Search
lxdream.org :: lxdream/src/pvr2/texcache.c :: diff
lxdream 0.9.1
released Jun 29
Download Now
filename src/pvr2/texcache.c
changeset 635:76c63aac3590
prev561:533f6b478071
next645:a7392098299c
author nkeynes
date Thu Feb 14 13:54:11 2008 +0000 (16 years ago)
branchlxdream-render
permissions -rw-r--r--
last change Commit render work in progress. Main changes:
* Preliminary OSMesa support
* Move the generic gl code out to pvr2/
* Implement scene data structure + reader
* Remove the 1/z adjustments
file annotate diff log raw
1.1 --- a/src/pvr2/texcache.c Tue Jan 01 05:08:38 2008 +0000
1.2 +++ b/src/pvr2/texcache.c Thu Feb 14 13:54:11 2008 +0000
1.3 @@ -67,6 +67,7 @@
1.4 for( i=0; i<MAX_TEXTURES; i++ ) {
1.5 texcache_free_list[i] = i;
1.6 texcache_active_list[i].texture_addr = -1;
1.7 + texcache_active_list[i].next = EMPTY_ENTRY;
1.8 }
1.9 texcache_free_ptr = 0;
1.10 texcache_ref_counter = 0;
1.11 @@ -99,6 +100,7 @@
1.12 }
1.13 for( i=0; i<MAX_TEXTURES; i++ ) {
1.14 texcache_free_list[i] = i;
1.15 + texcache_active_list[i].next = EMPTY_ENTRY;
1.16 }
1.17 texcache_free_ptr = 0;
1.18 texcache_ref_counter = 0;
1.19 @@ -526,6 +528,7 @@
1.20 idx = entry->next;
1.21 }
1.22
1.23 +
1.24 /* Not found - check the free list */
1.25 texcache_entry_index slot = 0;
1.26
1.27 @@ -561,6 +564,45 @@
1.28 /* Construct the GL texture */
1.29 glBindTexture( GL_TEXTURE_2D, texcache_active_list[slot].texture_id );
1.30 texcache_load_texture( texture_addr, width, height, mode );
1.31 -
1.32 +
1.33 + texcache_integrity_check();
1.34 return texcache_active_list[slot].texture_id;
1.35 }
1.36 +
1.37 +/**
1.38 + * Check the integrity of the texcache. Verifies that every cache slot
1.39 + * appears exactly once on either the free list or one page list. For
1.40 + * active slots, the texture address must also match the page it appears on.
1.41 + *
1.42 + */
1.43 +void texcache_integrity_check()
1.44 +{
1.45 + int i;
1.46 + int slot_found[MAX_TEXTURES];
1.47 +
1.48 + memset( slot_found, 0, sizeof(slot_found) );
1.49 +
1.50 + /* Check entries on the free list */
1.51 + for( i= texcache_free_ptr; i< MAX_TEXTURES; i++ ) {
1.52 + int slot = texcache_free_list[i];
1.53 + assert( slot_found[slot] == 0 );
1.54 + assert( texcache_active_list[slot].next == EMPTY_ENTRY );
1.55 + slot_found[slot] = 1;
1.56 + }
1.57 +
1.58 + /* Check entries on the active lists */
1.59 + for( i=0; i< PVR2_RAM_PAGES; i++ ) {
1.60 + int slot = texcache_page_lookup[i];
1.61 + while( slot != EMPTY_ENTRY ) {
1.62 + assert( slot_found[slot] == 0 );
1.63 + assert( (texcache_active_list[slot].texture_addr >> 12) == i );
1.64 + slot_found[slot] = 2;
1.65 + slot = texcache_active_list[slot].next;
1.66 + }
1.67 + }
1.68 +
1.69 + /* Make sure we didn't miss any entries */
1.70 + for( i=0; i<MAX_TEXTURES; i++ ) {
1.71 + assert( slot_found[i] != 0 );
1.72 + }
1.73 +}
.