filename | src/pvr2/fragment.glsl |
changeset | 635:76c63aac3590 |
author | nkeynes |
date | Mon Sep 29 06:34:25 2008 +0000 (15 years ago) |
permissions | -rw-r--r-- |
last change | Tidy up punchout handling slightly (doesn't really seem to need sorting...) |
file | annotate | diff | log | raw |
nkeynes@635 | 1 | // Standard PVR2 fragment shader |
nkeynes@635 | 2 | |
nkeynes@635 | 3 | void main() |
nkeynes@635 | 4 | { |
nkeynes@635 | 5 | gl_FragColor = gl_Color; |
nkeynes@635 | 6 | gl_FragDepth = gl_FragCoord.z; |
nkeynes@635 | 7 | } |
.