filename | src/pvr2/rendcore.c |
changeset | 222:541d9d899aba |
prev | 221:cf5c6d326162 |
next | 223:f6c28fa9076b |
author | nkeynes |
date | Tue Sep 12 11:54:19 2006 +0000 (15 years ago) |
permissions | -rw-r--r-- |
last change | Bug #0005 Implement translucent poly sorting Implement quick-and-dirty sorting based on min-z. It's not remotely complete but damn that looks so much better ^_^ |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/rendcore.c Tue Sep 12 08:38:38 2006 +00001.2 +++ b/src/pvr2/rendcore.c Tue Sep 12 11:54:19 2006 +00001.3 @@ -1,5 +1,5 @@1.4 /**1.5 - * $Id: rendcore.c,v 1.4 2006-09-12 08:38:38 nkeynes Exp $1.6 + * $Id: rendcore.c,v 1.5 2006-09-12 11:54:19 nkeynes Exp $1.7 *1.8 * PVR2 renderer core.1.9 *1.10 @@ -37,11 +37,6 @@1.11 COLFMT_RGB888, COLFMT_ARGB8888, COLFMT_ARGB8888, COLFMT_ARGB4444 };1.14 -#define RENDER_ZONLY 01.15 -#define RENDER_NORMAL 1 /* Render non-modified polygons */1.16 -#define RENDER_CHEAPMOD 2 /* Render cheap-modified polygons */1.17 -#define RENDER_FULLMOD 3 /* Render the fully-modified version of the polygons */1.18 -1.19 #define CULL_NONE 01.20 #define CULL_SMALL 11.21 #define CULL_CCW 21.22 @@ -246,11 +241,6 @@1.23 } while( 1 );1.24 }1.26 -void render_autosort_tile( pvraddr_t tile_entry, int render_mode, gboolean cheap_modifier_mode ) {1.27 - //WARN( "Autosort not implemented yet" );1.28 - render_tile( tile_entry, render_mode, cheap_modifier_mode );1.29 -}1.30 -1.31 void pvr2_render_tilebuffer( int width, int height, int clipx1, int clipy1,1.32 int clipx2, int clipy2 ) {1.34 @@ -262,7 +252,7 @@1.35 int isp_config = MMIO_READ( PVR2, RENDER_ISPCFG );1.36 int shadow_cfg = MMIO_READ( PVR2, RENDER_SHADOW );1.38 - if( obj_config & 0x00200000 ) {1.39 + if( (obj_config & 0x00200000) == 0 ) {1.40 if( isp_config & 1 ) {1.41 tile_sort = 0;1.42 } else {1.43 @@ -314,7 +304,8 @@1.44 if( (segment->transmod_ptr & NO_POINTER) == 0 ) {1.45 /* TODO */1.46 }1.47 - if( tile_sort == 2 || (tile_sort == 1 && (segment->control & SEGMENT_SORT_TRANS)) ) {1.48 + if( tile_sort == 2 ||1.49 + (tile_sort == 1 && ((segment->control & SEGMENT_SORT_TRANS)==0)) ) {1.50 render_autosort_tile( segment->trans_ptr, RENDER_NORMAL, cheap_shadow );1.51 } else {1.52 render_tile( segment->trans_ptr, RENDER_NORMAL, cheap_shadow );
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