1.1 --- a/RELEASE_NOTES Tue Jun 27 11:13:37 2006 +0000
1.2 +++ b/RELEASE_NOTES Tue Sep 18 08:59:00 2007 +0000
1.4 -Release notes for Milestone 1 ("Smoke and Mirrors")
1.5 +Release notes for Milestone 2
1.6 ===================================================
1.8 -This is an early development release. Most things don't work. Many things
1.9 -that do work only do so by sheer luck. Framerates are typically 1-4 frames
1.10 -per second on a 3Ghz P4. In short, don't expect to run any actual games on
1.11 -it at this stage (I have not even tried, myself).
1.12 +Please note that this is a development release - many
1.13 +things are not yet implemented, it's still quite slow, and not
1.14 +particularly user-friendly. Framerates are typically 4-5 frames
1.15 +per second on a 3Ghz P4. If you're looking for something to just
1.16 +play DC games, you'll probably want to wait for the next version.
1.18 -Having said that, the following are known to run with at least some degree of
1.20 +Having said all that, some games are known to run to at least
1.21 +some degree (aka everything we've tried), and most homebrew works
1.22 +perfectly, albeit slowly - feel free to experiment and let us
1.25 - * Most KOS based demos, and a number of other demos (An exact inventory of
1.26 -working demos is not being maintained at this stage).
1.27 - * The BIOS bootstrap (you can boot NRG and CDI cd-rom images)
1.28 +Changes since Milestone 1
1.29 +-------------------------
1.30 +* Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a
1.31 +quick hack to get something running. It's done for real now.
1.32 +* Initial IO event system (not widely used yet)
1.33 +* Lots of bugfixes throughout the system
1.37 +The following are known bugs (as opposed to missing features) that will be
1.38 +fixed in the next release, but are too large to be fixed for this version:
1.40 +* Some games experience geometry corruption of varying levels. This is
1.41 +believed to be caused by an SH4 core bug.
1.43 +* Polygons that are partially clipped by the view frustum can be distorted
1.50 ESounD 2.36+ (if you want interrupted stuttery sound[0])
1.51 +OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be
1.55 -[0] Actually the ARM chip can be run independently, in which case the
1.56 -performance is reasonably decent.
1.60 From the base directory
1.63 ~$ make install (optional)