filename | src/aica/audio.h |
changeset | 73:0bb57e51ac9e |
prev | 66:2ec5b6eb75e5 |
next | 74:771ee2b1e4f8 |
author | nkeynes |
date | Thu Jan 12 11:30:19 2006 +0000 (17 years ago) |
permissions | -rw-r--r-- |
last change | Render multiple samples per shot, should be mildly faster Move timer logic down into armcore Minor tweaks |
file | annotate | diff | log | raw |
1.1 --- a/src/aica/audio.h Tue Jan 10 13:56:54 2006 +00001.2 +++ b/src/aica/audio.h Thu Jan 12 11:30:19 2006 +00001.3 @@ -1,5 +1,5 @@1.4 /**1.5 - * $Id: audio.h,v 1.1 2006-01-10 13:56:54 nkeynes Exp $1.6 + * $Id: audio.h,v 1.2 2006-01-12 11:30:19 nkeynes Exp $1.7 *1.8 * Audio engine, ie the part that does the actual work.1.9 *1.10 @@ -40,9 +40,8 @@1.11 uint32_t posn_left;1.12 uint32_t start;1.13 uint32_t end;1.14 + gboolean loop;1.15 uint32_t loop_start;1.16 - uint32_t loop_end;1.17 - int loop_count; /* 0 = no loop, -1 = loop forever */1.18 int vol_left; /* 0..255 */1.19 int vol_right; /* 0..255 */1.20 uint32_t sample_rate;1.21 @@ -56,8 +55,8 @@1.24 typedef struct audio_buffer {1.25 - uint32_t length; /* Samples */1.26 - uint32_t posn; /* Samples */1.27 + uint32_t length; /* Bytes */1.28 + uint32_t posn; /* Bytes */1.29 int status;1.30 char data[0];1.31 } *audio_buffer_t;1.32 @@ -96,7 +95,7 @@1.33 /**1.34 * Mix a single output sample and append it to the output buffers1.35 */1.36 -void audio_mix_sample( void );1.37 +void audio_mix_samples( int num_samples );1.39 /**1.40 * Retrieve the channel information for the channel, numbered 0..63.
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