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lxdream 0.9.1
released Jun 29
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filename RELEASE_NOTES
changeset 403:1cf393db32f2
prev354:8bf6587e1f9b
next483:e367f778447e
author nkeynes
date Sat Oct 13 03:59:32 2007 +0000 (13 years ago)
permissions -rw-r--r--
last change Track the last-displayed render buffer, so-as not to overwrite it while its
still on-screen
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1.1 --- a/RELEASE_NOTES Sun Feb 11 10:15:23 2007 +0000
1.2 +++ b/RELEASE_NOTES Sat Oct 13 03:59:32 2007 +0000
1.3 @@ -1,17 +1,23 @@
1.4 -Release notes for Milestone 2
1.5 +Release notes for Milestone 3
1.6 ===================================================
1.7
1.8 Please note that this is a development release - many
1.9 -things are not yet implemented, it's still quite slow, and not
1.10 -particularly user-friendly. Framerates are typically 4-5 frames
1.11 -per second on a 3Ghz P4. If you're looking for something to just
1.12 +things are not yet implemented, it doesn't run at 100% speed, and it's not
1.13 +particularly user-friendly. If you're looking for something to just
1.14 play DC games, you'll probably want to wait for the next version.
1.15
1.16 Having said all that, some games are known to run to at least
1.17 some degree (aka everything we've tried), and most homebrew works
1.18 -perfectly, albeit slowly - feel free to experiment and let us
1.19 +perfectly or nearly so - feel free to experiment and let us
1.20 know how it goes.
1.21
1.22 +Changes since Milestone 2
1.23 +-------------------------
1.24 +* Implemented the SH4 translation core
1.25 +* A handful of minor bugfixes
1.26 +
1.27 +No really, that's it. The good stuff is coming next version, honest
1.28 +
1.29 Changes since Milestone 1
1.30 -------------------------
1.31 * Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a
.