video_base+(p))) >> 28) == 0x0F)
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nkeynes@863 | 28 |
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nkeynes@653 | 29 | int pvr2_poly_depthmode[8] = { GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL,
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nkeynes@736 | 30 | GL_GREATER, GL_NOTEQUAL, GL_GEQUAL,
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nkeynes@736 | 31 | GL_ALWAYS };
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nkeynes@653 | 32 | int pvr2_poly_srcblend[8] = {
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nkeynes@736 | 33 | GL_ZERO, GL_ONE, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
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nkeynes@736 | 34 | GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA,
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nkeynes@736 | 35 | GL_ONE_MINUS_DST_ALPHA };
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nkeynes@653 | 36 | int pvr2_poly_dstblend[8] = {
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nkeynes@736 | 37 | GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
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nkeynes@736 | 38 | GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA,
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nkeynes@736 | 39 | GL_ONE_MINUS_DST_ALPHA };
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nkeynes@653 | 40 | int pvr2_poly_texblend[4] = {
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nkeynes@736 | 41 | GL_REPLACE,
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nkeynes@736 | 42 | GL_MODULATE,
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nkeynes@736 | 43 | GL_DECAL,
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nkeynes@736 | 44 | GL_MODULATE
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nkeynes@653 | 45 | };
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nkeynes@653 | 46 |
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nkeynes@653 | 47 | /**
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nkeynes@653 | 48 | * Clip the tile bounds to the clipping plane.
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nkeynes@653 | 49 | * @return TRUE if the tile was not clipped completely.
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nkeynes@653 | 50 | */
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nkeynes@653 | 51 | static gboolean clip_tile_bounds( uint32_t *tile, float *clip )
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nkeynes@653 | 52 | {
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nkeynes@653 | 53 | if( tile[0] < clip[0] ) tile[0] = clip[0];
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nkeynes@653 | 54 | if( tile[1] > clip[1] ) tile[1] = clip[1];
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nkeynes@653 | 55 | if( tile[2] < clip[2] ) tile[2] = clip[2];
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nkeynes@653 | 56 | if( tile[3] > clip[3] ) tile[3] = clip[3];
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nkeynes@653 | 57 | return tile[0] < tile[1] && tile[2] < tile[3];
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nkeynes@653 | 58 | }
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nkeynes@653 | 59 |
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nkeynes@653 | 60 | void pvr2_scene_load_textures()
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nkeynes@653 | 61 | {
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nkeynes@653 | 62 | int i;
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nkeynes@653 | 63 | for( i=0; i < pvr2_scene.poly_count; i++ ) {
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nkeynes@736 | 64 | struct polygon_struct *poly = &pvr2_scene.poly_array[i];
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nkeynes@736 | 65 | if( POLY1_TEXTURED(poly->context[0]) ) {
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nkeynes@736 | 66 | poly->tex_id = texcache_get_texture( poly->context[2],
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nkeynes@736 | 67 | POLY2_TEX_WIDTH(poly->context[1]),
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nkeynes@736 | 68 | POLY2_TEX_HEIGHT(poly->context[1]) );
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nkeynes@736 | 69 | if( poly->mod_vertex_index != -1 ) {
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nkeynes@863 | 70 | if( pvr2_scene.shadow_mode == SHADOW_FULL ) {
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nkeynes@863 | 71 | poly->mod_tex_id = texcache_get_texture( poly->context[4],
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nkeynes@863 | 72 | POLY2_TEX_WIDTH(poly->context[3]),
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nkeynes@863 | 73 | POLY2_TEX_HEIGHT(poly->context[3]) );
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nkeynes@863 | 74 | } else {
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nkeynes@863 | 75 | poly->mod_tex_id = poly->tex_id;
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nkeynes@863 | 76 | }
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nkeynes@736 | 77 | }
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nkeynes@736 | 78 | } else {
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nkeynes@736 | 79 | poly->tex_id = -1;
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nkeynes@736 | 80 | poly->mod_tex_id = -1;
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nkeynes@736 | 81 | }
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nkeynes@653 | 82 | }
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nkeynes@653 | 83 | }
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nkeynes@653 | 84 |
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nkeynes@653 | 85 |
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nkeynes@653 | 86 |
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nkeynes@653 | 87 | /**
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nkeynes@653 | 88 | * Once-off call to setup the OpenGL context.
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nkeynes@653 | 89 | */
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nkeynes@653 | 90 | void pvr2_setup_gl_context()
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nkeynes@653 | 91 | {
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nkeynes@665 | 92 |
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nkeynes@665 | 93 | if( glsl_is_supported() ) {
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nkeynes@736 | 94 | if( !glsl_load_shaders( glsl_vertex_shader_src, NULL ) ) {
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nkeynes@665 | 95 | WARN( "Unable to load GL shaders" );
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nkeynes@665 | 96 | }
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nkeynes@665 | 97 | }
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nkeynes@736 | 98 |
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nkeynes@653 | 99 | texcache_gl_init(); // Allocate texture IDs
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nkeynes@653 | 100 | glCullFace( GL_BACK );
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nkeynes@653 | 101 | glEnable( GL_BLEND );
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nkeynes@653 | 102 | glEnable( GL_DEPTH_TEST );
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nkeynes@653 | 103 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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nkeynes@653 | 104 | glMatrixMode(GL_MODELVIEW);
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nkeynes@653 | 105 | glLoadIdentity();
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nkeynes@736 | 106 |
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nkeynes@687 | 107 | #ifdef HAVE_OPENGL_CLAMP_COLOR
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nkeynes@687 | 108 | if( isGLExtensionSupported("GL_ARB_color_buffer_float") ) {
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nkeynes@687 | 109 | glClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, GL_FALSE );
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nkeynes@687 | 110 | glClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, GL_FALSE );
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nkeynes@687 | 111 | }
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nkeynes@687 | 112 | #endif
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nkeynes@653 | 113 |
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nkeynes@653 | 114 | glEnableClientState( GL_COLOR_ARRAY );
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nkeynes@653 | 115 | glEnableClientState( GL_VERTEX_ARRAY );
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nkeynes@653 | 116 | glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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nkeynes@653 | 117 | glEnableClientState( GL_SECONDARY_COLOR_ARRAY );
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nkeynes@847 | 118 | glEnableClientState( GL_FOG_COORDINATE_ARRAY_EXT );
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nkeynes@653 | 119 |
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nkeynes@653 | 120 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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nkeynes@653 | 121 | glClearDepth(0);
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nkeynes@653 | 122 | glClearStencil(0);
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nkeynes@653 | 123 | }
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nkeynes@653 | 124 |
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nkeynes@864 | 125 | static void render_set_cull( uint32_t poly1 )
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nkeynes@653 | 126 | {
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nkeynes@653 | 127 | switch( POLY1_CULL_MODE(poly1) ) {
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nkeynes@653 | 128 | case CULL_NONE:
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nkeynes@653 | 129 | case CULL_SMALL:
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nkeynes@736 | 130 | glDisable( GL_CULL_FACE );
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nkeynes@736 | 131 | break;
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nkeynes@653 | 132 | case CULL_CCW:
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nkeynes@736 | 133 | glEnable( GL_CULL_FACE );
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nkeynes@736 | 134 | glFrontFace( GL_CW );
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nkeynes@736 | 135 | break;
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nkeynes@653 | 136 | case CULL_CW:
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nkeynes@736 | 137 | glEnable( GL_CULL_FACE );
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nkeynes@736 | 138 | glFrontFace( GL_CCW );
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nkeynes@736 | 139 | break;
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nkeynes@864 | 140 | }
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nkeynes@864 | 141 | }
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nkeynes@653 | 142 |
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nkeynes@864 | 143 | /**
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nkeynes@864 | 144 | * Setup the basic context that's shared between normal and modified modes -
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nkeynes@864 | 145 | * depth, culling
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nkeynes@864 | 146 | */
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nkeynes@864 | 147 | static void render_set_base_context( uint32_t poly1 )
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nkeynes@864 | 148 | {
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nkeynes@864 | 149 | glDepthFunc( POLY1_DEPTH_MODE(poly1) );
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nkeynes@864 | 150 | glDepthMask( POLY1_DEPTH_WRITE(poly1) ? GL_TRUE : GL_FALSE );
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nkeynes@864 | 151 |
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nkeynes@864 | 152 | render_set_cull( poly1 );
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nkeynes@864 | 153 |
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nkeynes@863 | 154 | glShadeModel( POLY1_SHADE_MODEL(poly1) );
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nkeynes@863 | 155 |
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nkeynes@653 | 156 | if( POLY1_SPECULAR(poly1) ) {
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nkeynes@736 | 157 | glEnable(GL_COLOR_SUM);
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nkeynes@653 | 158 | } else {
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nkeynes@736 | 159 | glDisable(GL_COLOR_SUM);
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nkeynes@653 | 160 | }
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nkeynes@863 | 161 | }
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nkeynes@653 | 162 |
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nkeynes@863 | 163 | /**
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nkeynes@863 | 164 | * Setup the texture/shading settings (TSP) which vary between mod/unmod modes.
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nkeynes@863 | 165 | */
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nkeynes@863 | 166 | static void render_set_tsp_context( uint32_t poly1, uint32_t poly2, uint32_t texture )
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nkeynes@863 | 167 | {
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nkeynes@863 | 168 | if( POLY1_TEXTURED(poly1) ) {
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nkeynes@863 | 169 | glEnable(GL_TEXTURE_2D);
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nkeynes@863 | 170 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, pvr2_poly_texblend[POLY2_TEX_BLEND(poly2)] );
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nkeynes@863 | 171 | if( POLY2_TEX_CLAMP_U(poly2) ) {
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nkeynes@863 | 172 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
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nkeynes@863 | 173 | } else if( POLY2_TEX_MIRROR_U(poly2) ) {
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nkeynes@863 | 174 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT_ARB );
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nkeynes@863 | 175 | } else {
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nkeynes@863 | 176 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
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nkeynes@863 | 177 | }
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nkeynes@863 | 178 | if( POLY2_TEX_CLAMP_V(poly2) ) {
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nkeynes@863 | 179 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
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nkeynes@863 | 180 | } else if( POLY2_TEX_MIRROR_V(poly2) ) {
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nkeynes@863 | 181 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT_ARB );
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nkeynes@863 | 182 | } else {
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nkeynes@863 | 183 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
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nkeynes@863 | 184 | }
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nkeynes@863 | 185 | } else {
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nkeynes@863 | 186 | glDisable( GL_TEXTURE_2D );
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nkeynes@863 | 187 | }
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nkeynes@863 | 188 |
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nkeynes@863 | 189 | switch( POLY2_FOG_MODE(poly2) ) {
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nkeynes@863 | 190 | case PVR2_POLY_FOG_LOOKUP:
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nkeynes@863 | 191 | glFogfv( GL_FOG_COLOR, pvr2_scene.fog_lut_colour );
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nkeynes@863 | 192 | glEnable( GL_FOG );
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nkeynes@863 | 193 | break;
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nkeynes@863 | 194 | case PVR2_POLY_FOG_VERTEX:
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nkeynes@863 | 195 | if( POLY1_SPECULAR(poly1) ) {
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nkeynes@863 | 196 | glFogfv( GL_FOG_COLOR, pvr2_scene.fog_vert_colour );
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nkeynes@863 | 197 | glEnable( GL_FOG );
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nkeynes@863 | 198 | break;
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nkeynes@863 | 199 | } /* else fallthrough */
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nkeynes@863 | 200 | default:
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nkeynes@863 | 201 | glDisable( GL_FOG );
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nkeynes@863 | 202 | }
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nkeynes@653 | 203 |
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nkeynes@863 | 204 | int srcblend = POLY2_SRC_BLEND(poly2);
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nkeynes@863 | 205 | int destblend = POLY2_DEST_BLEND(poly2);
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nkeynes@863 | 206 | glBlendFunc( srcblend, destblend );
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nkeynes@863 | 207 |
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nkeynes@863 | 208 | if( POLY2_SRC_BLEND_TARGET(poly2) || POLY2_DEST_BLEND_TARGET(poly2) ) {
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nkeynes@863 | 209 | WARN( "Accumulation buffer not supported" );
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nkeynes@863 | 210 | }
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nkeynes@863 | 211 | }
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nkeynes@863 | 212 |
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nkeynes@863 | 213 | /**
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nkeynes@863 | 214 | * Setup the GL context for the supplied polygon context.
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nkeynes@863 | 215 | * @param context pointer to 3 or 5 words of polygon context
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nkeynes@863 | 216 | * @param modified boolean flag indicating that the modified
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nkeynes@863 | 217 | * version should be used, rather than the normal version.
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nkeynes@863 | 218 | */
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nkeynes@863 | 219 | void render_set_context( uint32_t *context, int render_mode )
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nkeynes@863 | 220 | {
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nkeynes@863 | 221 | uint32_t poly1 = context[0], poly2, texture;
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nkeynes@863 | 222 | if( render_mode == RENDER_FULLMOD ) {
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nkeynes@863 | 223 | poly2 = context[3];
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nkeynes@863 | 224 | texture = context[4];
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nkeynes@653 | 225 | } else {
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nkeynes@863 | 226 | poly2 = context[1];
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nkeynes@863 | 227 | texture = context[2];
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nkeynes@653 | 228 | }
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nkeynes@653 | 229 |
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nkeynes@863 | 230 | render_set_base_context(poly1);
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nkeynes@863 | 231 | render_set_tsp_context(poly1,poly2,texture);
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nkeynes@653 | 232 | }
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nkeynes@653 | 233 |
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nkeynes@653 | 234 |
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nkeynes@653 | 235 | static void gl_render_poly( struct polygon_struct *poly )
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nkeynes@653 | 236 | {
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nkeynes@653 | 237 | if( poly->tex_id != -1 ) {
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nkeynes@736 | 238 | glBindTexture(GL_TEXTURE_2D, poly->tex_id);
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nkeynes@653 | 239 | }
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nkeynes@863 | 240 | if( poly->mod_vertex_index == -1 ) {
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nkeynes@864 | 241 | glDisable( GL_STENCIL_TEST );
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nkeynes@863 | 242 | render_set_context( poly->context, RENDER_NORMAL );
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nkeynes@863 | 243 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@864 | 244 | } else {
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nkeynes@864 | 245 | glEnable( GL_STENCIL_TEST );
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nkeynes@863 | 246 | render_set_base_context( poly->context[0] );
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nkeynes@863 | 247 | render_set_tsp_context( poly->context[0], poly->context[1], poly->context[2] );
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nkeynes@864 | 248 | glStencilFunc(GL_EQUAL, 0, 2);
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nkeynes@863 | 249 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@863 | 250 |
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nkeynes@863 | 251 | if( pvr2_scene.shadow_mode == SHADOW_FULL ) {
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nkeynes@863 | 252 | if( poly->mod_tex_id != -1 ) {
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nkeynes@863 | 253 | glBindTexture(GL_TEXTURE_2D, poly->mod_tex_id);
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nkeynes@863 | 254 | }
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nkeynes@863 | 255 | render_set_tsp_context( poly->context[0], poly->context[3], poly->context[4] );
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nkeynes@863 | 256 | }
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nkeynes@864 | 257 | glStencilFunc(GL_EQUAL, 2, 2);
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nkeynes@863 | 258 | glDrawArrays(GL_TRIANGLE_STRIP, poly->mod_vertex_index, poly->vertex_count );
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nkeynes@863 | 259 | }
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nkeynes@653 | 260 | }
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nkeynes@653 | 261 |
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nkeynes@687 | 262 | static void gl_render_bkgnd( struct polygon_struct *poly )
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nkeynes@687 | 263 | {
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nkeynes@687 | 264 | if( poly->tex_id != -1 ) {
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nkeynes@687 | 265 | glBindTexture(GL_TEXTURE_2D, poly->tex_id);
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nkeynes@687 | 266 | }
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nkeynes@687 | 267 | render_set_context( poly->context, RENDER_NORMAL );
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nkeynes@687 | 268 | glDisable( GL_DEPTH_TEST );
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nkeynes@687 | 269 | glDisable( GL_CULL_FACE );
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nkeynes@687 | 270 | glBlendFunc( GL_ONE, GL_ZERO );
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nkeynes@687 | 271 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@687 | 272 | glEnable( GL_CULL_FACE );
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nkeynes@687 | 273 | glEnable( GL_DEPTH_TEST );
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nkeynes@687 | 274 | }
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nkeynes@687 | 275 |
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nkeynes@653 | 276 | void gl_render_tilelist( pvraddr_t tile_entry )
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nkeynes@653 | 277 | {
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nkeynes@653 | 278 | uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
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nkeynes@653 | 279 | int strip_count;
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nkeynes@653 | 280 | struct polygon_struct *poly;
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nkeynes@653 | 281 |
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nkeynes@863 | 282 | if( !IS_TILE_PTR(tile_entry) )
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nkeynes@863 | 283 | return;
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nkeynes@863 | 284 |
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nkeynes@653 | 285 | while(1) {
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nkeynes@736 | 286 | uint32_t entry = *tile_list++;
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nkeynes@736 | 287 | switch( entry >> 28 ) {
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nkeynes@736 | 288 | case 0x0F:
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nkeynes@736 | 289 | return; // End-of-list
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nkeynes@736 | 290 | case 0x0E:
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nkeynes@736 | 291 | tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
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nkeynes@736 | 292 | break;
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nkeynes@736 | 293 | case 0x08: case 0x09: case 0x0A: case 0x0B:
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nkeynes@736 | 294 | strip_count = ((entry >> 25) & 0x0F)+1;
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nkeynes@736 | 295 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@736 | 296 | while( strip_count > 0 ) {
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nkeynes@736 | 297 | assert( poly != NULL );
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nkeynes@736 | 298 | gl_render_poly( poly );
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nkeynes@736 | 299 | poly = poly->next;
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nkeynes@736 | 300 | strip_count--;
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nkeynes@736 | 301 | }
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nkeynes@736 | 302 | break;
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nkeynes@736 | 303 | default:
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nkeynes@736 | 304 | if( entry & 0x7E000000 ) {
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nkeynes@736 | 305 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@736 | 306 | gl_render_poly( poly );
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nkeynes@736 | 307 | }
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nkeynes@736 | 308 | }
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nkeynes@863 | 309 | }
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nkeynes@863 | 310 | }
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nkeynes@863 | 311 |
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nkeynes@863 | 312 | /**
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nkeynes@863 | 313 | * Render the tilelist with depthbuffer updates only.
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nkeynes@863 | 314 | */
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nkeynes@863 | 315 | void gl_render_tilelist_depthonly( pvraddr_t tile_entry )
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nkeynes@863 | 316 | {
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nkeynes@863 | 317 | uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
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nkeynes@863 | 318 | int strip_count;
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nkeynes@863 | 319 | struct polygon_struct *poly;
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nkeynes@863 | 320 |
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nkeynes@863 | 321 | if( !IS_TILE_PTR(tile_entry) )
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nkeynes@863 | 322 | return;
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nkeynes@863 | 323 |
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nkeynes@863 | 324 | glDisable( GL_TEXTURE_2D );
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nkeynes@863 | 325 | glDisable( GL_FOG );
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nkeynes@863 | 326 | glDisable( GL_COLOR_SUM );
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nkeynes@863 | 327 |
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nkeynes@863 | 328 | while(1) {
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nkeynes@863 | 329 | uint32_t entry = *tile_list++;
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nkeynes@863 | 330 | switch( entry >> 28 ) {
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nkeynes@863 | 331 | case 0x0F:
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nkeynes@863 | 332 | return; // End-of-list
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nkeynes@863 | 333 | case 0x0E:
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nkeynes@863 | 334 | tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
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nkeynes@863 | 335 | break;
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nkeynes@863 | 336 | case 0x08: case 0x09: case 0x0A: case 0x0B:
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nkeynes@863 | 337 | strip_count = ((entry >> 25) & 0x0F)+1;
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nkeynes@863 | 338 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@863 | 339 | while( strip_count > 0 ) {
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nkeynes@863 | 340 | render_set_base_context(poly->context[0]);
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nkeynes@863 | 341 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@863 | 342 | poly = poly->next;
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nkeynes@863 | 343 | strip_count--;
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nkeynes@863 | 344 | }
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nkeynes@863 | 345 | break;
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nkeynes@863 | 346 | default:
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nkeynes@863 | 347 | if( entry & 0x7E000000 ) {
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nkeynes@863 | 348 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@863 | 349 | render_set_base_context(poly->context[0]);
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nkeynes@863 | 350 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@863 | 351 | }
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nkeynes@863 | 352 | }
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nkeynes@863 | 353 | }
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nkeynes@863 | 354 | }
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nkeynes@863 | 355 |
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nkeynes@864 | 356 | static void drawrect2d( uint32_t tile_bounds[], float z )
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nkeynes@864 | 357 | {
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nkeynes@864 | 358 | glBegin( GL_QUADS );
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nkeynes@864 | 359 | glVertex3f( tile_bounds[0], tile_bounds[2], z );
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nkeynes@864 | 360 | glVertex3f( tile_bounds[1], tile_bounds[2], z );
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nkeynes@864 | 361 | glVertex3f( tile_bounds[1], tile_bounds[3], z );
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nkeynes@864 | 362 | glVertex3f( tile_bounds[0], tile_bounds[3], z );
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nkeynes@864 | 363 | glEnd();
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nkeynes@864 | 364 | }
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nkeynes@864 | 365 |
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nkeynes@864 | 366 | void gl_render_modifier_polygon( struct polygon_struct *poly, uint32_t tile_bounds[] )
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nkeynes@864 | 367 | {
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nkeynes@864 | 368 | /* A bit of explanation:
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nkeynes@864 | 369 | * In theory it works like this: generate a 1-bit stencil for each polygon
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nkeynes@864 | 370 | * volume, and then AND or OR it against the overall 1-bit tile stencil at
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nkeynes@864 | 371 | * the end of the volume.
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nkeynes@864 | 372 | *
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nkeynes@864 | 373 | * The implementation here uses a 2-bit stencil buffer, where each volume
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nkeynes@864 | 374 | * is drawn using only stencil bit 0, and then a 'flush' polygon is drawn
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nkeynes@864 | 375 | * to update bit 1 accordingly and clear bit 0.
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nkeynes@864 | 376 | *
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nkeynes@864 | 377 | * This could probably be more efficient, but at least it works correctly
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nkeynes@864 | 378 | * now :)
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nkeynes@864 | 379 | */
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nkeynes@864 | 380 |
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nkeynes@864 | 381 | render_set_cull(poly->context[0]);
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nkeynes@864 | 382 | glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index, poly->vertex_count );
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nkeynes@864 | 383 |
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nkeynes@864 | 384 | int poly_type = POLY1_VOLUME_MODE(poly->context[0]);
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nkeynes@864 | 385 | if( poly_type == PVR2_VOLUME_REGION0 ) {
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nkeynes@864 | 386 | /* 00 => 00
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nkeynes@864 | 387 | * 01 => 00
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nkeynes@864 | 388 | * 10 => 10
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nkeynes@864 | 389 | * 11 => 00
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nkeynes@864 | 390 | */
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nkeynes@864 | 391 | glStencilMask( 0x03 );
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nkeynes@864 | 392 | glStencilFunc(GL_EQUAL, 0x02, 0x03);
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nkeynes@864 | 393 | glStencilOp(GL_ZERO, GL_KEEP, GL_KEEP);
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nkeynes@864 | 394 | glDisable( GL_CULL_FACE );
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nkeynes@864 | 395 | glDisable( GL_DEPTH_TEST );
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nkeynes@864 | 396 |
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nkeynes@864 | 397 | drawrect2d( tile_bounds, pvr2_scene.bounds[4] );
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nkeynes@864 | 398 |
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nkeynes@864 | 399 | glEnable( GL_DEPTH_TEST );
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nkeynes@864 | 400 | glStencilMask( 0x01 );
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nkeynes@864 | 401 | glStencilFunc( GL_ALWAYS, 0, 1 );
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nkeynes@864 | 402 | glStencilOp( GL_KEEP,GL_INVERT, GL_KEEP );
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nkeynes@864 | 403 | } else if( poly_type == PVR2_VOLUME_REGION1 ) {
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nkeynes@864 | 404 | /* This is harder with the standard stencil ops - do it in two passes
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nkeynes@864 | 405 | * 00 => 00 | 00 => 10
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nkeynes@864 | 406 | * 01 => 10 | 01 => 10
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nkeynes@864 | 407 | * 10 => 10 | 10 => 00
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nkeynes@864 | 408 | * 11 => 10 | 11 => 10
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nkeynes@864 | 409 | */
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nkeynes@864 | 410 | glStencilMask( 0x02 );
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nkeynes@864 | 411 | glStencilOp( GL_INVERT, GL_INVERT, GL_INVERT );
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nkeynes@864 | 412 | glDisable( GL_CULL_FACE );
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nkeynes@864 | 413 | glDisable( GL_DEPTH_TEST );
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nkeynes@864 | 414 |
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nkeynes@864 | 415 | drawrect2d( tile_bounds, pvr2_scene.bounds[4] );
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nkeynes@864 | 416 |
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nkeynes@864 | 417 | glStencilMask( 0x03 );
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nkeynes@864 | 418 | glStencilFunc( GL_NOTEQUAL,0x02, 0x03);
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nkeynes@864 | 419 | glStencilOp( GL_ZERO, GL_REPLACE, GL_REPLACE );
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nkeynes@864 | 420 |
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nkeynes@864 | 421 | drawrect2d( tile_bounds, pvr2_scene.bounds[4] );
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nkeynes@864 | 422 |
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nkeynes@864 | 423 | glEnable( GL_DEPTH_TEST );
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nkeynes@864 | 424 | glStencilMask( 0x01 );
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nkeynes@864 | 425 | glStencilFunc( GL_ALWAYS, 0, 1 );
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nkeynes@864 | 426 | glStencilOp( GL_KEEP,GL_INVERT, GL_KEEP );
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nkeynes@864 | 427 | }
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nkeynes@864 | 428 | }
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nkeynes@864 | 429 |
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nkeynes@864 | 430 | void gl_render_modifier_tilelist( pvraddr_t tile_entry, uint32_t tile_bounds[] )
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nkeynes@863 | 431 | {
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nkeynes@863 | 432 | uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);
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nkeynes@863 | 433 | int strip_count;
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nkeynes@863 | 434 | struct polygon_struct *poly;
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nkeynes@863 | 435 |
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nkeynes@863 | 436 | if( !IS_TILE_PTR(tile_entry) )
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nkeynes@863 | 437 | return;
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nkeynes@863 | 438 |
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nkeynes@863 | 439 | glDisable( GL_TEXTURE_2D );
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nkeynes@863 | 440 | glDisable( GL_FOG );
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nkeynes@863 | 441 | glDisable( GL_COLOR_SUM );
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nkeynes@863 | 442 | glDisable( GL_CULL_FACE );
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nkeynes@863 | 443 | glEnable( GL_STENCIL_TEST );
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nkeynes@863 | 444 | glEnable( GL_DEPTH_TEST );
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nkeynes@863 | 445 | glDepthFunc( GL_LEQUAL );
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nkeynes@863 | 446 |
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nkeynes@863 | 447 | glStencilFunc( GL_ALWAYS, 0, 1 );
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nkeynes@863 | 448 | glStencilOp( GL_KEEP,GL_INVERT, GL_KEEP );
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nkeynes@864 | 449 | glStencilMask( 0x01 );
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nkeynes@863 | 450 | glDepthMask( GL_FALSE );
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nkeynes@863 | 451 |
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nkeynes@863 | 452 | while(1) {
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nkeynes@863 | 453 | uint32_t entry = *tile_list++;
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nkeynes@863 | 454 | switch( entry >> 28 ) {
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nkeynes@863 | 455 | case 0x0F:
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nkeynes@863 | 456 | glDepthMask( GL_TRUE );
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nkeynes@863 | 457 | glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
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nkeynes@863 | 458 | return; // End-of-list
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nkeynes@863 | 459 | case 0x0E:
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nkeynes@863 | 460 | tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));
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nkeynes@863 | 461 | break;
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nkeynes@863 | 462 | case 0x08: case 0x09: case 0x0A: case 0x0B:
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nkeynes@863 | 463 | strip_count = ((entry >> 25) & 0x0F)+1;
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nkeynes@863 | 464 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@863 | 465 | while( strip_count > 0 ) {
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nkeynes@864 | 466 | gl_render_modifier_polygon( poly, tile_bounds );
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nkeynes@863 | 467 | poly = poly->next;
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nkeynes@863 | 468 | strip_count--;
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nkeynes@863 | 469 | }
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nkeynes@863 | 470 | break;
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nkeynes@863 | 471 | default:
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nkeynes@863 | 472 | if( entry & 0x7E000000 ) {
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nkeynes@863 | 473 | poly = pvr2_scene.buf_to_poly_map[entry&0x000FFFFF];
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nkeynes@864 | 474 | gl_render_modifier_polygon( poly, tile_bounds );
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nkeynes@863 | 475 | }
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nkeynes@863 | 476 | }
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nkeynes@863 | 477 | }
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nkeynes@863 | 478 |
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nkeynes@653 | 479 | }
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nkeynes@653 | 480 |
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nkeynes@653 | 481 |
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nkeynes@653 | 482 | /**
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nkeynes@653 | 483 | * Render the currently defined scene in pvr2_scene
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nkeynes@653 | 484 | */
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nkeynes@653 | 485 | void pvr2_scene_render( render_buffer_t buffer )
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nkeynes@653 | 486 | {
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nkeynes@653 | 487 | /* Scene setup */
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nkeynes@653 | 488 | struct timeval start_tv, tex_tv, end_tv;
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nkeynes@653 | 489 |
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nkeynes@653 | 490 | gettimeofday(&start_tv, NULL);
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nkeynes@653 | 491 | display_driver->set_render_target(buffer);
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nkeynes@653 | 492 | pvr2_check_palette_changed();
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nkeynes@653 | 493 | pvr2_scene_load_textures();
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nkeynes@736 | 494 |
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nkeynes@653 | 495 | gettimeofday( &tex_tv, NULL );
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nkeynes@653 | 496 | uint32_t ms = (tex_tv.tv_sec - start_tv.tv_sec) * 1000 +
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nkeynes@736 | 497 | (tex_tv.tv_usec - start_tv.tv_usec)/1000;
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nkeynes@653 | 498 | DEBUG( "Scene setup in %dms", ms );
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nkeynes@653 | 499 |
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nkeynes@653 | 500 | /* Setup view projection matrix */
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nkeynes@653 | 501 | glMatrixMode(GL_PROJECTION);
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nkeynes@653 | 502 | glLoadIdentity();
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nkeynes@653 | 503 | float nearz = pvr2_scene.bounds[4];
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nkeynes@653 | 504 | float farz = pvr2_scene.bounds[5];
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nkeynes@653 | 505 | if( nearz == farz ) {
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nkeynes@687 | 506 | farz*= 4.0;
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nkeynes@653 | 507 | }
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nkeynes@653 | 508 | glOrtho( 0, pvr2_scene.buffer_width, pvr2_scene.buffer_height, 0,
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nkeynes@736 | 509 | -farz, -nearz );
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nkeynes@653 | 510 | float alphaRef = ((float)(MMIO_READ(PVR2, RENDER_ALPHA_REF)&0xFF)+1)/256.0;
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nkeynes@653 | 511 | glAlphaFunc( GL_GEQUAL, alphaRef );
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nkeynes@653 | 512 |
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nkeynes@653 | 513 | /* Clear the buffer (FIXME: May not want always want to do this) */
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nkeynes@653 | 514 | glDisable( GL_SCISSOR_TEST );
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nkeynes@653 | 515 | glDepthMask( GL_TRUE );
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nkeynes@864 | 516 | glStencilMask( 0x03 );
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nkeynes@653 | 517 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
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nkeynes@653 | 518 |
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nkeynes@653 | 519 | /* Setup vertex array pointers */
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nkeynes@687 | 520 | glVertexPointer(3, GL_FLOAT, sizeof(struct vertex_struct), &pvr2_scene.vertex_array[0].x);
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nkeynes@687 | 521 | glColorPointer(4, GL_FLOAT, sizeof(struct vertex_struct), &pvr2_scene.vertex_array[0].rgba[0]);
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nkeynes@687 | 522 | glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex_struct), &pvr2_scene.vertex_array[0].u);
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nkeynes@687 | 523 | glSecondaryColorPointerEXT(3, GL_FLOAT, sizeof(struct vertex_struct), pvr2_scene.vertex_array[0].offset_rgba );
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nkeynes@847 | 524 | glFogCoordPointerEXT(GL_FLOAT, sizeof(struct vertex_struct), &pvr2_scene.vertex_array[0].offset_rgba[3] );
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nkeynes@847 | 525 | glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
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nkeynes@847 | 526 | glFogi(GL_FOG_MODE, GL_LINEAR);
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nkeynes@847 | 527 | glFogf(GL_FOG_START, 0.0);
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nkeynes@847 | 528 | glFogf(GL_FOG_END, 1.0);
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nkeynes@669 | 529 | /* Turn on the shaders (if available) */
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nkeynes@669 | 530 | glsl_enable_shaders(TRUE);
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nkeynes@669 | 531 |
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nkeynes@687 | 532 | /* Render the background */
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nkeynes@687 | 533 | gl_render_bkgnd( pvr2_scene.bkgnd_poly );
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nkeynes@736 | 534 |
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nkeynes@653 | 535 | glEnable( GL_SCISSOR_TEST );
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nkeynes@653 | 536 |
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nkeynes@653 | 537 | /* Process the segment list */
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nkeynes@653 | 538 | struct tile_segment *segment = pvr2_scene.segment_list;
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nkeynes@653 | 539 | do {
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nkeynes@736 | 540 | int tilex = SEGMENT_X(segment->control);
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nkeynes@736 | 541 | int tiley = SEGMENT_Y(segment->control);
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nkeynes@653 | 542 |
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nkeynes@736 | 543 | uint32_t tile_bounds[4] = { tilex << 5, (tilex+1)<<5, tiley<<5, (tiley+1)<<5 };
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nkeynes@736 | 544 | if( !clip_tile_bounds(tile_bounds, pvr2_scene.bounds) ) {
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nkeynes@736 | 545 | continue; // fully clipped, skip tile
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nkeynes@736 | 546 | }
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nkeynes@736 | 547 |
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nkeynes@736 | 548 | /* Clip to the visible part of the tile */
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nkeynes@736 | 549 | glScissor( tile_bounds[0], pvr2_scene.buffer_height-tile_bounds[3],
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nkeynes@736 | 550 | tile_bounds[1]-tile_bounds[0], tile_bounds[3] - tile_bounds[2] );
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nkeynes@864 | 551 | if( display_driver->capabilities.stencil_bits >= 2 &&
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nkeynes@863 | 552 | IS_TILE_PTR(segment->opaquemod_ptr) &&
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nkeynes@863 | 553 | !IS_EMPTY_TILE_LIST(segment->opaquemod_ptr) ) {
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nkeynes@863 | 554 | /* Don't do this unless there's actually some shadow polygons */
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nkeynes@863 | 555 |
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nkeynes@863 | 556 | /* Use colormask instead of drawbuffer for simplicity */
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nkeynes@863 | 557 | glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
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nkeynes@863 | 558 | gl_render_tilelist_depthonly(segment->opaque_ptr);
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nkeynes@864 | 559 | gl_render_modifier_tilelist(segment->opaquemod_ptr, tile_bounds);
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nkeynes@863 | 560 | glClear( GL_DEPTH_BUFFER_BIT );
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nkeynes@863 | 561 | glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
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nkeynes@736 | 562 | }
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nkeynes@863 | 563 | gl_render_tilelist(segment->opaque_ptr);
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nkeynes@863 | 564 | if( IS_TILE_PTR(segment->punchout_ptr) ) {
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nkeynes@863 | 565 | glEnable(GL_ALPHA_TEST );
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nkeynes@863 | 566 | render_autosort_tile(segment->punchout_ptr, RENDER_NORMAL );
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nkeynes@863 | 567 | glDisable(GL_ALPHA_TEST );
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nkeynes@863 | 568 | }
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nkeynes@863 | 569 | glDisable( GL_STENCIL_TEST );
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nkeynes@863 | 570 |
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nkeynes@736 | 571 | if( IS_TILE_PTR(segment->trans_ptr) ) {
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nkeynes@736 | 572 | if( pvr2_scene.sort_mode == SORT_NEVER ||
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nkeynes@736 | 573 | (pvr2_scene.sort_mode == SORT_TILEFLAG && (segment->control&SEGMENT_SORT_TRANS))) {
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nkeynes@736 | 574 | gl_render_tilelist(segment->trans_ptr);
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nkeynes@736 | 575 | } else {
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nkeynes@736 | 576 | render_autosort_tile(segment->trans_ptr, RENDER_NORMAL );
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nkeynes@736 | 577 | }
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nkeynes@736 | 578 | }
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nkeynes@653 | 579 | } while( !IS_LAST_SEGMENT(segment++) );
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nkeynes@653 | 580 | glDisable( GL_SCISSOR_TEST );
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nkeynes@653 | 581 |
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nkeynes@669 | 582 | glsl_enable_shaders(FALSE);
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nkeynes@669 | 583 |
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nkeynes@653 | 584 | gettimeofday( &end_tv, NULL );
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nkeynes@653 | 585 | ms = (end_tv.tv_sec - tex_tv.tv_sec) * 1000 +
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nkeynes@736 | 586 | (end_tv.tv_usec - tex_tv.tv_usec)/1000;
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nkeynes@653 | 587 | DEBUG( "Scene render in %dms", ms );
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nkeynes@653 | 588 | }
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