1.1 --- a/src/pvr2/gl_sl.c Tue Feb 07 11:44:19 2012 +1000
1.2 +++ b/src/pvr2/gl_sl.c Wed Feb 15 18:09:02 2012 +1000
1.5 #define glsl_set_uniform_sampler1D(id,v) glUniform1iARB(id,v)
1.6 #define glsl_set_uniform_sampler2D(id,v) glUniform1iARB(id,v)
1.7 +#define glsl_set_uniform_vec3(id,v) glUniform3fvARB(id,1,v)
1.8 #define glsl_set_uniform_vec4(id,v) glUniform4fvARB(id,1,v)
1.9 #define glsl_set_uniform_mat4(id,v) glUniformMatrix4fvARB(id,1,GL_FALSE,v)
1.10 #define glsl_set_attrib_vec3(id,stride,v) glVertexAttribPointerARB(id, 3, GL_FLOAT, GL_FALSE, stride, v)
1.13 #define glsl_set_uniform_sampler1D(id,v) glUniform1i(id,v)
1.14 #define glsl_set_uniform_sampler2D(id,v) glUniform1i(id,v)
1.15 +#define glsl_set_uniform_vec3(id,v) glUniform3fv(id,1,v)
1.16 #define glsl_set_uniform_vec4(id,v) glUniform4fv(id,1,v)
1.17 #define glsl_set_uniform_mat4(id,v) glUniformMatrix4fv(id,1,GL_FALSE,v)
1.18 #define glsl_set_attrib_vec3(id,stride,v) glVertexAttribPointer(id, 3, GL_FLOAT, GL_FALSE, stride, v)
1.22 #define glsl_set_uniform_sampler2D(id,v)
1.23 +#define glsl_set_uniform_vec3(id,v)
1.24 #define glsl_set_uniform_vec4(id,v)
1.25 #define glsl_set_uniform_mat4(id,v)
1.26 #define glsl_set_attrib_vec3(id,stride,v)