filename | src/pvr2/rendsort.c |
changeset | 635:76c63aac3590 |
prev | 561:533f6b478071 |
next | 645:a7392098299c |
author | nkeynes |
date | Thu Feb 14 13:54:11 2008 +0000 (16 years ago) |
branch | lxdream-render |
permissions | -rw-r--r-- |
last change | Commit render work in progress. Main changes: * Preliminary OSMesa support * Move the generic gl code out to pvr2/ * Implement scene data structure + reader * Remove the 1/z adjustments |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/rendsort.c Tue Jan 01 05:08:38 2008 +00001.2 +++ b/src/pvr2/rendsort.c Thu Feb 14 13:54:11 2008 +00001.3 @@ -72,9 +72,9 @@1.4 triangle[i].maxx = MAX3(triangle[i].vertexes[0][0],triangle[i].vertexes[1][0],triangle[i].vertexes[2][0]);1.5 triangle[i].miny = MIN3(triangle[i].vertexes[0][1],triangle[i].vertexes[1][1],triangle[i].vertexes[2][1]);1.6 triangle[i].maxy = MAX3(triangle[i].vertexes[0][1],triangle[i].vertexes[1][1],triangle[i].vertexes[2][1]);1.7 - float az = 1/triangle[i].vertexes[0][2];1.8 - float bz = 1/triangle[i].vertexes[1][2];1.9 - float cz = 1/triangle[i].vertexes[2][2];1.10 + float az = triangle[i].vertexes[0][2];1.11 + float bz = triangle[i].vertexes[1][2];1.12 + float cz = triangle[i].vertexes[2][2];1.13 triangle[i].minz = MIN3(az,bz,cz);1.14 triangle[i].maxz = MAX3(az,bz,cz);1.15 }1.16 @@ -198,9 +198,9 @@1.17 {1.18 const struct render_triangle *tri1 = a;1.19 const struct render_triangle *tri2 = b;1.20 - if( tri1->minz < tri2->minz ) {1.21 - return 1; // No these _aren't_ back to front...1.22 - } else if( tri1->minz > tri2->minz ) {1.23 + if( tri1->minz > tri2->minz ) {1.24 + return 1;1.25 + } else if( tri1->minz < tri2->minz ) {1.26 return -1;1.27 } else {1.28 return 0;
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