nkeynes@352 | 1 | /**
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nkeynes@561 | 2 | * $Id$
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nkeynes@352 | 3 | *
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nkeynes@352 | 4 | * GL framebuffer-based driver shell. This requires the EXT_framebuffer_object
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nkeynes@352 | 5 | * extension, but is much nicer/faster/etc than pbuffers when it's available.
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nkeynes@352 | 6 | * This is (optionally) used indirectly by the top-level GLX driver.
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nkeynes@352 | 7 | *
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nkeynes@352 | 8 | * Strategy-wise, we maintain 2 framebuffers with up to 4 target colour
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nkeynes@352 | 9 | * buffers a piece. Effectively this reserves one fb for display output,
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nkeynes@352 | 10 | * and the other for texture output (each fb has a single size).
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nkeynes@352 | 11 | *
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nkeynes@352 | 12 | * Copyright (c) 2005 Nathan Keynes.
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nkeynes@352 | 13 | *
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nkeynes@352 | 14 | * This program is free software; you can redistribute it and/or modify
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nkeynes@352 | 15 | * it under the terms of the GNU General Public License as published by
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nkeynes@352 | 16 | * the Free Software Foundation; either version 2 of the License, or
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nkeynes@352 | 17 | * (at your option) any later version.
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nkeynes@352 | 18 | *
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nkeynes@352 | 19 | * This program is distributed in the hope that it will be useful,
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nkeynes@352 | 20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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nkeynes@352 | 21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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nkeynes@352 | 22 | * GNU General Public License for more details.
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nkeynes@352 | 23 | */
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nkeynes@352 | 24 |
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nkeynes@424 | 25 | #define GL_GLEXT_PROTOTYPES 1
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nkeynes@424 | 26 |
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nkeynes@477 | 27 | #include <stdlib.h>
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nkeynes@477 | 28 | #include "lxdream.h"
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nkeynes@352 | 29 | #include "display.h"
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nkeynes@635 | 30 | #include "drivers/video_gl.h"
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nkeynes@635 | 31 | #include "pvr2/glutil.h"
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nkeynes@352 | 32 |
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nkeynes@656 | 33 | #ifdef HAVE_OPENGL_FBO
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nkeynes@656 | 34 |
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nkeynes@352 | 35 | #define MAX_FRAMEBUFFERS 2
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nkeynes@798 | 36 | #define MAX_TEXTURES_PER_FB 16
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nkeynes@352 | 37 |
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nkeynes@805 | 38 | static render_buffer_t gl_fbo_create_render_buffer( uint32_t width, uint32_t height, GLuint tex_id );
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nkeynes@352 | 39 | static void gl_fbo_destroy_render_buffer( render_buffer_t buffer );
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nkeynes@352 | 40 | static gboolean gl_fbo_set_render_target( render_buffer_t buffer );
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nkeynes@805 | 41 | static void gl_fbo_finish_render( render_buffer_t buffer );
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nkeynes@669 | 42 | static void gl_fbo_display_render_buffer( render_buffer_t buffer );
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nkeynes@477 | 43 | static void gl_fbo_load_frame_buffer( frame_buffer_t frame, render_buffer_t buffer );
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nkeynes@669 | 44 | static void gl_fbo_display_blank( uint32_t colour );
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nkeynes@1166 | 45 | static gboolean gl_fbo_test_framebuffer( );
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nkeynes@477 | 46 | static gboolean gl_fbo_read_render_buffer( unsigned char *target, render_buffer_t buffer, int rowstride, int format );
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nkeynes@352 | 47 |
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nkeynes@352 | 48 | extern uint32_t video_width, video_height;
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nkeynes@352 | 49 |
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nkeynes@352 | 50 | /**
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nkeynes@352 | 51 | * Framebuffer info structure
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nkeynes@352 | 52 | */
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nkeynes@352 | 53 | struct gl_fbo_info {
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nkeynes@352 | 54 | GLuint fb_id;
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nkeynes@352 | 55 | GLuint depth_id;
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nkeynes@352 | 56 | GLuint stencil_id;
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nkeynes@352 | 57 | GLuint tex_ids[MAX_TEXTURES_PER_FB];
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nkeynes@352 | 58 | int width, height;
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nkeynes@352 | 59 | };
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nkeynes@352 | 60 |
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nkeynes@798 | 61 | static GLint gl_fbo_max_attachments = 0;
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nkeynes@863 | 62 | static gboolean gl_fbo_have_packed_stencil = FALSE;
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nkeynes@352 | 63 | static struct gl_fbo_info fbo[MAX_FRAMEBUFFERS];
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nkeynes@798 | 64 |
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nkeynes@798 | 65 | #define ATTACHMENT_POINT(n) (GL_COLOR_ATTACHMENT0_EXT+(n))
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nkeynes@352 | 66 | static int last_used_fbo;
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nkeynes@352 | 67 |
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nkeynes@352 | 68 | gboolean gl_fbo_is_supported()
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nkeynes@352 | 69 | {
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nkeynes@352 | 70 | return isGLExtensionSupported("GL_EXT_framebuffer_object");
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nkeynes@352 | 71 | }
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nkeynes@352 | 72 |
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nkeynes@352 | 73 | /**
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nkeynes@352 | 74 | * Construct the initial frame buffers and allocate ids for everything.
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nkeynes@352 | 75 | * The render handling driver methods are set to the fbo versions.
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nkeynes@352 | 76 | */
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nkeynes@352 | 77 | void gl_fbo_init( display_driver_t driver )
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nkeynes@352 | 78 | {
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nkeynes@352 | 79 | int i,j;
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nkeynes@424 | 80 | GLuint fbids[MAX_FRAMEBUFFERS];
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nkeynes@424 | 81 | GLuint rbids[MAX_FRAMEBUFFERS*2]; /* depth buffer, stencil buffer per fb */
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nkeynes@736 | 82 |
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nkeynes@798 | 83 | glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &gl_fbo_max_attachments);
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nkeynes@424 | 84 | glGenFramebuffersEXT( MAX_FRAMEBUFFERS, &fbids[0] );
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nkeynes@424 | 85 | glGenRenderbuffersEXT( MAX_FRAMEBUFFERS*2, &rbids[0] );
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nkeynes@352 | 86 | for( i=0; i<MAX_FRAMEBUFFERS; i++ ) {
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nkeynes@736 | 87 | fbo[i].fb_id = fbids[i];
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nkeynes@736 | 88 | fbo[i].depth_id = rbids[i*2];
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nkeynes@736 | 89 | fbo[i].stencil_id = rbids[i*2+1];
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nkeynes@736 | 90 | fbo[i].width = -1;
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nkeynes@736 | 91 | fbo[i].height = -1;
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nkeynes@736 | 92 | for( j=0; j<MAX_TEXTURES_PER_FB; j++ ) {
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nkeynes@736 | 93 | fbo[i].tex_ids[j] = -1;
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nkeynes@736 | 94 | }
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nkeynes@352 | 95 | }
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nkeynes@352 | 96 | last_used_fbo = 0;
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nkeynes@352 | 97 |
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nkeynes@863 | 98 | if( isGLExtensionSupported("GL_EXT_packed_depth_stencil" ) ) {
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nkeynes@863 | 99 | driver->capabilities.stencil_bits = 8;
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nkeynes@863 | 100 | gl_fbo_have_packed_stencil = TRUE;
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nkeynes@863 | 101 | } else {
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nkeynes@863 | 102 | driver->capabilities.stencil_bits = 0;
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nkeynes@863 | 103 | gl_fbo_have_packed_stencil = FALSE;
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nkeynes@863 | 104 | WARN( "Packed depth stencil not available - disabling shadow volumes" );
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nkeynes@863 | 105 | }
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nkeynes@863 | 106 |
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nkeynes@352 | 107 | driver->create_render_buffer = gl_fbo_create_render_buffer;
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nkeynes@352 | 108 | driver->destroy_render_buffer = gl_fbo_destroy_render_buffer;
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nkeynes@352 | 109 | driver->set_render_target = gl_fbo_set_render_target;
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nkeynes@805 | 110 | driver->finish_render = gl_fbo_finish_render;
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nkeynes@352 | 111 | driver->display_render_buffer = gl_fbo_display_render_buffer;
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nkeynes@477 | 112 | driver->load_frame_buffer = gl_fbo_load_frame_buffer;
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nkeynes@352 | 113 | driver->display_blank = gl_fbo_display_blank;
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nkeynes@352 | 114 | driver->read_render_buffer = gl_fbo_read_render_buffer;
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nkeynes@445 | 115 |
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nkeynes@1166 | 116 | gl_fbo_test_framebuffer();
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nkeynes@445 | 117 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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nkeynes@352 | 118 | }
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nkeynes@352 | 119 |
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nkeynes@352 | 120 | void gl_fbo_shutdown()
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nkeynes@352 | 121 | {
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nkeynes@352 | 122 | int i;
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nkeynes@352 | 123 | glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 );
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nkeynes@352 | 124 | for( i=0; i<MAX_FRAMEBUFFERS; i++ ) {
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nkeynes@736 | 125 | glDeleteFramebuffersEXT( 1, &fbo[i].fb_id );
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nkeynes@736 | 126 | glDeleteRenderbuffersEXT( 2, &fbo[i].depth_id );
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nkeynes@352 | 127 | }
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nkeynes@352 | 128 | }
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nkeynes@352 | 129 |
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nkeynes@863 | 130 | static void gl_fbo_setup_framebuffer( int bufno, int width, int height )
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nkeynes@352 | 131 | {
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nkeynes@877 | 132 | int i;
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nkeynes@352 | 133 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo[bufno].fb_id);
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nkeynes@877 | 134 |
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nkeynes@877 | 135 | /* Clear out any existing texture attachments */
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nkeynes@877 | 136 | for( i=0; i<gl_fbo_max_attachments; i++ ) {
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nkeynes@877 | 137 | if( fbo[bufno].tex_ids[i] != -1 ) {
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nkeynes@877 | 138 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, ATTACHMENT_POINT(i),
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nkeynes@877 | 139 | GL_TEXTURE_RECTANGLE_ARB, 0, 0);
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nkeynes@877 | 140 | fbo[bufno].tex_ids[i] = -1;
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nkeynes@877 | 141 | }
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nkeynes@877 | 142 | }
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nkeynes@877 | 143 |
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nkeynes@877 | 144 | /* Setup the renderbuffers */
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nkeynes@863 | 145 | if( gl_fbo_have_packed_stencil ) {
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nkeynes@863 | 146 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo[bufno].depth_id);
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nkeynes@863 | 147 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height);
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nkeynes@863 | 148 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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nkeynes@863 | 149 | GL_RENDERBUFFER_EXT, fbo[bufno].depth_id);
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nkeynes@863 | 150 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
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nkeynes@863 | 151 | GL_RENDERBUFFER_EXT, fbo[bufno].depth_id);
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nkeynes@863 | 152 | } else {
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nkeynes@863 | 153 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo[bufno].depth_id);
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nkeynes@863 | 154 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, width, height);
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nkeynes@863 | 155 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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nkeynes@863 | 156 | GL_RENDERBUFFER_EXT, fbo[bufno].depth_id);
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nkeynes@863 | 157 | /* In theory you could attach a separate stencil buffer. In practice this
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nkeynes@863 | 158 | * isn't actually supported by any hardware I've had access to, so we're
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nkeynes@863 | 159 | * stencil-less.
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nkeynes@863 | 160 | */
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nkeynes@863 | 161 | }
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nkeynes@352 | 162 | fbo[bufno].width = width;
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nkeynes@352 | 163 | fbo[bufno].height = height;
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nkeynes@352 | 164 | }
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nkeynes@352 | 165 |
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nkeynes@863 | 166 | static int gl_fbo_get_framebuffer( int width, int height )
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nkeynes@352 | 167 | {
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nkeynes@352 | 168 | int bufno = -1, i;
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nkeynes@352 | 169 | /* find a compatible framebuffer context */
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nkeynes@352 | 170 | for( i=0; i<MAX_FRAMEBUFFERS; i++ ) {
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nkeynes@736 | 171 | if( fbo[i].width == -1 && bufno == -1 ) {
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nkeynes@736 | 172 | bufno = i;
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nkeynes@736 | 173 | } else if( fbo[i].width == width && fbo[i].height == height ) {
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nkeynes@736 | 174 | bufno = i;
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nkeynes@736 | 175 | break;
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nkeynes@736 | 176 | }
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nkeynes@352 | 177 | }
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nkeynes@352 | 178 | if( bufno == -1 ) {
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nkeynes@736 | 179 | bufno = last_used_fbo + 1;
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nkeynes@877 | 180 | if( bufno >= MAX_FRAMEBUFFERS ) {
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nkeynes@736 | 181 | bufno = 0;
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nkeynes@736 | 182 | }
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nkeynes@736 | 183 | last_used_fbo = bufno;
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nkeynes@352 | 184 | }
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nkeynes@352 | 185 | if( fbo[bufno].width == width && fbo[bufno].height == height ) {
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nkeynes@736 | 186 | glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fbo[bufno].fb_id );
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nkeynes@352 | 187 | } else {
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nkeynes@736 | 188 | gl_fbo_setup_framebuffer( bufno, width, height );
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nkeynes@352 | 189 | }
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nkeynes@352 | 190 | return bufno;
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nkeynes@352 | 191 | }
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nkeynes@352 | 192 |
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nkeynes@352 | 193 | /**
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nkeynes@352 | 194 | * Attach a texture to the framebuffer. The texture must already be initialized
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nkeynes@352 | 195 | * to the correct dimensions etc.
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nkeynes@352 | 196 | */
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nkeynes@352 | 197 | static GLint gl_fbo_attach_texture( int fbo_no, GLint tex_id ) {
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nkeynes@352 | 198 | int attach = -1, i;
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nkeynes@798 | 199 | for( i=0; i<gl_fbo_max_attachments; i++ ) {
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nkeynes@736 | 200 | if( fbo[fbo_no].tex_ids[i] == tex_id ) {
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nkeynes@798 | 201 | glDrawBuffer(ATTACHMENT_POINT(i));
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nkeynes@798 | 202 | glReadBuffer(ATTACHMENT_POINT(i));
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nkeynes@798 | 203 | return ATTACHMENT_POINT(i); // already attached
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nkeynes@736 | 204 | } else if( fbo[fbo_no].tex_ids[i] == -1 && attach == -1 ) {
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nkeynes@736 | 205 | attach = i;
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nkeynes@736 | 206 | }
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nkeynes@352 | 207 | }
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nkeynes@352 | 208 | if( attach == -1 ) {
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nkeynes@736 | 209 | attach = 0;
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nkeynes@352 | 210 | }
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nkeynes@352 | 211 | fbo[fbo_no].tex_ids[attach] = tex_id;
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nkeynes@352 | 212 | glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 ); // Ensure the output texture is unbound
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nkeynes@798 | 213 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, ATTACHMENT_POINT(attach),
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nkeynes@736 | 214 | GL_TEXTURE_RECTANGLE_ARB, tex_id, 0 );
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nkeynes@352 | 215 | /* Set draw/read buffers by default */
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nkeynes@798 | 216 | glDrawBuffer(ATTACHMENT_POINT(attach));
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nkeynes@798 | 217 | glReadBuffer(ATTACHMENT_POINT(attach));
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nkeynes@352 | 218 |
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nkeynes@1166 | 219 | return ATTACHMENT_POINT(attach);
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nkeynes@1166 | 220 | }
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nkeynes@352 | 221 |
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nkeynes@1166 | 222 | static gboolean gl_fbo_test_framebuffer( )
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nkeynes@1166 | 223 | {
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nkeynes@1166 | 224 | gboolean result = TRUE;
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nkeynes@1166 | 225 | glGetError(); /* Clear error state just in case */
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nkeynes@1166 | 226 | render_buffer_t buffer = gl_fbo_create_render_buffer( 640, 480, 0 );
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nkeynes@1166 | 227 | gl_fbo_set_render_target(buffer);
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nkeynes@1166 | 228 |
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nkeynes@1166 | 229 | GLint status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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nkeynes@352 | 230 | if( status != GL_FRAMEBUFFER_COMPLETE_EXT ) {
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nkeynes@736 | 231 | ERROR( "Framebuffer failure: %x", status );
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nkeynes@1166 | 232 | result = FALSE;
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nkeynes@1166 | 233 | }
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nkeynes@1166 | 234 | if( result ) {
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nkeynes@1166 | 235 | result = gl_check_error( "Setting up framebuffer" );
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nkeynes@352 | 236 | }
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nkeynes@352 | 237 |
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nkeynes@1166 | 238 | gl_fbo_destroy_render_buffer( buffer );
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nkeynes@1166 | 239 | return result;
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nkeynes@352 | 240 | }
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nkeynes@352 | 241 |
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nkeynes@805 | 242 | static render_buffer_t gl_fbo_create_render_buffer( uint32_t width, uint32_t height, GLuint tex_id )
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nkeynes@352 | 243 | {
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nkeynes@352 | 244 | render_buffer_t buffer = calloc( sizeof(struct render_buffer), 1 );
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nkeynes@352 | 245 | buffer->width = width;
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nkeynes@352 | 246 | buffer->height = height;
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nkeynes@805 | 247 | buffer->tex_id = tex_id;
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nkeynes@805 | 248 | if( tex_id == 0 ) {
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nkeynes@805 | 249 | GLuint tex;
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nkeynes@805 | 250 | glGenTextures( 1, &tex );
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nkeynes@805 | 251 | buffer->buf_id = tex;
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nkeynes@805 | 252 | } else {
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nkeynes@805 | 253 | buffer->buf_id = tex_id;
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nkeynes@805 | 254 | glBindTexture( GL_TEXTURE_RECTANGLE_ARB, tex_id );
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nkeynes@805 | 255 | }
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nkeynes@868 | 256 | glBindTexture( GL_TEXTURE_RECTANGLE_ARB, buffer->buf_id );
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nkeynes@868 | 257 | glTexImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
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nkeynes@352 | 258 | glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP );
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nkeynes@352 | 259 | glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP );
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nkeynes@352 | 260 | glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
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nkeynes@352 | 261 | glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
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nkeynes@352 | 262 | return buffer;
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nkeynes@352 | 263 | }
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nkeynes@352 | 264 |
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nkeynes@805 | 265 | /**
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nkeynes@805 | 266 | * Ensure the texture in the given render buffer is not attached to a
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nkeynes@805 | 267 | * framebuffer (ie, so we can safely use it as a texture during the rendering
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nkeynes@805 | 268 | * cycle, or before deletion).
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nkeynes@805 | 269 | */
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nkeynes@805 | 270 | static void gl_fbo_detach_render_buffer( render_buffer_t buffer )
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nkeynes@805 | 271 | {
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nkeynes@805 | 272 | int i,j;
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nkeynes@805 | 273 | for( i=0; i<MAX_FRAMEBUFFERS; i++ ) {
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nkeynes@805 | 274 | if( fbo[i].width == buffer->width && fbo[i].height == buffer->height ) {
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nkeynes@805 | 275 | for( j=0; j<gl_fbo_max_attachments; j++ ) {
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nkeynes@805 | 276 | if( fbo[i].tex_ids[j] == buffer->buf_id ) {
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nkeynes@805 | 277 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo[i].fb_id);
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nkeynes@805 | 278 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, ATTACHMENT_POINT(j),
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nkeynes@805 | 279 | GL_TEXTURE_RECTANGLE_ARB, GL_NONE, 0 );
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nkeynes@805 | 280 | fbo[i].tex_ids[j] = -1;
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nkeynes@805 | 281 | return;
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nkeynes@805 | 282 | }
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nkeynes@805 | 283 | }
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nkeynes@805 | 284 | break;
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nkeynes@805 | 285 | }
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nkeynes@805 | 286 | }
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nkeynes@805 | 287 | }
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nkeynes@805 | 288 |
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nkeynes@352 | 289 | static void gl_fbo_destroy_render_buffer( render_buffer_t buffer )
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nkeynes@352 | 290 | {
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nkeynes@352 | 291 | int i,j;
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nkeynes@805 | 292 |
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nkeynes@805 | 293 | gl_fbo_detach_render_buffer( buffer );
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nkeynes@805 | 294 |
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nkeynes@805 | 295 | if( buffer->buf_id != buffer->tex_id ) {
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nkeynes@805 | 296 | // If tex_id was set at buffer creation, we don't own the texture.
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nkeynes@805 | 297 | // Otherwise, delete it now.
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nkeynes@805 | 298 | GLuint tex = buffer->buf_id;
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nkeynes@805 | 299 | glDeleteTextures( 1, &tex );
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nkeynes@352 | 300 | }
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nkeynes@352 | 301 | buffer->buf_id = 0;
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nkeynes@805 | 302 | buffer->tex_id = 0;
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nkeynes@352 | 303 | free( buffer );
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nkeynes@352 | 304 | }
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nkeynes@352 | 305 |
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nkeynes@352 | 306 | static gboolean gl_fbo_set_render_target( render_buffer_t buffer )
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nkeynes@352 | 307 | {
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nkeynes@352 | 308 | int fb = gl_fbo_get_framebuffer( buffer->width, buffer->height );
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nkeynes@424 | 309 | gl_fbo_attach_texture( fb, buffer->buf_id );
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nkeynes@352 | 310 | /* setup the gl context */
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nkeynes@352 | 311 | glViewport( 0, 0, buffer->width, buffer->height );
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nkeynes@736 | 312 |
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nkeynes@352 | 313 | return TRUE;
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nkeynes@352 | 314 | }
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nkeynes@352 | 315 |
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nkeynes@805 | 316 | static void gl_fbo_finish_render( render_buffer_t buffer )
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nkeynes@805 | 317 | {
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nkeynes@805 | 318 | glFinish();
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nkeynes@805 | 319 | gl_fbo_detach_render_buffer(buffer);
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nkeynes@805 | 320 | }
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nkeynes@805 | 321 |
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nkeynes@352 | 322 | /**
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nkeynes@352 | 323 | * Render the texture holding the given buffer to the front window
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nkeynes@352 | 324 | * buffer.
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nkeynes@352 | 325 | */
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nkeynes@669 | 326 | static void gl_fbo_display_render_buffer( render_buffer_t buffer )
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nkeynes@352 | 327 | {
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nkeynes@477 | 328 | gl_fbo_detach();
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nkeynes@477 | 329 | gl_display_render_buffer( buffer );
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nkeynes@352 | 330 | }
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nkeynes@352 | 331 |
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nkeynes@477 | 332 | static void gl_fbo_load_frame_buffer( frame_buffer_t frame, render_buffer_t buffer )
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nkeynes@477 | 333 | {
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nkeynes@477 | 334 | gl_fbo_detach();
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nkeynes@545 | 335 | gl_load_frame_buffer( frame, buffer->buf_id );
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nkeynes@477 | 336 | }
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nkeynes@477 | 337 |
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nkeynes@669 | 338 | static void gl_fbo_display_blank( uint32_t colour )
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nkeynes@477 | 339 | {
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nkeynes@477 | 340 | gl_fbo_detach();
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nkeynes@669 | 341 | gl_display_blank( colour );
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nkeynes@477 | 342 | }
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nkeynes@477 | 343 |
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nkeynes@477 | 344 | void gl_fbo_detach()
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nkeynes@352 | 345 | {
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nkeynes@352 | 346 | glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 );
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nkeynes@1076 | 347 | /* Make sure texture attachment is not a current draw/read buffer */
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nkeynes@352 | 348 | glDrawBuffer( GL_FRONT );
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nkeynes@352 | 349 | glReadBuffer( GL_FRONT );
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nkeynes@1166 | 350 | display_driver->swap_buffers();
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nkeynes@477 | 351 | }
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nkeynes@352 | 352 |
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nkeynes@477 | 353 | static gboolean gl_fbo_read_render_buffer( unsigned char *target, render_buffer_t buffer,
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nkeynes@736 | 354 | int rowstride, int format )
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nkeynes@352 | 355 | {
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nkeynes@352 | 356 | int fb = gl_fbo_get_framebuffer( buffer->width, buffer->height );
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nkeynes@424 | 357 | gl_fbo_attach_texture( fb, buffer->buf_id );
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nkeynes@477 | 358 | return gl_read_render_buffer( target, buffer, rowstride, format );
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nkeynes@352 | 359 | }
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nkeynes@352 | 360 |
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nkeynes@656 | 361 | #else
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nkeynes@656 | 362 | gboolean gl_fbo_is_supported()
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nkeynes@656 | 363 | {
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nkeynes@656 | 364 | return FALSE;
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nkeynes@656 | 365 | }
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nkeynes@656 | 366 |
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nkeynes@656 | 367 | void gl_fbo_init( display_driver_t driver )
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nkeynes@656 | 368 | {
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nkeynes@656 | 369 | }
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nkeynes@656 | 370 |
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nkeynes@656 | 371 | #endif
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