1.1 --- a/src/pvr2/scene.h Thu Dec 23 18:14:29 2010 +1000
1.2 +++ b/src/pvr2/scene.h Fri May 29 18:47:05 2015 +1000
1.5 struct vertex_struct {
1.6 float u,v,r,tex_mode; /* tex-coord quad */
1.10 float offset_rgba[4];
1.14 void pvr2_scene_init(void);
1.15 void pvr2_scene_read(void);
1.16 +void pvr2_scene_finished(void);
1.17 void pvr2_scene_shutdown();
1.19 uint32_t pvr2_scene_buffer_width();
1.22 #define MAX_VERTEXES 262144
1.23 #define MAX_VERTEX_BUFFER_SIZE (MAX_VERTEXES*sizeof(struct vertex_struct))
1.24 +#define MIN_VERTEX_BUFFER_SIZE (2024*1024)
1.27 * Maximum polygons - smallest is 1 polygon in 48 bytes, giving