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lxdream.org :: lxdream/src/drivers/video_x11.c
lxdream 0.9.1
released Jun 29
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filename src/drivers/video_x11.c
changeset 335:fb890e1814c0
prev327:00d55a462af3
next352:f0df7a6d4703
author nkeynes
date Sat Jan 27 12:03:53 2007 +0000 (13 years ago)
permissions -rw-r--r--
last change Start working towards more thorough interlaced support
file annotate diff log raw
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/**
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 * $Id: video_x11.c,v 1.11 2007-01-27 12:03:53 nkeynes Exp $
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 *
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 * Shared functions for all X11-based display drivers.
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 *
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 * Copyright (c) 2005 Nathan Keynes.
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 */
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include "dream.h"
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#include "drivers/video_x11.h"
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/**
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 * General X11 parameters. The front-end driver is expected to set this up
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 * by calling video_x11_set_display after initializing itself.
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 */
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Display *video_x11_display = NULL;
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Screen *video_x11_screen = NULL;
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Window video_x11_window = 0;
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extern uint32_t video_width, video_height;
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/**
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 * GLX parameters.
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 */
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GLXContext glx_context;
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Window glx_window;
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gboolean glx_open = FALSE;
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void video_x11_set_display( Display *display, Screen *screen, Window window )
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{
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    video_x11_display = display;
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    video_x11_screen = screen;
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    video_x11_window = window;
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}
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gboolean video_glx_create_window( int x, int y, int width, int height )
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{
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    int major, minor;
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    const char *glxExts, *glxServer;
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    int visual_attrs[] = { GLX_RGBA, GLX_RED_SIZE, 4, 
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			   GLX_GREEN_SIZE, 4, 
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			   GLX_BLUE_SIZE, 4,
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			   GLX_ALPHA_SIZE, 4,
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			   GLX_DEPTH_SIZE, 24,
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			   GLX_DOUBLEBUFFER, 
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			   None };
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    int screen = XScreenNumberOfScreen(video_x11_screen);
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    XSetWindowAttributes win_attrs;
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    XVisualInfo *visual;
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    if( glXQueryVersion( video_x11_display, &major, &minor ) == False ) {
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	ERROR( "X Display lacks the GLX nature" );
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	return FALSE;
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    }
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    if( major < 1 || minor < 2 ) {
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	ERROR( "X display supports GLX %d.%d, but we need at least 1.2", major, minor );
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	return FALSE;
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    }
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    glxExts = glXQueryExtensionsString( video_x11_display, screen );
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    glxServer = glXQueryServerString( video_x11_display, screen, GLX_VENDOR );
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    INFO( "GLX version %d.%d, %s. Supported exts: %s", major, minor,
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	  glxServer, glxExts );
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    /* Find ourselves a nice visual */
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    visual = glXChooseVisual( video_x11_display, 
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			      screen,
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			      visual_attrs );
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    if( visual == NULL ) {
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	ERROR( "Unable to obtain a compatible visual" );
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	return FALSE;
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    }
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    /* And a matching gl context */
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    glx_context = glXCreateContext( video_x11_display, visual, None, True );
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    if( glx_context == NULL ) {
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	ERROR( "Unable to obtain a GLX Context. Possibly your system is broken in some small, undefineable way" );
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	return FALSE;
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    }
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    /* Ok, all good so far. Unfortunately the visual we need to use will 
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     * almost certainly be different from the one our frame is using. Which 
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     * means we have to jump through the following hoops to create a 
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     * child window with the appropriate settings.
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     */
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    win_attrs.event_mask = 0;
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    win_attrs.colormap = XCreateColormap( video_x11_display, 
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					  RootWindowOfScreen(video_x11_screen),
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					  visual->visual, AllocNone );
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    glx_window = XCreateWindow( video_x11_display, video_x11_window, 
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				x, y, width, height, 0, visual->depth, 
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				InputOutput, visual->visual, 
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				CWColormap | CWEventMask, 
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				&win_attrs );
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    if( glx_window == None ) {
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	/* Hrm. Aww, no window? */
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	ERROR( "Unable to create GLX window" );
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	glXDestroyContext( video_x11_display, glx_context );
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	if( win_attrs.colormap ) 
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	    XFreeColormap( video_x11_display, win_attrs.colormap );
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	return FALSE;
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    }
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    XMapRaised( video_x11_display, glx_window );
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    /* And finally set the window to be the active drawing area */
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    if( glXMakeCurrent( video_x11_display, glx_window, glx_context ) == False ) {
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	/* Ok you have _GOT_ to be kidding me */
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	ERROR( "Unable to prepare GLX window for drawing" );
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	XDestroyWindow( video_x11_display, glx_window );
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	XFreeColormap( video_x11_display, win_attrs.colormap );
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	glXDestroyContext( video_x11_display, glx_context );
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	return FALSE;
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    }
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    hasRequiredGLExtensions();
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    glx_open = TRUE;
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    return TRUE;
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}
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int video_glx_load_font( const gchar *font_name )
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{
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    int lists;
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    XFontStruct *font = XLoadQueryFont(video_x11_display, font_name );
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    if (font == NULL)
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	return -1;
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    lists = glGenLists(96);
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    glXUseXFont(font->fid, 32, 96, lists);
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    XFreeFont(video_x11_display, font);
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}
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gboolean video_glx_set_render_format( int x, int y, int width, int height )
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{
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    if( glx_open )
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	return TRUE;
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    return video_glx_create_window( x, y, width, height );
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}
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gboolean video_glx_display_frame( video_buffer_t frame )
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{
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    GLenum type = colour_formats[frame->colour_format].type;
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    GLenum format = colour_formats[frame->colour_format].format;
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    int bpp = colour_formats[frame->colour_format].bpp;
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    glDrawBuffer( GL_FRONT );
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    glViewport( 0, 0, video_width, video_height );
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    glMatrixMode(GL_PROJECTION);
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    glLoadIdentity();
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    glOrtho( 0, frame->hres, frame->vres, 0, 0, -65535 );
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    glMatrixMode(GL_MODELVIEW);
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    glLoadIdentity();
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    glRasterPos2i( 0, 0 );
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    glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
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    float scale = 480.0 / frame->vres;
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    glPixelZoom( 1.0f, -scale );
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    int rowstride = (frame->rowstride / bpp) - frame->hres;
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    glPixelStorei( GL_PACK_ROW_LENGTH, rowstride );
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    glDrawPixels( frame->hres, frame->vres, format, type,
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		  frame->data );
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    glPopClientAttrib();
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    glFlush();
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    return TRUE;
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}
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gboolean video_glx_blank( int width, int height, uint32_t colour )
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{
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    glDrawBuffer( GL_FRONT );
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    glViewport( 0, 0, width, height );
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    glMatrixMode( GL_PROJECTION );
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    glLoadIdentity();
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    glOrtho( 0, width, height, 0, 0, -65535 );
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    glMatrixMode(GL_MODELVIEW);
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    glLoadIdentity();
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    glColor3b( (colour >> 16) & 0xFF, (colour >> 8) & 0xFF, colour & 0xFF );
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    glRecti(0,0, width, height );
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    glFlush();
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    return TRUE;
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}
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void video_glx_swap_buffers( void )
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{
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    glXSwapBuffers( video_x11_display, glx_window );
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}
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void video_glx_create_pixmap( int width, int height )
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{
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}
.