filename | src/pvr2/rendsort.c |
changeset | 1138:3bcb705a7ebc |
prev | 1137:4799d64b3478 |
next | 1143:8ec0f1f990aa |
author | nkeynes |
date | Sun Oct 24 15:15:27 2010 +1000 (11 years ago) |
permissions | -rw-r--r-- |
last change | Bind texture 0 instead of enabling/disabling texturing all the time (marginally faster, but also simpler) |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/rendsort.c Sun Oct 24 13:40:52 2010 +10001.2 +++ b/src/pvr2/rendsort.c Sun Oct 24 15:15:27 2010 +10001.3 @@ -156,9 +156,7 @@1.4 int i;1.5 for( i=0; i<num_triangles; i++ ) {1.6 struct polygon_struct *poly = triangles[i]->poly;1.7 - if( poly->tex_id != -1 ) {1.8 - glBindTexture(GL_TEXTURE_2D, poly->tex_id);1.9 - }1.10 + glBindTexture(GL_TEXTURE_2D, poly->tex_id);1.11 render_set_tsp_context( poly->context[0], poly->context[1] );1.12 glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index + triangles[i]->triangle_num, 3 );1.13 }
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