filename | src/pvr2/glrender.c |
changeset | 934:3acd3b3ee6d1 |
prev | 886:2bc6d2329cce |
next | 1066:ddffe9d2b332 |
author | nkeynes |
date | Fri Dec 26 14:25:23 2008 +0000 (15 years ago) |
branch | lxdream-mem |
permissions | -rw-r--r-- |
last change | Change RAM regions to use static arrays rather than mmap regions, for a 2-3% performance gain. General mem cleanups, including some save state fixes that break states again. |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/glrender.c Mon Oct 20 05:08:31 2008 +00001.2 +++ b/src/pvr2/glrender.c Fri Dec 26 14:25:23 2008 +00001.3 @@ -24,7 +24,7 @@1.4 #include "pvr2/scene.h"1.5 #include "pvr2/glutil.h"1.7 -#define IS_EMPTY_TILE_LIST(p) ((*((uint32_t *)(video_base+(p))) >> 28) == 0x0F)1.8 +#define IS_EMPTY_TILE_LIST(p) ((*((uint32_t *)(pvr2_main_ram+(p))) >> 28) == 0x0F)1.10 int pvr2_poly_depthmode[8] = { GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL,1.11 GL_GREATER, GL_NOTEQUAL, GL_GEQUAL,1.12 @@ -274,7 +274,7 @@1.14 void gl_render_tilelist( pvraddr_t tile_entry, GLint depth_mode )1.15 {1.16 - uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);1.17 + uint32_t *tile_list = (uint32_t *)(pvr2_main_ram+tile_entry);1.18 int strip_count;1.19 struct polygon_struct *poly;1.21 @@ -287,7 +287,7 @@1.22 case 0x0F:1.23 return; // End-of-list1.24 case 0x0E:1.25 - tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));1.26 + tile_list = (uint32_t *)(pvr2_main_ram + (entry&0x007FFFFF));1.27 break;1.28 case 0x08: case 0x09: case 0x0A: case 0x0B:1.29 strip_count = ((entry >> 25) & 0x0F)+1;1.30 @@ -313,7 +313,7 @@1.31 */1.32 void gl_render_tilelist_depthonly( pvraddr_t tile_entry )1.33 {1.34 - uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);1.35 + uint32_t *tile_list = (uint32_t *)(pvr2_main_ram+tile_entry);1.36 int strip_count;1.37 struct polygon_struct *poly;1.39 @@ -330,7 +330,7 @@1.40 case 0x0F:1.41 return; // End-of-list1.42 case 0x0E:1.43 - tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));1.44 + tile_list = (uint32_t *)(pvr2_main_ram + (entry&0x007FFFFF));1.45 break;1.46 case 0x08: case 0x09: case 0x0A: case 0x0B:1.47 strip_count = ((entry >> 25) & 0x0F)+1;1.48 @@ -428,7 +428,7 @@1.50 void gl_render_modifier_tilelist( pvraddr_t tile_entry, uint32_t tile_bounds[] )1.51 {1.52 - uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);1.53 + uint32_t *tile_list = (uint32_t *)(pvr2_main_ram+tile_entry);1.54 int strip_count;1.55 struct polygon_struct *poly;1.57 @@ -456,7 +456,7 @@1.58 glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );1.59 return; // End-of-list1.60 case 0x0E:1.61 - tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF));1.62 + tile_list = (uint32_t *)(pvr2_main_ram + (entry&0x007FFFFF));1.63 break;1.64 case 0x08: case 0x09: case 0x0A: case 0x0B:1.65 strip_count = ((entry >> 25) & 0x0F)+1;
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