filename | src/pvr2/gl_slsrc.c |
changeset | 635:76c63aac3590 |
next | 639:162ee7614b60 |
author | nkeynes |
date | Thu Feb 14 13:54:11 2008 +0000 (16 years ago) |
branch | lxdream-render |
permissions | -rw-r--r-- |
last change | Commit render work in progress. Main changes: * Preliminary OSMesa support * Move the generic gl code out to pvr2/ * Implement scene data structure + reader * Remove the 1/z adjustments |
file | annotate | diff | log | raw |
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +00001.2 +++ b/src/pvr2/gl_slsrc.c Thu Feb 14 13:54:11 2008 +00001.3 @@ -0,0 +1,25 @@1.4 +/**1.5 + * This file is automatically generated - do not edit1.6 + */1.7 +1.8 +const char *glsl_vertex_shader_src = "// Standard PVR2 vertex shader\n\1.9 +\n\1.10 +void main()\n\1.11 +{\n\1.12 + gl_Position.xy = ftransform().xy;\n\1.13 + gl_Position.z = gl_Vertex.z;\n\1.14 + gl_Position.w = 1;\n\1.15 + gl_FrontColor = gl_Color;\n\1.16 + gl_FrontSecondaryColor = gl_SecondaryColor;\n\1.17 + gl_TexCoord[0] = gl_MultiTexCoord0;\n\1.18 +}\n\1.19 +";1.20 +1.21 +const char *glsl_fragment_shader_src = "// Standard PVR2 fragment shader\n\1.22 +\n\1.23 +void main()\n\1.24 +{\n\1.25 + gl_FragColor = gl_Color;\n\1.26 + gl_FragDepth = gl_FragCoord.z;\n\1.27 +}";1.28 +
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