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lxdream.org :: lxdream/src/drivers/video_gl.h
lxdream 0.9.1
released Jun 29
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filename src/drivers/video_gl.h
changeset 1298:d0eb2307b847
prev1258:f8a9c0fd2abb
next1299:645ccec8dfb0
author nkeynes
date Wed Feb 04 08:38:23 2015 +1000 (9 years ago)
permissions -rw-r--r--
last change Fix assorted compile warnings reported by Clang
file annotate diff log raw
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/**
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 * $Id$
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 *
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 * Common GL code that doesn't depend on a specific implementation
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 *
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 * Copyright (c) 2005 Nathan Keynes.
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 */
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#ifndef lxdream_video_gl_H
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#define lxdream_video_gl_H 1
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern uint32_t video_width, video_height;
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/**
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 * Set the video size used by the frame blits
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 */
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void gl_set_video_size( uint32_t width, uint32_t height, int flipped );
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/**
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 * Generic GL routine to draw the given frame buffer into a texture
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 */
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void gl_frame_buffer_to_tex( frame_buffer_t frame, int tex_id );
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/**
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 * Reset the GL state to its initial values
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 */
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void gl_reset_state();
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/**
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 * Generic GL routine to blank the display view with the specified colour.
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 */
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void gl_display_blank( uint32_t colour );
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/**
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 * Write a rectangular texture (GL_TEXTURE_2D) to the display frame
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 */
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void gl_display_render_buffer( render_buffer_t buffer );
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/**
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 * Write a rectangular texture (GL_TEXTURE_2D) to the display frame
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 */
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void gl_texture_window( int width, int height, int tex_id, gboolean inverted );
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/**
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 * Convert window coordinates to dreamcast device coords (640x480) using the 
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 * same viewable area as gl_texture_window.
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 * If the coordinates are outside the viewable area, the result is -1,-1.
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 */ 
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void gl_window_to_system_coords( int *x, int *y );
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/**
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 * Generic GL read_render_buffer. This function assumes that the caller
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 * has already set the appropriate glReadBuffer(); in other words, unless
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 * there's only one buffer this needs to be wrapped.
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 */
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gboolean gl_read_render_buffer( unsigned char *target, render_buffer_t buffer, 
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                                int rowstride, int colour_format );
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void gl_framebuffer_setup(void);
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void gl_framebuffer_cleanup(void);
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/****** FBO handling (gl_fbo.c) ******/
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gboolean gl_fbo_is_supported();
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void gl_fbo_shutdown();
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void gl_fbo_init( display_driver_t driver );
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void gl_fbo_detach();
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/** VBO/VAR handling (gl_vbo.c) ******/
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void gl_vbo_init( display_driver_t driver );
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/* Set the fallback vertex buffer handling, for drivers with no GL */
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void gl_vbo_fallback_init( display_driver_t driver );
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/** Initialize and load SL shaders */
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gboolean glsl_init( display_driver_t driver );
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/** Initialise common GL functionality (FBO, SL, VBO)
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 * @param driver driver to be updated with appropriate calls
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 * @param need_fbo if TRUE, FBOs are required (ie main driver has no other way
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 * to construct an off-screen buffer)
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 * @return TRUE on success, FALSE if we couldn't setup a working context
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 */
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gboolean gl_init_driver( display_driver_t driver, gboolean need_fbo );
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#ifdef __cplusplus
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}
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#endif
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#endif /* !lxdream_video_gl_H */
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