filename | src/drivers/gl_fbo.c |
changeset | 352:f0df7a6d4703 |
next | 424:421d68e78c46 |
author | nkeynes |
date | Sun Feb 11 10:09:32 2007 +0000 (17 years ago) |
permissions | -rw-r--r-- |
last change | Bug 27: Implement opengl framebuffer objects Rewrite much of the final video output stage. Now uses generic "render buffers", implemented on GL using framebuffer objects + textures. |
file | annotate | diff | log | raw |
nkeynes@352 | 1 | /** |
nkeynes@352 | 2 | * $Id: gl_fbo.c,v 1.1 2007-02-11 10:09:32 nkeynes Exp $ |
nkeynes@352 | 3 | * |
nkeynes@352 | 4 | * GL framebuffer-based driver shell. This requires the EXT_framebuffer_object |
nkeynes@352 | 5 | * extension, but is much nicer/faster/etc than pbuffers when it's available. |
nkeynes@352 | 6 | * This is (optionally) used indirectly by the top-level GLX driver. |
nkeynes@352 | 7 | * |
nkeynes@352 | 8 | * Strategy-wise, we maintain 2 framebuffers with up to 4 target colour |
nkeynes@352 | 9 | * buffers a piece. Effectively this reserves one fb for display output, |
nkeynes@352 | 10 | * and the other for texture output (each fb has a single size). |
nkeynes@352 | 11 | * |
nkeynes@352 | 12 | * Copyright (c) 2005 Nathan Keynes. |
nkeynes@352 | 13 | * |
nkeynes@352 | 14 | * This program is free software; you can redistribute it and/or modify |
nkeynes@352 | 15 | * it under the terms of the GNU General Public License as published by |
nkeynes@352 | 16 | * the Free Software Foundation; either version 2 of the License, or |
nkeynes@352 | 17 | * (at your option) any later version. |
nkeynes@352 | 18 | * |
nkeynes@352 | 19 | * This program is distributed in the hope that it will be useful, |
nkeynes@352 | 20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
nkeynes@352 | 21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
nkeynes@352 | 22 | * GNU General Public License for more details. |
nkeynes@352 | 23 | */ |
nkeynes@352 | 24 | |
nkeynes@352 | 25 | #include <GL/gl.h> |
nkeynes@352 | 26 | #include "display.h" |
nkeynes@352 | 27 | |
nkeynes@352 | 28 | #define MAX_FRAMEBUFFERS 2 |
nkeynes@352 | 29 | #define MAX_TEXTURES_PER_FB 4 |
nkeynes@352 | 30 | |
nkeynes@352 | 31 | static render_buffer_t gl_fbo_create_render_buffer( uint32_t width, uint32_t height ); |
nkeynes@352 | 32 | static void gl_fbo_destroy_render_buffer( render_buffer_t buffer ); |
nkeynes@352 | 33 | static gboolean gl_fbo_set_render_target( render_buffer_t buffer ); |
nkeynes@352 | 34 | static gboolean gl_fbo_display_render_buffer( render_buffer_t buffer ); |
nkeynes@352 | 35 | static gboolean gl_fbo_display_frame_buffer( frame_buffer_t buffer ); |
nkeynes@352 | 36 | static gboolean gl_fbo_display_blank( uint32_t colour ); |
nkeynes@352 | 37 | static gboolean gl_fbo_read_render_buffer( render_buffer_t buffer, char *target ); |
nkeynes@352 | 38 | |
nkeynes@352 | 39 | extern uint32_t video_width, video_height; |
nkeynes@352 | 40 | |
nkeynes@352 | 41 | /** |
nkeynes@352 | 42 | * Framebuffer info structure |
nkeynes@352 | 43 | */ |
nkeynes@352 | 44 | struct gl_fbo_info { |
nkeynes@352 | 45 | GLuint fb_id; |
nkeynes@352 | 46 | GLuint depth_id; |
nkeynes@352 | 47 | GLuint stencil_id; |
nkeynes@352 | 48 | GLuint tex_ids[MAX_TEXTURES_PER_FB]; |
nkeynes@352 | 49 | int width, height; |
nkeynes@352 | 50 | }; |
nkeynes@352 | 51 | |
nkeynes@352 | 52 | static struct gl_fbo_info fbo[MAX_FRAMEBUFFERS]; |
nkeynes@352 | 53 | const static int ATTACHMENT_POINTS[MAX_TEXTURES_PER_FB] = { |
nkeynes@352 | 54 | GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT, |
nkeynes@352 | 55 | GL_COLOR_ATTACHMENT2_EXT, GL_COLOR_ATTACHMENT3_EXT }; |
nkeynes@352 | 56 | static int last_used_fbo; |
nkeynes@352 | 57 | |
nkeynes@352 | 58 | gboolean gl_fbo_is_supported() |
nkeynes@352 | 59 | { |
nkeynes@352 | 60 | return isGLExtensionSupported("GL_EXT_framebuffer_object"); |
nkeynes@352 | 61 | } |
nkeynes@352 | 62 | |
nkeynes@352 | 63 | /** |
nkeynes@352 | 64 | * Construct the initial frame buffers and allocate ids for everything. |
nkeynes@352 | 65 | * The render handling driver methods are set to the fbo versions. |
nkeynes@352 | 66 | */ |
nkeynes@352 | 67 | void gl_fbo_init( display_driver_t driver ) |
nkeynes@352 | 68 | { |
nkeynes@352 | 69 | int i,j; |
nkeynes@352 | 70 | int fbids[MAX_FRAMEBUFFERS]; |
nkeynes@352 | 71 | int rbids[MAX_FRAMEBUFFERS*2]; /* depth buffer, stencil buffer per fb */ |
nkeynes@352 | 72 | |
nkeynes@352 | 73 | glGenFramebuffersEXT( MAX_FRAMEBUFFERS, &fbids ); |
nkeynes@352 | 74 | glGenRenderbuffersEXT( MAX_FRAMEBUFFERS*2, &rbids ); |
nkeynes@352 | 75 | for( i=0; i<MAX_FRAMEBUFFERS; i++ ) { |
nkeynes@352 | 76 | fbo[i].fb_id = fbids[i]; |
nkeynes@352 | 77 | fbo[i].depth_id = rbids[i*2]; |
nkeynes@352 | 78 | fbo[i].stencil_id = rbids[i*2+1]; |
nkeynes@352 | 79 | fbo[i].width = -1; |
nkeynes@352 | 80 | fbo[i].height = -1; |
nkeynes@352 | 81 | for( j=0; j<MAX_TEXTURES_PER_FB; j++ ) { |
nkeynes@352 | 82 | fbo[i].tex_ids[j] = -1; |
nkeynes@352 | 83 | } |
nkeynes@352 | 84 | } |
nkeynes@352 | 85 | last_used_fbo = 0; |
nkeynes@352 | 86 | |
nkeynes@352 | 87 | driver->create_render_buffer = gl_fbo_create_render_buffer; |
nkeynes@352 | 88 | driver->destroy_render_buffer = gl_fbo_destroy_render_buffer; |
nkeynes@352 | 89 | driver->set_render_target = gl_fbo_set_render_target; |
nkeynes@352 | 90 | driver->display_render_buffer = gl_fbo_display_render_buffer; |
nkeynes@352 | 91 | driver->display_frame_buffer = gl_fbo_display_frame_buffer; |
nkeynes@352 | 92 | driver->display_blank = gl_fbo_display_blank; |
nkeynes@352 | 93 | driver->read_render_buffer = gl_fbo_read_render_buffer; |
nkeynes@352 | 94 | } |
nkeynes@352 | 95 | |
nkeynes@352 | 96 | void gl_fbo_shutdown() |
nkeynes@352 | 97 | { |
nkeynes@352 | 98 | int i; |
nkeynes@352 | 99 | glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); |
nkeynes@352 | 100 | for( i=0; i<MAX_FRAMEBUFFERS; i++ ) { |
nkeynes@352 | 101 | glDeleteFramebuffersEXT( 1, &fbo[i].fb_id ); |
nkeynes@352 | 102 | glDeleteRenderbuffersEXT( 2, &fbo[i].depth_id ); |
nkeynes@352 | 103 | } |
nkeynes@352 | 104 | } |
nkeynes@352 | 105 | |
nkeynes@352 | 106 | void gl_fbo_setup_framebuffer( int bufno, int width, int height ) |
nkeynes@352 | 107 | { |
nkeynes@352 | 108 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo[bufno].fb_id); |
nkeynes@352 | 109 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo[bufno].depth_id); |
nkeynes@352 | 110 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, width, height); |
nkeynes@352 | 111 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, |
nkeynes@352 | 112 | GL_RENDERBUFFER_EXT, fbo[bufno].depth_id); |
nkeynes@352 | 113 | /* Stencil doesn't work on ATI, and we're not using it at the moment anyway, so... |
nkeynes@352 | 114 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo[bufno].stencil_id); |
nkeynes@352 | 115 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX, width, height); |
nkeynes@352 | 116 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, |
nkeynes@352 | 117 | GL_RENDERBUFFER_EXT, fbo[bufno].stencil_id); |
nkeynes@352 | 118 | */ |
nkeynes@352 | 119 | fbo[bufno].width = width; |
nkeynes@352 | 120 | fbo[bufno].height = height; |
nkeynes@352 | 121 | } |
nkeynes@352 | 122 | |
nkeynes@352 | 123 | int gl_fbo_get_framebuffer( int width, int height ) |
nkeynes@352 | 124 | { |
nkeynes@352 | 125 | int bufno = -1, i; |
nkeynes@352 | 126 | /* find a compatible framebuffer context */ |
nkeynes@352 | 127 | for( i=0; i<MAX_FRAMEBUFFERS; i++ ) { |
nkeynes@352 | 128 | if( fbo[i].width == -1 && bufno == -1 ) { |
nkeynes@352 | 129 | bufno = i; |
nkeynes@352 | 130 | } else if( fbo[i].width == width && fbo[i].height == height ) { |
nkeynes@352 | 131 | bufno = i; |
nkeynes@352 | 132 | break; |
nkeynes@352 | 133 | } |
nkeynes@352 | 134 | } |
nkeynes@352 | 135 | if( bufno == -1 ) { |
nkeynes@352 | 136 | bufno = last_used_fbo + 1; |
nkeynes@352 | 137 | if( bufno > MAX_FRAMEBUFFERS ) { |
nkeynes@352 | 138 | bufno = 0; |
nkeynes@352 | 139 | } |
nkeynes@352 | 140 | last_used_fbo = bufno; |
nkeynes@352 | 141 | } |
nkeynes@352 | 142 | if( fbo[bufno].width == width && fbo[bufno].height == height ) { |
nkeynes@352 | 143 | glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fbo[bufno].fb_id ); |
nkeynes@352 | 144 | } else { |
nkeynes@352 | 145 | gl_fbo_setup_framebuffer( bufno, width, height ); |
nkeynes@352 | 146 | } |
nkeynes@352 | 147 | return bufno; |
nkeynes@352 | 148 | } |
nkeynes@352 | 149 | |
nkeynes@352 | 150 | /** |
nkeynes@352 | 151 | * Attach a texture to the framebuffer. The texture must already be initialized |
nkeynes@352 | 152 | * to the correct dimensions etc. |
nkeynes@352 | 153 | */ |
nkeynes@352 | 154 | static GLint gl_fbo_attach_texture( int fbo_no, GLint tex_id ) { |
nkeynes@352 | 155 | int attach = -1, i; |
nkeynes@352 | 156 | for( i=0; i<MAX_TEXTURES_PER_FB; i++ ) { |
nkeynes@352 | 157 | if( fbo[fbo_no].tex_ids[i] == tex_id ) { |
nkeynes@352 | 158 | glDrawBuffer(ATTACHMENT_POINTS[i]); |
nkeynes@352 | 159 | glReadBuffer(ATTACHMENT_POINTS[i]); |
nkeynes@352 | 160 | return ATTACHMENT_POINTS[i]; // already attached |
nkeynes@352 | 161 | } else if( fbo[fbo_no].tex_ids[i] == -1 && attach == -1 ) { |
nkeynes@352 | 162 | attach = i; |
nkeynes@352 | 163 | } |
nkeynes@352 | 164 | } |
nkeynes@352 | 165 | if( attach == -1 ) { |
nkeynes@352 | 166 | /* should never happen */ |
nkeynes@352 | 167 | attach = 0; |
nkeynes@352 | 168 | } |
nkeynes@352 | 169 | fbo[fbo_no].tex_ids[attach] = tex_id; |
nkeynes@352 | 170 | glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); // Ensure the output texture is unbound |
nkeynes@352 | 171 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, ATTACHMENT_POINTS[attach], |
nkeynes@352 | 172 | GL_TEXTURE_RECTANGLE_ARB, tex_id, 0 ); |
nkeynes@352 | 173 | /* Set draw/read buffers by default */ |
nkeynes@352 | 174 | glDrawBuffer(ATTACHMENT_POINTS[attach]); |
nkeynes@352 | 175 | glReadBuffer(ATTACHMENT_POINTS[attach]); |
nkeynes@352 | 176 | |
nkeynes@352 | 177 | |
nkeynes@352 | 178 | GLint status = glGetError(); |
nkeynes@352 | 179 | if( status != GL_NO_ERROR ) { |
nkeynes@352 | 180 | ERROR( "GL error setting render target (%x)!", status ); |
nkeynes@352 | 181 | } |
nkeynes@352 | 182 | status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); |
nkeynes@352 | 183 | if( status != GL_FRAMEBUFFER_COMPLETE_EXT ) { |
nkeynes@352 | 184 | ERROR( "Framebuffer failure: %x", status ); |
nkeynes@352 | 185 | exit(1); |
nkeynes@352 | 186 | } |
nkeynes@352 | 187 | |
nkeynes@352 | 188 | return ATTACHMENT_POINTS[attach]; |
nkeynes@352 | 189 | } |
nkeynes@352 | 190 | |
nkeynes@352 | 191 | static render_buffer_t gl_fbo_create_render_buffer( uint32_t width, uint32_t height ) |
nkeynes@352 | 192 | { |
nkeynes@352 | 193 | render_buffer_t buffer = calloc( sizeof(struct render_buffer), 1 ); |
nkeynes@352 | 194 | buffer->width = width; |
nkeynes@352 | 195 | buffer->height = height; |
nkeynes@352 | 196 | glGenTextures( 1, &buffer->buf_id ); |
nkeynes@352 | 197 | glBindTexture( GL_TEXTURE_RECTANGLE_ARB, buffer->buf_id ); |
nkeynes@352 | 198 | glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP ); |
nkeynes@352 | 199 | glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP ); |
nkeynes@352 | 200 | glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
nkeynes@352 | 201 | glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
nkeynes@352 | 202 | glTexImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL ); |
nkeynes@352 | 203 | return buffer; |
nkeynes@352 | 204 | } |
nkeynes@352 | 205 | |
nkeynes@352 | 206 | static void gl_fbo_destroy_render_buffer( render_buffer_t buffer ) |
nkeynes@352 | 207 | { |
nkeynes@352 | 208 | int i,j; |
nkeynes@352 | 209 | for( i=0; i<MAX_FRAMEBUFFERS; i++ ) { |
nkeynes@352 | 210 | for( j=0; j < MAX_TEXTURES_PER_FB; j++ ) { |
nkeynes@352 | 211 | if( fbo[i].tex_ids[j] == buffer->buf_id ) { |
nkeynes@352 | 212 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, ATTACHMENT_POINTS[j], |
nkeynes@352 | 213 | GL_TEXTURE_RECTANGLE_ARB, GL_NONE, 0 ); |
nkeynes@352 | 214 | fbo[i].tex_ids[j] = -1; |
nkeynes@352 | 215 | } |
nkeynes@352 | 216 | } |
nkeynes@352 | 217 | } |
nkeynes@352 | 218 | |
nkeynes@352 | 219 | glDeleteTextures( 1, &buffer->buf_id ); |
nkeynes@352 | 220 | buffer->buf_id = 0; |
nkeynes@352 | 221 | free( buffer ); |
nkeynes@352 | 222 | } |
nkeynes@352 | 223 | |
nkeynes@352 | 224 | static gboolean gl_fbo_set_render_target( render_buffer_t buffer ) |
nkeynes@352 | 225 | { |
nkeynes@352 | 226 | glGetError(); |
nkeynes@352 | 227 | int fb = gl_fbo_get_framebuffer( buffer->width, buffer->height ); |
nkeynes@352 | 228 | GLint attach = gl_fbo_attach_texture( fb, buffer->buf_id ); |
nkeynes@352 | 229 | /* setup the gl context */ |
nkeynes@352 | 230 | glViewport( 0, 0, buffer->width, buffer->height ); |
nkeynes@352 | 231 | |
nkeynes@352 | 232 | return TRUE; |
nkeynes@352 | 233 | } |
nkeynes@352 | 234 | |
nkeynes@352 | 235 | /** |
nkeynes@352 | 236 | * Render the texture holding the given buffer to the front window |
nkeynes@352 | 237 | * buffer. |
nkeynes@352 | 238 | */ |
nkeynes@352 | 239 | static gboolean gl_fbo_display_render_buffer( render_buffer_t buffer ) |
nkeynes@352 | 240 | { |
nkeynes@352 | 241 | glFinish(); |
nkeynes@352 | 242 | glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); // real window |
nkeynes@352 | 243 | glViewport( 0, 0, video_width, video_height ); |
nkeynes@352 | 244 | glEnable( GL_TEXTURE_RECTANGLE_ARB ); |
nkeynes@352 | 245 | glBindTexture( GL_TEXTURE_RECTANGLE_ARB, buffer->buf_id ); |
nkeynes@352 | 246 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); |
nkeynes@352 | 247 | glDrawBuffer( GL_FRONT ); |
nkeynes@352 | 248 | glReadBuffer( GL_FRONT ); |
nkeynes@352 | 249 | glDisable( GL_ALPHA_TEST ); |
nkeynes@352 | 250 | glDisable( GL_DEPTH_TEST ); |
nkeynes@352 | 251 | glDisable( GL_SCISSOR_TEST ); |
nkeynes@352 | 252 | glDisable( GL_CULL_FACE ); |
nkeynes@352 | 253 | |
nkeynes@352 | 254 | glMatrixMode(GL_PROJECTION); |
nkeynes@352 | 255 | glLoadIdentity(); |
nkeynes@352 | 256 | glOrtho( 0, buffer->width, buffer->height, 0, 0, -65535 ); |
nkeynes@352 | 257 | glMatrixMode(GL_MODELVIEW); |
nkeynes@352 | 258 | glLoadIdentity(); |
nkeynes@352 | 259 | glEnable( GL_BLEND ); |
nkeynes@352 | 260 | glBlendFunc( GL_ONE, GL_ZERO ); |
nkeynes@352 | 261 | glDisable( GL_DEPTH_TEST ); |
nkeynes@352 | 262 | glBegin( GL_QUADS ); |
nkeynes@352 | 263 | glTexCoord2i( 0, buffer->height ); |
nkeynes@352 | 264 | glVertex2f( 0.0, 0.0 ); |
nkeynes@352 | 265 | glTexCoord2i( buffer->width, buffer->height ); |
nkeynes@352 | 266 | glVertex2f( buffer->width, 0.0 ); |
nkeynes@352 | 267 | glTexCoord2i( buffer->width, 0 ); |
nkeynes@352 | 268 | glVertex2f( buffer->width, buffer->height ); |
nkeynes@352 | 269 | glTexCoord2i( 0, 0 ); |
nkeynes@352 | 270 | glVertex2f( 0.0, buffer->height ); |
nkeynes@352 | 271 | glEnd(); |
nkeynes@352 | 272 | glDisable( GL_TEXTURE_RECTANGLE_ARB ); |
nkeynes@352 | 273 | glFlush(); |
nkeynes@352 | 274 | return TRUE; |
nkeynes@352 | 275 | } |
nkeynes@352 | 276 | |
nkeynes@352 | 277 | static gboolean gl_fbo_display_frame_buffer( frame_buffer_t buffer ) |
nkeynes@352 | 278 | { |
nkeynes@352 | 279 | glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); |
nkeynes@352 | 280 | glDrawBuffer( GL_FRONT ); |
nkeynes@352 | 281 | glReadBuffer( GL_FRONT ); |
nkeynes@352 | 282 | return gl_display_frame_buffer( buffer ); |
nkeynes@352 | 283 | } |
nkeynes@352 | 284 | |
nkeynes@352 | 285 | static gboolean gl_fbo_display_blank( uint32_t colour ) |
nkeynes@352 | 286 | { |
nkeynes@352 | 287 | glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); |
nkeynes@352 | 288 | glDrawBuffer( GL_FRONT ); |
nkeynes@352 | 289 | glReadBuffer( GL_FRONT ); |
nkeynes@352 | 290 | return gl_display_blank( colour ); |
nkeynes@352 | 291 | } |
nkeynes@352 | 292 | |
nkeynes@352 | 293 | static gboolean gl_fbo_read_render_buffer( render_buffer_t buffer, char *target ) |
nkeynes@352 | 294 | { |
nkeynes@352 | 295 | int fb = gl_fbo_get_framebuffer( buffer->width, buffer->height ); |
nkeynes@352 | 296 | GLint attach = gl_fbo_attach_texture( fb, buffer->buf_id ); |
nkeynes@352 | 297 | return gl_read_render_buffer( buffer, target ); |
nkeynes@352 | 298 | } |
nkeynes@352 | 299 |
.