filename | src/pvr2/rendsort.c |
changeset | 222:541d9d899aba |
next | 276:1e594c2804f8 |
author | nkeynes |
date | Sat Jan 06 04:06:36 2007 +0000 (17 years ago) |
permissions | -rw-r--r-- |
last change | Implement event queue. Fix pvr2 timing (yes, again). |
file | annotate | diff | log | raw |
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +00001.2 +++ b/src/pvr2/rendsort.c Sat Jan 06 04:06:36 2007 +00001.3 @@ -0,0 +1,243 @@1.4 +/**1.5 + * $Id: rendsort.c,v 1.1 2006-09-12 11:54:19 nkeynes Exp $1.6 + *1.7 + * PVR2 renderer routines for depth sorted polygons1.8 + *1.9 + * Copyright (c) 2005 Nathan Keynes.1.10 + *1.11 + * This program is free software; you can redistribute it and/or modify1.12 + * it under the terms of the GNU General Public License as published by1.13 + * the Free Software Foundation; either version 2 of the License, or1.14 + * (at your option) any later version.1.15 + *1.16 + * This program is distributed in the hope that it will be useful,1.17 + * but WITHOUT ANY WARRANTY; without even the implied warranty of1.18 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the1.19 + * GNU General Public License for more details.1.20 + */1.21 +#include <sys/time.h>1.22 +#include "pvr2/pvr2.h"1.23 +#include "asic.h"1.24 +1.25 +extern char *video_base;1.26 +1.27 +#define MIN3( a,b,c ) ((a) < (b) ? ( (a) < (c) ? (a) : (c) ) : ((b) < (c) ? (b) : (c)) )1.28 +#define MAX3( a,b,c ) ((a) > (b) ? ( (a) > (c) ? (a) : (c) ) : ((b) > (c) ? (b) : (c)) )1.29 +1.30 +struct pvr_vertex {1.31 + float x,y,z;1.32 + uint32_t detail[1];1.33 +};1.34 +1.35 +struct render_triangle {1.36 + uint32_t *polygon;1.37 + int vertex_length;1.38 + float minx,miny,minz;1.39 + float maxx,maxy,maxz;1.40 + float *vertexes[3];1.41 +};1.42 +1.43 +/**1.44 + * Count the number of triangles in the list starting at the given1.45 + * pvr memory address.1.46 + */1.47 +int render_count_triangles( pvraddr_t tile_entry ) {1.48 + uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);1.49 + int count = 0;1.50 + while(1) {1.51 + uint32_t entry = *tile_list++;1.52 + if( entry >> 28 == 0x0F ) {1.53 + break;1.54 + } else if( entry >> 28 == 0x0E ) {1.55 + tile_list = (uint32_t *)(video_base+(entry&0x007FFFFF));1.56 + } else if( entry >> 29 == 0x04 ) { /* Triangle array */1.57 + count += ((entry >> 25) & 0x0F)+1;1.58 + } else if( entry >> 29 == 0x05 ) { /* Quad array */1.59 + count += ((((entry >> 25) & 0x0F)+1)<<1);1.60 + } else { /* Polygon */1.61 + int i;1.62 + for( i=0; i<6; i++ ) {1.63 + if( entry & (0x40000000>>i) ) {1.64 + count++;1.65 + }1.66 + }1.67 + }1.68 + }1.69 + return count;1.70 +}1.71 +1.72 +static void compute_triangle_boxes( struct render_triangle *triangle, int num_triangles )1.73 +{1.74 + int i;1.75 + for( i=0; i<num_triangles; i++ ) {1.76 + triangle[i].minx = MIN3(triangle[i].vertexes[0][0],triangle[i].vertexes[1][0],triangle[i].vertexes[2][0]);1.77 + triangle[i].maxx = MAX3(triangle[i].vertexes[0][0],triangle[i].vertexes[1][0],triangle[i].vertexes[2][0]);1.78 + triangle[i].miny = MIN3(triangle[i].vertexes[0][1],triangle[i].vertexes[1][1],triangle[i].vertexes[2][1]);1.79 + triangle[i].maxy = MAX3(triangle[i].vertexes[0][1],triangle[i].vertexes[1][1],triangle[i].vertexes[2][1]);1.80 + triangle[i].minz = MIN3(triangle[i].vertexes[0][2],triangle[i].vertexes[1][2],triangle[i].vertexes[2][2]);1.81 + triangle[i].maxz = MAX3(triangle[i].vertexes[0][2],triangle[i].vertexes[1][2],triangle[i].vertexes[2][2]);1.82 + }1.83 +}1.84 +1.85 +void render_extract_triangles( pvraddr_t tile_entry, gboolean cheap_modifier_mode,1.86 + struct render_triangle *triangles )1.87 +{1.88 + uint32_t poly_bank = MMIO_READ(PVR2,RENDER_POLYBASE);1.89 + uint32_t *tile_list = (uint32_t *)(video_base+tile_entry);1.90 + int count = 0;1.91 + while(1) {1.92 + uint32_t entry = *tile_list++;1.93 + if( entry >> 28 == 0x0F ) {1.94 + break;1.95 + } else if( entry >> 28 == 0x0E ) {1.96 + tile_list = (uint32_t *)(video_base+(entry&0x007FFFFF));1.97 + } else {1.98 + uint32_t *polygon = (uint32_t *)(video_base + poly_bank + ((entry & 0x000FFFFF) << 2));1.99 + int is_modified = entry & 0x01000000;1.100 + int vertex_length = (entry >> 21) & 0x07;1.101 + int context_length = 3;1.102 + if( is_modified && !cheap_modifier_mode ) {1.103 + context_length = 5;1.104 + vertex_length *= 2 ;1.105 + }1.106 + vertex_length += 3;1.107 +1.108 + if( (entry & 0xE0000000) == 0x80000000 ) {1.109 + /* Triangle(s) */1.110 + int strip_count = ((entry >> 25) & 0x0F)+1;1.111 + int polygon_length = 3 * vertex_length + context_length;1.112 + int i;1.113 + for( i=0; i<strip_count; i++ ) {1.114 + float *vertex = (float *)(polygon+context_length);1.115 + triangles[count].polygon = polygon;1.116 + triangles[count].vertex_length = vertex_length;1.117 + triangles[count].vertexes[0] = vertex;1.118 + vertex+=vertex_length;1.119 + triangles[count].vertexes[1] = vertex;1.120 + vertex+=vertex_length;1.121 + triangles[count].vertexes[2] = vertex;1.122 + polygon += polygon_length;1.123 + count++;1.124 + }1.125 + } else if( (entry & 0xE0000000) == 0xA0000000 ) {1.126 + /* Sprite(s) */1.127 + int strip_count = (entry >> 25) & 0x0F;1.128 + int polygon_length = 4 * vertex_length + context_length;1.129 + int i;1.130 + for( i=0; i<strip_count; i++ ) {1.131 + float *vertex = (float *)(polygon+context_length);1.132 + triangles[count].polygon = polygon;1.133 + triangles[count].vertex_length = vertex_length;1.134 + triangles[count].vertexes[0] = vertex;1.135 + vertex+=vertex_length;1.136 + triangles[count].vertexes[1] = vertex;1.137 + vertex+=vertex_length;1.138 + triangles[count].vertexes[2] = vertex;1.139 + count++;1.140 + /* Preserve face direction */1.141 + triangles[count].polygon = polygon;1.142 + triangles[count].vertex_length = vertex_length;1.143 + triangles[count].vertexes[0] = vertex;1.144 + triangles[count].vertexes[1] = vertex - vertex_length;1.145 + triangles[count].vertexes[2] = vertex + vertex_length;1.146 + count++;1.147 + polygon += polygon_length;1.148 + }1.149 + } else {1.150 + /* Polygon */1.151 + int i, first=-1, last = -1;1.152 + float *vertex = (float *)polygon+context_length;1.153 + for( i=0; i<6; i++ ) {1.154 + if( entry & (0x40000000>>i) ) {1.155 + triangles[count].polygon = polygon;1.156 + triangles[count].vertex_length = vertex_length;1.157 + if( i&1 ) {1.158 + triangles[count].vertexes[0] = vertex + vertex_length;1.159 + triangles[count].vertexes[1] = vertex;1.160 + triangles[count].vertexes[2] = vertex + (vertex_length<<1);1.161 + } else {1.162 + triangles[count].vertexes[0] = vertex;1.163 + triangles[count].vertexes[1] = vertex + vertex_length;1.164 + triangles[count].vertexes[2] = vertex + (vertex_length<<1);1.165 + }1.166 + count++;1.167 + }1.168 + vertex += vertex_length;1.169 + }1.170 + }1.171 + }1.172 + }1.173 +}1.174 +1.175 +void render_triangles( struct render_triangle *triangles, int num_triangles,1.176 + int render_mode )1.177 +{1.178 + int i,j, m = 0;1.179 + for( i=0; i<num_triangles; i++ ) {1.180 + render_set_context( triangles[i].polygon, render_mode );1.181 + if( render_mode == RENDER_FULLMOD ) {1.182 + m = (triangles[i].vertex_length - 3)/2;1.183 + }1.184 +1.185 + glBegin( GL_TRIANGLE_STRIP );1.186 +1.187 + for( j=0; j<3; j++ ) {1.188 + uint32_t *vertexes = (uint32_t *)triangles[i].vertexes[j];1.189 + float *vertexf = (float *)vertexes;1.190 + uint32_t argb;1.191 + if( POLY1_TEXTURED(*triangles[i].polygon) ) {1.192 + if( POLY1_UV16(*triangles[i].polygon) ) {1.193 + glTexCoord2f( halftofloat(vertexes[m+3]>>16),1.194 + halftofloat(vertexes[m+3]) );1.195 + argb = vertexes[m+4];1.196 + } else {1.197 + glTexCoord2f( vertexf[m+3], vertexf[m+4] );1.198 + argb = vertexes[m+5];1.199 + }1.200 + } else {1.201 + argb = vertexes[m+3];1.202 + }1.203 +1.204 + glColor4ub( (GLubyte)(argb >> 16), (GLubyte)(argb >> 8),1.205 + (GLubyte)argb, (GLubyte)(argb >> 24) );1.206 + glVertex3f( vertexf[0], vertexf[1], vertexf[2] );1.207 + }1.208 + glEnd();1.209 + }1.210 +1.211 +1.212 +}1.213 +1.214 +int compare_triangles( void *a, void *b )1.215 +{1.216 + struct render_triangle *tri1 = a;1.217 + struct render_triangle *tri2 = b;1.218 + if( tri1->minz < tri2->minz ) {1.219 + return -1;1.220 + } else if( tri1->minz > tri2->minz ) {1.221 + return 1;1.222 + } else {1.223 + return 0;1.224 + }1.225 +}1.226 +1.227 +void sort_triangles( struct render_triangle *triangles, int num_triangles )1.228 +{1.229 + qsort( triangles, num_triangles, sizeof(struct render_triangle), compare_triangles );1.230 +}1.231 +1.232 +void render_autosort_tile( pvraddr_t tile_entry, int render_mode, gboolean cheap_modifier_mode )1.233 +{1.234 + int num_triangles = render_count_triangles(tile_entry);1.235 + if( num_triangles == 0 ) {1.236 + return; /* nothing to do */1.237 + } else if( num_triangles == 1 ) { /* Triangle can hardly overlap with itself */1.238 + render_tile( tile_entry, render_mode, cheap_modifier_mode );1.239 + } else { /* Ooh boy here we go... */1.240 + struct render_triangle triangles[num_triangles];1.241 + render_extract_triangles(tile_entry, cheap_modifier_mode, triangles);1.242 + compute_triangle_boxes(triangles, num_triangles);1.243 + sort_triangles( triangles, num_triangles );1.244 + render_triangles(triangles, num_triangles, render_mode);1.245 + }1.246 +}
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