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lxdream.org :: lxdream/src/drivers/gl_common.c
lxdream 0.9.1
released Jun 29
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filename src/drivers/gl_common.c
changeset 444:74c38d57eb11
prev443:1163eb5c0590
next477:9a373f2ff009
author nkeynes
date Mon Oct 22 21:12:54 2007 +0000 (16 years ago)
permissions -rw-r--r--
last change Add set value by name method
file annotate diff log raw
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/**
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 * $Id: gl_common.c,v 1.5 2007-10-14 09:30:16 nkeynes Exp $
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 *
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 * Common GL code that doesn't depend on a specific implementation
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 *
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 * Copyright (c) 2005 Nathan Keynes.
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 */
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#include <sys/time.h>
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#include <GL/gl.h>
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#include "dream.h"
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#include "drivers/gl_common.h"
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extern uint32_t video_width, video_height;
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static GLuint frame_last_texid = 0, fbuf_id = 0;
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static uint32_t frame_width = 0;
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static uint32_t frame_height = 0;
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static uint32_t frame_colour = 0;
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static gboolean frame_inverted = FALSE;
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char *required_extensions[] = { "GL_EXT_framebuffer_object", NULL };
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/**
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 * Test if a specific extension is supported. From opengl.org
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 * @param extension extension name to check for
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 * @return TRUE if supported, otherwise FALSE.
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 */
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gboolean isGLExtensionSupported( const char *extension )
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{
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    const GLubyte *extensions = NULL;
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    const GLubyte *start;
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    GLubyte *where, *terminator;
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    /* Extension names should not have spaces. */
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    where = (GLubyte *) strchr(extension, ' ');
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    if (where || *extension == '\0')
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	return 0;
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    extensions = glGetString(GL_EXTENSIONS);
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    /* It takes a bit of care to be fool-proof about parsing the
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       OpenGL extensions string. Don't be fooled by sub-strings,
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       etc. */
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    start = extensions;
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    for (;;) {
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	where = (GLubyte *) strstr((const char *) start, extension);
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	if (!where)
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	    break;
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	terminator = where + strlen(extension);
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	if (where == start || *(where - 1) == ' ')
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	    if (*terminator == ' ' || *terminator == '\0')
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		return TRUE;
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	start = terminator;
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    }
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    return FALSE;
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}
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gboolean hasRequiredGLExtensions( ) 
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{
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    int i;
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    gboolean isOK = TRUE;
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    for( i=0; required_extensions[i] != NULL; i++ ) {
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	if( !isGLExtensionSupported(required_extensions[i]) ) {
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	    ERROR( "Required OpenGL extension not supported: %s", required_extensions[i] );
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	    isOK = FALSE;
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	}
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    }
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    return isOK;
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}
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void gl_frame_buffer_to_tex_rectangle( frame_buffer_t frame, GLuint texid )
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{
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    GLenum type = colour_formats[frame->colour_format].type;
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    GLenum format = colour_formats[frame->colour_format].format;
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    int bpp = colour_formats[frame->colour_format].bpp;
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    int rowstride = (frame->rowstride / bpp) - frame->width;
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    glPixelStorei( GL_UNPACK_ROW_LENGTH, rowstride );
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    glBindTexture( GL_TEXTURE_RECTANGLE_ARB, texid );
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    glTexImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
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		  frame->width, frame->height, 0, format, type, frame->data );
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}
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void gl_display_tex_rectangle( GLuint texid, uint32_t tex_width, uint32_t tex_height, gboolean invert )
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{
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    float top, bottom;
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    if( invert ) {
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	top = ((float)tex_height) - 0.5;
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	bottom = 0.5;
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    } else {
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	top = 0.5;
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	bottom = ((float)tex_height) - 0.5;
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    }
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    /* Reset display parameters */
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    glViewport( 0, 0, video_width, video_height );
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    glMatrixMode(GL_PROJECTION);
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    glLoadIdentity();
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    glOrtho( 0, video_width, video_height, 0, 0, -65535 );
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    glMatrixMode(GL_MODELVIEW);
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    glLoadIdentity();
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    glDisable( GL_TEXTURE_2D );
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    glDisable( GL_ALPHA_TEST );
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    glDisable( GL_DEPTH_TEST );
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    glDisable( GL_SCISSOR_TEST );
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    glDisable( GL_CULL_FACE );
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    glColor3f( 0,0,0 );
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    int x1=0,y1=0,x2=video_width,y2=video_height;
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    int ah = video_width * 0.75;
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    if( ah > video_height ) {
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	int w = (video_height/0.75);
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	x1 = (video_width - w)/2;
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	x2 -= x1;
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	glBegin( GL_QUADS );
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	glVertex2f( 0, 0 );
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	glVertex2f( x1, 0 );
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	glVertex2f( x1, video_height );
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	glVertex2f( 0, video_height);
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	glVertex2f( x2, 0 );
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	glVertex2f( video_width, 0 );
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	glVertex2f( video_width, video_height );
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	glVertex2f( x2, video_height);
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	glEnd();
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    } else if( ah < video_height ) {
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	y1 = (video_height - ah)/2;
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	y2 -= y1;
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	glBegin( GL_QUADS );
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	glVertex2f( 0, 0 );
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	glVertex2f( video_width, 0 );
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	glVertex2f( video_width, y1 );
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	glVertex2f( 0, y1 );
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	glVertex2f( 0, y2 );
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	glVertex2f( video_width, y2 );
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	glVertex2f( video_width, video_height );
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	glVertex2f( 0, video_height );
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	glEnd();
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    }
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    /* Render the textured rectangle */
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    glEnable( GL_TEXTURE_RECTANGLE_ARB );
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    glBindTexture( GL_TEXTURE_RECTANGLE_ARB, texid );
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    glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
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    glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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    glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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    glEnable( GL_BLEND );
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    glBlendFunc( GL_ONE, GL_ZERO );
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    glBegin( GL_QUADS );
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    glTexCoord2f( 0.5, top );
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    glVertex2f( x1, y1 );
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    glTexCoord2f( ((float)tex_width)-0.5, top );
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    glVertex2f( x2, y1 );
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    glTexCoord2f( ((float)tex_width)-0.5, bottom );
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    glVertex2f( x2, y2 );
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    glTexCoord2f( 0.5, bottom );
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    glVertex2f( x1, y2 );
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    glEnd();
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    glDisable( GL_TEXTURE_RECTANGLE_ARB );
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    glFlush();
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    frame_last_texid = texid;
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    frame_width = tex_width;
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    frame_height = tex_height;
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    frame_inverted = invert;
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}
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gboolean gl_display_frame_buffer( frame_buffer_t frame )
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{
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    if( fbuf_id == 0 ) {
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	glGenTextures( 1, &fbuf_id );
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    }
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    gl_frame_buffer_to_tex_rectangle( frame, fbuf_id );
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    gl_display_tex_rectangle( fbuf_id, frame->width, frame->height, FALSE );
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    return TRUE;
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}
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gboolean gl_display_blank( uint32_t colour )
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{
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    glViewport( 0, 0, video_width, video_height );
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    glMatrixMode( GL_PROJECTION );
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    glLoadIdentity();
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    glOrtho( 0, video_width, video_height, 0, 0, -65535 );
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    glMatrixMode(GL_MODELVIEW);
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    glLoadIdentity();
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    glColor3b( (colour >> 16) & 0xFF, (colour >> 8) & 0xFF, colour & 0xFF );
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    glRecti(0,0, video_width, video_height );
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    glFlush();
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    frame_colour = colour;
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    frame_last_texid = 0;
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    return TRUE;
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}
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void gl_redisplay_last()
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{
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    if( frame_last_texid == 0 ) {
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	gl_display_blank( frame_colour );
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    } else {
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	gl_display_tex_rectangle( frame_last_texid, frame_width, frame_height, frame_inverted );
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    }
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}
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/**
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 * Generic GL read_render_buffer. This function assumes that the caller
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 * has already set the appropriate glReadBuffer(); in other words, unless
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 * there's only one buffer this needs to be wrapped.
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 */
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gboolean gl_read_render_buffer( render_buffer_t buffer, unsigned char *target ) 
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{
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    if( buffer->address == -1 )
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	return FALSE;
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    glFinish();
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    GLenum type = colour_formats[buffer->colour_format].type;
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    GLenum format = colour_formats[buffer->colour_format].format;
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    // int line_size = buffer->width * colour_formats[buffer->colour_format].bpp;
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    // int size = line_size * buffer->height;
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    // int rowstride = (buffer->rowstride / colour_formats[buffer->colour_format].bpp) - buffer->width;
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    // glPixelStorei( GL_PACK_ROW_LENGTH, rowstride );
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    glReadPixels( 0, 0, buffer->width, buffer->height, format, type, target );
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    return TRUE;
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}
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