1.1 --- a/src/pvr2/scene.c Sat Jun 14 11:54:15 2008 +0000
1.2 +++ b/src/pvr2/scene.c Mon Jun 16 11:00:40 2008 +0000
1.3 @@ -123,11 +123,11 @@
1.5 void *vertex_buffer_map()
1.8 // Allow 8 vertexes for the background (4+4)
1.9 uint32_t size = (pvr2_scene.vertex_count + 8) * sizeof(struct vertex_struct);
1.10 #ifdef ENABLE_VERTEX_BUFFER
1.11 if( vbo_supported ) {
1.13 glBindBufferARB( GL_ARRAY_BUFFER_ARB, pvr2_scene.vbo_id );
1.14 if( size > pvr2_scene.vertex_array_size ) {
1.15 glBufferDataARB( GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB );