Search
lxdream.org :: lxdream/src/drivers/gl_common.c
lxdream 0.9.1
released Jun 29
Download Now
filename src/drivers/gl_common.c
changeset 477:9a373f2ff009
prev444:74c38d57eb11
next481:3b2d6c5a19ad
author nkeynes
date Wed Oct 31 11:53:35 2007 +0000 (16 years ago)
permissions -rw-r--r--
last change Fix miscellaneous warnings
file annotate diff log raw
nkeynes@352
     1
/**
nkeynes@477
     2
 * $Id: gl_common.c,v 1.6 2007-10-31 09:10:23 nkeynes Exp $
nkeynes@352
     3
 *
nkeynes@352
     4
 * Common GL code that doesn't depend on a specific implementation
nkeynes@352
     5
 *
nkeynes@352
     6
 * Copyright (c) 2005 Nathan Keynes.
nkeynes@352
     7
 *
nkeynes@352
     8
 * This program is free software; you can redistribute it and/or modify
nkeynes@352
     9
 * it under the terms of the GNU General Public License as published by
nkeynes@352
    10
 * the Free Software Foundation; either version 2 of the License, or
nkeynes@352
    11
 * (at your option) any later version.
nkeynes@352
    12
 *
nkeynes@352
    13
 * This program is distributed in the hope that it will be useful,
nkeynes@352
    14
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
nkeynes@352
    15
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
nkeynes@352
    16
 * GNU General Public License for more details.
nkeynes@352
    17
 */
nkeynes@352
    18
nkeynes@443
    19
#include <sys/time.h>
nkeynes@443
    20
nkeynes@352
    21
#include <GL/gl.h>
nkeynes@352
    22
#include "dream.h"
nkeynes@352
    23
#include "drivers/gl_common.h"
nkeynes@352
    24
nkeynes@352
    25
extern uint32_t video_width, video_height;
nkeynes@443
    26
static uint32_t frame_colour = 0;
nkeynes@352
    27
nkeynes@352
    28
char *required_extensions[] = { "GL_EXT_framebuffer_object", NULL };
nkeynes@352
    29
nkeynes@352
    30
/**
nkeynes@352
    31
 * Test if a specific extension is supported. From opengl.org
nkeynes@352
    32
 * @param extension extension name to check for
nkeynes@352
    33
 * @return TRUE if supported, otherwise FALSE.
nkeynes@352
    34
 */
nkeynes@352
    35
gboolean isGLExtensionSupported( const char *extension )
nkeynes@352
    36
{
nkeynes@352
    37
    const GLubyte *extensions = NULL;
nkeynes@352
    38
    const GLubyte *start;
nkeynes@352
    39
    GLubyte *where, *terminator;
nkeynes@352
    40
nkeynes@352
    41
    /* Extension names should not have spaces. */
nkeynes@352
    42
    where = (GLubyte *) strchr(extension, ' ');
nkeynes@352
    43
    if (where || *extension == '\0')
nkeynes@352
    44
	return 0;
nkeynes@352
    45
    extensions = glGetString(GL_EXTENSIONS);
nkeynes@352
    46
    /* It takes a bit of care to be fool-proof about parsing the
nkeynes@352
    47
       OpenGL extensions string. Don't be fooled by sub-strings,
nkeynes@352
    48
       etc. */
nkeynes@352
    49
    start = extensions;
nkeynes@352
    50
    for (;;) {
nkeynes@352
    51
	where = (GLubyte *) strstr((const char *) start, extension);
nkeynes@352
    52
	if (!where)
nkeynes@352
    53
	    break;
nkeynes@352
    54
	terminator = where + strlen(extension);
nkeynes@352
    55
	if (where == start || *(where - 1) == ' ')
nkeynes@352
    56
	    if (*terminator == ' ' || *terminator == '\0')
nkeynes@352
    57
		return TRUE;
nkeynes@352
    58
	start = terminator;
nkeynes@352
    59
    }
nkeynes@352
    60
    return FALSE;
nkeynes@352
    61
}
nkeynes@352
    62
nkeynes@352
    63
gboolean hasRequiredGLExtensions( ) 
nkeynes@352
    64
{
nkeynes@352
    65
    int i;
nkeynes@352
    66
    gboolean isOK = TRUE;
nkeynes@352
    67
nkeynes@352
    68
    for( i=0; required_extensions[i] != NULL; i++ ) {
nkeynes@352
    69
	if( !isGLExtensionSupported(required_extensions[i]) ) {
nkeynes@352
    70
	    ERROR( "Required OpenGL extension not supported: %s", required_extensions[i] );
nkeynes@352
    71
	    isOK = FALSE;
nkeynes@352
    72
	}
nkeynes@352
    73
    }
nkeynes@352
    74
    return isOK;
nkeynes@352
    75
}
nkeynes@352
    76
nkeynes@477
    77
void gl_display_render_buffer( render_buffer_t buffer )
nkeynes@443
    78
{
nkeynes@443
    79
    float top, bottom;
nkeynes@477
    80
    if( buffer->inverted ) {
nkeynes@477
    81
	top = ((float)buffer->height) - 0.5;
nkeynes@443
    82
	bottom = 0.5;
nkeynes@443
    83
    } else {
nkeynes@443
    84
	top = 0.5;
nkeynes@477
    85
	bottom = ((float)buffer->height) - 0.5;
nkeynes@443
    86
    }
nkeynes@443
    87
nkeynes@443
    88
    /* Reset display parameters */
nkeynes@352
    89
    glViewport( 0, 0, video_width, video_height );
nkeynes@352
    90
    glMatrixMode(GL_PROJECTION);
nkeynes@352
    91
    glLoadIdentity();
nkeynes@352
    92
    glOrtho( 0, video_width, video_height, 0, 0, -65535 );
nkeynes@352
    93
    glMatrixMode(GL_MODELVIEW);
nkeynes@352
    94
    glLoadIdentity();
nkeynes@352
    95
    glDisable( GL_TEXTURE_2D );
nkeynes@352
    96
    glDisable( GL_ALPHA_TEST );
nkeynes@352
    97
    glDisable( GL_DEPTH_TEST );
nkeynes@352
    98
    glDisable( GL_SCISSOR_TEST );
nkeynes@352
    99
    glDisable( GL_CULL_FACE );
nkeynes@444
   100
    glColor3f( 0,0,0 );
nkeynes@444
   101
    
nkeynes@444
   102
nkeynes@444
   103
    int x1=0,y1=0,x2=video_width,y2=video_height;
nkeynes@444
   104
nkeynes@444
   105
    int ah = video_width * 0.75;
nkeynes@444
   106
nkeynes@444
   107
    if( ah > video_height ) {
nkeynes@444
   108
	int w = (video_height/0.75);
nkeynes@444
   109
	x1 = (video_width - w)/2;
nkeynes@444
   110
	x2 -= x1;
nkeynes@444
   111
nkeynes@444
   112
	glBegin( GL_QUADS );
nkeynes@444
   113
	glVertex2f( 0, 0 );
nkeynes@444
   114
	glVertex2f( x1, 0 );
nkeynes@444
   115
	glVertex2f( x1, video_height );
nkeynes@444
   116
	glVertex2f( 0, video_height);
nkeynes@444
   117
	glVertex2f( x2, 0 );
nkeynes@444
   118
	glVertex2f( video_width, 0 );
nkeynes@444
   119
	glVertex2f( video_width, video_height );
nkeynes@444
   120
	glVertex2f( x2, video_height);
nkeynes@444
   121
	glEnd();
nkeynes@444
   122
    } else if( ah < video_height ) {
nkeynes@444
   123
	y1 = (video_height - ah)/2;
nkeynes@444
   124
	y2 -= y1;
nkeynes@444
   125
	glBegin( GL_QUADS );
nkeynes@444
   126
	glVertex2f( 0, 0 );
nkeynes@444
   127
	glVertex2f( video_width, 0 );
nkeynes@444
   128
	glVertex2f( video_width, y1 );
nkeynes@444
   129
	glVertex2f( 0, y1 );
nkeynes@444
   130
	glVertex2f( 0, y2 );
nkeynes@444
   131
	glVertex2f( video_width, y2 );
nkeynes@444
   132
	glVertex2f( video_width, video_height );
nkeynes@444
   133
	glVertex2f( 0, video_height );
nkeynes@444
   134
	glEnd();
nkeynes@444
   135
    }
nkeynes@352
   136
nkeynes@443
   137
    /* Render the textured rectangle */
nkeynes@443
   138
    glEnable( GL_TEXTURE_RECTANGLE_ARB );
nkeynes@477
   139
    glBindTexture( GL_TEXTURE_RECTANGLE_ARB, buffer->buf_id );
nkeynes@443
   140
    glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
nkeynes@443
   141
    glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
nkeynes@443
   142
    glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
nkeynes@443
   143
    glEnable( GL_BLEND );
nkeynes@443
   144
    glBlendFunc( GL_ONE, GL_ZERO );
nkeynes@352
   145
    glBegin( GL_QUADS );
nkeynes@443
   146
    glTexCoord2f( 0.5, top );
nkeynes@444
   147
    glVertex2f( x1, y1 );
nkeynes@477
   148
    glTexCoord2f( ((float)buffer->width)-0.5, top );
nkeynes@444
   149
    glVertex2f( x2, y1 );
nkeynes@477
   150
    glTexCoord2f( ((float)buffer->width)-0.5, bottom );
nkeynes@444
   151
    glVertex2f( x2, y2 );
nkeynes@443
   152
    glTexCoord2f( 0.5, bottom );
nkeynes@444
   153
    glVertex2f( x1, y2 );
nkeynes@352
   154
    glEnd();
nkeynes@443
   155
    glDisable( GL_TEXTURE_RECTANGLE_ARB );
nkeynes@352
   156
    glFlush();
nkeynes@443
   157
}
nkeynes@443
   158
nkeynes@477
   159
gboolean gl_load_frame_buffer( frame_buffer_t frame, render_buffer_t render )
nkeynes@443
   160
{
nkeynes@477
   161
    GLenum type = colour_formats[frame->colour_format].type;
nkeynes@477
   162
    GLenum format = colour_formats[frame->colour_format].format;
nkeynes@477
   163
    int bpp = colour_formats[frame->colour_format].bpp;
nkeynes@477
   164
    int rowstride = (frame->rowstride / bpp) - frame->width;
nkeynes@477
   165
    
nkeynes@477
   166
    glPixelStorei( GL_UNPACK_ROW_LENGTH, rowstride );
nkeynes@477
   167
    glBindTexture( GL_TEXTURE_RECTANGLE_ARB, render->buf_id );
nkeynes@477
   168
    glTexSubImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, 0,0,
nkeynes@477
   169
		  frame->width, frame->height, format, type, frame->data );
nkeynes@352
   170
}
nkeynes@352
   171
nkeynes@352
   172
gboolean gl_display_blank( uint32_t colour )
nkeynes@352
   173
{
nkeynes@352
   174
    glViewport( 0, 0, video_width, video_height );
nkeynes@352
   175
    glMatrixMode( GL_PROJECTION );
nkeynes@352
   176
    glLoadIdentity();
nkeynes@352
   177
    glOrtho( 0, video_width, video_height, 0, 0, -65535 );
nkeynes@352
   178
    glMatrixMode(GL_MODELVIEW);
nkeynes@352
   179
    glLoadIdentity();
nkeynes@352
   180
    glColor3b( (colour >> 16) & 0xFF, (colour >> 8) & 0xFF, colour & 0xFF );
nkeynes@352
   181
    glRecti(0,0, video_width, video_height );
nkeynes@352
   182
    glFlush();
nkeynes@443
   183
    frame_colour = colour;
nkeynes@352
   184
    return TRUE;
nkeynes@352
   185
}
nkeynes@352
   186
nkeynes@443
   187
void gl_redisplay_last()
nkeynes@443
   188
{
nkeynes@477
   189
    render_buffer_t buffer = pvr2_get_front_buffer();
nkeynes@477
   190
    if( buffer == NULL ) {
nkeynes@443
   191
	gl_display_blank( frame_colour );
nkeynes@443
   192
    } else {
nkeynes@477
   193
	gl_display_render_buffer( buffer );
nkeynes@443
   194
    }
nkeynes@443
   195
}
nkeynes@443
   196
nkeynes@352
   197
/**
nkeynes@352
   198
 * Generic GL read_render_buffer. This function assumes that the caller
nkeynes@352
   199
 * has already set the appropriate glReadBuffer(); in other words, unless
nkeynes@352
   200
 * there's only one buffer this needs to be wrapped.
nkeynes@352
   201
 */
nkeynes@477
   202
gboolean gl_read_render_buffer( unsigned char *target, render_buffer_t buffer, 
nkeynes@477
   203
				int rowstride, int colour_format ) 
nkeynes@352
   204
{
nkeynes@352
   205
    glFinish();
nkeynes@477
   206
    GLenum type = colour_formats[colour_format].type;
nkeynes@477
   207
    GLenum format = colour_formats[colour_format].format;
nkeynes@477
   208
    // int line_size = buffer->width * colour_formats[colour_format].bpp;
nkeynes@424
   209
    // int size = line_size * buffer->height;
nkeynes@477
   210
    int glrowstride = (rowstride / colour_formats[colour_format].bpp) - buffer->width;
nkeynes@477
   211
    glPixelStorei( GL_PACK_ROW_LENGTH, glrowstride );
nkeynes@352
   212
    
nkeynes@352
   213
    glReadPixels( 0, 0, buffer->width, buffer->height, format, type, target );
nkeynes@352
   214
    return TRUE;
nkeynes@352
   215
}
.