filename | src/pvr2/pvr2.h |
changeset | 222:541d9d899aba |
prev | 221:cf5c6d326162 |
next | 282:01e53698ff38 |
author | nkeynes |
date | Tue Sep 12 11:54:19 2006 +0000 (17 years ago) |
permissions | -rw-r--r-- |
last change | Bug #0005 Implement translucent poly sorting Implement quick-and-dirty sorting based on min-z. It's not remotely complete but damn that looks so much better ^_^ |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/pvr2.h Tue Sep 12 08:38:38 2006 +00001.2 +++ b/src/pvr2/pvr2.h Tue Sep 12 11:54:19 2006 +00001.3 @@ -1,5 +1,5 @@1.4 /**1.5 - * $Id: pvr2.h,v 1.17 2006-09-12 08:38:38 nkeynes Exp $1.6 + * $Id: pvr2.h,v 1.18 2006-09-12 11:54:19 nkeynes Exp $1.7 *1.8 * PVR2 (video chip) functions and macros.1.9 *1.10 @@ -56,6 +56,11 @@1.11 #define PVR2_RAM_PAGES (PVR2_RAM_SIZE>>12)1.12 #define PVR2_RAM_MASK 0x7FFFFF1.14 +#define RENDER_ZONLY 01.15 +#define RENDER_NORMAL 1 /* Render non-modified polygons */1.16 +#define RENDER_CHEAPMOD 2 /* Render cheap-modified polygons */1.17 +#define RENDER_FULLMOD 3 /* Render the fully-modified version of the polygons */1.18 +1.19 void pvr2_next_frame( void );1.20 void pvr2_set_base_address( uint32_t );1.21 int pvr2_get_frame_count( void );
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