filename | src/pvr2/gl_sl.c |
changeset | 1134:f502f3d32f90 |
prev | 1130:5f56fc931112 |
next | 1140:7dc1c71ece76 |
author | nkeynes |
date | Sun Oct 24 13:40:52 2010 +1000 (13 years ago) |
permissions | -rw-r--r-- |
last change | Change forced-depth-function lists (autosort, punchout) to just set the depth once at the start of the list Remove unused parameter from render_set_tsp_context |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/gl_sl.c Fri Sep 17 20:08:50 2010 +10001.2 +++ b/src/pvr2/gl_sl.c Sun Oct 24 13:40:52 2010 +10001.3 @@ -51,6 +51,11 @@1.4 isGLExtensionSupported("GL_ARB_shading_language_100");1.5 }1.7 +const char *glsl_get_version()1.8 +{1.9 + return glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);1.10 +}1.11 +1.12 void glsl_print_error( char *msg, GLhandleARB obj )1.13 {1.14 char buf[MAX_ERROR_BUF];1.15 @@ -156,6 +161,11 @@1.16 isGLExtensionSupported("GL_ARB_shading_language_100");1.17 }1.19 +const char *glsl_get_version()1.20 +{1.21 + return glGetString(GL_SHADING_LANGUAGE_VERSION);1.22 +}1.23 +1.24 gboolean glsl_check_shader_error( char *msg, GLuint shader )1.25 {1.26 GLint value;1.27 @@ -256,6 +266,11 @@1.28 return FALSE;1.29 }1.31 +int glsl_get_version()1.32 +{1.33 + return 0;1.34 +}1.35 +1.36 gl_shader_t glsl_create_vertex_shader( const char *source )1.37 {1.38 return 0;
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