Search
lxdream.org :: lxdream/RELEASE_NOTES
lxdream 0.9.1
released Jun 29
Download Now
filename RELEASE_NOTES
changeset 483:e367f778447e
prev403:1cf393db32f2
next623:95fcdcf2094c
author nkeynes
date Thu Nov 29 09:28:28 2007 +0000 (16 years ago)
permissions -rw-r--r--
last change Refactor GLX support and implement pbuffer rendering support
file annotate diff log raw
nkeynes@483
     1
Release notes for lxdream 0.8
nkeynes@177
     2
===================================================
nkeynes@177
     3
nkeynes@483
     4
nkeynes@483
     5
Please note that this is an alpha release - many things are not yet 
nkeynes@483
     6
implemented, it has many bugs (especially wrt rendering), and it's
nkeynes@483
     7
not likely to run at 100% speed.
nkeynes@177
     8
nkeynes@354
     9
Having said all that, some games are known to run to at least 
nkeynes@354
    10
some degree (aka everything we've tried), and most homebrew works 
nkeynes@403
    11
perfectly or nearly so - feel free to experiment and let us 
nkeynes@354
    12
know how it goes.
nkeynes@177
    13
nkeynes@483
    14
Changes since Milestone 3
nkeynes@483
    15
-------------------------
nkeynes@483
    16
* Speed improvements (translation core now runs at roughly double the speed
nkeynes@483
    17
  of M3)
nkeynes@483
    18
* GUI Overhaul - it's actually somewhat usable now. Also removed the gnome
nkeynes@483
    19
  dependency (now just needs GTK 2.0)
nkeynes@483
    20
* Sound fixes (aka, some sound actually works now)
nkeynes@483
    21
* A few minor bugfixes and tweaks.
nkeynes@483
    22
nkeynes@403
    23
Changes since Milestone 2
nkeynes@403
    24
-------------------------
nkeynes@403
    25
* Implemented the SH4 translation core
nkeynes@403
    26
* A handful of minor bugfixes
nkeynes@403
    27
nkeynes@403
    28
No really, that's it. The good stuff is coming next version, honest
nkeynes@403
    29
nkeynes@354
    30
Changes since Milestone 1
nkeynes@354
    31
-------------------------
nkeynes@354
    32
* Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a
nkeynes@354
    33
quick hack to get something running. It's done for real now.
nkeynes@354
    34
* Initial IO event system (not widely used yet)
nkeynes@354
    35
* Lots of bugfixes throughout the system
nkeynes@354
    36
nkeynes@354
    37
Known issues
nkeynes@354
    38
------------
nkeynes@354
    39
The following are known bugs (as opposed to missing features) that will be
nkeynes@354
    40
fixed in the next release, but are too large to be fixed for this version:
nkeynes@354
    41
nkeynes@354
    42
* Polygons that are partially clipped by the view frustum can be distorted
nkeynes@354
    43
quite badly
nkeynes@483
    44
* Limited depth precision causes tearing of view on some scenes.
nkeynes@177
    45
nkeynes@177
    46
System requirements
nkeynes@177
    47
-------------------
nkeynes@177
    48
GTK 2.0+
nkeynes@483
    49
ESounD 2.36+
nkeynes@354
    50
OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be
nkeynes@354
    51
fine)
nkeynes@177
    52
GCC, Make, etc.
nkeynes@177
    53
nkeynes@177
    54
Building
nkeynes@177
    55
--------
nkeynes@177
    56
From the base directory
nkeynes@177
    57
~$ ./configure
nkeynes@177
    58
~$ make
nkeynes@177
    59
~$ make install            (optional)
nkeynes@177
    60
nkeynes@354
    61
Enjoy!
nkeynes@354
    62
.