filename | src/pvr2/vertex.glsl |
changeset | 652:231ca5cbd397 |
prev | 645:a7392098299c |
next | 1066:ddffe9d2b332 |
author | nkeynes |
date | Wed Mar 26 11:56:12 2008 +0000 (16 years ago) |
branch | lxdream-render |
permissions | -rw-r--r-- |
last change | Fix perspective correction (at least for those with shader support) |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/vertex.glsl Thu Mar 06 08:22:00 2008 +00001.2 +++ b/src/pvr2/vertex.glsl Wed Mar 26 11:56:12 2008 +00001.3 @@ -2,8 +2,9 @@1.5 void main()1.6 {1.7 - gl_Position = ftransform();1.8 -// gl_Position.z = log(gl_Vertex.z);1.9 + vec4 tmp = ftransform();1.10 + float w = gl_Vertex.z;1.11 + gl_Position = tmp * w;1.12 gl_FrontColor = gl_Color;1.13 gl_FrontSecondaryColor = gl_SecondaryColor;1.14 gl_TexCoord[0] = gl_MultiTexCoord0;
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